Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dimsdale" data-source="post: 5597573" data-attributes="member: 79956"><p>ENCOUNTER 2: ROUND 1: </p><p></p><p></p><p></p><p>Before the leader has a chance to respond to the paladin the party attacks. Quan fires two arrows which down two of the thugs instantly. At the same time the dwarf leaps into battle with a bone crushing roar, which gets the attention of multiple foes. Swinging his axe he connects with the leader. That was a <span style="color: Red">mistake dwarf! Get him boys!</span> Three foes swarm over the dwarf, who manages to deflect most of the blows. However, the knife fighter manages to find an opening causing a wound that that continues to bleed.</p><p></p><p>Meanwhiel</p><p></p><p> Lerrick looks up at the hunter. <span style="color: DarkOrange">Thank you Quan. I will...I promise.</span> She then crouches down low and runs past the dead thugs to a point behind the two prone victims. </p><p></p><p></p><p>[ooc] This battle is going to be long. We posting attacks would you please tell me exactly what the power does as I'm still learning all of them. I rather take what you say is true than have to look them all up. I'm trusting everyone will truthful <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> [/ooc]</p><p></p><p>[sblock=Mechanics]</p><p>Quan Kills B1 and B2 assassin shroud on BK1</p><p></p><p>Rocco hits BK1 for 13 and marks BK1, BB1 and B3</p><p>Rocco grants CA to BK1</p><p></p><p>Baddies turn:</p><p></p><p>BB1 move to G10 and attack Rocco: 1d20+7 for 1d12 + 4 = <a href="http://invisiblecastle.com/roller/view/3078165/" target="_blank">miss</a></p><p></p><p>BK1: Rocco, 1d20+12 for 1d6+6 and 5 on-going damage (save ends) = <a href="http://invisiblecastle.com/roller/view/3078170/" target="_blank">miss</a></p><p></p><p>AP action: Rocco attacked again 1d20+12 (CA) = <a href="http://invisiblecastle.com/roller/view/3078179/" target="_blank">25 for 10 -2(Rocco Power) = 8 and 5 on-going damage on rooco: save end</a> </p><p>(Note to Rocco. I kept the two rolls for BK1 attack rolls. The first was a miss and the second still hits. CA was granted by brash strike even though there was no flank)</p><p></p><p>B3 action attack rocco: 1d20+12 for 1d6 = <a href="http://invisiblecastle.com/roller/view/3079283/" target="_blank">miss</a></p><p></p><p></p><p>Total damage so far in round 1 so far</p><p></p><p>Friend: </p><p>Rocco: 8 points damage and 5 on-going</p><p></p><p>Foe:</p><p>BK1 13 HP damage</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p> Quan: Q6 <span style="color: Lime"><span style="color: Lime">50/50</span> </span>HS 7/7 AP 1: Powers used: Assassins's Shroud 1</p><p> Rocco: P6 <span style="color: Lime"><span style="color: Lime">53/61 THP</span> </span>HS 11/12 AP 1: <span style="color: Teal">5 on-going damage save ends</span>: Powers Used: Kirre's Roar</p><p> Nementah R6: <span style="color: Lime"><span style="color: Lime">56/56</span> </span>HS 11/11 AP 1</p><p> Raijin: Q7: <span style="color: Lime"><span style="color: Lime">48/48</span> </span>HS 6/6 AP 1: </p><p> Skalisss: P7: <span style="color: Lime"><span style="color: Lime">68/68</span> </span>HS 11/11 AP 1 </p><p></p><p><strong>Enemies:</strong></p><p> Bandit Minions B1:<span style="color: Lime">1//1</span> <span style="color: Red">DEAD</span></p><p> Bandit Minions B2:<span style="color: Lime">1//1</span> <span style="color: Red">DEAD</span></p><p> Bandit Minions B3:<span style="color: Lime">1//1</span> Marked by Rocco</p><p> Bandit Berserker BB1:<span style="color: Lime">66/66</span> Marked by Rocco </p><p> Bandit Knife Fighter B1:<span style="color: Lime">149/162</span> AP 0, Marked by Rocco, Assassin Shroud by Quan</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Enemies]</p><p><strong>Enemies:</strong></p><p>Bandit Minion</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule</p><p>Speed 6</p><p>Club (standard; at-will) ✦ Weapon</p><p>+12 vs. AC; 6 damage.</p><p>Mob Rule</p><p>The human lackey gains a +2 power bonus to all defenses while</p><p>at least two other human lackeys are within 5 squares of it.</p><p></p><p>Bandit Berskerers:</p><p>HP 66; Bloodied 33; see also battle fury</p><p>AC 15; Fortitude 15, Refl ex 14, Will 14</p><p>Speed 7</p><p>Greataxe (standard; at-will) ✦ Weapon</p><p>+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>Battle Fury (free, when first bloodied; encounter)</p><p>The human berserker makes a melee basic attack with a +4</p><p>bonus to the attack roll and deals an extra 1d6 damage on a hit.</p><p>Handaxe (standard; at-will) ✦ Weapon</p><p>Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.</p><p></p><p>Knife Fighter </p><p>HP 162; Bloodied 81</p><p>AC 21; Fortitude 19, Reflex 19, Will 19</p><p>Saving Throws +2</p><p>Speed 7</p><p>Action Points 1</p><p>© Wounding Dagger (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and</p><p>ongoing 5 damage (save ends).</p><p>+ Dance of the Knife (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:</p><p>The human knife fighter shifts 2 squares after the attack and</p><p>makes one more attack against the same target or a different</p><p>one. The knife fighter then shifts 2 squares.</p><p>Peerless Tumbler (move; recharge :X ji<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />)</p><p>The human knife fighter shifts 4 squares, ignoring difficult</p><p>terrain.</p><p>Combat Advantage '</p><p>A human knife fighter deals 2d6 extra damage</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Map]</p><p><a href="https://spreadsheets0.google.com/spreadsheet/ccc?hl=en_US&key=tKK6SU0n_s6fEQROo0Rt6Kw&hl=en_US#gid=0" target="_blank">map</a></p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Adventure Summary]</p><p> <strong>Motives</strong></p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>[/sblock]</p><p></p><p>[ooc] Raijin, Nementah and Skalisss up [/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5597573, member: 79956"] ENCOUNTER 2: ROUND 1: Before the leader has a chance to respond to the paladin the party attacks. Quan fires two arrows which down two of the thugs instantly. At the same time the dwarf leaps into battle with a bone crushing roar, which gets the attention of multiple foes. Swinging his axe he connects with the leader. That was a [COLOR="Red"]mistake dwarf! Get him boys![/COLOR] Three foes swarm over the dwarf, who manages to deflect most of the blows. However, the knife fighter manages to find an opening causing a wound that that continues to bleed. Meanwhiel Lerrick looks up at the hunter. [COLOR="DarkOrange"]Thank you Quan. I will...I promise.[/COLOR] She then crouches down low and runs past the dead thugs to a point behind the two prone victims. [ooc] This battle is going to be long. We posting attacks would you please tell me exactly what the power does as I'm still learning all of them. I rather take what you say is true than have to look them all up. I'm trusting everyone will truthful :) [/ooc] [sblock=Mechanics] Quan Kills B1 and B2 assassin shroud on BK1 Rocco hits BK1 for 13 and marks BK1, BB1 and B3 Rocco grants CA to BK1 Baddies turn: BB1 move to G10 and attack Rocco: 1d20+7 for 1d12 + 4 = [URL="http://invisiblecastle.com/roller/view/3078165/"]miss[/URL] BK1: Rocco, 1d20+12 for 1d6+6 and 5 on-going damage (save ends) = [URL="http://invisiblecastle.com/roller/view/3078170/"]miss[/URL] AP action: Rocco attacked again 1d20+12 (CA) = [URL="http://invisiblecastle.com/roller/view/3078179/"]25 for 10 -2(Rocco Power) = 8 and 5 on-going damage on rooco: save end[/URL] (Note to Rocco. I kept the two rolls for BK1 attack rolls. The first was a miss and the second still hits. CA was granted by brash strike even though there was no flank) B3 action attack rocco: 1d20+12 for 1d6 = [URL="http://invisiblecastle.com/roller/view/3079283/"]miss[/URL] Total damage so far in round 1 so far Friend: Rocco: 8 points damage and 5 on-going Foe: BK1 13 HP damage [/sblock] [sblock=Stats] Quan: Q6 [COLOR=Lime][COLOR=Lime]50/50[/COLOR] [/COLOR]HS 7/7 AP 1: Powers used: Assassins's Shroud 1 Rocco: P6 [COLOR=Lime][COLOR=Lime]53/61 THP[/COLOR] [/COLOR]HS 11/12 AP 1: [COLOR="Teal"]5 on-going damage save ends[/COLOR]: Powers Used: Kirre's Roar Nementah R6: [COLOR=Lime][COLOR=Lime]56/56[/COLOR] [/COLOR]HS 11/11 AP 1 Raijin: Q7: [COLOR=Lime][COLOR=Lime]48/48[/COLOR] [/COLOR]HS 6/6 AP 1: [COLOR="Teal"][/COLOR] Skalisss: P7: [COLOR=Lime][COLOR=Lime]68/68[/COLOR] [/COLOR]HS 11/11 AP 1 [B]Enemies:[/B] Bandit Minions B1:[COLOR=Lime]1//1[/COLOR] [COLOR="Red"]DEAD[/COLOR] Bandit Minions B2:[COLOR=Lime]1//1[/COLOR] [COLOR="Red"]DEAD[/COLOR] Bandit Minions B3:[COLOR=Lime]1//1[/COLOR] Marked by Rocco Bandit Berserker BB1:[COLOR=Lime]66/66[/COLOR] Marked by Rocco Bandit Knife Fighter B1:[COLOR=Lime]149/162[/COLOR] AP 0, Marked by Rocco, Assassin Shroud by Quan [/sblock] [sblock=Enemies] [B]Enemies:[/B] Bandit Minion HP 1; a missed attack never damages a minion. AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule Speed 6 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. Mob Rule The human lackey gains a +2 power bonus to all defenses while at least two other human lackeys are within 5 squares of it. Bandit Berskerers: HP 66; Bloodied 33; see also battle fury AC 15; Fortitude 15, Refl ex 14, Will 14 Speed 7 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). Battle Fury (free, when first bloodied; encounter) The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. Handaxe (standard; at-will) ✦ Weapon Ranged 5/10; +5 vs. AC; 1d6 + 3 damage. Knife Fighter HP 162; Bloodied 81 AC 21; Fortitude 19, Reflex 19, Will 19 Saving Throws +2 Speed 7 Action Points 1 © Wounding Dagger (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and ongoing 5 damage (save ends). + Dance of the Knife (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect: The human knife fighter shifts 2 squares after the attack and makes one more attack against the same target or a different one. The knife fighter then shifts 2 squares. Peerless Tumbler (move; recharge :X ji:]) The human knife fighter shifts 4 squares, ignoring difficult terrain. Combat Advantage ' A human knife fighter deals 2d6 extra damage [/sblock] [sblock=Map] [URL="https://spreadsheets0.google.com/spreadsheet/ccc?hl=en_US&key=tKK6SU0n_s6fEQROo0Rt6Kw&hl=en_US#gid=0"]map[/URL] [/sblock] [sblock=Adventure Summary] [B]Motives[/B] [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. [/sblock] [ooc] Raijin, Nementah and Skalisss up [/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
Top