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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5599425" data-attributes="member: 79956"><p>[sblock=FourMonos]</p><p>no mistake on your part. I goofed again</p><p>[/sblock]</p><p></p><p>[sblock=MetaVoid]</p><p>I don't have my books with me. Can you tell me what +1 NAD means?</p><p>[/sblock]</p><p></p><p></p><p>The heros continue their assault on the bandits. One of the thugs fails from a blast from the sorcerer. Another falls from combined attacks from Skalisss, Jailin, and Rocco. And, although still alive, the leader is brutally attack by spell and melee attacks. <span style="color: Red">HANK, WE NEED HELP OUT HERE! </span></p><p></p><p><span style="color: Yellow">Whats the problem? They're just body guards? Handle them or I'll kill you myself. </span></p><p></p><p><span style="color: Red">EVERYONE'S ALREADY DEAD!</span></p><p></p><p><span style="color: Yellow">Your going to be dead when I finish off these bastards. You can count on that!</span> </p><p></p><p>The leader's call is answered however. All hell breaks loose. You just stirred up a hornet's nest. </p><p>Reinforcements come from multiple areas ally entrances and roof tops. The archers send a barrage of arrows fly towards multiple targets. Some hit, many bounce off Skalisss's armor. Foes on the streets start working there way into battle</p><p></p><p>[sblock=Nementah]</p><p>You discover that the victims are unconscious but all vitals are fine</p><p>[/sblock]</p><p></p><p><span style="color: DarkOrange">Hi Nementah, don't worry about these two. I'll take care of them</span>. <span style="color: DarkOrange">I have powers that my mom and dad don't know about</span>. She smiles and then closes her eyes. Her face begins to glow a silver hue. In a snap, her eyes open, revealing blazing silver radiant light. Silver radiance burst from Lerrick's body, encasing the victems. <span style="color: DarkOrange">Wake up you two and help my friends. </span></p><p></p><p>[sblock=Tenchuu and Walking Dad]</p><p>Welcome to Mark of Trogdor. Feel free to roleplay your characters from here on out. Lerrick heals both of your characters for 16 + you spend a healing surge. You can start your turns now. You'll have to get up first <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[/sblock]</p><p></p><p>[sblock=Mechanics]</p><p>Nementah: Attack BK1 Miss</p><p>Heal Check: You discover that they are unconscious, all vitals are good to go</p><p></p><p>Primera: all adjancent allies gain + NAD's</p><p></p><p>Jailin: Roar of thunder: Hits for 23 on BB1, BK1 and kills B3</p><p></p><p>Quan hit BK1 for 19 (power spent: Heroic Effort) and foe is knocked prone, -2 to all ranged and area attacks</p><p></p><p>Skalisss: Divine Reverence: Hits both BB1 and BK1 for 9 and foes are dazed tent. AP Piercing smite BB1 for 21 (powers used: Divine Reverence and Piercing Smite)</p><p></p><p>Rocco: Take 3 damage</p><p>Powers Used: Sweeping Blow and Funneling Fury BK1 = 29 and BB1 = 22</p><p>fails SA vs on-going damage +1 to AC and Reflex TBNT: Marks Both BB1 and BK1</p><p></p><p></p><p>Baddies turn:</p><p></p><p>BK1: Stands up: (only action)</p><p></p><p>Archer attacks: Rolled at Random: 1, 4, 3, 5, 2, 5, 1, 5, 5, 2 (don't pay any attention to the numbers to the left: They helped my determine randomly who was targeted by the archers. </p><p></p><p></p><p>BA1: <a href="http://invisiblecastle.com/roller/view/3080826/" target="_blank">1st Bolt vs AC+11 miss and 2nd Bolt vs AC+11 = 27 for 14</a></p><p>1st Bolt miss 2nd bolt Hit Raijin for 14 </p><p>BA2: <a href="http://invisiblecastle.com/roller/view/3080839/" target="_blank">1st Bolt AC+11 = 20 for 11 and 2nd Bolt vs AC+11 = 19 for 12</a></p><p>1st Bolt hits Nementah for 11 2nd Bolt Skalisss miss</p><p>BA3: <a href="http://invisiblecastle.com/roller/view/3080861/" target="_blank"> 1st Bolt AC+11 = 14 for 6 and 2nd Bolt vs AC+11 = 23 for 11</a></p><p>1st Bolt Rocco miss 2nd bolt Skalisss miss</p><p>BA4: <a href="http://invisiblecastle.com/roller/view/3080868/" target="_blank">1st Bolt AC+11 = 30 for 11 and 2nd Bolt vs AC+11 = 30 for 7</a></p><p>!st Bolt Quan hit for 11 2nd Bolt hit Skalisss for 7</p><p>BA5: <a href="http://invisiblecastle.com/roller/view/3080872/" target="_blank">1st Bolt AC+11 = 24 for 7 and 2nd Bolt vs AC+11 = 25 for 10</a></p><p>1st Bolt Quan hit for 7 2nd Bolt Skalisss miss</p><p>BA6: <a href="http://invisiblecastle.com/roller/view/3080877/" target="_blank">1st Bolt AC+11 = 21 for 11 and 2nd Bolt vs AC+11 = 21 for 6</a></p><p>1st bolt Skalisss miss 2nd bolt Rocco miss</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p> Quan: Q6 <span style="color: Lime"><span style="color: Lime">32/50</span> </span>HS 7/7 AP 1: Powers used: Assassins's Shroud 1</p><p> Rocco: P6 <span style="color: Lime"><span style="color: Lime">53/61 THP</span> </span>HS 11/12 AP 0: <span style="color: Teal">5 on-going damage save ends</span>: </p><p> Nementah R6: <span style="color: Lime"><span style="color: Lime">45/56</span> </span>HS 11/11 AP 1</p><p> Raijin: Q7: <span style="color: Lime"><span style="color: Lime">34/48</span> </span>HS 6/6 AP 1: </p><p> Skalisss: P7: <span style="color: Lime"><span style="color: Lime">61/68</span> </span>HS 11/11 AP 0</p><p> </p><p> Welcome aboard Walking Dad and Tenchuu (Please provide stat blocks when you do your action </p><p></p><p><strong>Enemies:</strong></p><p> Bandit Minions B1:<span style="color: Lime">1//1</span> <span style="color: Red">DEAD</span></p><p> Bandit Minions B2:<span style="color: Lime">1//1</span> <span style="color: Red">DEAD</span></p><p> Bandit Minions B3:<span style="color: Lime">1//1</span> <span style="color: Red">DEAD</span></p><p> Bandit Minions B4:<span style="color: Lime">1//1</span> </p><p> Bandit Minions B5:<span style="color: Lime">1//1</span> </p><p> Bandit Minions B6:<span style="color: Lime">1//1</span> </p><p> Bandit Minions B7:<span style="color: Lime">1//1</span> </p><p> Bandit Minions B8:<span style="color: Lime">1//1</span> </p><p> Bandit Berserker BB1:<span style="color: Lime">66/66</span> <span style="color: Red">DEAD</span></p><p> Bandit Berserker BB2:<span style="color: Lime">66/66</span></p><p> Bandit Berserker BB3:<span style="color: Lime">66/66</span></p><p> Bandit Knife Fighter B1:<span style="color: Lime">62/162</span> AP 0, Marked by Rocco, DAZED, no longer prone</p><p> Bandit Knife Fighter B2:<span style="color: Lime">162/162</span> </p><p> Bandit Archers BA1 <span style="color: Lime">43/43/</span> </p><p> Bandit Archers BA2 <span style="color: Lime">43/43/</span></p><p> Bandit Archers BA3 <span style="color: Lime">43/43/</span></p><p> Bandit Archers BA4 <span style="color: Lime">43/43/</span></p><p> Bandit Archers BA5 <span style="color: Lime">43/43/</span></p><p> Bandit Archers BA6 <span style="color: Lime">43/43/</span></p><p>[/sblock]</p><p></p><p>[sblock=Enemies]</p><p><strong>Enemies:</strong></p><p>Bandit Minion</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule</p><p>Speed 6</p><p>Club (standard; at-will) ✦ Weapon</p><p>+12 vs. AC; 6 damage.</p><p>Mob Rule</p><p>The human lackey gains a +2 power bonus to all defenses while</p><p>at least two other human lackeys are within 5 squares of it.</p><p></p><p>Bandit Berskerers:</p><p>HP 66; Bloodied 33; see also battle fury</p><p>AC 15; Fortitude 15, Refl ex 14, Will 14</p><p>Speed 7</p><p>Greataxe (standard; at-will) ✦ Weapon</p><p>+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>Battle Fury (free, when first bloodied; encounter)</p><p>The human berserker makes a melee basic attack with a +4</p><p>bonus to the attack roll and deals an extra 1d6 damage on a hit.</p><p>Handaxe (standard; at-will) ✦ Weapon</p><p>Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.</p><p></p><p>Knife Fighter </p><p>HP 162; Bloodied 81</p><p>AC 21; Fortitude 19, Reflex 19, Will 19</p><p>Saving Throws +2</p><p>Speed 7</p><p>Action Points 1</p><p>© Wounding Dagger (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and</p><p>ongoing 5 damage (save ends).</p><p>+ Dance of the Knife (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:</p><p>The human knife fighter shifts 2 squares after the attack and</p><p>makes one more attack against the same target or a different</p><p>one. The knife fighter then shifts 2 squares.</p><p>Peerless Tumbler (move; recharge :X ji<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />)</p><p>The human knife fighter shifts 4 squares, ignoring difficult</p><p>terrain.</p><p>Combat Advantage '</p><p>A human knife fighter deals 2d6 extra damage</p><p></p><p>Bandit Archer</p><p>Initiative +6 Senses Perception +9; darkvision</p><p>HP 33; Bloodied 21</p><p>AC 14; Fortitude 15, Reflex 17, Will 15</p><p>Immune disease, poison</p><p>Speed 6 ______</p><p>© Slam (standard; at-will)</p><p>+11 vs. AC; 1 d6 + 4 damage.</p><p>© Bolt (standard; at-will)</p><p>Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.</p><p>•Y Double Shot (standard; recharge : : X fl))</p><p>The arbalester makes two bolt attacks, each against a different</p><p>target. The targets must be within 5 squares of each other.</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Map]</p><p><a href="https://spreadsheets0.google.com/spreadsheet/ccc?hl=en_US&key=tKK6SU0n_s6fEQROo0Rt6Kw&hl=en_US#gid=0" target="_blank">map</a></p><p></p><p>Note: Archers have cover -2 for hero attack rolls</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Adventure Summary]</p><p> <strong>Motives</strong></p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>[/sblock]</p><p></p><p></p><p>[ooc] I might have gone a little overboard here, but your are in the main head quarters of a bandit hideout. That can never be easy can it? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> It is your turn. Have at it! [/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5599425, member: 79956"] [sblock=FourMonos] no mistake on your part. I goofed again [/sblock] [sblock=MetaVoid] I don't have my books with me. Can you tell me what +1 NAD means? [/sblock] The heros continue their assault on the bandits. One of the thugs fails from a blast from the sorcerer. Another falls from combined attacks from Skalisss, Jailin, and Rocco. And, although still alive, the leader is brutally attack by spell and melee attacks. [COLOR="Red"]HANK, WE NEED HELP OUT HERE! [/COLOR] [COLOR="Yellow"]Whats the problem? They're just body guards? Handle them or I'll kill you myself. [/COLOR] [COLOR="Red"]EVERYONE'S ALREADY DEAD![/COLOR] [COLOR="Yellow"]Your going to be dead when I finish off these bastards. You can count on that![/COLOR] The leader's call is answered however. All hell breaks loose. You just stirred up a hornet's nest. Reinforcements come from multiple areas ally entrances and roof tops. The archers send a barrage of arrows fly towards multiple targets. Some hit, many bounce off Skalisss's armor. Foes on the streets start working there way into battle [sblock=Nementah] You discover that the victims are unconscious but all vitals are fine [/sblock] [COLOR="DarkOrange"]Hi Nementah, don't worry about these two. I'll take care of them[/COLOR]. [COLOR="DarkOrange"]I have powers that my mom and dad don't know about[/COLOR]. She smiles and then closes her eyes. Her face begins to glow a silver hue. In a snap, her eyes open, revealing blazing silver radiant light. Silver radiance burst from Lerrick's body, encasing the victems. [COLOR="DarkOrange"]Wake up you two and help my friends. [/COLOR] [sblock=Tenchuu and Walking Dad] Welcome to Mark of Trogdor. Feel free to roleplay your characters from here on out. Lerrick heals both of your characters for 16 + you spend a healing surge. You can start your turns now. You'll have to get up first :) [/sblock] [sblock=Mechanics] Nementah: Attack BK1 Miss Heal Check: You discover that they are unconscious, all vitals are good to go Primera: all adjancent allies gain + NAD's Jailin: Roar of thunder: Hits for 23 on BB1, BK1 and kills B3 Quan hit BK1 for 19 (power spent: Heroic Effort) and foe is knocked prone, -2 to all ranged and area attacks Skalisss: Divine Reverence: Hits both BB1 and BK1 for 9 and foes are dazed tent. AP Piercing smite BB1 for 21 (powers used: Divine Reverence and Piercing Smite) Rocco: Take 3 damage Powers Used: Sweeping Blow and Funneling Fury BK1 = 29 and BB1 = 22 fails SA vs on-going damage +1 to AC and Reflex TBNT: Marks Both BB1 and BK1 Baddies turn: BK1: Stands up: (only action) Archer attacks: Rolled at Random: 1, 4, 3, 5, 2, 5, 1, 5, 5, 2 (don't pay any attention to the numbers to the left: They helped my determine randomly who was targeted by the archers. BA1: [URL="http://invisiblecastle.com/roller/view/3080826/"]1st Bolt vs AC+11 miss and 2nd Bolt vs AC+11 = 27 for 14[/URL] 1st Bolt miss 2nd bolt Hit Raijin for 14 BA2: [URL="http://invisiblecastle.com/roller/view/3080839/"]1st Bolt AC+11 = 20 for 11 and 2nd Bolt vs AC+11 = 19 for 12[/URL] 1st Bolt hits Nementah for 11 2nd Bolt Skalisss miss BA3: [URL="http://invisiblecastle.com/roller/view/3080861/"] 1st Bolt AC+11 = 14 for 6 and 2nd Bolt vs AC+11 = 23 for 11[/URL] 1st Bolt Rocco miss 2nd bolt Skalisss miss BA4: [URL="http://invisiblecastle.com/roller/view/3080868/"]1st Bolt AC+11 = 30 for 11 and 2nd Bolt vs AC+11 = 30 for 7[/URL] !st Bolt Quan hit for 11 2nd Bolt hit Skalisss for 7 BA5: [URL="http://invisiblecastle.com/roller/view/3080872/"]1st Bolt AC+11 = 24 for 7 and 2nd Bolt vs AC+11 = 25 for 10[/URL] 1st Bolt Quan hit for 7 2nd Bolt Skalisss miss BA6: [URL="http://invisiblecastle.com/roller/view/3080877/"]1st Bolt AC+11 = 21 for 11 and 2nd Bolt vs AC+11 = 21 for 6[/URL] 1st bolt Skalisss miss 2nd bolt Rocco miss [/sblock] [sblock=Stats] Quan: Q6 [COLOR=Lime][COLOR=Lime]32/50[/COLOR] [/COLOR]HS 7/7 AP 1: Powers used: Assassins's Shroud 1 Rocco: P6 [COLOR=Lime][COLOR=Lime]53/61 THP[/COLOR] [/COLOR]HS 11/12 AP 0: [COLOR="Teal"]5 on-going damage save ends[/COLOR]: Nementah R6: [COLOR=Lime][COLOR=Lime]45/56[/COLOR] [/COLOR]HS 11/11 AP 1 Raijin: Q7: [COLOR=Lime][COLOR=Lime]34/48[/COLOR] [/COLOR]HS 6/6 AP 1: [COLOR="Teal"][/COLOR] Skalisss: P7: [COLOR=Lime][COLOR=Lime]61/68[/COLOR] [/COLOR]HS 11/11 AP 0 Welcome aboard Walking Dad and Tenchuu (Please provide stat blocks when you do your action [B]Enemies:[/B] Bandit Minions B1:[COLOR=Lime]1//1[/COLOR] [COLOR="Red"]DEAD[/COLOR] Bandit Minions B2:[COLOR=Lime]1//1[/COLOR] [COLOR="Red"]DEAD[/COLOR] Bandit Minions B3:[COLOR=Lime]1//1[/COLOR] [COLOR="Red"]DEAD[/COLOR] Bandit Minions B4:[COLOR=Lime]1//1[/COLOR] Bandit Minions B5:[COLOR=Lime]1//1[/COLOR] Bandit Minions B6:[COLOR=Lime]1//1[/COLOR] Bandit Minions B7:[COLOR=Lime]1//1[/COLOR] Bandit Minions B8:[COLOR=Lime]1//1[/COLOR] Bandit Berserker BB1:[COLOR=Lime]66/66[/COLOR] [COLOR="Red"]DEAD[/COLOR] Bandit Berserker BB2:[COLOR=Lime]66/66[/COLOR] Bandit Berserker BB3:[COLOR=Lime]66/66[/COLOR] Bandit Knife Fighter B1:[COLOR=Lime]62/162[/COLOR] AP 0, Marked by Rocco, DAZED, no longer prone Bandit Knife Fighter B2:[COLOR=Lime]162/162[/COLOR] Bandit Archers BA1 [COLOR=Lime]43/43/[/COLOR] Bandit Archers BA2 [COLOR=Lime]43/43/[/COLOR] Bandit Archers BA3 [COLOR=Lime]43/43/[/COLOR] Bandit Archers BA4 [COLOR=Lime]43/43/[/COLOR] Bandit Archers BA5 [COLOR=Lime]43/43/[/COLOR] Bandit Archers BA6 [COLOR=Lime]43/43/[/COLOR] [/sblock] [sblock=Enemies] [B]Enemies:[/B] Bandit Minion HP 1; a missed attack never damages a minion. AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule Speed 6 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. Mob Rule The human lackey gains a +2 power bonus to all defenses while at least two other human lackeys are within 5 squares of it. Bandit Berskerers: HP 66; Bloodied 33; see also battle fury AC 15; Fortitude 15, Refl ex 14, Will 14 Speed 7 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). Battle Fury (free, when first bloodied; encounter) The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. Handaxe (standard; at-will) ✦ Weapon Ranged 5/10; +5 vs. AC; 1d6 + 3 damage. Knife Fighter HP 162; Bloodied 81 AC 21; Fortitude 19, Reflex 19, Will 19 Saving Throws +2 Speed 7 Action Points 1 © Wounding Dagger (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and ongoing 5 damage (save ends). + Dance of the Knife (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect: The human knife fighter shifts 2 squares after the attack and makes one more attack against the same target or a different one. The knife fighter then shifts 2 squares. Peerless Tumbler (move; recharge :X ji:]) The human knife fighter shifts 4 squares, ignoring difficult terrain. Combat Advantage ' A human knife fighter deals 2d6 extra damage Bandit Archer Initiative +6 Senses Perception +9; darkvision HP 33; Bloodied 21 AC 14; Fortitude 15, Reflex 17, Will 15 Immune disease, poison Speed 6 ______ © Slam (standard; at-will) +11 vs. AC; 1 d6 + 4 damage. © Bolt (standard; at-will) Ranged 20/40; +11 vs. AC; 1d10 + 4 damage. •Y Double Shot (standard; recharge : : X fl)) The arbalester makes two bolt attacks, each against a different target. The targets must be within 5 squares of each other. [/sblock] [sblock=Map] [URL="https://spreadsheets0.google.com/spreadsheet/ccc?hl=en_US&key=tKK6SU0n_s6fEQROo0Rt6Kw&hl=en_US#gid=0"]map[/URL] Note: Archers have cover -2 for hero attack rolls [/sblock] [sblock=Adventure Summary] [B]Motives[/B] [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. [/sblock] [ooc] I might have gone a little overboard here, but your are in the main head quarters of a bandit hideout. That can never be easy can it? :) It is your turn. Have at it! [/ooc] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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