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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5602525" data-attributes="member: 79956"><p>[ooc] Okay, got everyone. Let's roll! [/ooc]</p><p> </p><p>[sblock=Rocco]</p><p>1. I was told in a previous game that a character can't use two dailies in a round. You used a weapon power and Dancing defense. I am assuming you want the weapon power so that you can hit. Save the defense for a later turn.</p><p> </p><p>2. Brash strike grants CA to the foe you attack until the beginning of next turn. </p><p> </p><p>Please let me know if that is what you'd like me to do. If you decide to do something else then I'll recon</p><p>[/sblock]</p><p> </p><p>[sblock=Vimac]</p><p>You have all of your gear. The were just about ready to steal it from you before they were interupted by the party</p><p>[/sblock]</p><p> </p><p>Lerrick looks at Halleck Hello sir. My name is Lerrick. I headed you. The bad guys are the ones with the funny design on their backs. <span style="color: darkorange">They're trying to rob us and the one right there</span>...pointing to the leader who is now dying...<span style="color: darkorange">oh, nevermind about him. Can you help us with the others, ...please?</span> Lerrick gives her best smile. </p><p> </p><p>Mean while, the party slays two more and seriously damages others. There leader is dead, but they continue on as if their life depends on it.</p><p> </p><p>The counter attack begins with another burst of arrows hit their mark on the heros who don't wear armor. A mob gathers around Raijin scoring minor wounds. Meanwhile, the street thugs move closer to the battle, a little apprehensive after seeing the brutal display of power, dropping members of the gain left and right. Two throw hand axes at the paladin that bounce harmlessly off the dragonborn's heavy armor. </p><p> </p><p>[sblock=Mechanics]</p><p>Nementah: Miss</p><p> </p><p>Primera: all adjancent allies gain + NAD's</p><p> </p><p>Nementah: Miss</p><p> </p><p>Jailin: BA3 29 damage, BK1 10 damage, BA4 19 points Damage: AP Used, </p><p>Damage from previous attack negated.</p><p> </p><p>Quan: AP used: BA5 19 points damage and falls prone -2 to ranged and area attacks, hits BB4 for 11 and kills B5, Hits BK1 for 22, BB4 and BK1 are -2 to ranged and area attacks: AP Used</p><p> </p><p>Skalisss: Hit BK1 for 24</p><p> </p><p>Rocco: -5 (on-going damage) Hit BK1 for 18 HP, +2 to AC and Ref, saved vs. ongoing damage, Daily Power: Flesh Grinder Axe Property, saved vs on going damage.</p><p> </p><p>Halleck: Get up and total defense</p><p> </p><p>Vimac: Get up and total defense</p><p> </p><p>Total Damage Tally:</p><p>BK1: Dead</p><p>BA3: 29 damage</p><p>BA4: 19 damage and -2 to range attack</p><p>BA5: Dead</p><p>BB4: 11 damage</p><p> </p><p>Baddies turn:</p><p> </p><p>Archer random attacks: 1, 5, 3, 1, 5, 2, 7, 7, 8, 4 (Numbers correspond to the order of Heros listed above under mechanics)</p><p> </p><p>BA1: <a href="http://invisiblecastle.com/roller/view/3084954/" target="_blank">Bolt 1 Primera: miss, Bolt 2 Rocco: Hit for 10</a></p><p>BA2: <a href="http://invisiblecastle.com/roller/view/3084959/" target="_blank">Bolt 1 Raijin: Hit for 12, Bolt 2 Primera: Hit for 11</a></p><p>BA3: <a href="http://invisiblecastle.com/roller/view/3084960/" target="_blank">Bolt 1 Skalisss: miss, Bolt 2 Nementah: Hit for 11</a></p><p>BA4: <a href="http://invisiblecastle.com/roller/view/3084967/" target="_blank">Bolt 1 Halleck: miss, Bolt 2 Halleck: miss</a></p><p>BA6: <a href="http://invisiblecastle.com/roller/view/3084965/" target="_blank">Bolt 1 Vimac: miss, Bolt to Quan: miss</a></p><p> </p><p>BB2: Attack Raijin: 1d20+7+2(flank) vs AC: <a href="http://invisiblecastle.com/roller/view/3084974/" target="_blank">Hit for 7</a></p><p>BB3: Ranged attack: Handaxe vs Skalisss AC: 1d20+5 = <a href="http://invisiblecastle.com/roller/view/3084978/" target="_blank">miss</a></p><p>BB4: Ranged attack: Handaxe vs Skalisss AC: 1d20+5 = <a href="http://invisiblecastle.com/roller/view/3084980/" target="_blank">miss</a></p><p>B4: move action</p><p>B8: move action</p><p>B7: shift 1 square to flank Attack Raijin 1d20+12+2: <a href="http://invisiblecastle.com/roller/view/3084971/" target="_blank">miss</a></p><p>B6: Attack Raijin: 1d20+12 vs AC: <a href="http://invisiblecastle.com/roller/view/3084972/" target="_blank">Hit for 6</a></p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p>Quan: <span style="color: lime"><span style="color: lime">32/50</span> </span>HS 7/7 AP 0:</p><p>Rocco: <span style="color: lime">35/</span><span style="color: lime"><span style="color: lime">61</span> </span>HS 11/12 AP 0: </p><p>Nementah: <span style="color: lime"><span style="color: lime">45/56</span> </span>HS 11/11 AP 1</p><p>Raijin: <span style="color: lime">25/</span><span style="color: lime"><span style="color: lime">48</span> </span>HS 6/6 AP 0: </p><p>Skalisss: <span style="color: lime"><span style="color: lime">61/68</span> </span>HS 11/11 AP 0</p><p>Primera: <span style="color: lime">2/13</span> for one round</p><p>Vimac:</p><p>Halleck:</p><p> </p><p> </p><p> </p><p><strong>Enemies:</strong></p><p>Bandit Minions B1:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B2:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B3:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B4:<span style="color: lime">1//1</span> </p><p>Bandit Minions B5:<span style="color: lime">1//1 </span><span style="color: #ff0000">DEAD</span></p><p>Bandit Minions B6:<span style="color: lime">1//1</span> </p><p>Bandit Minions B7:<span style="color: lime">1//1</span> </p><p>Bandit Minions B8:<span style="color: lime">1//1</span> </p><p>Bandit Berserker BB1:<span style="color: lime">66/66</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB2:<span style="color: lime">66/66</span></p><p>Bandit Berserker BB3:<span style="color: lime">66/66</span></p><p><span style="color: #00ff00"><span style="color: white">Bandit Berserker BB4:55</span><span style="color: lime">/66</span></span></p><p>Bandit Knife Fighter B1:<span style="color: lime">62/162</span> <span style="color: #ff0000">DEAD</span></p><p>Bandit Archers BA1 <span style="color: lime">43/43</span></p><p>Bandit Archers BA2 <span style="color: lime">43/43</span></p><p>Bandit Archers BA3 <span style="color: red">14/43 BLOODIED</span></p><p>Bandit Archers BA4 <span style="color: lime">24/43</span></p><p>Bandit Archers BA5 <span style="color: lime">24</span><span style="color: lime">/43 </span></p><p>Bandit Archers BA6 <span style="color: lime">43/43</span></p><p>[/sblock]</p><p> </p><p> </p><p> </p><p>[sblock=Enemies]</p><p><strong>Enemies:</strong></p><p>Bandit Minion</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule</p><p>Speed 6</p><p>Club (standard; at-will) ✦ Weapon</p><p>+12 vs. AC; 6 damage.</p><p>Mob Rule</p><p>The human lackey gains a +2 power bonus to all defenses while</p><p>at least two other human lackeys are within 5 squares of it.</p><p> </p><p>Bandit Berskerers:</p><p>HP 66; Bloodied 33; see also battle fury</p><p>AC 15; Fortitude 15, Refl ex 14, Will 14</p><p>Speed 7</p><p>Greataxe (standard; at-will) ✦ Weapon</p><p>+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>Battle Fury (free, when first bloodied; encounter)</p><p>The human berserker makes a melee basic attack with a +4</p><p>bonus to the attack roll and deals an extra 1d6 damage on a hit.</p><p>Handaxe (standard; at-will) ✦ Weapon</p><p>Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.</p><p> </p><p>Knife Fighter </p><p>HP 162; Bloodied 81</p><p>AC 21; Fortitude 19, Reflex 19, Will 19</p><p>Saving Throws +2</p><p>Speed 7</p><p>Action Points 1</p><p>© Wounding Dagger (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and</p><p>ongoing 5 damage (save ends).</p><p>+ Dance of the Knife (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:</p><p>The human knife fighter shifts 2 squares after the attack and</p><p>makes one more attack against the same target or a different</p><p>one. The knife fighter then shifts 2 squares.</p><p>Peerless Tumbler (move; recharge :X ji<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />)</p><p>The human knife fighter shifts 4 squares, ignoring difficult</p><p>terrain.</p><p>Combat Advantage '</p><p>A human knife fighter deals 2d6 extra damage</p><p> </p><p>Bandit Archer</p><p>Initiative +6 Senses Perception +9; darkvision</p><p>HP 33; Bloodied 21</p><p>AC 14; Fortitude 15, Reflex 17, Will 15</p><p>Immune disease, poison</p><p>Speed 6 ______</p><p>© Slam (standard; at-will)</p><p>+11 vs. AC; 1 d6 + 4 damage.</p><p>© Bolt (standard; at-will)</p><p>Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.</p><p>•Y Double Shot (standard; recharge : : X fl))</p><p>The arbalester makes two bolt attacks, each against a different</p><p>target. The targets must be within 5 squares of each other.</p><p> </p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Map]</p><p> <a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0" target="_blank">https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0</a></p><p> </p><p>Note: Archers have cover -2 for hero attack rolls</p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>[/sblock]</p><p> </p><p>[ooc] I have a couple minor things to update, but not anything that prevents you from starting your next attack. Go for it!</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5602525, member: 79956"] [ooc] Okay, got everyone. Let's roll! [/ooc] [sblock=Rocco] 1. I was told in a previous game that a character can't use two dailies in a round. You used a weapon power and Dancing defense. I am assuming you want the weapon power so that you can hit. Save the defense for a later turn. 2. Brash strike grants CA to the foe you attack until the beginning of next turn. Please let me know if that is what you'd like me to do. If you decide to do something else then I'll recon [/sblock] [sblock=Vimac] You have all of your gear. The were just about ready to steal it from you before they were interupted by the party [/sblock] Lerrick looks at Halleck Hello sir. My name is Lerrick. I headed you. The bad guys are the ones with the funny design on their backs. [COLOR=darkorange]They're trying to rob us and the one right there[/COLOR]...pointing to the leader who is now dying...[COLOR=darkorange]oh, nevermind about him. Can you help us with the others, ...please?[/COLOR] Lerrick gives her best smile. Mean while, the party slays two more and seriously damages others. There leader is dead, but they continue on as if their life depends on it. The counter attack begins with another burst of arrows hit their mark on the heros who don't wear armor. A mob gathers around Raijin scoring minor wounds. Meanwhile, the street thugs move closer to the battle, a little apprehensive after seeing the brutal display of power, dropping members of the gain left and right. Two throw hand axes at the paladin that bounce harmlessly off the dragonborn's heavy armor. [sblock=Mechanics] Nementah: Miss Primera: all adjancent allies gain + NAD's Nementah: Miss Jailin: BA3 29 damage, BK1 10 damage, BA4 19 points Damage: AP Used, Damage from previous attack negated. Quan: AP used: BA5 19 points damage and falls prone -2 to ranged and area attacks, hits BB4 for 11 and kills B5, Hits BK1 for 22, BB4 and BK1 are -2 to ranged and area attacks: AP Used Skalisss: Hit BK1 for 24 Rocco: -5 (on-going damage) Hit BK1 for 18 HP, +2 to AC and Ref, saved vs. ongoing damage, Daily Power: Flesh Grinder Axe Property, saved vs on going damage. Halleck: Get up and total defense Vimac: Get up and total defense Total Damage Tally: BK1: Dead BA3: 29 damage BA4: 19 damage and -2 to range attack BA5: Dead BB4: 11 damage Baddies turn: Archer random attacks: 1, 5, 3, 1, 5, 2, 7, 7, 8, 4 (Numbers correspond to the order of Heros listed above under mechanics) BA1: [URL="http://invisiblecastle.com/roller/view/3084954/"]Bolt 1 Primera: miss, Bolt 2 Rocco: Hit for 10[/URL] BA2: [URL="http://invisiblecastle.com/roller/view/3084959/"]Bolt 1 Raijin: Hit for 12, Bolt 2 Primera: Hit for 11[/URL] BA3: [URL="http://invisiblecastle.com/roller/view/3084960/"]Bolt 1 Skalisss: miss, Bolt 2 Nementah: Hit for 11[/URL] BA4: [URL="http://invisiblecastle.com/roller/view/3084967/"]Bolt 1 Halleck: miss, Bolt 2 Halleck: miss[/URL] BA6: [URL="http://invisiblecastle.com/roller/view/3084965/"]Bolt 1 Vimac: miss, Bolt to Quan: miss[/URL] BB2: Attack Raijin: 1d20+7+2(flank) vs AC: [URL="http://invisiblecastle.com/roller/view/3084974/"]Hit for 7[/URL] BB3: Ranged attack: Handaxe vs Skalisss AC: 1d20+5 = [URL="http://invisiblecastle.com/roller/view/3084978/"]miss[/URL] BB4: Ranged attack: Handaxe vs Skalisss AC: 1d20+5 = [URL="http://invisiblecastle.com/roller/view/3084980/"]miss[/URL] B4: move action B8: move action B7: shift 1 square to flank Attack Raijin 1d20+12+2: [URL="http://invisiblecastle.com/roller/view/3084971/"]miss[/URL] B6: Attack Raijin: 1d20+12 vs AC: [URL="http://invisiblecastle.com/roller/view/3084972/"]Hit for 6[/URL] [/sblock] [sblock=Stats] Quan: [COLOR=lime][COLOR=lime]32/50[/COLOR] [/COLOR]HS 7/7 AP 0: Rocco: [COLOR=lime]35/[/COLOR][COLOR=lime][COLOR=lime]61[/COLOR] [/COLOR]HS 11/12 AP 0: Nementah: [COLOR=lime][COLOR=lime]45/56[/COLOR] [/COLOR]HS 11/11 AP 1 Raijin: [COLOR=lime]25/[/COLOR][COLOR=lime][COLOR=lime]48[/COLOR] [/COLOR]HS 6/6 AP 0: Skalisss: [COLOR=lime][COLOR=lime]61/68[/COLOR] [/COLOR]HS 11/11 AP 0 Primera: [COLOR=lime]2/13[/COLOR] for one round Vimac: Halleck: [B]Enemies:[/B] Bandit Minions B1:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B2:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B3:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B4:[COLOR=lime]1//1[/COLOR] Bandit Minions B5:[COLOR=lime]1//1 [/COLOR][COLOR=#ff0000]DEAD[/COLOR] Bandit Minions B6:[COLOR=lime]1//1[/COLOR] Bandit Minions B7:[COLOR=lime]1//1[/COLOR] Bandit Minions B8:[COLOR=lime]1//1[/COLOR] Bandit Berserker BB1:[COLOR=lime]66/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB2:[COLOR=lime]66/66[/COLOR] Bandit Berserker BB3:[COLOR=lime]66/66[/COLOR] [COLOR=#00ff00][COLOR=white]Bandit Berserker BB4:55[/COLOR][COLOR=lime]/66[/COLOR][/COLOR] Bandit Knife Fighter B1:[COLOR=lime]62/162[/COLOR] [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA1 [COLOR=lime]43/43[/COLOR] Bandit Archers BA2 [COLOR=lime]43/43[/COLOR] Bandit Archers BA3 [COLOR=red]14/43 BLOODIED[/COLOR] Bandit Archers BA4 [COLOR=lime]24/43[/COLOR] Bandit Archers BA5 [COLOR=lime]24[/COLOR][COLOR=lime]/43 [/COLOR] Bandit Archers BA6 [COLOR=lime]43/43[/COLOR] [/sblock] [sblock=Enemies] [B]Enemies:[/B] Bandit Minion HP 1; a missed attack never damages a minion. AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule Speed 6 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. Mob Rule The human lackey gains a +2 power bonus to all defenses while at least two other human lackeys are within 5 squares of it. Bandit Berskerers: HP 66; Bloodied 33; see also battle fury AC 15; Fortitude 15, Refl ex 14, Will 14 Speed 7 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). Battle Fury (free, when first bloodied; encounter) The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. Handaxe (standard; at-will) ✦ Weapon Ranged 5/10; +5 vs. AC; 1d6 + 3 damage. Knife Fighter HP 162; Bloodied 81 AC 21; Fortitude 19, Reflex 19, Will 19 Saving Throws +2 Speed 7 Action Points 1 © Wounding Dagger (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and ongoing 5 damage (save ends). + Dance of the Knife (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect: The human knife fighter shifts 2 squares after the attack and makes one more attack against the same target or a different one. The knife fighter then shifts 2 squares. Peerless Tumbler (move; recharge :X ji:]) The human knife fighter shifts 4 squares, ignoring difficult terrain. Combat Advantage ' A human knife fighter deals 2d6 extra damage Bandit Archer Initiative +6 Senses Perception +9; darkvision HP 33; Bloodied 21 AC 14; Fortitude 15, Reflex 17, Will 15 Immune disease, poison Speed 6 ______ © Slam (standard; at-will) +11 vs. AC; 1 d6 + 4 damage. © Bolt (standard; at-will) Ranged 20/40; +11 vs. AC; 1d10 + 4 damage. •Y Double Shot (standard; recharge : : X fl)) The arbalester makes two bolt attacks, each against a different target. The targets must be within 5 squares of each other. [/sblock] [sblock=Map] [url]https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0[/url] Note: Archers have cover -2 for hero attack rolls [/sblock] [sblock=Adventure Summary] [B]Motives[/B] [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. [/sblock] [ooc] I have a couple minor things to update, but not anything that prevents you from starting your next attack. Go for it! [/ooc] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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