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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="Tenchuu" data-source="post: 5602976" data-attributes="member: 85539"><p>[ooc]Magestic Word on Raijin. If you'd rather not slide 1, I can switch it to inspiring word, but I assumed you'd want to break away.</p><p></p><p>Also, I updated the map based on my turn. I hope that's what we are supposed to be doing.[/ooc]</p><p><span style="color: LightBlue"><strong></strong></span></p><p><span style="color: LightBlue"><strong>"Got it."</strong></span> </p><p> Halleck said, raising his shield and moving in to action near Rocco, who he gave a quick nod. <span style="color: LightBlue"><strong>"I'm with you, Master Dwarf."</strong></span></p><p><span style="color: LightBlue"><strong></strong></span></p><p><span style="color: LightBlue"><strong></strong></span>Looking over the field, he saw Raijin in what appeared to be trouble. <span style="color: LightBlue"><strong>"You there, Gensai, regroup with us!"</strong></span> He sent a healing blast toward the sorcerer which pulled him back toward the group. </p><p></p><p><span style="color: LightBlue"><strong>"And you sir, you are the ugliest man I have ever met!"</strong></span> Halleck shouted, insulting the bandit to death. </p><p></p><p> [sblock=Note to other Players: Bravura]</p><p>Halleck has the <strong>Bravura Presence</strong>:</p><p><span style="color: Wheat">When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.</span></p><p><span style="color: Wheat"> </span></p><p><span style="color: Wheat"></span>Melee characters might also want to save their AP until I hit with <a href="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10129" target="_blank">Withering Courage</a>, so they can double dip on the +5 damage bonus. </p><p>[/sblock][sblock=Action Block, Mini-Stats]</p><p> [sblock=Action Block]</p><p> <strong>Move:</strong> to G9</p><p> <strong>Minor: </strong>Majestic word on Raijin: Use a healing surge +5 HP, and slide 1. </p><p><strong>Standard</strong>: Vicious Mockery </p><p></p><p> </p><ul> <li data-xf-list-type="ul">Target1: B7</li> <li data-xf-list-type="ul">Attack1: <a href="http://invisiblecastle.com/roller/view/3085901/" target="_blank">1d20+10=22</a> Hit</li> <li data-xf-list-type="ul">Damage: 1d6+6= dead</li> </ul><p>[sblock=ignore]</p><ul> <li data-xf-list-type="ul">Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.</li> </ul><p> <span style="color: Lime">Remove when you remove ignore tag</span>[/sblock]</p><p></p><p>[/sblock][sblock=Halleck Stat block]<a href="http://l4w.wikia.com/wiki/PC:Ambrose_Halleck_%28Tenchuu%29" target="_blank"><strong>Viscount Ambrose Halleck</strong></a> - <em>Male Half-Elf Hybrid Warlord/Bard 7</em></p><p> <strong>Initiative:</strong> +3,<strong> Passive Perception:</strong> 18, <strong>Passive Insight:</strong> 20</p><p> <strong><u></u></strong></p><p><strong><u>Defenses:</u></strong></p><p> <strong>AC:</strong> 23, <strong>Fort:</strong> 17, <strong>Reflex:</strong> 17, <strong>Will:</strong> 20 -- <strong>Speed:</strong> 5 (-1 Pen from armor)</p><p> </p><p> <strong><u>Vitality:</u></strong></p><p> <strong>HP:</strong> <span style="color: Lime">29/55</span>, <strong>THP: </strong><span style="color: Lime">0/8</span> <strong>Bloodied:</strong> 25, <strong>Surge Value:</strong> 12, <strong>Surges left:</strong> 8/9</p><p> <strong>Action Points:</strong> <span style="color: LightBlue">1/1</span>, <strong>Second Wind:</strong> not used</p><p> <strong><u>Languages:</u></strong></p><p> Common, Elven, Goblin</p><p> <u><strong></strong></u></p><p><u><strong>Basic Attacks</strong></u>:</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Basic Melee Attack:</strong> +11 vs AC - Harmonic Spellblade Longsword 1d8+6</p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Ranged Basic Attack:</strong> N/A</p><p> </p><p> <strong><u>Properties:</u></strong></p><p> <span style="color: Plum"><strong>On Shift:</strong> +1 to AC/REF</span></p><p><span style="color: Plum"><strong>On Second Wind:</strong> If bloodied, you can spend 2 healing surges</span></p><p><span style="color: Plum"></span></p><p> <strong><u>Powers:</u></strong></p><p><strong><span style="color: Green">At-Will:</span></strong><span style="color: Green"> Brash Assault, Vicious Mockery</span></p><p> <span style="color: red"><strong>Encounter:</strong> Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction</span></p><p> <span style="color: gray"><strong>Daily:</strong> Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon, </span></p><p> <span style="color: gray"></span></p><p><span style="color: gray"></span><u><strong>Weapons</strong>:</u></p><p> Harmonic Spellblade Longsword +1</p><p> </p><p><u><strong>Skills</strong>:</u></p><p> Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2</p><p> </p><p> [/sblock][sblock=Halleck's Log]</p><p> 1. <span style="color: green">Thorkelson</span>, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak. </p><p></p><p>2. Wake up in the middle of a fight, being helped by strangers. </p><p> </p><p> [/sblock]</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5602976, member: 85539"] [ooc]Magestic Word on Raijin. If you'd rather not slide 1, I can switch it to inspiring word, but I assumed you'd want to break away. Also, I updated the map based on my turn. I hope that's what we are supposed to be doing.[/ooc] [COLOR=LightBlue][B] "Got it."[/B][/COLOR] Halleck said, raising his shield and moving in to action near Rocco, who he gave a quick nod. [COLOR=LightBlue][B]"I'm with you, Master Dwarf." [/B][/COLOR]Looking over the field, he saw Raijin in what appeared to be trouble. [COLOR=LightBlue][B]"You there, Gensai, regroup with us!"[/B][/COLOR] He sent a healing blast toward the sorcerer which pulled him back toward the group. [COLOR=LightBlue][B]"And you sir, you are the ugliest man I have ever met!"[/B][/COLOR] Halleck shouted, insulting the bandit to death. [sblock=Note to other Players: Bravura] Halleck has the [B]Bravura Presence[/B]: [COLOR=Wheat]When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn. [/COLOR]Melee characters might also want to save their AP until I hit with [URL="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10129"]Withering Courage[/URL], so they can double dip on the +5 damage bonus. [/sblock][sblock=Action Block, Mini-Stats] [sblock=Action Block] [B]Move:[/B] to G9 [B]Minor: [/B]Majestic word on Raijin: Use a healing surge +5 HP, and slide 1. [B]Standard[/B]: Vicious Mockery [LIST] [*]Target1: B7 [*]Attack1: [URL="http://invisiblecastle.com/roller/view/3085901/"]1d20+10=22[/URL] Hit [*]Damage: 1d6+6= dead [/LIST] [sblock=ignore] [LIST] [*]Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack. [/LIST] [COLOR=Lime]Remove when you remove ignore tag[/COLOR][/sblock] [/sblock][sblock=Halleck Stat block][URL="http://l4w.wikia.com/wiki/PC:Ambrose_Halleck_%28Tenchuu%29"][B]Viscount Ambrose Halleck[/B][/URL] - [I]Male Half-Elf Hybrid Warlord/Bard 7[/I] [B]Initiative:[/B] +3,[B] Passive Perception:[/B] 18, [B]Passive Insight:[/B] 20 [B][U] Defenses:[/U][/B] [B]AC:[/B] 23, [B]Fort:[/B] 17, [B]Reflex:[/B] 17, [B]Will:[/B] 20 -- [B]Speed:[/B] 5 (-1 Pen from armor) [B][U]Vitality:[/U][/B] [B]HP:[/B] [COLOR=Lime]29/55[/COLOR], [B]THP: [/B][COLOR=Lime]0/8[/COLOR] [B]Bloodied:[/B] 25, [B]Surge Value:[/B] 12, [B]Surges left:[/B] 8/9 [B]Action Points:[/B] [COLOR=LightBlue]1/1[/COLOR], [B]Second Wind:[/B] not used [B][U]Languages:[/U][/B] Common, Elven, Goblin [U][B] Basic Attacks[/B][/U]: :bmelee: [B]Basic Melee Attack:[/B] +11 vs AC - Harmonic Spellblade Longsword 1d8+6 :ranged: [B]Ranged Basic Attack:[/B] N/A [B][U]Properties:[/U][/B] [COLOR=Plum][B]On Shift:[/B] +1 to AC/REF [B]On Second Wind:[/B] If bloodied, you can spend 2 healing surges [/COLOR] [B][U]Powers:[/U] [COLOR=Green]At-Will:[/COLOR][/B][COLOR=Green] Brash Assault, Vicious Mockery[/COLOR] [COLOR=red][B]Encounter:[/B] Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction[/COLOR] [COLOR=gray][B]Daily:[/B] Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon, [/COLOR][U][B]Weapons[/B]:[/U] Harmonic Spellblade Longsword +1 [U][B]Skills[/B]:[/U] Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2 [/sblock][sblock=Halleck's Log] 1. [COLOR=green]Thorkelson[/COLOR], a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak. 2. Wake up in the middle of a fight, being helped by strangers. [/sblock] [/sblock] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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