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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5605066" data-attributes="member: 79956"><p>[ooc] Vimak attacked a foe that was already killed by Nementah. Instead of waisting a crit, i moved his attack to BB3 for 19 points damage. Since his weapon had reach capability I kept Vimak two squares away from his new target. I hope you're okay with that. I couldn't see another target he could have hit. </p><p>[/ooc]</p><p></p><p>The battle rages on...</p><p></p><p>The heroes, especially the sorcerer, thin the ranks of the gang with their lethal attacks, including one of the archers. Other members of the party take the time to heal their comrades. Quan vanishes into darkness, much to the surprise of an archer who had him in his sights. However, remaining archers continue with yet another successful counter attacks, this time hitting some of the heavy armored ones. The remaining land foes swarm Rocco, but his heavy armor deflects most of the blows. Lerrick, observers all of this from a great hidding place...under the wagon.</p><p></p><p></p><p>[ooc] </p><p>1. Although not mentioned in the mechanics, I did take into account the AC bonus for members of the party within Skalisss's Sacred Circle shown on the map and included cover to allies who where given cover due to the wagon being in the way of the view of archers firing their arrows from the other side.</p><p></p><p>2. Please continue to keep your statblocks updated for each round. Vimak and Halleck have hitpoint damage and healing surge info from previous adventures I think. If you want to keep it that way that is fine with me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. JK[/ooc]</p><p></p><p>[sblock=Mechanics]</p><p>Skalisss: Sacred Circle and healing word on Rocco: HS and 1d6</p><p></p><p>Halleck: Majestic word on Raijin, vicious mockery on B7 Dead</p><p></p><p>Jailin: Dragon Mantle: kills B6 and B8, teleport bash BB2 for 25 hp damage, 2 thunder damage to BA3</p><p></p><p>Quan: miss, stealth check success</p><p></p><p>MetaVoid: kills BA3, +4 thp to Nementah and Vimak</p><p></p><p>Rocco: Kills B9 and marks BB3, +3 AC and Reflex</p><p></p><p>Walking Dad: Crit on BB3 for 19 damage</p><p></p><p></p><p> </p><p>Total Damage Tally:</p><p>B6 Dead</p><p>B7 Dead</p><p>B8 Dead</p><p>B9 Dead</p><p>BA3: Dead</p><p>BB2: 25 damage</p><p>BB3: 19 damage and marked by Rocco</p><p></p><p> </p><p>Baddies turn:</p><p></p><p>BA1: <a href="http://invisiblecastle.com/roller/view/3089487/" target="_blank">Bolt 1: Skalisss Miss Bolt 2: Vimak Hit for 6</a></p><p>BA2: <a href="http://invisiblecastle.com/roller/view/3089501/" target="_blank">Bolt 1: Skalisss Miss Bolt 2: Hallack Hit 14</a></p><p>BA4: Bolt 1:<a href="http://invisiblecastle.com/roller/view/3089521/" target="_blank"> Rocco (Crit for 14) Bolt 2: Raijin Miss</a></p><p>BA5: <a href="http://invisiblecastle.com/roller/view/3089525/" target="_blank">Bolt 1: Vimak Hit for 7 Bolt 2: Nementah Miss</a></p><p></p><p>BB2 attacks Halleck: <a href="http://invisiblecastle.com/roller/view/3089531/" target="_blank">Miss</a></p><p>BB4: Flanks Rocco and attacks: <a href="http://invisiblecastle.com/roller/view/3089533/" target="_blank">Miss</a></p><p>BB3: Attack Rocco (flanked):<a href="http://invisiblecastle.com/roller/view/3089534/" target="_blank"> Hits for 7</a> even with Rocco +3 bonus to AC</p><p>B4: Attack Halleck: <a href="http://invisiblecastle.com/roller/view/3089536/" target="_blank">Miss</a> </p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p>Quan: <span style="color: lime"><span style="color: lime">32/50</span> </span>HS 7/7 AP 0:</p><p>Rocco: <span style="color: lime">35/</span><span style="color: lime"><span style="color: lime">61</span> </span>HS 10/12 AP 0: </p><p>Nementah: <span style="color: lime"><span style="color: lime">45/56 +4 THP</span> </span>HS 11/11 AP 1</p><p>Raijin: <span style="color: lime">43/</span><span style="color: lime"><span style="color: lime">48</span> </span>HS 6/6 AP 0: </p><p>Skalisss: <span style="color: lime"><span style="color: lime">61/68</span> </span>HS 11/11 AP 0</p><p>Primera: <span style="color: lime">2/13</span> for one round</p><p>Vimak: <span style="color: lime"><span style="color: lime">45/54 +0 THP</span> </span>HS 10/10 AP 1</p><p>Halleck: <span style="color: lime"><span style="color: lime">41/55</span> </span>HS 8/8 AP 1</p><p> </p><p> </p><p> </p><p><strong>Enemies:</strong></p><p>Bandit Minions B1:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B2:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B3:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B4:<span style="color: lime">1//1</span> </p><p>Bandit Minions B5:<span style="color: lime">1//1 </span><span style="color: #ff0000">DEAD</span></p><p>Bandit Minions B6:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B7:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B8:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B9:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB1:<span style="color: lime">66/66</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB2:<span style="color: lime">41/66</span></p><p>Bandit Berserker BB3:<span style="color: lime">45/66</span></p><p><span style="color: #00ff00"><span style="color: white">Bandit Berserker BB4:55</span><span style="color: lime">/66</span></span></p><p>Bandit Knife Fighter B1:<span style="color: lime">62/162</span> <span style="color: #ff0000">DEAD</span></p><p>Bandit Archers BA1 <span style="color: lime">43/43</span></p><p>Bandit Archers BA2 <span style="color: lime">43/43</span></p><p>Bandit Archers BA3 <span style="color: red">DEAD</span></p><p>Bandit Archers BA4 <span style="color: lime">24/43</span></p><p>Bandit Archers BA5 <span style="color: lime">24</span><span style="color: lime">/43 </span></p><p></p><p>[/sblock]</p><p> </p><p> </p><p> </p><p>[sblock=Enemies]</p><p><strong>Enemies:</strong></p><p>Bandit Minion</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule</p><p>Speed 6</p><p>Club (standard; at-will) ✦ Weapon</p><p>+12 vs. AC; 6 damage.</p><p>Mob Rule</p><p>The human lackey gains a +2 power bonus to all defenses while</p><p>at least two other human lackeys are within 5 squares of it.</p><p> </p><p>Bandit Berskerers:</p><p>HP 66; Bloodied 33; see also battle fury</p><p>AC 15; Fortitude 15, Refl ex 14, Will 14</p><p>Speed 7</p><p>Greataxe (standard; at-will) ✦ Weapon</p><p>+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>Battle Fury (free, when first bloodied; encounter)</p><p>The human berserker makes a melee basic attack with a +4</p><p>bonus to the attack roll and deals an extra 1d6 damage on a hit.</p><p>Handaxe (standard; at-will) ✦ Weapon</p><p>Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.</p><p> </p><p>Knife Fighter </p><p>HP 162; Bloodied 81</p><p>AC 21; Fortitude 19, Reflex 19, Will 19</p><p>Saving Throws +2</p><p>Speed 7</p><p>Action Points 1</p><p>© Wounding Dagger (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and</p><p>ongoing 5 damage (save ends).</p><p>+ Dance of the Knife (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:</p><p>The human knife fighter shifts 2 squares after the attack and</p><p>makes one more attack against the same target or a different</p><p>one. The knife fighter then shifts 2 squares.</p><p>Peerless Tumbler (move; recharge :X ji<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />)</p><p>The human knife fighter shifts 4 squares, ignoring difficult</p><p>terrain.</p><p>Combat Advantage '</p><p>A human knife fighter deals 2d6 extra damage</p><p> </p><p>Bandit Archer</p><p>Initiative +6 Senses Perception +9; darkvision</p><p>HP 33; Bloodied 21</p><p>AC 14; Fortitude 15, Reflex 17, Will 15</p><p>Immune disease, poison</p><p>Speed 6 ______</p><p>© Slam (standard; at-will)</p><p>+11 vs. AC; 1 d6 + 4 damage.</p><p>© Bolt (standard; at-will)</p><p>Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.</p><p>•Y Double Shot (standard; recharge : : X fl))</p><p>The arbalester makes two bolt attacks, each against a different</p><p>target. The targets must be within 5 squares of each other.</p><p> </p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Map]</p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0" target="_blank">map</a></p><p> </p><p>Note: Archers have cover -2 for hero attack rolls</p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5605066, member: 79956"] [ooc] Vimak attacked a foe that was already killed by Nementah. Instead of waisting a crit, i moved his attack to BB3 for 19 points damage. Since his weapon had reach capability I kept Vimak two squares away from his new target. I hope you're okay with that. I couldn't see another target he could have hit. [/ooc] The battle rages on... The heroes, especially the sorcerer, thin the ranks of the gang with their lethal attacks, including one of the archers. Other members of the party take the time to heal their comrades. Quan vanishes into darkness, much to the surprise of an archer who had him in his sights. However, remaining archers continue with yet another successful counter attacks, this time hitting some of the heavy armored ones. The remaining land foes swarm Rocco, but his heavy armor deflects most of the blows. Lerrick, observers all of this from a great hidding place...under the wagon. [ooc] 1. Although not mentioned in the mechanics, I did take into account the AC bonus for members of the party within Skalisss's Sacred Circle shown on the map and included cover to allies who where given cover due to the wagon being in the way of the view of archers firing their arrows from the other side. 2. Please continue to keep your statblocks updated for each round. Vimak and Halleck have hitpoint damage and healing surge info from previous adventures I think. If you want to keep it that way that is fine with me :). JK[/ooc] [sblock=Mechanics] Skalisss: Sacred Circle and healing word on Rocco: HS and 1d6 Halleck: Majestic word on Raijin, vicious mockery on B7 Dead Jailin: Dragon Mantle: kills B6 and B8, teleport bash BB2 for 25 hp damage, 2 thunder damage to BA3 Quan: miss, stealth check success MetaVoid: kills BA3, +4 thp to Nementah and Vimak Rocco: Kills B9 and marks BB3, +3 AC and Reflex Walking Dad: Crit on BB3 for 19 damage Total Damage Tally: B6 Dead B7 Dead B8 Dead B9 Dead BA3: Dead BB2: 25 damage BB3: 19 damage and marked by Rocco Baddies turn: BA1: [URL="http://invisiblecastle.com/roller/view/3089487/"]Bolt 1: Skalisss Miss Bolt 2: Vimak Hit for 6[/URL] BA2: [URL="http://invisiblecastle.com/roller/view/3089501/"]Bolt 1: Skalisss Miss Bolt 2: Hallack Hit 14[/URL] BA4: Bolt 1:[URL="http://invisiblecastle.com/roller/view/3089521/"] Rocco (Crit for 14) Bolt 2: Raijin Miss[/URL] BA5: [URL="http://invisiblecastle.com/roller/view/3089525/"]Bolt 1: Vimak Hit for 7 Bolt 2: Nementah Miss[/URL] BB2 attacks Halleck: [URL="http://invisiblecastle.com/roller/view/3089531/"]Miss[/URL] BB4: Flanks Rocco and attacks: [URL="http://invisiblecastle.com/roller/view/3089533/"]Miss[/URL] BB3: Attack Rocco (flanked):[URL="http://invisiblecastle.com/roller/view/3089534/"] Hits for 7[/URL] even with Rocco +3 bonus to AC B4: Attack Halleck: [URL="http://invisiblecastle.com/roller/view/3089536/"]Miss[/URL] [/sblock] [sblock=Stats] Quan: [COLOR=lime][COLOR=lime]32/50[/COLOR] [/COLOR]HS 7/7 AP 0: Rocco: [COLOR=lime]35/[/COLOR][COLOR=lime][COLOR=lime]61[/COLOR] [/COLOR]HS 10/12 AP 0: Nementah: [COLOR=lime][COLOR=lime]45/56 +4 THP[/COLOR] [/COLOR]HS 11/11 AP 1 Raijin: [COLOR=lime]43/[/COLOR][COLOR=lime][COLOR=lime]48[/COLOR] [/COLOR]HS 6/6 AP 0: Skalisss: [COLOR=lime][COLOR=lime]61/68[/COLOR] [/COLOR]HS 11/11 AP 0 Primera: [COLOR=lime]2/13[/COLOR] for one round Vimak: [COLOR=lime][COLOR=lime]45/54 +0 THP[/COLOR] [/COLOR]HS 10/10 AP 1 Halleck: [COLOR=lime][COLOR=lime]41/55[/COLOR] [/COLOR]HS 8/8 AP 1 [B]Enemies:[/B] Bandit Minions B1:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B2:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B3:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B4:[COLOR=lime]1//1[/COLOR] Bandit Minions B5:[COLOR=lime]1//1 [/COLOR][COLOR=#ff0000]DEAD[/COLOR] Bandit Minions B6:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B7:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B8:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B9:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB1:[COLOR=lime]66/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB2:[COLOR=lime]41/66[/COLOR] Bandit Berserker BB3:[COLOR=lime]45/66[/COLOR] [COLOR=#00ff00][COLOR=white]Bandit Berserker BB4:55[/COLOR][COLOR=lime]/66[/COLOR][/COLOR] Bandit Knife Fighter B1:[COLOR=lime]62/162[/COLOR] [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA1 [COLOR=lime]43/43[/COLOR] Bandit Archers BA2 [COLOR=lime]43/43[/COLOR] Bandit Archers BA3 [COLOR=red]DEAD[/COLOR] Bandit Archers BA4 [COLOR=lime]24/43[/COLOR] Bandit Archers BA5 [COLOR=lime]24[/COLOR][COLOR=lime]/43 [/COLOR] [/sblock] [sblock=Enemies] [B]Enemies:[/B] Bandit Minion HP 1; a missed attack never damages a minion. AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule Speed 6 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. Mob Rule The human lackey gains a +2 power bonus to all defenses while at least two other human lackeys are within 5 squares of it. Bandit Berskerers: HP 66; Bloodied 33; see also battle fury AC 15; Fortitude 15, Refl ex 14, Will 14 Speed 7 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). Battle Fury (free, when first bloodied; encounter) The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. Handaxe (standard; at-will) ✦ Weapon Ranged 5/10; +5 vs. AC; 1d6 + 3 damage. Knife Fighter HP 162; Bloodied 81 AC 21; Fortitude 19, Reflex 19, Will 19 Saving Throws +2 Speed 7 Action Points 1 © Wounding Dagger (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and ongoing 5 damage (save ends). + Dance of the Knife (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect: The human knife fighter shifts 2 squares after the attack and makes one more attack against the same target or a different one. The knife fighter then shifts 2 squares. Peerless Tumbler (move; recharge :X ji:]) The human knife fighter shifts 4 squares, ignoring difficult terrain. Combat Advantage ' A human knife fighter deals 2d6 extra damage Bandit Archer Initiative +6 Senses Perception +9; darkvision HP 33; Bloodied 21 AC 14; Fortitude 15, Reflex 17, Will 15 Immune disease, poison Speed 6 ______ © Slam (standard; at-will) +11 vs. AC; 1 d6 + 4 damage. © Bolt (standard; at-will) Ranged 20/40; +11 vs. AC; 1d10 + 4 damage. •Y Double Shot (standard; recharge : : X fl)) The arbalester makes two bolt attacks, each against a different target. The targets must be within 5 squares of each other. [/sblock] [sblock=Map] [URL="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0"]map[/URL] Note: Archers have cover -2 for hero attack rolls [/sblock] [sblock=Adventure Summary] [B]Motives[/B] [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. [/sblock] [/sblock] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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