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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="MetaVoid" data-source="post: 5606564" data-attributes="member: 87106"><p>Primera moves slightly, 'charging' the archer and Nementah moves through the protective zone.</p><p></p><p>Primera thrusts with her horn forward, impaling the man and quickly lowering her head again, threatening to pull it down if he as much as twitches. Nementah calls the vengeful spirits of nature, uprooted when the building was raised. They respond and the archer on the roof slumps to the ground, two small ferrets visible for a moment before fading back into the spirit world.</p><p></p><p>She then invokes healing spirits of the wild and green-gold tendrils wrap around Quan and Rocco, soothing their wounds.</p><p></p><p>[sblock=Actions]</p><p>Move: Primera move I14, still 1 square up, Nementah to E7Standard: <a href="http://invisiblecastle.com/roller/view/3090783/" target="_blank">Certain Threat vs Ref (BA1); damage (1d20+10=30, 2d6+5+2=15)</a> - CRIT: 19 +4 (Insight of the Vault) + <a href="http://invisiblecastle.com/roller/view/3090785/" target="_blank">Extra crit (1d6=1)</a> = 24</p><p>BA1 is marked and penalty to attack anyone but Primera is -5.</p><p></p><p>AP: <a href="http://invisiblecastle.com/roller/view/3090812/" target="_blank">Haunting spirits vs Will (BA4); psychic damage (1d20+10+1-2=17, 1d6+7=10)</a> -hit, kill</p><p></p><p>Free: Move back to F10, Vimak grants resist and cover <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If BA1 attacks Primera with melee attack use</p><p>[sblock=Infectious Spark ]</p><p>(Encounter Immediate Interrupt Melee spirit 1 ✦ Implement, Primal, Psychic, Spirit) </p><p>Target: Triggering enemy </p><p>Trigger: SC is hit a melee attack </p><p>Attack: +10 vs Will +1 (because it's bloodied)</p><p>Hit: 1d8+7 psychic damage and the target makes melee basic attack against the enemy of Nementah's choosing. SC dissapears and Nementah takes no damage from the dissapearance.</p><p>[/sblock]</p><p></p><p>Minor: Healing spirit on Quan heals surge +4; Rocco heals <a href="http://invisiblecastle.com/roller/view/3090786/" target="_blank">Healing spirit extra (2d6=11)</a> and gains 4thp</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Nementah]</p><p>Initiative +4; Senses Passive Insight 16, Passive Perception 22</p><p>HP 45/56 +4thp, Bloodied 28, Surge Value 14, Surges 11/11</p><p>AC 19; Fortitude 19, Reflex 18, Will 19 +16 AC within the zone</p><p>1 AP</p><p>Speed 6</p><p></p><p><span style="color: DarkRed">+1 to hit vs bloodied enemies</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Spirits Shield</span></p><p><span style="color: Lime">Protecting Strike</span></p><p><span style="color: Lime">Call Spirit Companion</span></p><p><span style="color: Lime">Spirit of the Tempest</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Voyage of the Ancients</s></span></p><p><span style="color: Red"><s>Wrath of the Destroyer</s></span></p><p><span style="color: Red">Pursuit of the Hunter</span></p><p><span style="color: Red">Healing spirit</span></p><p><span style="color: Red"><s>Healing spirit</s></span></p><p><span style="color: Red">Speak with spirits</span></p><p><span style="color: Red"><s>Certain threat</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Cleansing Wind of the North</span></p><p><span style="color: DarkGray">Protective Roots</span></p><p><span style="color: DarkGray">Winds of Pain and Succor</span></p><p><span style="color: DarkGray">Spirit of the Keeper</span></p><p><span style="color: DarkGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Repulsion Armor daily</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p><p></p><p>[sblock=Primera - please read]</p><p>Primera grants to those adjacent:</p><p>+1 NADs</p><p>+4 to surge value on second wind</p><p>+8 to surge value on healing spirit</p><p> 4thp on healing spirit</p><p></p><p>Primera can make OA:</p><p>Trigger: Enemy leaves a square adjacent to SC without shifting</p><p>Attack: +10 vs. Reflex</p><p>Hit: 4 damage</p><p>Effect: One ally within 5 squares of SC regains 4hp</p><p></p><p>Primera CANNOT flank, grant CA, cover</p><p>Primera cannot be targeted or damaged by area attacks</p><p></p><p>If she takes 13hp in single melee or ranged attack she dissapears and Nementah takes 8damage (can be reduced by DR)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5606564, member: 87106"] Primera moves slightly, 'charging' the archer and Nementah moves through the protective zone. Primera thrusts with her horn forward, impaling the man and quickly lowering her head again, threatening to pull it down if he as much as twitches. Nementah calls the vengeful spirits of nature, uprooted when the building was raised. They respond and the archer on the roof slumps to the ground, two small ferrets visible for a moment before fading back into the spirit world. She then invokes healing spirits of the wild and green-gold tendrils wrap around Quan and Rocco, soothing their wounds. [sblock=Actions] Move: Primera move I14, still 1 square up, Nementah to E7Standard: [url=http://invisiblecastle.com/roller/view/3090783/]Certain Threat vs Ref (BA1); damage (1d20+10=30, 2d6+5+2=15)[/url] - CRIT: 19 +4 (Insight of the Vault) + [url=http://invisiblecastle.com/roller/view/3090785/]Extra crit (1d6=1)[/url] = 24 BA1 is marked and penalty to attack anyone but Primera is -5. AP: [url=http://invisiblecastle.com/roller/view/3090812/]Haunting spirits vs Will (BA4); psychic damage (1d20+10+1-2=17, 1d6+7=10)[/url] -hit, kill Free: Move back to F10, Vimak grants resist and cover :) If BA1 attacks Primera with melee attack use [sblock=Infectious Spark ] (Encounter Immediate Interrupt Melee spirit 1 ✦ Implement, Primal, Psychic, Spirit) Target: Triggering enemy Trigger: SC is hit a melee attack Attack: +10 vs Will +1 (because it's bloodied) Hit: 1d8+7 psychic damage and the target makes melee basic attack against the enemy of Nementah's choosing. SC dissapears and Nementah takes no damage from the dissapearance. [/sblock] Minor: Healing spirit on Quan heals surge +4; Rocco heals [url=http://invisiblecastle.com/roller/view/3090786/]Healing spirit extra (2d6=11)[/url] and gains 4thp [/sblock] [sblock=Nementah] Initiative +4; Senses Passive Insight 16, Passive Perception 22 HP 45/56 +4thp, Bloodied 28, Surge Value 14, Surges 11/11 AC 19; Fortitude 19, Reflex 18, Will 19 +16 AC within the zone 1 AP Speed 6 [COLOR="DarkRed"]+1 to hit vs bloodied enemies[/COLOR] [COLOR=Lime] Spirits Shield Protecting Strike Call Spirit Companion Spirit of the Tempest [/COLOR] [COLOR=Red] [S]Voyage of the Ancients[/S] [S]Wrath of the Destroyer[/S] Pursuit of the Hunter Healing spirit [S]Healing spirit[/S] Speak with spirits [S]Certain threat[/S] [/COLOR] [COLOR=DarkGray] Cleansing Wind of the North Protective Roots Winds of Pain and Succor Spirit of the Keeper [/COLOR] [COLOR=Gold] Repulsion Armor daily [/COLOR] [/sblock] [sblock=Primera - please read] Primera grants to those adjacent: +1 NADs +4 to surge value on second wind +8 to surge value on healing spirit 4thp on healing spirit Primera can make OA: Trigger: Enemy leaves a square adjacent to SC without shifting Attack: +10 vs. Reflex Hit: 4 damage Effect: One ally within 5 squares of SC regains 4hp Primera CANNOT flank, grant CA, cover Primera cannot be targeted or damaged by area attacks If she takes 13hp in single melee or ranged attack she dissapears and Nementah takes 8damage (can be reduced by DR) [/sblock] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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