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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5607062" data-attributes="member: 79956"><p>Bodies of the Skull and Sword gang litter the street as the heroes continue their lethal attacks.</p><p>With the floating unicorn eyes boring into one of the archers, he panics <span style="color: DeepSkyBlue">Billy Bob! I didn't sign up for this! They just killed Bobby and Bubba!</span></p><p><span style="color: DeepSkyBlue"></span></p><p>The archer across the street yells back <span style="color: YellowGreen">Shut up and man your post!</span></p><p></p><p>But it's too late for he has already fled. </p><p></p><p><span style="color: YellowGreen">Come back you coward! You know the penalty for running away!</span> The remaining archer fires two more bolts deadly accuracy and the ground forces, oblivious to what's going happening on the roof tops, continue to fight to the death, but can't hit the broadside of a barn.</p><p></p><p>[sblock=Mechanics]</p><p>Skalisss: Hits BB4 for 24 and Rocco spends HS</p><p></p><p>Vimak: Hits BB4 for 14, if BB4 attacks, all allies within 4 squares regain 4 hp</p><p></p><p>Rocco: Hits BB4 for 11, Hit BB3 for 14, mark both BB3 and BB4. Uses HS, +1 to AC and Reflex</p><p></p><p>Quan: Hits BA4 for 18, BA4 saves vs falling off roof. BA4 -2 to range attacks</p><p></p><p>Raijin: Hit BA5 for 24</p><p></p><p>Halleck: Hits BB4 for 12 Kills BB4</p><p></p><p>Nementah: Hits BA1 for 24 and marks him (-5 to attack anyone but Primera), Hits and kills BA4, used AP</p><p></p><p> </p><p>Total Damage Tally:</p><p>BB4: 61 points damage DEAD</p><p>BB3: 14 points damage</p><p>BA1: 24 and marked</p><p>BA4: Dead</p><p>BA5: 24 points damage DEAD</p><p></p><p>BB2: 25 damage</p><p>BB3: 19 damage and marked by Rocco</p><p></p><p> </p><p>Baddies turn:</p><p></p><p>BA2: <a href="http://invisiblecastle.com/roller/view/3091228/" target="_blank">Bolt 1: Hit Halleck for 12 Bolt 2: Crit Skalisss for 14</a></p><p>BB4: <a href="http://invisiblecastle.com/roller/view/3091249/" target="_blank">miss</a> attack against Halleck, giving an opening to Skalisss for a free attack which I rolled here: <a href="http://invisiblecastle.com/roller/view/3091253/" target="_blank">miss</a> with a javelin ranged attack.</p><p>BB4: Attacks Vimak: <a href="http://invisiblecastle.com/roller/view/3091257/" target="_blank">Miss</a></p><p>BB3: Now bloodied: Free attack vs Rocco (see monster stats) <a href="http://invisiblecastle.com/roller/view/3091263/" target="_blank">Miss</a></p><p>BB3: Attacks Rocco again: <a href="http://invisiblecastle.com/roller/view/3091268/" target="_blank">Miss</a></p><p>B4: Attacks Vimak: <a href="http://invisiblecastle.com/roller/view/3091273/" target="_blank">miss</a></p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p>Quan: <span style="color: lime"><span style="color: lime">36/50</span> </span>HS 7/7 AP 0:</p><p>Rocco: <span style="color: lime">61/</span><span style="color: lime"><span style="color: lime">61</span> </span>HS 9/12 AP 0: </p><p>Nementah: <span style="color: lime"><span style="color: lime">49/56 +4 THP</span> </span>HS 11/11 AP 0</p><p>Raijin: <span style="color: lime">48/</span><span style="color: lime"><span style="color: lime">48</span> </span>HS 6/6 AP 0: </p><p>Skalisss: <span style="color: lime"><span style="color: lime">53/68</span> </span>HS 11/11 AP 0</p><p>Primera: <span style="color: lime">13/13</span> for one round</p><p>Vimak: <span style="color: lime"><span style="color: lime">51/54 +0 THP</span> </span>HS 9/10 AP 1</p><p>Halleck: <span style="color: lime"><span style="color: lime">45/55</span> </span>HS 8/8 AP 1</p><p> </p><p> </p><p> </p><p><strong>Enemies:</strong></p><p>Bandit Minions B1:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B2:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B3:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B4:<span style="color: lime">1//1</span> </p><p>Bandit Minions B5:<span style="color: lime">1//1 </span><span style="color: #ff0000">DEAD</span></p><p>Bandit Minions B6:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B7:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B8:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B9:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB1:<span style="color: lime">66/66</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB2:<span style="color: lime">41/66</span></p><p>Bandit Berserker BB3:<span style="color: lime">31/66</span> <span style="color: #ff0000">BLOODIED</span></p><p><span style="color: #00ff00"><span style="color: white">Bandit Berserker BB4:55</span><span style="color: lime">/66</span></span> <span style="color: red">DEAD</span></p><p>Bandit Knife Fighter B1:<span style="color: lime">62/162</span> <span style="color: #ff0000">DEAD</span></p><p>Bandit Archers BA1 <span style="color: lime">25/43</span> <span style="color: #ff0000">RAN AWAY</span></p><p>Bandit Archers BA2 <span style="color: lime">43/43</span></p><p>Bandit Archers BA3 <span style="color: red">DEAD</span></p><p>Bandit Archers BA4 <span style="color: #ff0000">DEAD</span></p><p>Bandit Archers BA5 <span style="color: red">DEAD</span></p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p><strong>Enemies:</strong></p><p>Bandit Minion</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule</p><p>Speed 6</p><p>Club (standard; at-will) ✦ Weapon</p><p>+12 vs. AC; 6 damage.</p><p>Mob Rule</p><p>The human lackey gains a +2 power bonus to all defenses while</p><p>at least two other human lackeys are within 5 squares of it.</p><p> </p><p>Bandit Berskerers:</p><p>HP 66; Bloodied 33; see also battle fury</p><p>AC 15; Fortitude 15, Refl ex 14, Will 14</p><p>Speed 7</p><p>Greataxe (standard; at-will) ✦ Weapon</p><p>+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>Battle Fury (free, when first bloodied; encounter)</p><p>The human berserker makes a melee basic attack with a +4</p><p>bonus to the attack roll and deals an extra 1d6 damage on a hit.</p><p>Handaxe (standard; at-will) ✦ Weapon</p><p>Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.</p><p> </p><p>Knife Fighter </p><p>HP 162; Bloodied 81</p><p>AC 21; Fortitude 19, Reflex 19, Will 19</p><p>Saving Throws +2</p><p>Speed 7</p><p>Action Points 1</p><p>© Wounding Dagger (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and</p><p>ongoing 5 damage (save ends).</p><p>+ Dance of the Knife (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:</p><p>The human knife fighter shifts 2 squares after the attack and</p><p>makes one more attack against the same target or a different</p><p>one. The knife fighter then shifts 2 squares.</p><p>Peerless Tumbler (move; recharge :X ji<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />)</p><p>The human knife fighter shifts 4 squares, ignoring difficult</p><p>terrain.</p><p>Combat Advantage '</p><p>A human knife fighter deals 2d6 extra damage</p><p> </p><p>Bandit Archer</p><p>Initiative +6 Senses Perception +9; darkvision</p><p>HP 33; Bloodied 21</p><p>AC 14; Fortitude 15, Reflex 17, Will 15</p><p>Immune disease, poison</p><p>Speed 6 ______</p><p>© Slam (standard; at-will)</p><p>+11 vs. AC; 1 d6 + 4 damage.</p><p>© Bolt (standard; at-will)</p><p>Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.</p><p>•Y Double Shot </p><p>The arbalester makes two bolt attacks, each against a different</p><p>target. The targets must be within 5 squares of each other.</p><p>[/sblock]</p><p> </p><p>[sblock=Map]</p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0" target="_blank">map</a></p><p> </p><p>Note: Archers have cover -2 for hero attack rolls</p><p></p><p>Note: If you hit a foe, please subtract damage from total hp as shown on map</p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>[/sblock]</p><p></p><p>[ooc] Heroe's turn. I rolled for the foe and Skaliss OA's for Halleck's Brash Assault power in order to keep the encounter moving...which still has a few surprises left <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> heh...heh...heh...[/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5607062, member: 79956"] Bodies of the Skull and Sword gang litter the street as the heroes continue their lethal attacks. With the floating unicorn eyes boring into one of the archers, he panics [COLOR="DeepSkyBlue"]Billy Bob! I didn't sign up for this! They just killed Bobby and Bubba! [/COLOR] The archer across the street yells back [COLOR="YellowGreen"]Shut up and man your post![/COLOR] But it's too late for he has already fled. [COLOR="YellowGreen"]Come back you coward! You know the penalty for running away![/COLOR] The remaining archer fires two more bolts deadly accuracy and the ground forces, oblivious to what's going happening on the roof tops, continue to fight to the death, but can't hit the broadside of a barn. [sblock=Mechanics] Skalisss: Hits BB4 for 24 and Rocco spends HS Vimak: Hits BB4 for 14, if BB4 attacks, all allies within 4 squares regain 4 hp Rocco: Hits BB4 for 11, Hit BB3 for 14, mark both BB3 and BB4. Uses HS, +1 to AC and Reflex Quan: Hits BA4 for 18, BA4 saves vs falling off roof. BA4 -2 to range attacks Raijin: Hit BA5 for 24 Halleck: Hits BB4 for 12 Kills BB4 Nementah: Hits BA1 for 24 and marks him (-5 to attack anyone but Primera), Hits and kills BA4, used AP Total Damage Tally: BB4: 61 points damage DEAD BB3: 14 points damage BA1: 24 and marked BA4: Dead BA5: 24 points damage DEAD BB2: 25 damage BB3: 19 damage and marked by Rocco Baddies turn: BA2: [URL="http://invisiblecastle.com/roller/view/3091228/"]Bolt 1: Hit Halleck for 12 Bolt 2: Crit Skalisss for 14[/URL] BB4: [URL="http://invisiblecastle.com/roller/view/3091249/"]miss[/URL] attack against Halleck, giving an opening to Skalisss for a free attack which I rolled here: [URL="http://invisiblecastle.com/roller/view/3091253/"]miss[/URL] with a javelin ranged attack. BB4: Attacks Vimak: [URL="http://invisiblecastle.com/roller/view/3091257/"]Miss[/URL] BB3: Now bloodied: Free attack vs Rocco (see monster stats) [URL="http://invisiblecastle.com/roller/view/3091263/"]Miss[/URL] BB3: Attacks Rocco again: [URL="http://invisiblecastle.com/roller/view/3091268/"]Miss[/URL] B4: Attacks Vimak: [URL="http://invisiblecastle.com/roller/view/3091273/"]miss[/URL] [/sblock] [sblock=Stats] Quan: [COLOR=lime][COLOR=lime]36/50[/COLOR] [/COLOR]HS 7/7 AP 0: Rocco: [COLOR=lime]61/[/COLOR][COLOR=lime][COLOR=lime]61[/COLOR] [/COLOR]HS 9/12 AP 0: Nementah: [COLOR=lime][COLOR=lime]49/56 +4 THP[/COLOR] [/COLOR]HS 11/11 AP 0 Raijin: [COLOR=lime]48/[/COLOR][COLOR=lime][COLOR=lime]48[/COLOR] [/COLOR]HS 6/6 AP 0: Skalisss: [COLOR=lime][COLOR=lime]53/68[/COLOR] [/COLOR]HS 11/11 AP 0 Primera: [COLOR=lime]13/13[/COLOR] for one round Vimak: [COLOR=lime][COLOR=lime]51/54 +0 THP[/COLOR] [/COLOR]HS 9/10 AP 1 Halleck: [COLOR=lime][COLOR=lime]45/55[/COLOR] [/COLOR]HS 8/8 AP 1 [B]Enemies:[/B] Bandit Minions B1:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B2:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B3:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B4:[COLOR=lime]1//1[/COLOR] Bandit Minions B5:[COLOR=lime]1//1 [/COLOR][COLOR=#ff0000]DEAD[/COLOR] Bandit Minions B6:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B7:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B8:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B9:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB1:[COLOR=lime]66/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB2:[COLOR=lime]41/66[/COLOR] Bandit Berserker BB3:[COLOR=lime]31/66[/COLOR] [COLOR=#ff0000]BLOODIED[/COLOR] [COLOR=#00ff00][COLOR=white]Bandit Berserker BB4:55[/COLOR][COLOR=lime]/66[/COLOR][/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Knife Fighter B1:[COLOR=lime]62/162[/COLOR] [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA1 [COLOR=lime]25/43[/COLOR] [COLOR=#ff0000]RAN AWAY[/COLOR] Bandit Archers BA2 [COLOR=lime]43/43[/COLOR] Bandit Archers BA3 [COLOR=red]DEAD[/COLOR] Bandit Archers BA4 [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA5 [COLOR=red]DEAD[/COLOR] [/sblock] [sblock=Enemies] [B]Enemies:[/B] Bandit Minion HP 1; a missed attack never damages a minion. AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule Speed 6 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. Mob Rule The human lackey gains a +2 power bonus to all defenses while at least two other human lackeys are within 5 squares of it. Bandit Berskerers: HP 66; Bloodied 33; see also battle fury AC 15; Fortitude 15, Refl ex 14, Will 14 Speed 7 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). Battle Fury (free, when first bloodied; encounter) The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. Handaxe (standard; at-will) ✦ Weapon Ranged 5/10; +5 vs. AC; 1d6 + 3 damage. Knife Fighter HP 162; Bloodied 81 AC 21; Fortitude 19, Reflex 19, Will 19 Saving Throws +2 Speed 7 Action Points 1 © Wounding Dagger (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and ongoing 5 damage (save ends). + Dance of the Knife (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect: The human knife fighter shifts 2 squares after the attack and makes one more attack against the same target or a different one. The knife fighter then shifts 2 squares. Peerless Tumbler (move; recharge :X ji:]) The human knife fighter shifts 4 squares, ignoring difficult terrain. Combat Advantage ' A human knife fighter deals 2d6 extra damage Bandit Archer Initiative +6 Senses Perception +9; darkvision HP 33; Bloodied 21 AC 14; Fortitude 15, Reflex 17, Will 15 Immune disease, poison Speed 6 ______ © Slam (standard; at-will) +11 vs. AC; 1 d6 + 4 damage. © Bolt (standard; at-will) Ranged 20/40; +11 vs. AC; 1d10 + 4 damage. •Y Double Shot The arbalester makes two bolt attacks, each against a different target. The targets must be within 5 squares of each other. [/sblock] [sblock=Map] [URL="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0"]map[/URL] Note: Archers have cover -2 for hero attack rolls Note: If you hit a foe, please subtract damage from total hp as shown on map [/sblock] [sblock=Adventure Summary] [B]Motives[/B] [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. [/sblock] [ooc] Heroe's turn. I rolled for the foe and Skaliss OA's for Halleck's Brash Assault power in order to keep the encounter moving...which still has a few surprises left :) heh...heh...heh...[/ooc] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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