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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5608231" data-attributes="member: 79956"><p>Vimak's presence in the group is now felt as he drops two more foes. The only ground force left, near death himself, misses badly against Rocco. Two more bolts fired from the lone archer bounce harmlessly from Halleck's and Rocco's armor. </p><p></p><p><span style="color: YellowGreen">I'M WITH YOU TO THE END HANK, MY CAPTAIN...MY HERO...MY...WHAT THE...!</span></p><p></p><p>The archer stops in mid sentence as a door opens (D1) and four people exit, stopping at next to the door in clear sight of the party. One of them wears robes and appears to have a spell at the ready. Another, a huge thug (strikingly similar to the leader the party first killed...could be his brother), holds two young girls, one in each hand, by their hair. Each of the girls has sapphire blue eyes and a strange mark on her forehead. Yes, to the heroes' amazement, they both appear be Lerrick! The thug smiles at you and as you look back at the cart you see that she is no longer there! </p><p></p><p><span style="color: Yellow">Hmmmm...we got a situation here. Which one is the real one! Ha haaaa!</span>. He pulls at both of the girl's hair violently, both of the girls whimpering in pain. <span style="color: Yellow">Ya like to have the right one back wouldn't ya? Haa ha! Hmmm which one</span>. The robe one in the back smirks at you.<span style="color: Yellow"> Hank says that you guys have proven your worth. The ones you killed were wimps. He wants you to join him. What do ya say? If ya say yes, the girl is yours. If ya say no...well...heh heh...no one ever says no to Hank</span>. </p><p></p><p><span style="color: YellowGreen">This is getting too crazy for me! I'm out of here!</span> The archer disappears from the roof top. The thug, currently engaged in battle against Rocco looks confused with the blade of his axe clanking against the ground, obviously in a state of shock.</p><p></p><p><span style="color: Yellow">Come back here you coward! </span></p><p></p><p>[ooc] Problem Solving Time: Who is the REAL Lerrick? </p><p></p><p>Think of creative ways to use your non physical skills to find the real Lerrick. Success is not only based on dice roll, but also creativity. So if you get a terrible roll but had a creative way of figuring out the problem, it's not a loss. Everyone has to post. At the end of everyone's post I'll let you know if you were successful. </p><p></p><p>Options:</p><p>1. If skill challenge is a success, your party gets what is equivalent to a surprise round against the foes, choosing whatever you want to do.</p><p>2. If skill challenge fails, then the robed one's spell is unleashed, initiative rolls after that, and the final part of the encounter begins. </p><p>3. Should you choose to attack any of the four, the first person who attacks triggers the spell from the robed one, then initiative rolls after that.</p><p></p><p>Good luck </p><p></p><p>Aside note: Personally I don't care for skill challenges. This is my lame attempt of trying to include one. Whether you go for it or not is totally up to you.</p><p></p><p>[/ooc]</p><p></p><p>[sblock=Mechanics]</p><p></p><p>Halleck: Hits for 5, foe misses, Vimak hits for 15 against BB2, +1 to AC and Ref</p><p></p><p>Skalisss hits BB2 for 18 and all allies receive 7 temp HP, divine challenge on BB2</p><p></p><p>Raijin: Miss BA2</p><p></p><p>Vimak: kills B4 and BB2, heals Skalisss for 4, adjacent allies resist 2</p><p></p><p>Quan: Hits BA2 for 19, archer saves vs knocked off building but -2 to all area and range attacks</p><p></p><p>Rocco: Hits BB3 for 19, grants CA to BB3, Rocco +3 AC and Reflex, marks BB3</p><p></p><p>Nementah: BB3 9 points damage, Heals Quan for HS +8 and Skalisss for 8</p><p></p><p></p><p> </p><p>Total Damage Tally:</p><p>B4: Dead</p><p>BB2: Dead</p><p>BB3: 28 hp damage</p><p>BA2: 19 hp damage</p><p></p><p> </p><p>Baddies turn:</p><p>BB3: attacks Rocco <a href="http://invisiblecastle.com/roller/view/3092863/" target="_blank">Miss</a></p><p>BA2: Bolt 1: Rocco: Bolt 2: Halleck: <a href="http://invisiblecastle.com/roller/view/3092866/" target="_blank">Miss and Miss</a></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p>Quan: <span style="color: lime"><span style="color: lime">50/50+7THP</span> </span>HS 6/7 AP 0:</p><p>Rocco: <span style="color: lime">61/</span><span style="color: lime"><span style="color: lime">61+7THP</span> </span>HS 9/12 AP 0: </p><p>Nementah: <span style="color: lime"><span style="color: lime">49/56 +11 THP (resist 2)</span> </span>HS 11/11 AP 0</p><p>Raijin: <span style="color: lime">48/</span><span style="color: lime"><span style="color: lime">48+7THP</span> </span>HS 6/6 AP 0: </p><p>Skalisss: <span style="color: lime"><span style="color: lime">65/68+7THP</span> </span>HS 11/11 AP 0</p><p>Primera: <span style="color: lime">13/13</span> for one round</p><p>Vimak: <span style="color: lime"><span style="color: lime">51/54 +7THP</span> </span>HS 9/10 AP 1</p><p>Halleck: <span style="color: lime"><span style="color: lime">45/55+7THP (resist 2)</span> </span>HS 8/8 AP 1</p><p> </p><p> </p><p> </p><p><strong>Enemies:</strong></p><p>Bandit Minions B1:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B2:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B3:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B4:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B5:<span style="color: lime">1//1 </span><span style="color: #ff0000">DEAD</span></p><p>Bandit Minions B6:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B7:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B8:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B9:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB1:<span style="color: lime">66/66</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB2:<span style="color: lime">41/66</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB3:<span style="color: lime">3/66</span> <span style="color: #ff0000">BLOODIED</span></p><p><span style="color: #00ff00"><span style="color: white">Bandit Berserker BB4:55</span><span style="color: lime">/66</span></span> <span style="color: red">DEAD</span></p><p>Bandit Knife Fighter BK1:<span style="color: lime">62/162</span> <span style="color: #ff0000">DEAD</span></p><p>Bandit Archers BA1 <span style="color: lime">25/43</span> <span style="color: #ff0000">RAN AWAY</span></p><p>Bandit Archers BA2 <span style="color: lime">24/43</span> <span style="color: #ff0000">RAN AWAY</span></p><p>Bandit Archers BA3 <span style="color: red">DEAD</span></p><p>Bandit Archers BA4 <span style="color: #ff0000">DEAD</span></p><p>Bandit Archers BA5 <span style="color: red">DEAD</span></p><p>Bandit Mage: BM1: <span style="color: lime">42/42</span></p><p>Bandit Knife Fighter BK2: <span style="color: lime">162/162</span></p><p>Lerrick? </p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p><strong>Enemies:</strong></p><p>Bandit Minion</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule</p><p>Speed 6</p><p>Club (standard; at-will) ✦ Weapon</p><p>+12 vs. AC; 6 damage.</p><p>Mob Rule</p><p>The human lackey gains a +2 power bonus to all defenses while</p><p>at least two other human lackeys are within 5 squares of it.</p><p> </p><p>Bandit Berskerers:</p><p>HP 66; Bloodied 33; see also battle fury</p><p>AC 15; Fortitude 15, Refl ex 14, Will 14</p><p>Speed 7</p><p>Greataxe (standard; at-will) ✦ Weapon</p><p>+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>Battle Fury (free, when first bloodied; encounter)</p><p>The human berserker makes a melee basic attack with a +4</p><p>bonus to the attack roll and deals an extra 1d6 damage on a hit.</p><p>Handaxe (standard; at-will) ✦ Weapon</p><p>Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.</p><p> </p><p>Knife Fighter </p><p>HP 162; Bloodied 81</p><p>AC 21; Fortitude 19, Reflex 19, Will 19</p><p>Saving Throws +2</p><p>Speed 7</p><p>Action Points 1</p><p>© Wounding Dagger (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and</p><p>ongoing 5 damage (save ends).</p><p>+ Dance of the Knife (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:</p><p>The human knife fighter shifts 2 squares after the attack and</p><p>makes one more attack against the same target or a different</p><p>one. The knife fighter then shifts 2 squares.</p><p>Peerless Tumbler (move; recharge :X ji<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />)</p><p>The human knife fighter shifts 4 squares, ignoring difficult</p><p>terrain.</p><p>Combat Advantage '</p><p>A human knife fighter deals 2d6 extra damage</p><p> </p><p>Bandit Archer</p><p>Initiative +6 Senses Perception +9; darkvision</p><p>HP 33; Bloodied 21</p><p>AC 14; Fortitude 15, Reflex 17, Will 15</p><p>Immune disease, poison</p><p>Speed 6 ______</p><p>© Slam (standard; at-will)</p><p>+11 vs. AC; 1 d6 + 4 damage.</p><p>© Bolt (standard; at-will)</p><p>Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.</p><p>•Y Double Shot </p><p>The arbalester makes two bolt attacks, each against a different</p><p>target. The targets must be within 5 squares of each other.</p><p></p><p>Bandit Mage</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Ref 14, Will 15</p><p>Speed 6</p><p>Powers: ???</p><p></p><p>Hank: Bandit Leader (Human)</p><p>HP 200; Bloodied 100 </p><p>AC 23; Fortitude 21, Reflex 23, Will 22 </p><p>Saving Throws +2 Speed 6 Action Points 1</p><p>Dagger (standard, at-will)  Weapon</p><p>+15 vs AC; 2d4+7 damage.</p><p>Dagger (standard, at-will)  Weapon</p><p>Ranged 6/12; +15 vs AC; 2d4+7 damage.</p><p>Special Powers ???</p><p>[/sblock]</p><p> </p><p>[sblock=Map]</p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0" target="_blank">map</a></p><p> </p><p>Note: Archers have cover -2 for hero attack rolls</p><p></p><p>Note: If you hit a foe, please subtract damage from total hp as shown on map</p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>[/sblock]</p><p></p><p>[ooc] I need to know what dailies everyone has used up to this point. Please let me know as an ooc in your next post.[/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5608231, member: 79956"] Vimak's presence in the group is now felt as he drops two more foes. The only ground force left, near death himself, misses badly against Rocco. Two more bolts fired from the lone archer bounce harmlessly from Halleck's and Rocco's armor. [COLOR="YellowGreen"]I'M WITH YOU TO THE END HANK, MY CAPTAIN...MY HERO...MY...WHAT THE...![/COLOR] The archer stops in mid sentence as a door opens (D1) and four people exit, stopping at next to the door in clear sight of the party. One of them wears robes and appears to have a spell at the ready. Another, a huge thug (strikingly similar to the leader the party first killed...could be his brother), holds two young girls, one in each hand, by their hair. Each of the girls has sapphire blue eyes and a strange mark on her forehead. Yes, to the heroes' amazement, they both appear be Lerrick! The thug smiles at you and as you look back at the cart you see that she is no longer there! [COLOR="Yellow"]Hmmmm...we got a situation here. Which one is the real one! Ha haaaa![/COLOR]. He pulls at both of the girl's hair violently, both of the girls whimpering in pain. [COLOR="Yellow"]Ya like to have the right one back wouldn't ya? Haa ha! Hmmm which one[/COLOR]. The robe one in the back smirks at you.[COLOR="Yellow"] Hank says that you guys have proven your worth. The ones you killed were wimps. He wants you to join him. What do ya say? If ya say yes, the girl is yours. If ya say no...well...heh heh...no one ever says no to Hank[/COLOR]. [COLOR="YellowGreen"]This is getting too crazy for me! I'm out of here![/COLOR] The archer disappears from the roof top. The thug, currently engaged in battle against Rocco looks confused with the blade of his axe clanking against the ground, obviously in a state of shock. [COLOR="Yellow"]Come back here you coward! [/COLOR] [ooc] Problem Solving Time: Who is the REAL Lerrick? Think of creative ways to use your non physical skills to find the real Lerrick. Success is not only based on dice roll, but also creativity. So if you get a terrible roll but had a creative way of figuring out the problem, it's not a loss. Everyone has to post. At the end of everyone's post I'll let you know if you were successful. Options: 1. If skill challenge is a success, your party gets what is equivalent to a surprise round against the foes, choosing whatever you want to do. 2. If skill challenge fails, then the robed one's spell is unleashed, initiative rolls after that, and the final part of the encounter begins. 3. Should you choose to attack any of the four, the first person who attacks triggers the spell from the robed one, then initiative rolls after that. Good luck Aside note: Personally I don't care for skill challenges. This is my lame attempt of trying to include one. Whether you go for it or not is totally up to you. [/ooc] [sblock=Mechanics] Halleck: Hits for 5, foe misses, Vimak hits for 15 against BB2, +1 to AC and Ref Skalisss hits BB2 for 18 and all allies receive 7 temp HP, divine challenge on BB2 Raijin: Miss BA2 Vimak: kills B4 and BB2, heals Skalisss for 4, adjacent allies resist 2 Quan: Hits BA2 for 19, archer saves vs knocked off building but -2 to all area and range attacks Rocco: Hits BB3 for 19, grants CA to BB3, Rocco +3 AC and Reflex, marks BB3 Nementah: BB3 9 points damage, Heals Quan for HS +8 and Skalisss for 8 Total Damage Tally: B4: Dead BB2: Dead BB3: 28 hp damage BA2: 19 hp damage Baddies turn: BB3: attacks Rocco [URL="http://invisiblecastle.com/roller/view/3092863/"]Miss[/URL] BA2: Bolt 1: Rocco: Bolt 2: Halleck: [URL="http://invisiblecastle.com/roller/view/3092866/"]Miss and Miss[/URL] [/sblock] [sblock=Stats] Quan: [COLOR=lime][COLOR=lime]50/50+7THP[/COLOR] [/COLOR]HS 6/7 AP 0: Rocco: [COLOR=lime]61/[/COLOR][COLOR=lime][COLOR=lime]61+7THP[/COLOR] [/COLOR]HS 9/12 AP 0: Nementah: [COLOR=lime][COLOR=lime]49/56 +11 THP (resist 2)[/COLOR] [/COLOR]HS 11/11 AP 0 Raijin: [COLOR=lime]48/[/COLOR][COLOR=lime][COLOR=lime]48+7THP[/COLOR] [/COLOR]HS 6/6 AP 0: Skalisss: [COLOR=lime][COLOR=lime]65/68+7THP[/COLOR] [/COLOR]HS 11/11 AP 0 Primera: [COLOR=lime]13/13[/COLOR] for one round Vimak: [COLOR=lime][COLOR=lime]51/54 +7THP[/COLOR] [/COLOR]HS 9/10 AP 1 Halleck: [COLOR=lime][COLOR=lime]45/55+7THP (resist 2)[/COLOR] [/COLOR]HS 8/8 AP 1 [B]Enemies:[/B] Bandit Minions B1:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B2:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B3:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B4:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B5:[COLOR=lime]1//1 [/COLOR][COLOR=#ff0000]DEAD[/COLOR] Bandit Minions B6:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B7:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B8:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B9:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB1:[COLOR=lime]66/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB2:[COLOR=lime]41/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB3:[COLOR=lime]3/66[/COLOR] [COLOR=#ff0000]BLOODIED[/COLOR] [COLOR=#00ff00][COLOR=white]Bandit Berserker BB4:55[/COLOR][COLOR=lime]/66[/COLOR][/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Knife Fighter BK1:[COLOR=lime]62/162[/COLOR] [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA1 [COLOR=lime]25/43[/COLOR] [COLOR=#ff0000]RAN AWAY[/COLOR] Bandit Archers BA2 [COLOR=lime]24/43[/COLOR] [COLOR=#ff0000]RAN AWAY[/COLOR] Bandit Archers BA3 [COLOR=red]DEAD[/COLOR] Bandit Archers BA4 [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA5 [COLOR=red]DEAD[/COLOR] Bandit Mage: BM1: [COLOR=lime]42/42[/COLOR] Bandit Knife Fighter BK2: [COLOR=lime]162/162[/COLOR] Lerrick? [/sblock] [sblock=Enemies] [B]Enemies:[/B] Bandit Minion HP 1; a missed attack never damages a minion. AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule Speed 6 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. Mob Rule The human lackey gains a +2 power bonus to all defenses while at least two other human lackeys are within 5 squares of it. Bandit Berskerers: HP 66; Bloodied 33; see also battle fury AC 15; Fortitude 15, Refl ex 14, Will 14 Speed 7 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). Battle Fury (free, when first bloodied; encounter) The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. Handaxe (standard; at-will) ✦ Weapon Ranged 5/10; +5 vs. AC; 1d6 + 3 damage. Knife Fighter HP 162; Bloodied 81 AC 21; Fortitude 19, Reflex 19, Will 19 Saving Throws +2 Speed 7 Action Points 1 © Wounding Dagger (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and ongoing 5 damage (save ends). + Dance of the Knife (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect: The human knife fighter shifts 2 squares after the attack and makes one more attack against the same target or a different one. The knife fighter then shifts 2 squares. Peerless Tumbler (move; recharge :X ji:]) The human knife fighter shifts 4 squares, ignoring difficult terrain. Combat Advantage ' A human knife fighter deals 2d6 extra damage Bandit Archer Initiative +6 Senses Perception +9; darkvision HP 33; Bloodied 21 AC 14; Fortitude 15, Reflex 17, Will 15 Immune disease, poison Speed 6 ______ © Slam (standard; at-will) +11 vs. AC; 1 d6 + 4 damage. © Bolt (standard; at-will) Ranged 20/40; +11 vs. AC; 1d10 + 4 damage. •Y Double Shot The arbalester makes two bolt attacks, each against a different target. The targets must be within 5 squares of each other. Bandit Mage HP 42; Bloodied 21 AC 17; Fortitude 13, Ref 14, Will 15 Speed 6 Powers: ??? Hank: Bandit Leader (Human) HP 200; Bloodied 100 AC 23; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 1 Dagger (standard, at-will)  Weapon +15 vs AC; 2d4+7 damage. Dagger (standard, at-will)  Weapon Ranged 6/12; +15 vs AC; 2d4+7 damage. Special Powers ??? [/sblock] [sblock=Map] [URL="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0"]map[/URL] Note: Archers have cover -2 for hero attack rolls Note: If you hit a foe, please subtract damage from total hp as shown on map [/sblock] [sblock=Adventure Summary] [B]Motives[/B] [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. [/sblock] [ooc] I need to know what dailies everyone has used up to this point. Please let me know as an ooc in your next post.[/ooc] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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