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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5614157" data-attributes="member: 79956"><p>[sblock=Work in progress: please don't post]</p><p></p><p></p><p></p><p>The thug looks towards the dwarf <span style="color: Red">Whether I surrender or not, I die, if not by you than Hank. I choose you!</span> With that the thug changes targets...</p><p></p><p>[ooc] Rocco gets an OA [/ooc]</p><p></p><p>Spinning on the balls of his feet he lashes out towards the goliath narrowly missing, then attacks the sorcerer, scoring a brutal hit which bleeds badly. </p><p></p><p>Hank although dazed proves why he is the boss, first ignoring the challenge of the paladin (ooc: JRYoung: please to the DM the consequences for failing to attack the paladin...I think it's damage, right? If so, how much?) and thrusting his dagger at the unicorn instead, causing a fatal wound (ooc: MetaVoid: Please roll trigger attack). He then goes into a frenzy shifting and slicing with his dagger like you have never seen before, carving a path of carnage. When the dust settles, Hank stands smiling at the soccerer and attacks him again, then Vimak. His blade misses the sorcerer but lands a solid blow against the runepriest. <span style="color: Yellow">Fools! It is you who should run, not me!</span> The leader's eyes and evil smile show a crazed man lusting for blood. <span style="color: Yellow">Lay down your arms and swear your allegiance to me or I'll kill you all!</span></p><p></p><p>The thug smiles at the dwarf, breaths deeply feeling more confident after witnessing his boss's attack. <span style="color: Red">Now ya know why I choose Hank over you guys. </span></p><p></p><p>[sblock=Mechanics]</p><p></p><p>Vimak hits BK2 for 8, BK2 -2 all defenses, -5 of OA</p><p></p><p>Halleck: grants +2 all power bonus to all Skalisss defenses and regain +5 hp to anyone who hits Hank. Hit's mage for 7, mage is -2 to attacks TENT</p><p></p><p>Rocco: Hits BK2 for 12 and kills the mage. Rocco marks BK2 , fails SA vs Dazed</p><p></p><p>Prirmera: +1 Fort, Ref, Will to Vimak, Quan and Skalisss,</p><p></p><p>Nementah: Misses attack on Hank</p><p></p><p>Quan: Hits Hank for 19 and Hank is Dazed (until save ends), assassin shroud on Hank</p><p></p><p>Raijin: 29 thunder damage on BK2</p><p></p><p>Skalisss: Hits 10 points damage on Hank, divine challenge on Hank </p><p> </p><p>Total Damage Tally:</p><p>Mage: Dead</p><p>Hank: 29, Dazed, </p><p>BK2: 49</p><p></p><p></p><p> </p><p>Baddies turn:</p><p></p><p>Knife fighter: wounded dagger attack vs Vimak AC: 1d20+12 = <a href="http://invisiblecastle.com/roller/view/3099514/" target="_blank">miss</a></p><p></p><p>AP: wounded dagger attack vs Raijin AC: 1d20+12 =<a href="http://invisiblecastle.com/roller/view/3099518/" target="_blank"> 27 for 11 and 5 on going damage</a></p><p></p><p>Hank:</p><p>Attack: Steel Slipstream: Attack against all enemies with in Blast range 5: This attack affects everyone: Attacks against the heroes in the following order: Primera, Skalisss, Vimak, Rocca Raijin, Lerrick, Quan, Nementah, Halleck: 1d20+15 for 2d8+7 and slide 1 for each hit</p><p></p><p>Primera: <a href="http://invisiblecastle.com/roller/view/3099754/" target="_blank">hit for 15</a>: Primera takes more than 15 hp damage and disappears</p><p>Skalisss: <a href="http://invisiblecastle.com/roller/view/3099758/" target="_blank">hit for 10 hp</a> damage and slide one square: (see map): </p><p>Vimak: Hit for 10 hp damage and slide one square: (see map)</p><p>Rocco:<a href="http://invisiblecastle.com/roller/view/3099762/" target="_blank"> miss</a></p><p>Raijin: <a href="http://invisiblecastle.com/roller/view/3099763/" target="_blank">Hit for 12</a> damage and slide one square: (see map)</p><p>Lerrick: <a href="http://invisiblecastle.com/roller/view/3099765/" target="_blank">Hit for 13</a> and slide one square: (see map)</p><p>Quan: <a href="http://invisiblecastle.com/roller/view/3099768/" target="_blank">Hit for 9</a> and slide one square: (see map)</p><p>Nementah: <a href="http://invisiblecastle.com/roller/view/3099781/" target="_blank">Hit for 12</a> and slide one square: (see map)</p><p>Halleck: <a href="http://invisiblecastle.com/roller/view/3099786/" target="_blank">miss</a></p><p></p><p>ending up at D5</p><p></p><p>AP attack: Shapeshifter's fury: 1d20+15 vs Raijin AC and Vimak AC: <a href="http://invisiblecastle.com/roller/view/3099826/" target="_blank">Raijin Miss and Vimak Hit for 14</a> and Hank shifts to current location.</p><p></p><p>Total Damage to Allies:</p><p>Raijin; 23 and 5 on-going damage; </p><p>Quan: 9 damage, but +5 healing for hitting hank...so 4 damage</p><p>Lerrick: 13 and bloodied</p><p>Halleck:</p><p>Skalisss: 10 but also, 5 healing for hitting hank...so 5 damage</p><p>Rocco:</p><p>Vimak: 24</p><p>Primera: Vanquished...Dead?</p><p>Nementah: 12 and no damage for losing Primera</p><p></p><p></p><p>[/sblock]</p><p></p><p></p><p> </p><p>[sblock=Stats]</p><p>Quan: <span style="color: lime"><span style="color: lime">50/50</span> </span>HS 6/7 AP 0: </p><p>Rocco: <span style="color: lime">61/</span><span style="color: lime"><span style="color: lime">61+3THP </span>: Dazed (save ends)</span>HS 9/12 AP 0: <span style="color: Gray">Dancing Defense, Flesh Grinder Gauntlet Axe Power</span></p><p>Nementah: <span style="color: lime"><span style="color: lime">48/56</span> </span>HS 11/11 AP 0: <span style="color: Gray">Protective Roots</span></p><p>Raijin: <span style="color: lime">31 and 5 on-going/</span><span style="color: lime"><span style="color: lime">48 </span> </span>HS 6/6 AP 0: <span style="color: Gray">Brooch of Shielding</span></p><p>Skalisss: <span style="color: lime"><span style="color: lime">60/68+7THP +2 all defenses TENT</span> </span>HS 11/11 AP 0: <span style="color: Gray">Paladin's Judgement, Sacred Circle, Martyr's Retribution, Healing Word</span></p><p>Primera: <span style="color: lime">13/13</span> </p><p>Vimak: <span style="color: lime"><span style="color: lime">30/54</span></span>HS 9/10 AP 1: </p><p>Halleck: <span style="color: lime"><span style="color: lime">45/55+7THP (resist all 6)</span> </span>HS 8/8 AP 0: <span style="color: Gray"> Conon of Avoidance, Stirring Shout</span></p><p> </p><p> </p><p> </p><p><strong>Enemies:</strong></p><p>Bandit Minions B1:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B2:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B3:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B4:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B5:<span style="color: lime">1//1 </span><span style="color: #ff0000">DEAD</span></p><p>Bandit Minions B6:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B7:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B8:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B9:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB1:<span style="color: lime">66/66</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB2:<span style="color: lime">41/66</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB3:<span style="color: red">DEAD</span></p><p><span style="color: #00ff00"><span style="color: white">Bandit Berserker BB4:55</span><span style="color: lime">/66</span></span> <span style="color: red">DEAD</span></p><p>Bandit Knife Fighter BK1:<span style="color: lime">62/162</span> <span style="color: #ff0000">DEAD</span></p><p>Bandit Archers BA1 <span style="color: lime">25/43</span> <span style="color: #ff0000">RAN AWAY</span></p><p>Bandit Archers BA2 <span style="color: lime">24/43</span> <span style="color: #ff0000">RAN AWAY</span></p><p>Bandit Archers BA3 <span style="color: red">DEAD</span></p><p>Bandit Archers BA4 <span style="color: #ff0000">DEAD</span></p><p>Bandit Archers BA5 <span style="color: red">DEAD</span></p><p>Bandit Mage: BM1: <span style="color: #ff0000">DEAD</span></p><p>Bandit Knife Fighter BK2: <span style="color: lime">74/162</span> <span style="color: #ff0000">BLOODIED</span></p><p>Hank the Tank H: <span style="color: lime">145/200</span> Saved vs Dazed</p><p>Lerrick? </p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p><strong>Enemies:</strong></p><p>Bandit Minion</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule</p><p>Speed 6</p><p>Club (standard; at-will) ✦ Weapon</p><p>+12 vs. AC; 6 damage.</p><p>Mob Rule</p><p>The human lackey gains a +2 power bonus to all defenses while</p><p>at least two other human lackeys are within 5 squares of it.</p><p> </p><p>Bandit Berskerers:</p><p>HP 66; Bloodied 33; see also battle fury</p><p>AC 15; Fortitude 15, Refl ex 14, Will 14</p><p>Speed 7</p><p>Greataxe (standard; at-will) ✦ Weapon</p><p>+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>Battle Fury (free, when first bloodied; encounter)</p><p>The human berserker makes a melee basic attack with a +4</p><p>bonus to the attack roll and deals an extra 1d6 damage on a hit.</p><p>Handaxe (standard; at-will) ✦ Weapon</p><p>Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.</p><p> </p><p>Knife Fighter </p><p>HP 162; Bloodied 81</p><p>AC 21; Fortitude 19, Reflex 19, Will 19</p><p>Saving Throws +2</p><p>Speed 7</p><p>Action Points 1</p><p>© Wounding Dagger (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and</p><p>ongoing 5 damage (save ends).</p><p>+ Dance of the Knife (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:</p><p>The human knife fighter shifts 2 squares after the attack and</p><p>makes one more attack against the same target or a different</p><p>one. The knife fighter then shifts 2 squares.</p><p>Peerless Tumbler (move; recharge :X ji<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />)</p><p>The human knife fighter shifts 4 squares, ignoring difficult</p><p>terrain.</p><p>Combat Advantage '</p><p>A human knife fighter deals 2d6 extra damage</p><p> </p><p>Bandit Archer</p><p>Initiative +6 Senses Perception +9; darkvision</p><p>HP 33; Bloodied 21</p><p>AC 14; Fortitude 15, Reflex 17, Will 15</p><p>Immune disease, poison</p><p>Speed 6 ______</p><p>© Slam (standard; at-will)</p><p>+11 vs. AC; 1 d6 + 4 damage.</p><p>© Bolt (standard; at-will)</p><p>Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.</p><p>•Y Double Shot </p><p>The arbalester makes two bolt attacks, each against a different</p><p>target. The targets must be within 5 squares of each other.</p><p></p><p>Bandit Mage</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Ref 14, Will 15</p><p>Speed 6</p><p>Powers: ???</p><p></p><p>Full Stats on Hank: Bandit Leader (Human)</p><p>HP 200; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 1</p><p> Dagger (standard, at-will)  Weapon</p><p>+15 vs AC; 2d4+7 damage.</p><p>Dagger (standard, at-will)  Weapon</p><p>Ranged 6/12; +15 vs AC; 2d4+7 damage.</p><p> Shapechanger's Flurry (standard, at-will)  Weapon</p><p>Melee or ranged; Hank makes two basic attacks. He can shift 1 square as a free action after each hit</p><p>Dull Minds (minor, recharge )  Psychic</p><p>Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against Hank, or –4 if the attack occurs when it is not the target’s turn (save ends). If Hank hits a creature that is marking him with this attack, the mark ends and the target cannot mark Kreelo until the target saves.</p><p> Steel Slipstream (standard, recharges when first bloodied)  Weapon</p><p>Close blast 5; +15 vs AC; 2d4+7 damage and slide 1. After all attacks are complete, Hank shifts to any square in the blast.</p><p>Skirmish</p><p>If Hank ends his move at least 4 squares from the square where he started the move, his attacks deal 1d8 extra damage until the start of his next turn.</p><p>Change Shape (minor; at-will)  Polymorph</p><p>Hank can alter his physical form to take on the appearance of any Medium humanoid, including a unique individual.</p><p>Alignment Evil<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Languages Common, Dwarven, Elven</p><p>[/sblock]</p><p> </p><p>[sblock=Map]</p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0" target="_blank">map</a></p><p> </p><p></p><p></p><p>Note: If you hit a foe, please subtract damage from total hp as shown on map</p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>[/sblock]</p><p></p><p>[ooc] if I missed something please let me know [/ooc]</p><p></p><p>[/sblock]</p><p></p><p>[ooc] Questions about Dazed Condition: Anyone who has the dazed effect can do one action, correct? Can the friend or foe than use an AP? I need to know so that I can finish the baddies' actions. Thanks [/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5614157, member: 79956"] [sblock=Work in progress: please don't post] The thug looks towards the dwarf [COLOR="Red"]Whether I surrender or not, I die, if not by you than Hank. I choose you![/COLOR] With that the thug changes targets... [ooc] Rocco gets an OA [/ooc] Spinning on the balls of his feet he lashes out towards the goliath narrowly missing, then attacks the sorcerer, scoring a brutal hit which bleeds badly. Hank although dazed proves why he is the boss, first ignoring the challenge of the paladin (ooc: JRYoung: please to the DM the consequences for failing to attack the paladin...I think it's damage, right? If so, how much?) and thrusting his dagger at the unicorn instead, causing a fatal wound (ooc: MetaVoid: Please roll trigger attack). He then goes into a frenzy shifting and slicing with his dagger like you have never seen before, carving a path of carnage. When the dust settles, Hank stands smiling at the soccerer and attacks him again, then Vimak. His blade misses the sorcerer but lands a solid blow against the runepriest. [COLOR="Yellow"]Fools! It is you who should run, not me![/COLOR] The leader's eyes and evil smile show a crazed man lusting for blood. [COLOR="Yellow"]Lay down your arms and swear your allegiance to me or I'll kill you all![/COLOR] The thug smiles at the dwarf, breaths deeply feeling more confident after witnessing his boss's attack. [COLOR="Red"]Now ya know why I choose Hank over you guys. [/COLOR] [sblock=Mechanics] Vimak hits BK2 for 8, BK2 -2 all defenses, -5 of OA Halleck: grants +2 all power bonus to all Skalisss defenses and regain +5 hp to anyone who hits Hank. Hit's mage for 7, mage is -2 to attacks TENT Rocco: Hits BK2 for 12 and kills the mage. Rocco marks BK2 , fails SA vs Dazed Prirmera: +1 Fort, Ref, Will to Vimak, Quan and Skalisss, Nementah: Misses attack on Hank Quan: Hits Hank for 19 and Hank is Dazed (until save ends), assassin shroud on Hank Raijin: 29 thunder damage on BK2 Skalisss: Hits 10 points damage on Hank, divine challenge on Hank Total Damage Tally: Mage: Dead Hank: 29, Dazed, BK2: 49 Baddies turn: Knife fighter: wounded dagger attack vs Vimak AC: 1d20+12 = [URL="http://invisiblecastle.com/roller/view/3099514/"]miss[/URL] AP: wounded dagger attack vs Raijin AC: 1d20+12 =[URL="http://invisiblecastle.com/roller/view/3099518/"] 27 for 11 and 5 on going damage[/URL] Hank: Attack: Steel Slipstream: Attack against all enemies with in Blast range 5: This attack affects everyone: Attacks against the heroes in the following order: Primera, Skalisss, Vimak, Rocca Raijin, Lerrick, Quan, Nementah, Halleck: 1d20+15 for 2d8+7 and slide 1 for each hit Primera: [URL="http://invisiblecastle.com/roller/view/3099754/"]hit for 15[/URL]: Primera takes more than 15 hp damage and disappears Skalisss: [URL="http://invisiblecastle.com/roller/view/3099758/"]hit for 10 hp[/URL] damage and slide one square: (see map): Vimak: Hit for 10 hp damage and slide one square: (see map) Rocco:[URL="http://invisiblecastle.com/roller/view/3099762/"] miss[/URL] Raijin: [URL="http://invisiblecastle.com/roller/view/3099763/"]Hit for 12[/URL] damage and slide one square: (see map) Lerrick: [URL="http://invisiblecastle.com/roller/view/3099765/"]Hit for 13[/URL] and slide one square: (see map) Quan: [URL="http://invisiblecastle.com/roller/view/3099768/"]Hit for 9[/URL] and slide one square: (see map) Nementah: [URL="http://invisiblecastle.com/roller/view/3099781/"]Hit for 12[/URL] and slide one square: (see map) Halleck: [URL="http://invisiblecastle.com/roller/view/3099786/"]miss[/URL] ending up at D5 AP attack: Shapeshifter's fury: 1d20+15 vs Raijin AC and Vimak AC: [URL="http://invisiblecastle.com/roller/view/3099826/"]Raijin Miss and Vimak Hit for 14[/URL] and Hank shifts to current location. Total Damage to Allies: Raijin; 23 and 5 on-going damage; Quan: 9 damage, but +5 healing for hitting hank...so 4 damage Lerrick: 13 and bloodied Halleck: Skalisss: 10 but also, 5 healing for hitting hank...so 5 damage Rocco: Vimak: 24 Primera: Vanquished...Dead? Nementah: 12 and no damage for losing Primera [/sblock] [sblock=Stats] Quan: [COLOR=lime][COLOR=lime]50/50[/COLOR] [/COLOR]HS 6/7 AP 0: [COLOR="Gray"] [/COLOR] Rocco: [COLOR=lime]61/[/COLOR][COLOR=lime][COLOR=lime]61+3THP [/COLOR]: Dazed (save ends)[/COLOR]HS 9/12 AP 0: [COLOR="Gray"]Dancing Defense, Flesh Grinder Gauntlet Axe Power[/COLOR] Nementah: [COLOR=lime][COLOR=lime]48/56[/COLOR] [/COLOR]HS 11/11 AP 0: [COLOR="Gray"]Protective Roots[/COLOR] Raijin: [COLOR=lime]31 and 5 on-going/[/COLOR][COLOR=lime][COLOR=lime]48 [/COLOR] [/COLOR]HS 6/6 AP 0: [COLOR="Gray"]Brooch of Shielding[/COLOR] Skalisss: [COLOR=lime][COLOR=lime]60/68+7THP +2 all defenses TENT[/COLOR] [/COLOR]HS 11/11 AP 0: [COLOR="Gray"]Paladin's Judgement, Sacred Circle, Martyr's Retribution, Healing Word[/COLOR] Primera: [COLOR=lime]13/13[/COLOR] Vimak: [COLOR=lime][COLOR=lime]30/54[/COLOR][/COLOR]HS 9/10 AP 1: [COLOR="Gray"] [/COLOR] Halleck: [COLOR=lime][COLOR=lime]45/55+7THP (resist all 6)[/COLOR] [/COLOR]HS 8/8 AP 0: [COLOR="Gray"] Conon of Avoidance, Stirring Shout[/COLOR] [B]Enemies:[/B] Bandit Minions B1:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B2:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B3:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B4:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B5:[COLOR=lime]1//1 [/COLOR][COLOR=#ff0000]DEAD[/COLOR] Bandit Minions B6:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B7:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B8:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B9:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB1:[COLOR=lime]66/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB2:[COLOR=lime]41/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB3:[COLOR=red]DEAD[/COLOR] [COLOR=#00ff00][COLOR=white]Bandit Berserker BB4:55[/COLOR][COLOR=lime]/66[/COLOR][/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Knife Fighter BK1:[COLOR=lime]62/162[/COLOR] [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA1 [COLOR=lime]25/43[/COLOR] [COLOR=#ff0000]RAN AWAY[/COLOR] Bandit Archers BA2 [COLOR=lime]24/43[/COLOR] [COLOR=#ff0000]RAN AWAY[/COLOR] Bandit Archers BA3 [COLOR=red]DEAD[/COLOR] Bandit Archers BA4 [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA5 [COLOR=red]DEAD[/COLOR] Bandit Mage: BM1: [COLOR=#ff0000]DEAD[/COLOR] Bandit Knife Fighter BK2: [COLOR=lime]74/162[/COLOR] [COLOR=#ff0000]BLOODIED[/COLOR] Hank the Tank H: [COLOR=lime]145/200[/COLOR] Saved vs Dazed Lerrick? [/sblock] [sblock=Enemies] [B]Enemies:[/B] Bandit Minion HP 1; a missed attack never damages a minion. AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule Speed 6 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. Mob Rule The human lackey gains a +2 power bonus to all defenses while at least two other human lackeys are within 5 squares of it. Bandit Berskerers: HP 66; Bloodied 33; see also battle fury AC 15; Fortitude 15, Refl ex 14, Will 14 Speed 7 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). Battle Fury (free, when first bloodied; encounter) The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. Handaxe (standard; at-will) ✦ Weapon Ranged 5/10; +5 vs. AC; 1d6 + 3 damage. Knife Fighter HP 162; Bloodied 81 AC 21; Fortitude 19, Reflex 19, Will 19 Saving Throws +2 Speed 7 Action Points 1 © Wounding Dagger (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and ongoing 5 damage (save ends). + Dance of the Knife (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect: The human knife fighter shifts 2 squares after the attack and makes one more attack against the same target or a different one. The knife fighter then shifts 2 squares. Peerless Tumbler (move; recharge :X ji:]) The human knife fighter shifts 4 squares, ignoring difficult terrain. Combat Advantage ' A human knife fighter deals 2d6 extra damage Bandit Archer Initiative +6 Senses Perception +9; darkvision HP 33; Bloodied 21 AC 14; Fortitude 15, Reflex 17, Will 15 Immune disease, poison Speed 6 ______ © Slam (standard; at-will) +11 vs. AC; 1 d6 + 4 damage. © Bolt (standard; at-will) Ranged 20/40; +11 vs. AC; 1d10 + 4 damage. •Y Double Shot The arbalester makes two bolt attacks, each against a different target. The targets must be within 5 squares of each other. Bandit Mage HP 42; Bloodied 21 AC 17; Fortitude 13, Ref 14, Will 15 Speed 6 Powers: ??? Full Stats on Hank: Bandit Leader (Human) HP 200; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 1 Dagger (standard, at-will)  Weapon +15 vs AC; 2d4+7 damage. Dagger (standard, at-will)  Weapon Ranged 6/12; +15 vs AC; 2d4+7 damage. Shapechanger's Flurry (standard, at-will)  Weapon Melee or ranged; Hank makes two basic attacks. He can shift 1 square as a free action after each hit Dull Minds (minor, recharge )  Psychic Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against Hank, or –4 if the attack occurs when it is not the target’s turn (save ends). If Hank hits a creature that is marking him with this attack, the mark ends and the target cannot mark Kreelo until the target saves. Steel Slipstream (standard, recharges when first bloodied)  Weapon Close blast 5; +15 vs AC; 2d4+7 damage and slide 1. After all attacks are complete, Hank shifts to any square in the blast. Skirmish If Hank ends his move at least 4 squares from the square where he started the move, his attacks deal 1d8 extra damage until the start of his next turn. Change Shape (minor; at-will)  Polymorph Hank can alter his physical form to take on the appearance of any Medium humanoid, including a unique individual. Alignment Evil:):):):):):):) Languages Common, Dwarven, Elven [/sblock] [sblock=Map] [URL="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0"]map[/URL] Note: If you hit a foe, please subtract damage from total hp as shown on map [/sblock] [sblock=Adventure Summary] [B]Motives[/B] [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. [/sblock] [ooc] if I missed something please let me know [/ooc] [/sblock] [ooc] Questions about Dazed Condition: Anyone who has the dazed effect can do one action, correct? Can the friend or foe than use an AP? I need to know so that I can finish the baddies' actions. Thanks [/ooc] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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