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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5633872" data-attributes="member: 79956"><p>Raijin and others kill the second ogre. The other two foes move foward. Skalisss, Vimak and Rocco carve up the third ogre. In a last ditched effort the ogre swings his massive club at Skalisss. This is exactly what Rocco wanted him to do as he drives his dagger into the foe, collapsing him on the spot. The hill giant is now enraged. Stepping out of the fire, with his cloths and hair still burning, he moves closes to his recently killed henchmen and swings his club in a wide arc. The weapon connects solidly with Rocco, sending him hurling into the air and landing flat on their backs. The club also hits Raijin. But apon being hit, the sorcerer sends a wave of pain into the hill giant, then vanishes into thin air, much to the disappointment of the hill giant.. Meanwhile, the wolves ignore the warnings of Nementah moving closer to there new prey. Nemantah attacks one of the leaders in return. The dire wolf growls menacingly and the pack prepares to charge. </p><p></p><p>[ooc] </p><p>Rocco: I rolled your OA on O2</p><p>[/ooc]</p><p></p><p>[sblock=Mechanics]</p><p> </p><p>Round 2: </p><p>Rocco: Hit O2 for 17, marks him and has a free attack if O2 adj to him</p><p>Rajin: Hit O1 for 58 and HG 16, (triggered action against if attacked)</p><p>Halleck: Readied attack against HG once O2 is out of the way, hits HG for 8 and HG takes -2 to attack rolls TENT</p><p>Quan: Hits HG for 29 +2 for feat (D.T) does provide cover) = 31. HG takes additional 10 points fire damaage.</p><p>Vimak: Hits O2 for 24</p><p>Nementah: Readied attack vs DW1 will hit for 12 if the wolves attack.</p><p>Skalisss: Hits O2 for 25. Allies adj to Skalisss +5 on damage rolls for the rest of the encounter. (+7 temp Hp for Skalisss, Rocco, Raijin, Vimak and Nementah).</p><p></p><p> </p><p>Total Damage to Enemies:</p><p>O2: Down to 3 hp</p><p>HG: -97</p><p> </p><p>Baddies turn:</p><p>O2: Grandslam (Encounter): 1d20+11 vs Skalisss AC for 4d10+4 = <a href="http://invisiblecastle.com/roller/view/3124199/" target="_blank">miss</a></p><p>HG: Sweeping Blow (Encounter) Reach 2: 1d20+15, 1d20+15 for 2d10+7 vs Raijin and Rocco's AC= <a href="http://invisiblecastle.com/roller/view/3124209/" target="_blank">29, 30 (really 27,28 from Halleck's power, but still a hit) for 26 damage</a> Rocco shifted 1 spots and knocked prone. Raijin takes no damage due to immediate interrupt. </p><p> </p><p>Total Damage to Allies:</p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p>Quan: 50/50 HS 7/7 AP 1: </p><p>Rocco: 42/61HS + 0 TEMP 12/12 AP 1: Prone</p><p>Nementah: 61/61 HS 11/11 AP 1: </p><p>Raijin: 56/56 +7 TEMP HS 6/6 AP 1: </p><p>Primera: 13/13</p><p>Vimak: 54/54 HS 10/10 AP 1: </p><p>Halleck: 55/55 HS 8/8 AP 1: </p><p>Skalisss: 74/74 HS 11/11 AP 1:</p><p> </p><p> </p><p><strong>Enemies:</strong></p><p>Ogre O1:<span style="color: lime">90//90 </span><span style="color: #ff0000">Dead</span></p><p>Ogre O2:<span style="color: lime">3//90 Boodied</span> <span style="color: red">Dead</span></p><p>Ogre O3:<span style="color: lime">14//90</span> <span style="color: red">Dead</span></p><p>Hill Giant H: <span style="color: lime">63//160</span> -2 to attack rolls</p><p>Dire Wolf DW1: <span style="color: lime">55//67</span> </p><p>Dire Wolf DW2: <span style="color: lime">67//67</span> </p><p>Wolf W1: <span style="color: lime">38/38</span> </p><p>Wolf W2: <span style="color: lime">38/38</span> </p><p>Wolf W3: <span style="color: lime">38/38</span> </p><p>Wolf W4: <span style="color: lime">38/38</span> </p><p>Wolf W5: <span style="color: lime">38/38</span> </p><p>Wolf W6: <span style="color: lime">38/38</span> </p><p>Wolf W7: <span style="color: lime">38/38</span> </p><p>Wolf W8: <span style="color: lime">38/38</span> </p><p>Wolf W9: <span style="color: lime">38/38</span> </p><p>Wolf W10: <span style="color: lime">38/38</span> </p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p>Ogre</p><p>HP 90 Bloodied 45</p><p>AC 18, Fort 20, Reflecx 17, Will 16 Speed 8</p><p> Greatclub (weapon)  At-Will</p><p>Attack: Melee 2 (one creature); +11 vs. AC</p><p>Hit: 2d10 + 6 damage.</p><p> Rock (weapon)  At-Will</p><p>Attack: Ranged 10 (one creature); +11 vs. AC</p><p>Hit: 2d6 + 5 damage.</p><p> Grand Slam (weapon)  Encounter</p><p>Attack: Melee 2 (one creature); +11 vs. AC</p><p>Hit: 4d10 + 4 damage, and the ogre pushes the target up to 2 squares and knocks it prone.</p><p>Miss: Half damage, and the target falls prone.</p><p> </p><p> </p><p>Hill Giant</p><p>HP 159; Bloodied 79</p><p>AC 25; Fortitude 27, Reflex 21, Will 23</p><p>Speed 8</p><p>Greatclub (standard; at-will) ✦ Weapon</p><p>Reach 2; +15 vs. AC; 2d10 + 7 damage.</p><p>Sweeping Club (standard; encounter) ✦ Weapon</p><p>The hill giant makes a greatclub attack against two Medium</p><p>or smaller targets; on a hit, the target is pushed 2 squares and</p><p>knocked prone.</p><p>Hurl Rock (standard; at-will)</p><p>Ranged 8/16; +15 vs. AC; 2d6 + 5 damage.</p><p>Alignment Chaotic evil Languages Giant</p><p>Skills Athletics +16</p><p>Str 21 (+11) Dex 8 (+5) Wis 12 (+7)</p><p>Con 19 (+10) Int 7 (+4) Cha 9 (+5)</p><p></p><p>Dire Wolf</p><p>Initiative +7 Senses Perception +9; low-light vision</p><p>HP 67; Bloodied 33</p><p>AC 19; Fortitude 18, Reflex 17, Will 16</p><p>Speed 8</p><p>mBite (standard; at-will)</p><p>+10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone</p><p>target.</p><p>Combat Advantage</p><p>The dire wolf gains combat advantage against a target that has</p><p>one or more of the dire wolf’s allies adjacent to it. If the dire</p><p>wolf has combat advantage against the target, the target is also</p><p>knocked prone on a hit.</p><p></p><p>Grey Wolf</p><p>Initiative +5 Senses Perception +7; low-light vision</p><p>HP 38; Bloodied 19</p><p>AC 16; Fortitude 14, Reflex 14, Will 13</p><p>Speed 8</p><p>mBite (standard; at-will)</p><p>+7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone</p><p>target.</p><p>Combat Advantage</p><p>If the gray wolf has combat advantage against the target, the</p><p>target is also knocked prone on a hit.</p><p> </p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Map]</p><p> </p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?authkey=CPat07gN&key=0AmRchrDchMnpdHZvSEpWUjNtMEQtcFpNV1JrSWV3NkE&hl=en_US&authkey=CPat07gN#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p> </p><p>Note: If you hit a foe, please subtract damage from total hp as shown on map</p><p>[/sblock]</p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p>Deliver Lerrick to Brother Buchta </p><p>Deliver a strange metalic sphere to Brother Buchta</p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>Prevented a possible encounter with a pack of wolves...for the moment</p><p> </p><p>[/sblock]</p><p></p><p>[ooc] It's the heroes turn [/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5633872, member: 79956"] Raijin and others kill the second ogre. The other two foes move foward. Skalisss, Vimak and Rocco carve up the third ogre. In a last ditched effort the ogre swings his massive club at Skalisss. This is exactly what Rocco wanted him to do as he drives his dagger into the foe, collapsing him on the spot. The hill giant is now enraged. Stepping out of the fire, with his cloths and hair still burning, he moves closes to his recently killed henchmen and swings his club in a wide arc. The weapon connects solidly with Rocco, sending him hurling into the air and landing flat on their backs. The club also hits Raijin. But apon being hit, the sorcerer sends a wave of pain into the hill giant, then vanishes into thin air, much to the disappointment of the hill giant.. Meanwhile, the wolves ignore the warnings of Nementah moving closer to there new prey. Nemantah attacks one of the leaders in return. The dire wolf growls menacingly and the pack prepares to charge. [ooc] Rocco: I rolled your OA on O2 [/ooc] [sblock=Mechanics] Round 2: Rocco: Hit O2 for 17, marks him and has a free attack if O2 adj to him Rajin: Hit O1 for 58 and HG 16, (triggered action against if attacked) Halleck: Readied attack against HG once O2 is out of the way, hits HG for 8 and HG takes -2 to attack rolls TENT Quan: Hits HG for 29 +2 for feat (D.T) does provide cover) = 31. HG takes additional 10 points fire damaage. Vimak: Hits O2 for 24 Nementah: Readied attack vs DW1 will hit for 12 if the wolves attack. Skalisss: Hits O2 for 25. Allies adj to Skalisss +5 on damage rolls for the rest of the encounter. (+7 temp Hp for Skalisss, Rocco, Raijin, Vimak and Nementah). Total Damage to Enemies: O2: Down to 3 hp HG: -97 Baddies turn: O2: Grandslam (Encounter): 1d20+11 vs Skalisss AC for 4d10+4 = [URL="http://invisiblecastle.com/roller/view/3124199/"]miss[/URL] HG: Sweeping Blow (Encounter) Reach 2: 1d20+15, 1d20+15 for 2d10+7 vs Raijin and Rocco's AC= [URL="http://invisiblecastle.com/roller/view/3124209/"]29, 30 (really 27,28 from Halleck's power, but still a hit) for 26 damage[/URL] Rocco shifted 1 spots and knocked prone. Raijin takes no damage due to immediate interrupt. Total Damage to Allies: [/sblock] [sblock=Stats] Quan: 50/50 HS 7/7 AP 1: Rocco: 42/61HS + 0 TEMP 12/12 AP 1: Prone Nementah: 61/61 HS 11/11 AP 1: Raijin: 56/56 +7 TEMP HS 6/6 AP 1: Primera: 13/13 Vimak: 54/54 HS 10/10 AP 1: Halleck: 55/55 HS 8/8 AP 1: Skalisss: 74/74 HS 11/11 AP 1: [B]Enemies:[/B] Ogre O1:[COLOR=lime]90//90 [/COLOR][COLOR=#ff0000]Dead[/COLOR] Ogre O2:[COLOR=lime]3//90 Boodied[/COLOR] [COLOR=red]Dead[/COLOR] Ogre O3:[COLOR=lime]14//90[/COLOR] [COLOR=red]Dead[/COLOR] Hill Giant H: [COLOR=lime]63//160[/COLOR] -2 to attack rolls Dire Wolf DW1: [COLOR=lime]55//67[/COLOR] [COLOR=red][/COLOR] Dire Wolf DW2: [COLOR=lime]67//67[/COLOR] [COLOR=red][/COLOR] Wolf W1: [COLOR=lime]38/38[/COLOR] [COLOR=red][/COLOR] Wolf W2: [COLOR=lime]38/38[/COLOR] [COLOR=red][/COLOR] Wolf W3: [COLOR=lime]38/38[/COLOR] [COLOR=red][/COLOR] Wolf W4: [COLOR=lime]38/38[/COLOR] [COLOR=red][/COLOR] Wolf W5: [COLOR=lime]38/38[/COLOR] [COLOR=red][/COLOR] Wolf W6: [COLOR=lime]38/38[/COLOR] [COLOR=red][/COLOR] Wolf W7: [COLOR=lime]38/38[/COLOR] [COLOR=red][/COLOR] Wolf W8: [COLOR=lime]38/38[/COLOR] [COLOR=red][/COLOR] Wolf W9: [COLOR=lime]38/38[/COLOR] [COLOR=red][/COLOR] Wolf W10: [COLOR=lime]38/38[/COLOR] [COLOR=red][/COLOR] [/sblock] [sblock=Enemies] Ogre HP 90 Bloodied 45 AC 18, Fort 20, Reflecx 17, Will 16 Speed 8  Greatclub (weapon)  At-Will Attack: Melee 2 (one creature); +11 vs. AC Hit: 2d10 + 6 damage.  Rock (weapon)  At-Will Attack: Ranged 10 (one creature); +11 vs. AC Hit: 2d6 + 5 damage.  Grand Slam (weapon)  Encounter Attack: Melee 2 (one creature); +11 vs. AC Hit: 4d10 + 4 damage, and the ogre pushes the target up to 2 squares and knocks it prone. Miss: Half damage, and the target falls prone. Hill Giant HP 159; Bloodied 79 AC 25; Fortitude 27, Reflex 21, Will 23 Speed 8 Greatclub (standard; at-will) ✦ Weapon Reach 2; +15 vs. AC; 2d10 + 7 damage. Sweeping Club (standard; encounter) ✦ Weapon The hill giant makes a greatclub attack against two Medium or smaller targets; on a hit, the target is pushed 2 squares and knocked prone. Hurl Rock (standard; at-will) Ranged 8/16; +15 vs. AC; 2d6 + 5 damage. Alignment Chaotic evil Languages Giant Skills Athletics +16 Str 21 (+11) Dex 8 (+5) Wis 12 (+7) Con 19 (+10) Int 7 (+4) Cha 9 (+5) Dire Wolf Initiative +7 Senses Perception +9; low-light vision HP 67; Bloodied 33 AC 19; Fortitude 18, Reflex 17, Will 16 Speed 8 mBite (standard; at-will) +10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone target. Combat Advantage The dire wolf gains combat advantage against a target that has one or more of the dire wolf’s allies adjacent to it. If the dire wolf has combat advantage against the target, the target is also knocked prone on a hit. Grey Wolf Initiative +5 Senses Perception +7; low-light vision HP 38; Bloodied 19 AC 16; Fortitude 14, Reflex 14, Will 13 Speed 8 mBite (standard; at-will) +7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone target. Combat Advantage If the gray wolf has combat advantage against the target, the target is also knocked prone on a hit. [/sblock] [sblock=Map] [URL="https://spreadsheets.google.com/spreadsheet/ccc?authkey=CPat07gN&key=0AmRchrDchMnpdHZvSEpWUjNtMEQtcFpNV1JrSWV3NkE&hl=en_US&authkey=CPat07gN#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] Note: If you hit a foe, please subtract damage from total hp as shown on map [/sblock] [sblock=Adventure Summary] [B]Motives[/B] Deliver Lerrick to Brother Buchta Deliver a strange metalic sphere to Brother Buchta [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank Prevented a possible encounter with a pack of wolves...for the moment [/sblock] [ooc] It's the heroes turn [/ooc] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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