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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5638637" data-attributes="member: 79956"><p>One or the attacking wolfs falls to Rocco's dagger. This enrages the wolves who sprint forward past Primera, two of which gang attack Rocco, both biting down hard on Rocco's arms.</p><p> </p><p>[ooc] Rocco, please roll a save vs being knocked prone [/ooc]</p><p> </p><p>One wolf attacks Primera, but misses. Another misses Skalisss. Primera stands firm as Garkk approaches. The sturdy unicorn refuses to let the massive beast move forward. Garkk, dazed and confused, roars in anger. </p><p> </p><p>[sblock=Wolf Speak]</p><p>Who are you to speak to me! (speaking to Nementah) I attack because i want flesh! My wolves obey me because they know I will kill them if they don't. I will kill those who left me after I kill you. </p><p>[/sblock]</p><p> </p><p>[sblock=Mechanics]</p><p> </p><p>Round 5: </p><p>Skalisss: Readied attack: Hit W3 for 16</p><p>Raijin: Hit DW1 for 13 and W9 for 14</p><p>Halleck: Hits Garkk for 12: Garkk -2 to attack rolls TENT</p><p>Rocco: Hit DW1 with non-lethal damage: DW1 now unconscious </p><p>Vimak: Miss</p><p>Quan: Hits Garkk for 14: Grarkk is dazed (save ends)</p><p>Nementah: resist all 4 for Nementah, Raijin, Vimak, Skalisss and Halleck</p><p> </p><p>Total Damage to Enemies:</p><p> </p><p>Garkk: -26, dazed, -2 to attack rolls TENT</p><p>DW1: Unconscious due to nonlethal damage</p><p>W9: -14</p><p>W3: -16</p><p> </p><p>Baddies turn:</p><p>W8: bite vs Rocco: 1d20+7+2, for 1d6+2 = crit: 8 points damage and Rocco needs to save vs knocked prone. </p><p>W9: bite vs Rocco AC: 1d20+7+2 for 1d6+2 if rocco saves or 2d6+2 if rocco fails save. <a href="http://invisiblecastle.com/roller/view/3130240/" target="_blank">Hit for 6 or for 10 if prone</a></p><p>W1: Bite vs Primera AC: 1d20+7 for 1d6+2 = <a href="http://invisiblecastle.com/roller/view/3130244/" target="_blank">miss</a></p><p>W3: Bite vs Skalisss AC: 1d20+7 for 1d6+2 = <a href="http://invisiblecastle.com/roller/view/3130249/" target="_blank">miss</a></p><p>Garkk: move next to Primera: Can't attack because dazed condition: </p><p>save vs dazed: 1d20 = <a href="http://invisiblecastle.com/roller/view/3130282/" target="_blank">fail <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></a></p><p> </p><p>Total Damage to Allies:</p><p>Rocco: -20 and prone</p><p> </p><p>[/sblock]</p><p>[sblock=Stats]</p><p>Quan: 50/50 HS 7/7 AP 1: </p><p>Rocco: 32/67 HS 12/12 AP 1: </p><p>Nementah: 61/61 + Resist 4 HS 11/11 AP 1: </p><p>Raijin: 56/56 +7 TEMP HS 6/6 AP 1: </p><p>Primera: 13/13 </p><p>Vimak: 54/54 + Resist 4 HS 10/10 AP 1: </p><p>Halleck: 43/55 + Resist 4 HS 8/8 AP 1: </p><p>Skalisss: 74/74 + Resist 4 HS 11/11 AP 1:</p><p> </p><p><strong>Enemies:</strong></p><p>Ogre O1:<span style="color: #ff0000">Dead</span></p><p>Ogre O2: <span style="color: red">Dead</span></p><p>Ogre O3: <span style="color: red">Dead</span></p><p>Hill Giant HG: <span style="color: #ff0000">Dead</span></p><p>Dire Wolf DW1: <span style="color: lime">Unconscious</span> </p><p>Dire Wolf DW2: <span style="color: lime">10//67</span> </p><p>Wolf W1: <span style="color: lime">38/38</span> </p><p>Wolf W2: <span style="color: lime">38/38</span> </p><p>Wolf W3: <span style="color: lime">22/38</span> </p><p>Wolf W4: <span style="color: lime">10/38</span> </p><p>Wolf W5: <span style="color: lime">28/38</span> </p><p>Wolf W6: <span style="color: lime">20/38</span> </p><p>Wolf W7: <span style="color: lime">20/38</span> </p><p>Wolf W8: <span style="color: lime">33/38</span> </p><p>Wolf W9: <span style="color: lime">24/38</span> </p><p>Wolf W10: <span style="color: lime">20/38</span> </p><p>Garkk: <span style="color: lime">274/300</span> Dazed, -2 to attack rolls</p><p>[/sblock]</p><p>[sblock=Enemies]</p><p> </p><p>Dire Wolf</p><p>Initiative +7 Senses Perception +9; low-light vision</p><p>HP 67; Bloodied 33</p><p>AC 19; Fortitude 18, Reflex 17, Will 16</p><p>Speed 8</p><p>mBite (standard; at-will)</p><p>+10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone</p><p>target.</p><p>Combat Advantage</p><p>The dire wolf gains combat advantage against a target that has</p><p>one or more of the dire wolf’s allies adjacent to it. If the dire</p><p>wolf has combat advantage against the target, the target is also</p><p>knocked prone on a hit.</p><p> </p><p>Grey Wolf</p><p>Initiative +5 Senses Perception +7; low-light vision</p><p>HP 38; Bloodied 19</p><p>AC 16; Fortitude 14, Reflex 14, Will 13</p><p>Speed 8</p><p>mBite (standard; at-will)</p><p>+7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone</p><p>target.</p><p>Combat Advantage</p><p>If the gray wolf has combat advantage against the target, the</p><p>target is also knocked prone on a hit.</p><p> </p><p>Garkk (Big Bad Worg on Steriods)</p><p>Frightful Growl (Fear) aura 3; enemies in the aura take a –1 penalty</p><p>to attack rolls, and allies in the aura gain a +1 power bonus to</p><p>attack rolls.</p><p>HP 300; Bloodied 150</p><p>AC 20; Fortitude 20, Refl ex 18, Will 18</p><p>Speed 8</p><p>m Bite (standard; at-will) (2 attacks per round)</p><p>+12 vs. AC; 2d6 + 5 damage, and ongoing 5 damage (save ends).</p><p>[/sblock]</p><p>[sblock=Map]</p><p> </p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?authkey=CPat07gN&key=0AmRchrDchMnpdHZvSEpWUjNtMEQtcFpNV1JrSWV3NkE&hl=en_US&authkey=CPat07gN#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p> </p><p>Note: If you hit a foe, please subtract damage from total hp as shown on map.</p><p> </p><p>Note: Frightful Growl (Fear) aura 3; enemies in the aura take a –1 penalty to attack rolls, and allies in the aura gain a +1 power bonus to attack rolls. (Fear Aura is highlighted in yellow. </p><p>[/sblock]</p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p>Deliver Lerrick to Brother Buchta </p><p>Deliver a strange metalic sphere to Brother Buchta</p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>Prevented a possible encounter with a pack of wolves...for the moment</p><p>[/sblock]</p><p> </p><p>[ooc] ROUND 6 BEGINS: It's the heroes' turn [/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5638637, member: 79956"] One or the attacking wolfs falls to Rocco's dagger. This enrages the wolves who sprint forward past Primera, two of which gang attack Rocco, both biting down hard on Rocco's arms. [ooc] Rocco, please roll a save vs being knocked prone [/ooc] One wolf attacks Primera, but misses. Another misses Skalisss. Primera stands firm as Garkk approaches. The sturdy unicorn refuses to let the massive beast move forward. Garkk, dazed and confused, roars in anger. [sblock=Wolf Speak] Who are you to speak to me! (speaking to Nementah) I attack because i want flesh! My wolves obey me because they know I will kill them if they don't. I will kill those who left me after I kill you. [/sblock] [sblock=Mechanics] Round 5: Skalisss: Readied attack: Hit W3 for 16 Raijin: Hit DW1 for 13 and W9 for 14 Halleck: Hits Garkk for 12: Garkk -2 to attack rolls TENT Rocco: Hit DW1 with non-lethal damage: DW1 now unconscious Vimak: Miss Quan: Hits Garkk for 14: Grarkk is dazed (save ends) Nementah: resist all 4 for Nementah, Raijin, Vimak, Skalisss and Halleck Total Damage to Enemies: Garkk: -26, dazed, -2 to attack rolls TENT DW1: Unconscious due to nonlethal damage W9: -14 W3: -16 Baddies turn: W8: bite vs Rocco: 1d20+7+2, for 1d6+2 = crit: 8 points damage and Rocco needs to save vs knocked prone. W9: bite vs Rocco AC: 1d20+7+2 for 1d6+2 if rocco saves or 2d6+2 if rocco fails save. [URL="http://invisiblecastle.com/roller/view/3130240/"]Hit for 6 or for 10 if prone[/URL] W1: Bite vs Primera AC: 1d20+7 for 1d6+2 = [URL="http://invisiblecastle.com/roller/view/3130244/"]miss[/URL] W3: Bite vs Skalisss AC: 1d20+7 for 1d6+2 = [URL="http://invisiblecastle.com/roller/view/3130249/"]miss[/URL] Garkk: move next to Primera: Can't attack because dazed condition: save vs dazed: 1d20 = [URL="http://invisiblecastle.com/roller/view/3130282/"]fail :([/URL] Total Damage to Allies: Rocco: -20 and prone [/sblock] [sblock=Stats] Quan: 50/50 HS 7/7 AP 1: Rocco: 32/67 HS 12/12 AP 1: Nementah: 61/61 + Resist 4 HS 11/11 AP 1: Raijin: 56/56 +7 TEMP HS 6/6 AP 1: Primera: 13/13 Vimak: 54/54 + Resist 4 HS 10/10 AP 1: Halleck: 43/55 + Resist 4 HS 8/8 AP 1: Skalisss: 74/74 + Resist 4 HS 11/11 AP 1: [B]Enemies:[/B] Ogre O1:[COLOR=#ff0000]Dead[/COLOR] Ogre O2: [COLOR=red]Dead[/COLOR] Ogre O3: [COLOR=red]Dead[/COLOR] Hill Giant HG: [COLOR=#ff0000]Dead[/COLOR] Dire Wolf DW1: [COLOR=lime]Unconscious[/COLOR] Dire Wolf DW2: [COLOR=lime]10//67[/COLOR] Wolf W1: [COLOR=lime]38/38[/COLOR] Wolf W2: [COLOR=lime]38/38[/COLOR] Wolf W3: [COLOR=lime]22/38[/COLOR] Wolf W4: [COLOR=lime]10/38[/COLOR] Wolf W5: [COLOR=lime]28/38[/COLOR] Wolf W6: [COLOR=lime]20/38[/COLOR] Wolf W7: [COLOR=lime]20/38[/COLOR] Wolf W8: [COLOR=lime]33/38[/COLOR] Wolf W9: [COLOR=lime]24/38[/COLOR] Wolf W10: [COLOR=lime]20/38[/COLOR] Garkk: [COLOR=lime]274/300[/COLOR] Dazed, -2 to attack rolls [/sblock] [sblock=Enemies] Dire Wolf Initiative +7 Senses Perception +9; low-light vision HP 67; Bloodied 33 AC 19; Fortitude 18, Reflex 17, Will 16 Speed 8 mBite (standard; at-will) +10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone target. Combat Advantage The dire wolf gains combat advantage against a target that has one or more of the dire wolf’s allies adjacent to it. If the dire wolf has combat advantage against the target, the target is also knocked prone on a hit. Grey Wolf Initiative +5 Senses Perception +7; low-light vision HP 38; Bloodied 19 AC 16; Fortitude 14, Reflex 14, Will 13 Speed 8 mBite (standard; at-will) +7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone target. Combat Advantage If the gray wolf has combat advantage against the target, the target is also knocked prone on a hit. Garkk (Big Bad Worg on Steriods) Frightful Growl (Fear) aura 3; enemies in the aura take a –1 penalty to attack rolls, and allies in the aura gain a +1 power bonus to attack rolls. HP 300; Bloodied 150 AC 20; Fortitude 20, Refl ex 18, Will 18 Speed 8 m Bite (standard; at-will) (2 attacks per round) +12 vs. AC; 2d6 + 5 damage, and ongoing 5 damage (save ends). [/sblock] [sblock=Map] [URL="https://spreadsheets.google.com/spreadsheet/ccc?authkey=CPat07gN&key=0AmRchrDchMnpdHZvSEpWUjNtMEQtcFpNV1JrSWV3NkE&hl=en_US&authkey=CPat07gN#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] Note: If you hit a foe, please subtract damage from total hp as shown on map. Note: Frightful Growl (Fear) aura 3; enemies in the aura take a –1 penalty to attack rolls, and allies in the aura gain a +1 power bonus to attack rolls. (Fear Aura is highlighted in yellow. [/sblock] [sblock=Adventure Summary] [B]Motives[/B] Deliver Lerrick to Brother Buchta Deliver a strange metalic sphere to Brother Buchta [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank Prevented a possible encounter with a pack of wolves...for the moment [/sblock] [ooc] ROUND 6 BEGINS: It's the heroes' turn [/ooc] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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