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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5657300" data-attributes="member: 79956"><p>[ooc] Walking Dad: The last post said RoM = 3. Is that the healing you are referring to. If not, why is it 4?[/ooc]</p><p></p><p></p><p>On the eastern front...</p><p>The gladiator goes down from multiple attacks from Skalisss and Nementah. Both hounds are now bloodied to the point where acid sprays from multiple wounds. </p><p>[ooc] this causes an acid aura 1 from both hounds. Anyone who stands in the aura at the beginning of their next turn recieves 1d6 acid damage per hound. I failed to realized that the hounds had an aura from the very beginning. Never too late to implement it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Bad news for Skalisss though...</p><p>The hounds counter attack against skalisss and Vimak by breathing clouds of acid. Vimak prevents the acid from hitting Skalisss. However the ohter hits skalisss. Vimak is hit by the other hound as well. But in doing so Primera disappears, only after the hound causes damage to itself! Both hounds are extremely bloodied, but show no signs of letting up.</p><p></p><p>On the western front....</p><p>The cleric yells in an alarming voice: <span style="color: DeepSkyBlue">Where is Lerrick! She needs to come quick. The dragon is on his way!</span></p><p>[sblock=Mechanics]</p><p>Round 1: </p><p>Nementah: Brings G to 0 HP, trigger on H1, 5 temp hp to skalisss and vimak</p><p>Vimak: Hit H2 for 12, H2 -5 to hit allys, Vimak resist 5 all</p><p>Raijin: Hit H1 for 22</p><p>Skaliss: Hits G for 22 and marks both H1 and H2, DV on G</p><p>Rocco: 27 damage to S5</p><p>Halleck: Knocks S5 unconscious</p><p>Quan: Hit G for 20 and G is knocked prone</p><p>Lerrick: Still talking to cleric on other side of portal</p><p> </p><p> </p><p> </p><p>Total Damage to Enemies:</p><p> </p><p> </p><p>S5: Knocked unconscious</p><p>H1: -35</p><p>H2: - -12</p><p>G: - Knocked unconscious</p><p> </p><p> </p><p>Baddies turn:</p><p> </p><p>Acid Hound 1:</p><p>Acid Spray attack vs Skalisss and Vimak reflex respectively: <a href="http://invisiblecastle.com/roller/view/3153349/" target="_blank">Hit Skalisss and Miss Vimak for 14 damage</a></p><p>Trigger attack by Primera: +10 vs H1 will: <a href="http://invisiblecastle.com/roller/view/3153353/" target="_blank"> Hit for 13</a></p><p> </p><p>Acid Hound 2: </p><p>Acid Spray attack vs Skalisss and Vimak reflex respectively: <a href="http://invisiblecastle.com/roller/view/3153356/" target="_blank">miss skalisss and hit Vimak for 8</a></p><p> </p><p>Total Damage to Allies:</p><p>Vimak: -3</p><p>Skalisss: -14 (starting next round -10 due to acid aura from H1 and H2)</p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p>Quan: 50/50 +7 Temp HS 7/7 AP 1: </p><p>Rocco: 57/67 HS 12/12 AP 0 </p><p>Nementah: 53/61 HS 11/11 AP 1: </p><p>Raijin: 52/56 HS 6/6 AP 1: </p><p>Primera: 13/13 </p><p>Vimak: 34/54 +3 Temp HS 10/10 AP 1: damage absorbe</p><p>Halleck: 51/55 HS 8/8 AP 1: </p><p>Skalisss: 60/74 HS 11/11 AP 1: hit for 0 after all temp hp and resist hp used</p><p> </p><p><strong>Enemies:</strong></p><p>Dragonborn Soldier S1:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S2:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S3:<span style="color: red">DEAD</span></p><p>Dragonborn Soldier S4:<span style="color: red">DEAD</span></p><p>Dragonborn Soldier S5:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Soldier S6:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S7:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Gladiator G1:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Mage M:<span style="color: #ff0000">DEAD</span></p><p>Acid Hound H1:<span style="color: green">20/94</span></p><p>Acid Hound H2:<span style="color: green">38/94</span></p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?authkey=CMzpgNAE&key=0AmRchrDchMnpdEx6Ukw5ekxVaFdKM1JQVm5VT3VRQmc&authkey=CMzpgNAE#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p>Dragonborn Gladiator</p><p>HP 106; Bloodied 53; see also dragonborn fury</p><p>AC 24; Fortitude 23, Refl ex 20, Will 21</p><p>Speed 5</p><p>m Bastard Sword (standard; at-will) ✦ Weapon</p><p>+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5</p><p>damage.</p><p>M Finishing Blow (standard; at-will) ✦ Weapon</p><p>Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +</p><p>5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to</p><p>attack rolls until the end of the dragonborn gladiator’s next turn.</p><p>C Dragon Breath (minor; encounter) ✦ Fire</p><p>Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Gladiator’s Strike</p><p>When the dragonborn gladiator hits an enemy with an</p><p>opportunity attack, the target is knocked prone.</p><p>Lone Fighter</p><p>The dragonborn gladiator gains a +2 bonus to melee attack rolls</p><p>when adjacent to only one enemy.</p><p> </p><p>Dragonborn Soldier</p><p>HP 63; Bloodied 31; see also dragonborn fury</p><p>AC 20; Fortitude 18, Refl ex 16, Will 15</p><p>Speed 5</p><p>mLongsword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.</p><p>C Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Impetuous Spirit (immediate reaction, when an enemy leaves an</p><p>adjacent square; at-will) ✦ Weapon</p><p>The dragonborn soldier makes a melee basic attack against the</p><p>enemy, even if the enemy is shifting.</p><p>Martial Recovery (free, when the dragonborn soldier misses with</p><p>a melee attack; recharges when the soldier uses impetuous spirit)</p><p>✦ Weapon</p><p>The dragonborn soldier makes another melee attack against the</p><p>same target.</p><p> </p><p>Dragonborn Mage</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p>Speed 6</p><p>mQuarterstaff (standard; at-will) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p>Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold</p><p>damage.</p><p>rMagic Missile (standard; at-will) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p>R Dancing Lightning (standard; encounter) ✦ Lightning</p><p>The mage makes a separate attack against three diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p>A Thunder Burst (standard; encounter) ✦ Thunder</p><p>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder</p><p>damage, and the target is dazed (save ends).</p><p> </p><p>Acid Hounds</p><p>Initiative +5 Senses Perception +11</p><p>Acid Shield (acid) aura 1; any creature that enters or begins its turn</p><p>in the aura takes 1d6 acid damage.</p><p>HP 96; Bloodied 48</p><p>AC 20; Fortitude 18, Refl ex 17, Will 18</p><p>Resist 20 fi re</p><p>Speed 7</p><p>m Bite (standard; at-will) ✦ Acid</p><p>+10 vs. AC; 1d8 + 2 plus 1d8 fi re damage.</p><p>C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid</p><p>Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage</p><p>[/sblock]</p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p>Deliver Lerrick to Brother Buchta </p><p>Deliver a metalic orb to Brother Buchta currently held by Skalisss</p><p>Found a metalic orb given to Lerrick by an alpha wolf. She was told to give the orb to Nementah. </p><p>Found another metalic orb in the possession of a corpse. Halleck currently has that one.</p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>Prevented a possible encounter with a pack of wolves.</p><p>Killed a hill giant and his ogre henchmen</p><p>Kill a giant worg</p><p>[/sblock][/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5657300, member: 79956"] [ooc] Walking Dad: The last post said RoM = 3. Is that the healing you are referring to. If not, why is it 4?[/ooc] On the eastern front... The gladiator goes down from multiple attacks from Skalisss and Nementah. Both hounds are now bloodied to the point where acid sprays from multiple wounds. [ooc] this causes an acid aura 1 from both hounds. Anyone who stands in the aura at the beginning of their next turn recieves 1d6 acid damage per hound. I failed to realized that the hounds had an aura from the very beginning. Never too late to implement it :) Bad news for Skalisss though... The hounds counter attack against skalisss and Vimak by breathing clouds of acid. Vimak prevents the acid from hitting Skalisss. However the ohter hits skalisss. Vimak is hit by the other hound as well. But in doing so Primera disappears, only after the hound causes damage to itself! Both hounds are extremely bloodied, but show no signs of letting up. On the western front.... The cleric yells in an alarming voice: [COLOR="DeepSkyBlue"]Where is Lerrick! She needs to come quick. The dragon is on his way![/COLOR] [sblock=Mechanics] Round 1: Nementah: Brings G to 0 HP, trigger on H1, 5 temp hp to skalisss and vimak Vimak: Hit H2 for 12, H2 -5 to hit allys, Vimak resist 5 all Raijin: Hit H1 for 22 Skaliss: Hits G for 22 and marks both H1 and H2, DV on G Rocco: 27 damage to S5 Halleck: Knocks S5 unconscious Quan: Hit G for 20 and G is knocked prone Lerrick: Still talking to cleric on other side of portal Total Damage to Enemies: S5: Knocked unconscious H1: -35 H2: - -12 G: - Knocked unconscious Baddies turn: Acid Hound 1: Acid Spray attack vs Skalisss and Vimak reflex respectively: [URL="http://invisiblecastle.com/roller/view/3153349/"]Hit Skalisss and Miss Vimak for 14 damage[/URL] Trigger attack by Primera: +10 vs H1 will: [URL="http://invisiblecastle.com/roller/view/3153353/"] Hit for 13[/URL] Acid Hound 2: Acid Spray attack vs Skalisss and Vimak reflex respectively: [URL="http://invisiblecastle.com/roller/view/3153356/"]miss skalisss and hit Vimak for 8[/URL] Total Damage to Allies: Vimak: -3 Skalisss: -14 (starting next round -10 due to acid aura from H1 and H2) [/sblock] [sblock=Stats] Quan: 50/50 +7 Temp HS 7/7 AP 1: Rocco: 57/67 HS 12/12 AP 0 Nementah: 53/61 HS 11/11 AP 1: Raijin: 52/56 HS 6/6 AP 1: Primera: 13/13 Vimak: 34/54 +3 Temp HS 10/10 AP 1: damage absorbe Halleck: 51/55 HS 8/8 AP 1: Skalisss: 60/74 HS 11/11 AP 1: hit for 0 after all temp hp and resist hp used [B]Enemies:[/B] Dragonborn Soldier S1:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S2:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S3:[COLOR=red]DEAD[/COLOR] Dragonborn Soldier S4:[COLOR=red]DEAD[/COLOR] Dragonborn Soldier S5:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Soldier S6:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S7:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Gladiator G1:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Mage M:[COLOR=#ff0000]DEAD[/COLOR] Acid Hound H1:[COLOR=green]20/94[/COLOR] Acid Hound H2:[COLOR=green]38/94[/COLOR] [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?authkey=CMzpgNAE&key=0AmRchrDchMnpdEx6Ukw5ekxVaFdKM1JQVm5VT3VRQmc&authkey=CMzpgNAE#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=Enemies] Dragonborn Gladiator HP 106; Bloodied 53; see also dragonborn fury AC 24; Fortitude 23, Refl ex 20, Will 21 Speed 5 m Bastard Sword (standard; at-will) ✦ Weapon +15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5 damage. M Finishing Blow (standard; at-will) ✦ Weapon Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 + 5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to attack rolls until the end of the dragonborn gladiator’s next turn. C Dragon Breath (minor; encounter) ✦ Fire Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Gladiator’s Strike When the dragonborn gladiator hits an enemy with an opportunity attack, the target is knocked prone. Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls when adjacent to only one enemy. Dragonborn Soldier HP 63; Bloodied 31; see also dragonborn fury AC 20; Fortitude 18, Refl ex 16, Will 15 Speed 5 mLongsword (standard; at-will) ✦ Weapon +10 vs. AC (+11 while bloodied); 1d8 + 3 damage. C Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Impetuous Spirit (immediate reaction, when an enemy leaves an adjacent square; at-will) ✦ Weapon The dragonborn soldier makes a melee basic attack against the enemy, even if the enemy is shifting. Martial Recovery (free, when the dragonborn soldier misses with a melee attack; recharges when the soldier uses impetuous spirit) ✦ Weapon The dragonborn soldier makes another melee attack against the same target. Dragonborn Mage HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 Speed 6 mQuarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage. Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold damage. rMagic Missile (standard; at-will) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. R Dancing Lightning (standard; encounter) ✦ Lightning The mage makes a separate attack against three diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder damage, and the target is dazed (save ends). Acid Hounds Initiative +5 Senses Perception +11 Acid Shield (acid) aura 1; any creature that enters or begins its turn in the aura takes 1d6 acid damage. HP 96; Bloodied 48 AC 20; Fortitude 18, Refl ex 17, Will 18 Resist 20 fi re Speed 7 m Bite (standard; at-will) ✦ Acid +10 vs. AC; 1d8 + 2 plus 1d8 fi re damage. C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage [/sblock] [sblock=Adventure Summary] [B]Motives[/B] Deliver Lerrick to Brother Buchta Deliver a metalic orb to Brother Buchta currently held by Skalisss Found a metalic orb given to Lerrick by an alpha wolf. She was told to give the orb to Nementah. Found another metalic orb in the possession of a corpse. Halleck currently has that one. [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank Prevented a possible encounter with a pack of wolves. Killed a hill giant and his ogre henchmen Kill a giant worg [/sblock][/ooc] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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