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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5669023" data-attributes="member: 79956"><p>And here they come, from multiple fronts:</p><p></p><p>[sblock=draconic]</p><p>WHAT?! GET THEM! NOW! THE SUBJECT MUST BE PURE AND THE MARK INTACT! This comes from the leader of the invading group</p><p>[/sblock]</p><p></p><p>[ooc] Characters up, then bad guys [/ooc]</p><p></p><p>The ritual continues going well with no interruptions. Brother Buchta continues to chant while adding a component. Lerreck's legs are no visible as the silver mist-like smoke continues traveling towards the mark. The mark becomes shines a silver light, with the intensity every increasing to the point where it is hard to look at the mark for more than a moment with out causing temporary blindness, like when one stares at the sun for too long. Kudo looks on with unwavering interest, ready to pounce if things go wrong.</p><p>Brother Buchta states with his eyes closed and in a calm voice <span style="color: MediumTurquoise">Just a little bit longer now. Hold them off please. This is the most important part of the ritual...</span></p><p></p><p>The second part of the encounter begins</p><p></p><p>[sblock=Mechanics]</p><p></p><p></p><p>Total Damage to Enemies:</p><p></p><p> </p><p>Baddies turn:</p><p> </p><p> </p><p>Total Damage to Allies:</p><p> </p><p> </p><p>[/sblock]</p><p>[sblock=Stats]</p><p><strong>Party:</strong></p><p></p><p> </p><p><strong>Enemies:</strong></p><p>Dragonborn Soldier S1:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S2:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S3:<span style="color: red">DEAD</span></p><p>Dragonborn Soldier S4:<span style="color: red">DEAD</span></p><p>Dragonborn Soldier S5:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Soldier S6:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S7:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Soldier S8:</p><p>Dragonborn Soldier S9:</p><p>Dragonborn Gladiator G1:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Gladiator G1:</p><p>Dragonborn Mage M:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Mage M:<span style="color: green">43/43</span></p><p>Acid Hound H1:[<span style="color: #ff0000">DEAD</span></p><p>Acid Hound H2:<span style="color: #ff0000">DEAD</span></p><p>Acid Hound H3:</p><p>Dragonborn Leader: </p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p>Dragonborn Gladiator</p><p>HP 106; Bloodied 53; see also dragonborn fury</p><p>AC 24; Fortitude 23, Refl ex 20, Will 21</p><p>Speed 5</p><p>m Bastard Sword (standard; at-will) ✦ Weapon</p><p>+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5</p><p>damage.</p><p>M Finishing Blow (standard; at-will) ✦ Weapon</p><p>Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +</p><p>5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to</p><p>attack rolls until the end of the dragonborn gladiator’s next turn.</p><p>C Dragon Breath (minor; encounter) ✦ Fire</p><p>Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Gladiator’s Strike</p><p>When the dragonborn gladiator hits an enemy with an</p><p>opportunity attack, the target is knocked prone.</p><p>Lone Fighter</p><p>The dragonborn gladiator gains a +2 bonus to melee attack rolls</p><p>when adjacent to only one enemy.</p><p> </p><p>Dragonborn Soldier</p><p>HP 63; Bloodied 31; see also dragonborn fury</p><p>AC 20; Fortitude 18, Refl ex 16, Will 15</p><p>Speed 5</p><p>mLongsword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.</p><p>C Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Impetuous Spirit (immediate reaction, when an enemy leaves an</p><p>adjacent square; at-will) ✦ Weapon</p><p>The dragonborn soldier makes a melee basic attack against the</p><p>enemy, even if the enemy is shifting.</p><p>Martial Recovery (free, when the dragonborn soldier misses with</p><p>a melee attack; recharges when the soldier uses impetuous spirit)</p><p>✦ Weapon</p><p>The dragonborn soldier makes another melee attack against the</p><p>same target.</p><p></p><p>Dragonborn Mage</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p>Speed 6</p><p>mQuarterstaff (standard; at-will) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p>Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold</p><p>damage.</p><p>rMagic Missile (standard; at-will) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p>R Dancing Lightning (standard; encounter) ✦ Lightning</p><p>The mage makes a separate attack against three diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p>A Thunder Burst (standard; encounter) ✦ Thunder</p><p>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder</p><p>damage, and the target is dazed (save ends).</p><p></p><p>Acid Hounds</p><p>Initiative +5 Senses Perception +11</p><p>Fire Shield (Fire) aura 1; any creature that enters or begins its turn</p><p>in the aura takes 1d6 acid damage.</p><p>HP 96; Bloodied 48</p><p>AC 20; Fortitude 18, Refl ex 17, Will 18</p><p>Resist 20 fi re</p><p>Speed 7</p><p>m Bite (standard; at-will) ✦ Acid</p><p>+10 vs. AC; 1d8 + 2 plus 1d8 fi re damage.</p><p>C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid</p><p>Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage</p><p>[/sblock]</p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p>Deliver Lerrick to Brother Buchta </p><p>Deliver a strange metalic sphere to Brother Buchta</p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>Prevented a possible encounter with a pack of wolves...for the moment</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5669023, member: 79956"] And here they come, from multiple fronts: [sblock=draconic] WHAT?! GET THEM! NOW! THE SUBJECT MUST BE PURE AND THE MARK INTACT! This comes from the leader of the invading group [/sblock] [ooc] Characters up, then bad guys [/ooc] The ritual continues going well with no interruptions. Brother Buchta continues to chant while adding a component. Lerreck's legs are no visible as the silver mist-like smoke continues traveling towards the mark. The mark becomes shines a silver light, with the intensity every increasing to the point where it is hard to look at the mark for more than a moment with out causing temporary blindness, like when one stares at the sun for too long. Kudo looks on with unwavering interest, ready to pounce if things go wrong. Brother Buchta states with his eyes closed and in a calm voice [COLOR="MediumTurquoise"]Just a little bit longer now. Hold them off please. This is the most important part of the ritual...[/COLOR] The second part of the encounter begins [sblock=Mechanics] Total Damage to Enemies: Baddies turn: Total Damage to Allies: [/sblock] [sblock=Stats] [B]Party:[/B] [B]Enemies:[/B] Dragonborn Soldier S1:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S2:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S3:[COLOR=red]DEAD[/COLOR] Dragonborn Soldier S4:[COLOR=red]DEAD[/COLOR] Dragonborn Soldier S5:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Soldier S6:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S7:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Soldier S8:[COLOR=#ff0000][/COLOR] Dragonborn Soldier S9:[COLOR=red][/COLOR] Dragonborn Gladiator G1:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Gladiator G1:[COLOR=red][/COLOR] Dragonborn Mage M:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Mage M:[COLOR=green]43/43[/COLOR] Acid Hound H1:[[COLOR=#ff0000]DEAD[/COLOR] Acid Hound H2:[COLOR=#ff0000]DEAD[/COLOR] Acid Hound H3:[COLOR=green][/COLOR] Dragonborn Leader: [/sblock] [sblock=Enemies] Dragonborn Gladiator HP 106; Bloodied 53; see also dragonborn fury AC 24; Fortitude 23, Refl ex 20, Will 21 Speed 5 m Bastard Sword (standard; at-will) ✦ Weapon +15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5 damage. M Finishing Blow (standard; at-will) ✦ Weapon Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 + 5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to attack rolls until the end of the dragonborn gladiator’s next turn. C Dragon Breath (minor; encounter) ✦ Fire Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Gladiator’s Strike When the dragonborn gladiator hits an enemy with an opportunity attack, the target is knocked prone. Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls when adjacent to only one enemy. Dragonborn Soldier HP 63; Bloodied 31; see also dragonborn fury AC 20; Fortitude 18, Refl ex 16, Will 15 Speed 5 mLongsword (standard; at-will) ✦ Weapon +10 vs. AC (+11 while bloodied); 1d8 + 3 damage. C Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Impetuous Spirit (immediate reaction, when an enemy leaves an adjacent square; at-will) ✦ Weapon The dragonborn soldier makes a melee basic attack against the enemy, even if the enemy is shifting. Martial Recovery (free, when the dragonborn soldier misses with a melee attack; recharges when the soldier uses impetuous spirit) ✦ Weapon The dragonborn soldier makes another melee attack against the same target. Dragonborn Mage HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 Speed 6 mQuarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage. Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold damage. rMagic Missile (standard; at-will) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. R Dancing Lightning (standard; encounter) ✦ Lightning The mage makes a separate attack against three diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder damage, and the target is dazed (save ends). Acid Hounds Initiative +5 Senses Perception +11 Fire Shield (Fire) aura 1; any creature that enters or begins its turn in the aura takes 1d6 acid damage. HP 96; Bloodied 48 AC 20; Fortitude 18, Refl ex 17, Will 18 Resist 20 fi re Speed 7 m Bite (standard; at-will) ✦ Acid +10 vs. AC; 1d8 + 2 plus 1d8 fi re damage. C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage [/sblock] [sblock=Adventure Summary] [B]Motives[/B] Deliver Lerrick to Brother Buchta Deliver a strange metalic sphere to Brother Buchta [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank Prevented a possible encounter with a pack of wolves...for the moment [/sblock] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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