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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5672163" data-attributes="member: 79956"><p>All of the foes charge as instructed by the leader of the raiding party. The leader sees that the unicorn is blocking the way of the rest of his troops so he rushes forward and strikes down hard on Primera. The unicorn wavers but refuses to move. </p><p></p><p>[sblock=draconic]</p><p>Finish it off fools</p><p>[/sblock]</p><p></p><p>The two dragonborn stride foward swinging their massive blades at Primera, but miss. The leader roars in disapproval. Meanwhile, the mage manages to create a line of sight and blasts thunder towards Halleck and Rocco, making both heroes feel dizzy. The hound covers great distance, closing in on the paladin, but misses with a bite, but acid spittle flips into the area covering those near him. </p><p></p><p>Meanwhile, the silver smoke like substance has all moved above Lerrick's waist. The mark begins to flicker like lightning. Lerrick's body twitches every time it happens. Her eyes are now the same silver color as the mark. Brother Buchta whispers under his breath. <span style="color: Cyan">Over half way done now. Keep them off of me</span>.</p><p></p><p>[sblock=Mechanics]</p><p>Rocco: Hit S8 for 6 and marks him</p><p> </p><p> </p><p>Total Damage to Enemies:</p><p>S8: -6</p><p> </p><p> </p><p>Baddies turn:</p><p>H3 charges skalisss: 1d20+11 vs AC for 1d8+2 + 1d8 acid damage: <a href="http://invisiblecastle.com/roller/view/3172289/" target="_blank">miss</a></p><p>Acid Aura 1: Any creature adj to acid hound take 1d6 acid damage</p><p></p><p>Leader charges Primera: bma 1d20+14 vs Primera AC: for 1d12+5: Hit for 10</p><p>G2 attacks Primera: bma 1d20+15 vs Primera AC: for 1d10+5: <a href="http://invisiblecastle.com/roller/view/3172310/" target="_blank">miss</a></p><p></p><p>S8 attacks Primera: 1d20+10 vs Primera AC for 1d8+3= <a href="http://invisiblecastle.com/roller/view/3172316/" target="_blank">miss</a></p><p></p><p>M2 attacks Halleck and Rocco: Thunderous wave: <a href="http://invisiblecastle.com/roller/view/3172326/" target="_blank">1d20+7, 1d20+7 vs Rocco and Halleck Fort: for 1d8+4</a>: Hit both for 10 damage and both are dazed (save ends)</p><p></p><p>S9 runs towards the heroes</p><p> </p><p>Total Damage to Allies:</p><p>Rocco: -10 and Dazed (save ends)</p><p>Halleck: -10 and Dazed (save ends)</p><p> </p><p> </p><p>[/sblock]</p><p>[sblock=Stats]</p><p><strong>Party:</strong></p><p></p><p>[sblock=DM Notes]</p><p>Vimak: AC 22 Fortitude 19 Reflex 18 Will 20 HP 59/59</p><p>Rocco: AC 23 Fortitude 20 Reflex 18 Will 19 HP 51/61 Surges 11/12</p><p>[/sblock]</p><p> </p><p><strong>Enemies:</strong></p><p>Dragonborn Soldier S1:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S2:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S3:<span style="color: red">DEAD</span></p><p>Dragonborn Soldier S4:<span style="color: red">DEAD</span></p><p>Dragonborn Soldier S5:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Soldier S6:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S7:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Soldier S8: <span style="color: green">57/63</span></p><p>Dragonborn Soldier S9: <span style="color: green">63/63</span></p><p>Dragonborn Gladiator G1:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Gladiator G2: <span style="color: green">106/106</span></p><p>Dragonborn Mage M:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Mage M:<span style="color: green">43/43</span></p><p>Acid Hound H1:[<span style="color: #ff0000">DEAD</span></p><p>Acid Hound H2:<span style="color: #ff0000">DEAD</span></p><p>Acid Hound H3: <span style="color: green">96/96</span></p><p>Dragonborn Leader: <span style="color: green">158/158</span></p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p>Dragonborn Gladiator</p><p>HP 106; Bloodied 53; see also dragonborn fury</p><p>AC 24; Fortitude 23, Refl ex 20, Will 21</p><p>Speed 5</p><p>m Bastard Sword (standard; at-will) ✦ Weapon</p><p>+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5</p><p>damage.</p><p>M Finishing Blow (standard; at-will) ✦ Weapon</p><p>Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +</p><p>5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to</p><p>attack rolls until the end of the dragonborn gladiator’s next turn.</p><p>C Dragon Breath (minor; encounter) ✦ Fire</p><p>Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Gladiator’s Strike</p><p>When the dragonborn gladiator hits an enemy with an</p><p>opportunity attack, the target is knocked prone.</p><p>Lone Fighter</p><p>The dragonborn gladiator gains a +2 bonus to melee attack rolls</p><p>when adjacent to only one enemy.</p><p> </p><p>Dragonborn Soldier</p><p>HP 63; Bloodied 31; see also dragonborn fury</p><p>AC 20; Fortitude 18, Refl ex 16, Will 15</p><p>Speed 5</p><p>mLongsword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.</p><p>C Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Impetuous Spirit (immediate reaction, when an enemy leaves an</p><p>adjacent square; at-will) ✦ Weapon</p><p>The dragonborn soldier makes a melee basic attack against the</p><p>enemy, even if the enemy is shifting.</p><p>Martial Recovery (free, when the dragonborn soldier misses with</p><p>a melee attack; recharges when the soldier uses impetuous spirit)</p><p>✦ Weapon</p><p>The dragonborn soldier makes another melee attack against the</p><p>same target.</p><p> </p><p>Dragonborn Mage</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p>Speed 6</p><p>mQuarterstaff (standard; at-will) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p>Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold</p><p>damage.</p><p>rMagic Missile (standard; at-will) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p>R Dancing Lightning (standard; encounter) ✦ Lightning</p><p>The mage makes a separate attack against three diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p>A Thunder Burst (standard; encounter) ✦ Thunder</p><p>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder</p><p>damage, and the target is dazed (save ends).</p><p> </p><p>Acid Hounds</p><p>Initiative +5 Senses Perception +11</p><p>Acid Shield (Acid) aura 1; any creature that enters or begins its turn</p><p>in the aura takes 1d6 acid damage.</p><p>HP 96; Bloodied 48</p><p>AC 20; Fortitude 18, Refl ex 17, Will 18</p><p>Resist 20 acid</p><p>Speed 7</p><p>m Bite (standard; at-will) ✦ Acid</p><p>+10 vs. AC; 1d8 + 2 plus 1d8 acid damage.</p><p>C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid</p><p>Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage</p><p></p><p>Leader:</p><p>HP 158; Bloodied 79 </p><p>AC 24; Fortitude 22, Reflex 18, Will 21 </p><p>Saving Throws +2 Speed 5</p><p>Special attacks: ??</p><p>[/sblock]</p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p>Deliver Lerrick to Brother Buchta </p><p>Deliver a strange metalic sphere to Brother Buchta</p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>Prevented a possible encounter with a pack of wolves...for the moment</p><p>[/sblock]</p><p></p><p>[ooc] go ahead heroes. I have a couple things to add to my post (current hp for all of you and healing surge totals. Please have them updated in your statblock. I'll just go with those...thank you for your honesty...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) But this is nothing to stop everyone from going [/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5672163, member: 79956"] All of the foes charge as instructed by the leader of the raiding party. The leader sees that the unicorn is blocking the way of the rest of his troops so he rushes forward and strikes down hard on Primera. The unicorn wavers but refuses to move. [sblock=draconic] Finish it off fools [/sblock] The two dragonborn stride foward swinging their massive blades at Primera, but miss. The leader roars in disapproval. Meanwhile, the mage manages to create a line of sight and blasts thunder towards Halleck and Rocco, making both heroes feel dizzy. The hound covers great distance, closing in on the paladin, but misses with a bite, but acid spittle flips into the area covering those near him. Meanwhile, the silver smoke like substance has all moved above Lerrick's waist. The mark begins to flicker like lightning. Lerrick's body twitches every time it happens. Her eyes are now the same silver color as the mark. Brother Buchta whispers under his breath. [COLOR="Cyan"]Over half way done now. Keep them off of me[/COLOR]. [sblock=Mechanics] Rocco: Hit S8 for 6 and marks him Total Damage to Enemies: S8: -6 Baddies turn: H3 charges skalisss: 1d20+11 vs AC for 1d8+2 + 1d8 acid damage: [URL="http://invisiblecastle.com/roller/view/3172289/"]miss[/URL] Acid Aura 1: Any creature adj to acid hound take 1d6 acid damage Leader charges Primera: bma 1d20+14 vs Primera AC: for 1d12+5: Hit for 10 G2 attacks Primera: bma 1d20+15 vs Primera AC: for 1d10+5: [URL="http://invisiblecastle.com/roller/view/3172310/"]miss[/URL] S8 attacks Primera: 1d20+10 vs Primera AC for 1d8+3= [URL="http://invisiblecastle.com/roller/view/3172316/"]miss[/URL] M2 attacks Halleck and Rocco: Thunderous wave: [URL="http://invisiblecastle.com/roller/view/3172326/"]1d20+7, 1d20+7 vs Rocco and Halleck Fort: for 1d8+4[/URL]: Hit both for 10 damage and both are dazed (save ends) S9 runs towards the heroes Total Damage to Allies: Rocco: -10 and Dazed (save ends) Halleck: -10 and Dazed (save ends) [/sblock] [sblock=Stats] [B]Party:[/B] [sblock=DM Notes] Vimak: AC 22 Fortitude 19 Reflex 18 Will 20 HP 59/59 Rocco: AC 23 Fortitude 20 Reflex 18 Will 19 HP 51/61 Surges 11/12 [/sblock] [B]Enemies:[/B] Dragonborn Soldier S1:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S2:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S3:[COLOR=red]DEAD[/COLOR] Dragonborn Soldier S4:[COLOR=red]DEAD[/COLOR] Dragonborn Soldier S5:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Soldier S6:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S7:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Soldier S8: [COLOR=green]57/63[/COLOR] Dragonborn Soldier S9: [COLOR=green]63/63[/COLOR] Dragonborn Gladiator G1:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Gladiator G2: [COLOR=green]106/106[/COLOR] Dragonborn Mage M:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Mage M:[COLOR=green]43/43[/COLOR] Acid Hound H1:[[COLOR=#ff0000]DEAD[/COLOR] Acid Hound H2:[COLOR=#ff0000]DEAD[/COLOR] Acid Hound H3: [COLOR=green]96/96[/COLOR] Dragonborn Leader: [COLOR=green]158/158[/COLOR] [/sblock] [sblock=Enemies] Dragonborn Gladiator HP 106; Bloodied 53; see also dragonborn fury AC 24; Fortitude 23, Refl ex 20, Will 21 Speed 5 m Bastard Sword (standard; at-will) ✦ Weapon +15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5 damage. M Finishing Blow (standard; at-will) ✦ Weapon Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 + 5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to attack rolls until the end of the dragonborn gladiator’s next turn. C Dragon Breath (minor; encounter) ✦ Fire Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Gladiator’s Strike When the dragonborn gladiator hits an enemy with an opportunity attack, the target is knocked prone. Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls when adjacent to only one enemy. Dragonborn Soldier HP 63; Bloodied 31; see also dragonborn fury AC 20; Fortitude 18, Refl ex 16, Will 15 Speed 5 mLongsword (standard; at-will) ✦ Weapon +10 vs. AC (+11 while bloodied); 1d8 + 3 damage. C Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Impetuous Spirit (immediate reaction, when an enemy leaves an adjacent square; at-will) ✦ Weapon The dragonborn soldier makes a melee basic attack against the enemy, even if the enemy is shifting. Martial Recovery (free, when the dragonborn soldier misses with a melee attack; recharges when the soldier uses impetuous spirit) ✦ Weapon The dragonborn soldier makes another melee attack against the same target. Dragonborn Mage HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 Speed 6 mQuarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage. Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold damage. rMagic Missile (standard; at-will) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. R Dancing Lightning (standard; encounter) ✦ Lightning The mage makes a separate attack against three diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder damage, and the target is dazed (save ends). Acid Hounds Initiative +5 Senses Perception +11 Acid Shield (Acid) aura 1; any creature that enters or begins its turn in the aura takes 1d6 acid damage. HP 96; Bloodied 48 AC 20; Fortitude 18, Refl ex 17, Will 18 Resist 20 acid Speed 7 m Bite (standard; at-will) ✦ Acid +10 vs. AC; 1d8 + 2 plus 1d8 acid damage. C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage Leader: HP 158; Bloodied 79 AC 24; Fortitude 22, Reflex 18, Will 21 Saving Throws +2 Speed 5 Special attacks: ?? [/sblock] [sblock=Adventure Summary] [B]Motives[/B] Deliver Lerrick to Brother Buchta Deliver a strange metalic sphere to Brother Buchta [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank Prevented a possible encounter with a pack of wolves...for the moment [/sblock] [ooc] go ahead heroes. I have a couple things to add to my post (current hp for all of you and healing surge totals. Please have them updated in your statblock. I'll just go with those...thank you for your honesty...:) ) But this is nothing to stop everyone from going [/ooc] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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