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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5674697" data-attributes="member: 79956"><p>The unicorn vanishes at the impact of a massive blow by the gladiator. The soldier the rush and heads towards the ritual area. The leader is still not pleased as he continues to bark out orders</p><p> </p><p>[sblock=draconic]</p><p>It about time! Now stop the ritual! I will take care of these two</p><p>[/sblock]</p><p> </p><p>The leader then turns to Rocco. <span style="color: red">You dare challenge me dwarf? Before retrieving the girl for my master, I will kill you first</span>. The leader strikes with blinding speed at both Rocco and Halleck, hitting both the fighter and the warlord. He then breaths acid, but only manages to hit Rocco. As Rocco rubs acid from his face with his forearm the dragonborn sees an opening, but misses. The gladiator, soldier and mage do as commanded by the leader. The mage laughs as he follows the gladiator, then sees an opportunity to attack Halleck. Mumbling a few words he firing a magic missile at the warlord. The shot goes goes wide, slamming into a rock column which shakes momentarily. Rocks from ceiling above it fall to the floor. </p><p> </p><p>Meanwhile, the hound, after taking massive damage, limps forward. As he does so Nementah shifts back. Only the paladin and the runepriest stand in the hounds way. The hound opens his mouth and unleashes a torrent of acid, hitting the paladin. This soldier to the hound's right attacks Skalisss and misses. He then shifts into the spot vacated by Nementah.</p><p> </p><p>At the ritual, the silver smoke is now concentrated on Lerricks face, now moving rapidly towards the mark. The mark sucks it up like a black hole. The entire room now flickers in bright silver light with the mark acting like a strobe light. Lerrick's body starts to rise off the platform. Her lifeless arms droop over the sides. Brother Buchta steels a quick glance at the attacking foes. <span style="color: cyan">Almost done now...Hold them...Hold them!</span></p><p> </p><p>[sblock=Mechanics]</p><p> </p><p>Heroes turn:</p><p>Quan: Hit Acid hound for 18</p><p>Nementah: Miss: Grants Rocco 4 THP</p><p>Primera: Stays Put</p><p>Halleck: Miss and Dazed</p><p>Skalisss: Hit H3 for 32 spent healing surge for no healing, no damage from acid aura</p><p>Raijin: Miss: no damage from acid aura</p><p>Rocco: Hit Leader for 15, marks the leader and saves vs dazed</p><p>Vimak: Misses</p><p> </p><p> </p><p>Total Damage to Enemies:</p><p>H3: 50 points damage</p><p>Leader: 15 points damage</p><p> </p><p>Baddies turn:</p><p>Gladiator:</p><p>Attack BMA vs Primera AC: 1d20+15 for 1d10+5: <a href="http://invisiblecastle.com/roller/view/3176174/" target="_blank">Crit</a> primera disappears</p><p>Movement: shift </p><p> </p><p>Leader: </p><p>attack: arching slice: 1d20+12 vs Rocco AC and 1d20+12 for 2d6+5 vs Halleck AC: for 2d6+5: <a href="http://invisiblecastle.com/roller/view/3176783/" target="_blank">Hit Rocco for 11 and Halleck for 15</a></p><p>minor: acid spray: 1d20+12 vs Rocco and Halleck ref for 1d6+4: <a href="http://invisiblecastle.com/roller/view/3176786/" target="_blank">Hit Rocco for 6</a></p><p>AP attack: BMA 1d20+13 vs Rocco AC: <a href="http://invisiblecastle.com/roller/view/3176787/" target="_blank">miss but Rocco is now marked</a></p><p> </p><p>Mage:</p><p>attack: magic missle: 1d20+7 vs Halleck ref for 2d4+4 force damage= <a href="http://invisiblecastle.com/roller/view/3176790/" target="_blank">miss</a></p><p> </p><p>Hound:</p><p>Breath acid: 1d20+9 vs Vimak and Skalisss ref for 2d6+3 = <a href="http://invisiblecastle.com/roller/view/3176825/" target="_blank">Hit Skalisss for 9 acid damage</a></p><p> </p><p>S9:</p><p>attack: BMA vs Skalisss AC: 1d20+10, 1d8+3 = <a href="http://invisiblecastle.com/roller/view/3176831/" target="_blank">miss</a></p><p> </p><p> </p><p>Total Damage to Allies:</p><p>Primera vanishes</p><p>Skalisss: 9 points damage</p><p>Rocco: 17 points damage and marked (4 temp hp used: damage is only 13)</p><p>Halleck: 15 points damage and marked</p><p> </p><p>[/sblock]</p><p>[sblock=Stats]</p><p> </p><p><strong>Party:</strong></p><p> </p><p>Nementah:</p><p>Defenses: AC 19 Fortitude 19 Reflex 18 Will 19</p><p>HP 61 THP: Bloodied 30 Surge Value 14; Surges Used 11/11 AP 1/1</p><p> </p><p>Primera: </p><p>Defenses: AC 19 Fortitude 19 Reflex 18 Will 19</p><p>HP 13/13</p><p> </p><p>Vimak: </p><p>Defenses: AC 22 Fortitude 19 Reflex 18 Will 20</p><p>HP: 59/59 THP: 4: Bloodied 29, Surge value: 14, Surges left 8/10 AP 1/1</p><p> </p><p>Rocco: Marked</p><p>Defenses: AC 23; Fortitude 20, Reflex 18, Will 19</p><p>HP 38/61, Bloodied 30, Surge Value 15+1, Surges left 11/12: AP 1/1</p><p> </p><p>Skalisss: </p><p>Defenses: AC:26 Fortitude:21 Reflex 18 Will 21 </p><p>HP: 54/74 THP: 7 Bloodied 37, Surge Value: 19 Surges left: 10/11 AP 0/1</p><p> </p><p>Halleck: Dazed (save ends) and Marked</p><p>Defenses: AC 23, Fortitude 17, Reflex 17 Will: 20</p><p>HP: 28/55 THP: Bloodied: 25, Surge Value: 12 Surges left: 6/9 AP: 1/1</p><p> </p><p>Raijin:</p><p>Defenses: AC 19 Fortitiude 19 Reflex 14 Will 20</p><p>HP: 52/56 THP: Bloodied 26, Surge Value 13, Surges left 6/6 AP: 1/1</p><p>Resist Force 10, Resist Lightning 5, Resist Thunder 5</p><p> </p><p>Quan:</p><p>Defenses: AC 21, Fortitude 16 Reference 20, Will 17 </p><p>HP: 50/50 THP: Bloodied 25, Surge value: 12 Surges left 7/7 AP: 1/1</p><p> </p><p><strong>Enemies:</strong></p><p>Dragonborn Soldier S1:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S2:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S3:<span style="color: red">DEAD</span></p><p>Dragonborn Soldier S4:<span style="color: red">DEAD</span></p><p>Dragonborn Soldier S5:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Soldier S6:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S7:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Soldier S8: <span style="color: green">57/63</span></p><p>Dragonborn Soldier S9: <span style="color: green">63/63</span></p><p>Dragonborn Gladiator G1:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Gladiator G2: <span style="color: green">106/106</span></p><p>Dragonborn Mage M:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Mage M:<span style="color: green">43/43</span></p><p>Acid Hound H1:[<span style="color: #ff0000">DEAD</span></p><p>Acid Hound H2:<span style="color: #ff0000">DEAD</span></p><p>Acid Hound H3: <span style="color: seagreen">46</span><span style="color: green">/96</span></p><p>Dragonborn Leader: <span style="color: green">143/158</span></p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p>Dragonborn Gladiator</p><p>HP 106; Bloodied 53; see also dragonborn fury</p><p>AC 24; Fortitude 23, Refl ex 20, Will 21</p><p>Speed 5</p><p>m Bastard Sword (standard; at-will) ✦ Weapon</p><p>+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5</p><p>damage.</p><p>M Finishing Blow (standard; at-will) ✦ Weapon</p><p>Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +</p><p>5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to</p><p>attack rolls until the end of the dragonborn gladiator’s next turn.</p><p>C Dragon Breath (minor; encounter) ✦ Fire</p><p>Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Gladiator’s Strike</p><p>When the dragonborn gladiator hits an enemy with an</p><p>opportunity attack, the target is knocked prone.</p><p>Lone Fighter</p><p>The dragonborn gladiator gains a +2 bonus to melee attack rolls</p><p>when adjacent to only one enemy.</p><p> </p><p>Dragonborn Soldier</p><p>HP 63; Bloodied 31; see also dragonborn fury</p><p>AC 20; Fortitude 18, Refl ex 16, Will 15</p><p>Speed 5</p><p>mLongsword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.</p><p>C Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Impetuous Spirit (immediate reaction, when an enemy leaves an</p><p>adjacent square; at-will) ✦ Weapon</p><p>The dragonborn soldier makes a melee basic attack against the</p><p>enemy, even if the enemy is shifting.</p><p>Martial Recovery (free, when the dragonborn soldier misses with</p><p>a melee attack; recharges when the soldier uses impetuous spirit)</p><p>✦ Weapon</p><p>The dragonborn soldier makes another melee attack against the</p><p>same target.</p><p> </p><p>Dragonborn Mage</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p>Speed 6</p><p>mQuarterstaff (standard; at-will) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p>Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold</p><p>damage.</p><p>rMagic Missile (standard; at-will) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p>R Dancing Lightning (standard; encounter) ✦ Lightning</p><p>The mage makes a separate attack against three diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p>A Thunder Burst (standard; encounter) ✦ Thunder</p><p>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder</p><p>damage, and the target is dazed (save ends).</p><p> </p><p>Acid Hounds</p><p>Initiative +5 Senses Perception +11</p><p>Acid Shield (Acid) aura 1; any creature that enters or begins its turn</p><p>in the aura takes 1d6 acid damage.</p><p>HP 96; Bloodied 48</p><p>AC 20; Fortitude 18, Refl ex 17, Will 18</p><p>Resist 20 acid</p><p>Speed 7</p><p>m Bite (standard; at-will) ✦ Acid</p><p>+10 vs. AC; 1d8 + 2 plus 1d8 acid damage.</p><p>C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid</p><p>Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage</p><p> </p><p>Leader:</p><p>HP 158; Bloodied 79 </p><p>AC 24; Fortitude 22, Reflex 18, Will 21 </p><p>Saving Throws +2 Speed 5</p><p>Action Points 1</p><p>Fullblade (standard, at-will)  Weapon</p><p>+13 vs AC; 1d12+5 damage and marked until the end of the commandant's next turn.</p><p>Arching Slice (standard, at-will)  Weapon</p><p>+12 vs ; 2d6+5 damage.. The dragonborn commandant makes two fullblade attacks, each against a different target within reach.</p><p>Designating Smite (standard, recharge 11)  Weapon</p><p>+14 vs AC; 1d12+9 damage, and the target is marked until the end of the commandant’s next turn and slowed (save ends). In addition, while the creature is slowed due to this attack, the dragonborn commandant and all his allies gain a +1 power bonus to attack rolls and a +4 power bonus to damage rolls against that target.</p><p>Termination Order (immediate reaction, when an adjacent enemy becomes bloodied, encounter)  Weapon</p><p>The dragonborn commandant immediately recharges designating smite (if necessary), and uses that power against the triggering enemy.</p><p>Dragon Breath (minor, encounter)  Acid</p><p>Close blast 3; +12 vs Reflex; (+13 while bloodied)1d6+5 acid damage.</p><p>Dragonborn Frenzy (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls and a +2 bonus to damage rolls.</p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?authkey=CMzpgNAE&key=0AmRchrDchMnpdEx6Ukw5ekxVaFdKM1JQVm5VT3VRQmc&authkey=CMzpgNAE#gid=0" target="_blank">map</a></p><p>[/sblock]</p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p>Deliver Lerrick to Brother Buchta </p><p>Deliver a strange metalic sphere to Brother Buchta</p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>Prevented a possible encounter with a pack of wolves...for the moment</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5674697, member: 79956"] The unicorn vanishes at the impact of a massive blow by the gladiator. The soldier the rush and heads towards the ritual area. The leader is still not pleased as he continues to bark out orders [sblock=draconic] It about time! Now stop the ritual! I will take care of these two [/sblock] The leader then turns to Rocco. [COLOR=red]You dare challenge me dwarf? Before retrieving the girl for my master, I will kill you first[/COLOR]. The leader strikes with blinding speed at both Rocco and Halleck, hitting both the fighter and the warlord. He then breaths acid, but only manages to hit Rocco. As Rocco rubs acid from his face with his forearm the dragonborn sees an opening, but misses. The gladiator, soldier and mage do as commanded by the leader. The mage laughs as he follows the gladiator, then sees an opportunity to attack Halleck. Mumbling a few words he firing a magic missile at the warlord. The shot goes goes wide, slamming into a rock column which shakes momentarily. Rocks from ceiling above it fall to the floor. Meanwhile, the hound, after taking massive damage, limps forward. As he does so Nementah shifts back. Only the paladin and the runepriest stand in the hounds way. The hound opens his mouth and unleashes a torrent of acid, hitting the paladin. This soldier to the hound's right attacks Skalisss and misses. He then shifts into the spot vacated by Nementah. At the ritual, the silver smoke is now concentrated on Lerricks face, now moving rapidly towards the mark. The mark sucks it up like a black hole. The entire room now flickers in bright silver light with the mark acting like a strobe light. Lerrick's body starts to rise off the platform. Her lifeless arms droop over the sides. Brother Buchta steels a quick glance at the attacking foes. [COLOR=cyan]Almost done now...Hold them...Hold them![/COLOR] [sblock=Mechanics] Heroes turn: Quan: Hit Acid hound for 18 Nementah: Miss: Grants Rocco 4 THP Primera: Stays Put Halleck: Miss and Dazed Skalisss: Hit H3 for 32 spent healing surge for no healing, no damage from acid aura Raijin: Miss: no damage from acid aura Rocco: Hit Leader for 15, marks the leader and saves vs dazed Vimak: Misses Total Damage to Enemies: H3: 50 points damage Leader: 15 points damage Baddies turn: Gladiator: Attack BMA vs Primera AC: 1d20+15 for 1d10+5: [URL="http://invisiblecastle.com/roller/view/3176174/"]Crit[/URL] primera disappears Movement: shift Leader: attack: arching slice: 1d20+12 vs Rocco AC and 1d20+12 for 2d6+5 vs Halleck AC: for 2d6+5: [URL="http://invisiblecastle.com/roller/view/3176783/"]Hit Rocco for 11 and Halleck for 15[/URL] minor: acid spray: 1d20+12 vs Rocco and Halleck ref for 1d6+4: [URL="http://invisiblecastle.com/roller/view/3176786/"]Hit Rocco for 6[/URL] AP attack: BMA 1d20+13 vs Rocco AC: [URL="http://invisiblecastle.com/roller/view/3176787/"]miss but Rocco is now marked[/URL] Mage: attack: magic missle: 1d20+7 vs Halleck ref for 2d4+4 force damage= [URL="http://invisiblecastle.com/roller/view/3176790/"]miss[/URL] Hound: Breath acid: 1d20+9 vs Vimak and Skalisss ref for 2d6+3 = [URL="http://invisiblecastle.com/roller/view/3176825/"]Hit Skalisss for 9 acid damage[/URL] S9: attack: BMA vs Skalisss AC: 1d20+10, 1d8+3 = [URL="http://invisiblecastle.com/roller/view/3176831/"]miss[/URL] Total Damage to Allies: Primera vanishes Skalisss: 9 points damage Rocco: 17 points damage and marked (4 temp hp used: damage is only 13) Halleck: 15 points damage and marked [/sblock] [sblock=Stats] [B]Party:[/B] Nementah: Defenses: AC 19 Fortitude 19 Reflex 18 Will 19 HP 61 THP: Bloodied 30 Surge Value 14; Surges Used 11/11 AP 1/1 Primera: Defenses: AC 19 Fortitude 19 Reflex 18 Will 19 HP 13/13 Vimak: Defenses: AC 22 Fortitude 19 Reflex 18 Will 20 HP: 59/59 THP: 4: Bloodied 29, Surge value: 14, Surges left 8/10 AP 1/1 Rocco: Marked Defenses: AC 23; Fortitude 20, Reflex 18, Will 19 HP 38/61, Bloodied 30, Surge Value 15+1, Surges left 11/12: AP 1/1 Skalisss: Defenses: AC:26 Fortitude:21 Reflex 18 Will 21 HP: 54/74 THP: 7 Bloodied 37, Surge Value: 19 Surges left: 10/11 AP 0/1 Halleck: Dazed (save ends) and Marked Defenses: AC 23, Fortitude 17, Reflex 17 Will: 20 HP: 28/55 THP: Bloodied: 25, Surge Value: 12 Surges left: 6/9 AP: 1/1 Raijin: Defenses: AC 19 Fortitiude 19 Reflex 14 Will 20 HP: 52/56 THP: Bloodied 26, Surge Value 13, Surges left 6/6 AP: 1/1 Resist Force 10, Resist Lightning 5, Resist Thunder 5 Quan: Defenses: AC 21, Fortitude 16 Reference 20, Will 17 HP: 50/50 THP: Bloodied 25, Surge value: 12 Surges left 7/7 AP: 1/1 [B]Enemies:[/B] Dragonborn Soldier S1:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S2:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S3:[COLOR=red]DEAD[/COLOR] Dragonborn Soldier S4:[COLOR=red]DEAD[/COLOR] Dragonborn Soldier S5:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Soldier S6:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S7:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Soldier S8: [COLOR=green]57/63[/COLOR] Dragonborn Soldier S9: [COLOR=green]63/63[/COLOR] Dragonborn Gladiator G1:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Gladiator G2: [COLOR=green]106/106[/COLOR] Dragonborn Mage M:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Mage M:[COLOR=green]43/43[/COLOR] Acid Hound H1:[[COLOR=#ff0000]DEAD[/COLOR] Acid Hound H2:[COLOR=#ff0000]DEAD[/COLOR] Acid Hound H3: [COLOR=seagreen]46[/COLOR][COLOR=green]/96[/COLOR] Dragonborn Leader: [COLOR=green]143/158[/COLOR] [/sblock] [sblock=Enemies] Dragonborn Gladiator HP 106; Bloodied 53; see also dragonborn fury AC 24; Fortitude 23, Refl ex 20, Will 21 Speed 5 m Bastard Sword (standard; at-will) ✦ Weapon +15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5 damage. M Finishing Blow (standard; at-will) ✦ Weapon Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 + 5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to attack rolls until the end of the dragonborn gladiator’s next turn. C Dragon Breath (minor; encounter) ✦ Fire Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Gladiator’s Strike When the dragonborn gladiator hits an enemy with an opportunity attack, the target is knocked prone. Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls when adjacent to only one enemy. Dragonborn Soldier HP 63; Bloodied 31; see also dragonborn fury AC 20; Fortitude 18, Refl ex 16, Will 15 Speed 5 mLongsword (standard; at-will) ✦ Weapon +10 vs. AC (+11 while bloodied); 1d8 + 3 damage. C Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Impetuous Spirit (immediate reaction, when an enemy leaves an adjacent square; at-will) ✦ Weapon The dragonborn soldier makes a melee basic attack against the enemy, even if the enemy is shifting. Martial Recovery (free, when the dragonborn soldier misses with a melee attack; recharges when the soldier uses impetuous spirit) ✦ Weapon The dragonborn soldier makes another melee attack against the same target. Dragonborn Mage HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 Speed 6 mQuarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage. Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold damage. rMagic Missile (standard; at-will) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. R Dancing Lightning (standard; encounter) ✦ Lightning The mage makes a separate attack against three diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder damage, and the target is dazed (save ends). Acid Hounds Initiative +5 Senses Perception +11 Acid Shield (Acid) aura 1; any creature that enters or begins its turn in the aura takes 1d6 acid damage. HP 96; Bloodied 48 AC 20; Fortitude 18, Refl ex 17, Will 18 Resist 20 acid Speed 7 m Bite (standard; at-will) ✦ Acid +10 vs. AC; 1d8 + 2 plus 1d8 acid damage. C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage Leader: HP 158; Bloodied 79 AC 24; Fortitude 22, Reflex 18, Will 21 Saving Throws +2 Speed 5 Action Points 1 Fullblade (standard, at-will)  Weapon +13 vs AC; 1d12+5 damage and marked until the end of the commandant's next turn. Arching Slice (standard, at-will)  Weapon +12 vs ; 2d6+5 damage.. The dragonborn commandant makes two fullblade attacks, each against a different target within reach. Designating Smite (standard, recharge 11)  Weapon +14 vs AC; 1d12+9 damage, and the target is marked until the end of the commandant’s next turn and slowed (save ends). In addition, while the creature is slowed due to this attack, the dragonborn commandant and all his allies gain a +1 power bonus to attack rolls and a +4 power bonus to damage rolls against that target. Termination Order (immediate reaction, when an adjacent enemy becomes bloodied, encounter)  Weapon The dragonborn commandant immediately recharges designating smite (if necessary), and uses that power against the triggering enemy. Dragon Breath (minor, encounter)  Acid Close blast 3; +12 vs Reflex; (+13 while bloodied)1d6+5 acid damage. Dragonborn Frenzy (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls and a +2 bonus to damage rolls. [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?authkey=CMzpgNAE&key=0AmRchrDchMnpdEx6Ukw5ekxVaFdKM1JQVm5VT3VRQmc&authkey=CMzpgNAE#gid=0"]map[/URL] [/sblock] [sblock=Adventure Summary] [B]Motives[/B] Deliver Lerrick to Brother Buchta Deliver a strange metalic sphere to Brother Buchta [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank Prevented a possible encounter with a pack of wolves...for the moment [/sblock] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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