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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="Neurotic" data-source="post: 5675378" data-attributes="member: 24380"><p>As the leader misses with the last attack, Rocco swings his axe arm, but also misses. This move however starts his signature spin which leads him off toward the mage.</p><p></p><p>For some strange reason he decided to start the turn on the left side and when he got in the position his back were turned to his enemies and he attacked from there with, not surprisingly, series of misses.</p><p></p><p><span style="color: SlateGray">"See, mage, you're just a step away from trouble. Halleck go and help the others. They left the hole in their ranks. Very tactically unsound. I'll keep these buffoons off for few moments."</span></p><p></p><p>[sblock=Actions]</p><p>Immediate Reaction: Counterstrike Guards daily: on melee miss free <a href="http://invisiblecastle.com/roller/view/3176990/" target="_blank">MBA vs Leader AC; damage (1d20+13=21, 1d8.minroll(2)+10=12)</a></p><p></p><p>Minor: Dancing Defense</p><p>Move: Pass forward against the leader: no OA, </p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3177022/" target="_blank">Sweeping blow vs Leader AC; G2 AC; damage (1d20+15=17, 1d20+15=18, 1d8.minroll(2)+10=18)</a></p><p>Can you believe it? 2, 2, 3 - this is a mistake, I used that in the last encounter, but since 2 misses, let's say it was dual strike</p><p></p><p>AP: <a href="http://invisiblecastle.com/roller/view/3177042/" target="_blank">(with AP effect from Halleck) Villain's Menace vs Leader's AC; damage (1d20+13=18, 2d8+13=26)</a> - Rocco gains +1 to attack and +2 to damage against the leader</p><p></p><p>Rocco grants CA to all enemies - I think this is the worst round ever. Instead of 6 attacks or 5 attacks and shifting for defense bonuses, I miss with everything, including two dailies</p><p>[/sblock]</p><p></p><p>[sblock=Rocco Stats]</p><p>STATUS: marked by the leader</p><p>MARKED: The Leader, Gladiator</p><p> </p><p>Initiative +5; Senses Passive Insight 16, Passive Perception 21</p><p>HP 38/61, Bloodied 30, Surge Value 15+1, Surges 11/12</p><p>AC 23; Fortitude 20, Reflex 18, Will 19</p><p>0/1 AP</p><p>Speed 5</p><p></p><p>MBA: +13/1d8.minroll(2)+10</p><p>CC: +16/1d8.minroll(2)+13</p><p>OA: +16/1d8.minroll(2)+10</p><p></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Dual Strike</span></p><p><span style="color: Lime">Brash Strike</span></p><p><span style="color: Lime">Combat Challenge</span></p><p><span style="color: Lime">Combat Superiority</span></p><p><span style="color: Lime">Pass Forward</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Funneling Fury</s></span></p><p><span style="color: Red"><s>Sweeping Blow</s></span></p><p><span style="color: Red">Kirre's Roar</span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray"><s>Villain's Menace</s></span></p><p><span style="color: DarkGray"><s>Dancing Defense</s></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold"><strong>Foe Maker Hand Axe</strong> - daily, standard, everyone within 5 squares are marked by Rocco</span></p><p><span style="color: Gold"><strong>Mithral Chainmail</strong> - daily, immediate reaction, halve the damage of melee or ranged attack</span></p><p><span style="color: Gold"><strong>Foe chaser boots</strong> - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.</span></p><p><span style="color: Gold"><s><strong>Flesh Grinder Gauntlet Axe +2</strong> - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage</s></span></p><p><span style="color: Gold"><s><strong>Counterstrike Guards</strong></s> - Daily immediate reaction: Trigger: enemy misses Rocco with melee attack; Effect: Rocco makes MBA vs the enemy</span></p><p><span style="color: Gold"><strong>Dual-Threat Gauntlets</strong> - Daily minor: flanking with Rocco grants +3 bonus instead of +2 for the encounter</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5675378, member: 24380"] As the leader misses with the last attack, Rocco swings his axe arm, but also misses. This move however starts his signature spin which leads him off toward the mage. For some strange reason he decided to start the turn on the left side and when he got in the position his back were turned to his enemies and he attacked from there with, not surprisingly, series of misses. [COLOR="SlateGray"]"See, mage, you're just a step away from trouble. Halleck go and help the others. They left the hole in their ranks. Very tactically unsound. I'll keep these buffoons off for few moments."[/COLOR] [sblock=Actions] Immediate Reaction: Counterstrike Guards daily: on melee miss free [url=http://invisiblecastle.com/roller/view/3176990/]MBA vs Leader AC; damage (1d20+13=21, 1d8.minroll(2)+10=12)[/url] Minor: Dancing Defense Move: Pass forward against the leader: no OA, Standard: [url=http://invisiblecastle.com/roller/view/3177022/]Sweeping blow vs Leader AC; G2 AC; damage (1d20+15=17, 1d20+15=18, 1d8.minroll(2)+10=18)[/url] Can you believe it? 2, 2, 3 - this is a mistake, I used that in the last encounter, but since 2 misses, let's say it was dual strike AP: [url=http://invisiblecastle.com/roller/view/3177042/](with AP effect from Halleck) Villain's Menace vs Leader's AC; damage (1d20+13=18, 2d8+13=26)[/url] - Rocco gains +1 to attack and +2 to damage against the leader Rocco grants CA to all enemies - I think this is the worst round ever. Instead of 6 attacks or 5 attacks and shifting for defense bonuses, I miss with everything, including two dailies [/sblock] [sblock=Rocco Stats] STATUS: marked by the leader MARKED: The Leader, Gladiator Initiative +5; Senses Passive Insight 16, Passive Perception 21 HP 38/61, Bloodied 30, Surge Value 15+1, Surges 11/12 AC 23; Fortitude 20, Reflex 18, Will 19 0/1 AP Speed 5 MBA: +13/1d8.minroll(2)+10 CC: +16/1d8.minroll(2)+13 OA: +16/1d8.minroll(2)+10 [COLOR=Lime] Dual Strike Brash Strike Combat Challenge Combat Superiority Pass Forward [/COLOR] [COLOR=Red] [S]Funneling Fury[/S] [S]Sweeping Blow[/S] Kirre's Roar Second Wind [/COLOR] [COLOR=DarkGray] [S]Villain's Menace[/S] [S]Dancing Defense[/S] [/COLOR] [COLOR=Gold] [B]Foe Maker Hand Axe[/B] - daily, standard, everyone within 5 squares are marked by Rocco [B]Mithral Chainmail[/B] - daily, immediate reaction, halve the damage of melee or ranged attack [B]Foe chaser boots[/B] - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy. [S][B]Flesh Grinder Gauntlet Axe +2[/B] - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage[/S] [S][B]Counterstrike Guards[/B][/S] - Daily immediate reaction: Trigger: enemy misses Rocco with melee attack; Effect: Rocco makes MBA vs the enemy [B]Dual-Threat Gauntlets[/B] - Daily minor: flanking with Rocco grants +3 bonus instead of +2 for the encounter [/COLOR] [/sblock] [/QUOTE]
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