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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="MetaVoid" data-source="post: 5724934" data-attributes="member: 87106"><p>After everyone attacked, the situation is perfectly set for the most powerful of Nementahs protective invocations. She calls upon the roots of the land to protect her allies, but in this strange place, roots of shadow appear instead.</p><p></p><p>They wrap uncomfortably over the dwarf and everyone next to it.</p><p><span style="color: DarkGreen">"No, cover, but do NOT feed!"</span> shouts the shaman as the roots burrow into flesh and stone. Few moments pass and then everything settles down, the group now covered in swathes of living shadow, swaying slightly, making their appearance ghastly, but blunting all attacks against them.</p><p></p><p>She then moves quickly away from the dwarf, leaving her more martially minded companions to end the threat.</p><p></p><p>[sblock=Actions]</p><p>Readied: cast Protective Roots</p><p>Halleck granted free move: shift to R8, if the dwarf moves adjacent, Nementah pushes it back 1 square as immediate reaction.</p><p>[/sblock]</p><p></p><p><span style="color: DimGray">OOC: Protective Roots daily, granting resist all 5 for the encounter on everyone currently adjacent to the dwarf statue (you can move freely, it doesn't go away <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ) If anyone has an effect on AP please tell me. [MENTION=85539]Tenchuu[/MENTION]/Halleck Nementah will NOT take the attack. Can move you grant be used to shift? or is it strictly move? I will assume you can...</span></p><p></p><p><span style="color: dimgray">@WalkingDad, you should (in my oppinion) use protective runes more often since you're not adjacent to the enemies...granting resist 2 doesn't seem much, but it could prevent 2-6 damage in total for every attack especially with burst 5 these guys deal out. Now it's only worth it for those NOT protected as I believe resists don't stack.</span></p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5724934, member: 87106"] After everyone attacked, the situation is perfectly set for the most powerful of Nementahs protective invocations. She calls upon the roots of the land to protect her allies, but in this strange place, roots of shadow appear instead. They wrap uncomfortably over the dwarf and everyone next to it. [COLOR="DarkGreen"]"No, cover, but do NOT feed!"[/COLOR] shouts the shaman as the roots burrow into flesh and stone. Few moments pass and then everything settles down, the group now covered in swathes of living shadow, swaying slightly, making their appearance ghastly, but blunting all attacks against them. She then moves quickly away from the dwarf, leaving her more martially minded companions to end the threat. [sblock=Actions] Readied: cast Protective Roots Halleck granted free move: shift to R8, if the dwarf moves adjacent, Nementah pushes it back 1 square as immediate reaction. [/sblock] [COLOR="DimGray"]OOC: Protective Roots daily, granting resist all 5 for the encounter on everyone currently adjacent to the dwarf statue (you can move freely, it doesn't go away :D ) If anyone has an effect on AP please tell me. [MENTION=85539]Tenchuu[/MENTION]/Halleck Nementah will NOT take the attack. Can move you grant be used to shift? or is it strictly move? I will assume you can...[/COLOR] [COLOR="dimgray"]@WalkingDad, you should (in my oppinion) use protective runes more often since you're not adjacent to the enemies...granting resist 2 doesn't seem much, but it could prevent 2-6 damage in total for every attack especially with burst 5 these guys deal out. Now it's only worth it for those NOT protected as I believe resists don't stack.[/COLOR] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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