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[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)
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<blockquote data-quote="horticulture" data-source="post: 5513654" data-attributes="member: 6671055"><p><strong><p style="text-align: center"><span style="font-size: 22px">The Mine-Militia Identity</span></p><p></strong><p style="text-align: center">Adventure for character levels 1st - 2nd.</p><p></p><p><span style="font-size: 12px">Player Characters:</span></p><p><a href="http://l4w.wikia.com/wiki/L4W:PC:Sharpe_(Luinnar)" target="_blank">Sharpe Wellington (Luinnar)</a>: Half-elf Bard 1 (Leader)</p><p><a href="http://l4w.wikia.com/wiki/PC%3AFelix%28twilsemail%29" target="_blank">Felix Tertius (twilsemail)</a>: Human Slayer 1 (Striker)</p><p><a href="http://l4w.wikia.com/wiki/PC:Mina_(pathfinderq1)" target="_blank">Mina (pathfinderq1)</a>: Eladrin Mage 1 (Controller)</p><p><a href="http://l4w.wikia.com/wiki/PC:Drew_Lucan_(MetaVoid)" target="_blank">Drew Lucan (MetaVoid)</a>: Human Monk 1 (Striker)</p><p><a href="http://l4w.wikia.com/wiki/PC:Prime_(Someone)" target="_blank">Prime (Someone)</a>: Warforged Fighter 1 (Defender)</p><p></p><p>[sblock=Rules and Guidelines]</p><p></p><p><strong>Die Rolls:</strong> Please use an online die roller - <a href="http://www.invisiblecastle.com" target="_blank">Invisible Castle</a> is very popular. If the online die roller is unavailable, use the forum die roller temporarily.</p><p></p><p><strong>Skill Checks:</strong> Standard fare for these forums. I'll sometimes post skill DCs with the results in a spoiler block. I'll mark results that are due to a passive check, and if you have a passive check equal to or greater, go ahead and read it. Otherwise, you'll need to complete an active skill check, which requires a minor action if in combat. Please post the results of your roll for those active checks. There may also be spoiler text directed to a specific character. Don't read blocks not addressed to you. Everyone will be on their honor not to use any information for passive checks you would not pass or active checks your do not make/pass. </p><p> </p><p><strong>Combat:</strong> Again standard fare for these forums. We'll be using Mal Malenkirk's combat rules.</p><p></p><p>Here's how it works: The PCs roll their own initiative (I will roll for you after 24 hours), and I'll roll one initiative for the monsters as a single group. The players with higher initiative than the monsters will go first, then the monsters, then the rest of the PCs. After the first round, the PCs will go as one group, followed by the monsters. The PCs may post in any order they wish, but the actions will happen in the order in which they are posted. </p><p></p><p><strong>Combat Posts:</strong> In addition to description and dialogue, please put your actions (marked as minor, move, and standard), in the order you take them, in a spoiler block, along with all die roll results. Also, if possible, post a stats block in your combat posts. Here's an example (one of my characters):</p><p></p><p>[sblock=Sample]<a href="http://l4w.wikia.com/wiki/PC:Graval_(horticulture)" target="_blank"><span style="color: sienna"><strong>Graval Metalrent</strong></span></a> <span style="color: white"><strong>-</strong></span> Male Dwarf Fighter 1</p><p>Init: +2, Passive Percept: 17, Passive Insight: 12</p><p>AC: 21, F: 16, R: 14, W: 12, Spd: 5</p><p>HP: 31/31, Blood: 15, Surge: 7, Surges left: 9/12</p><p>Second Wind: Avail, AP: 1/1, Milestones: 0.5</p><p>Str: 18, Con: 16, Dex: 14, Int: 8, Wis: 14, Cha: 11</p><p> </p><p><strong>Basic Attacks:</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Basic Melee Attack: +7 vs AC - Battleaxe; 1d10+4</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Ranged Basic Attack: +7 vs AC - Throwing Hammer; 1d6+4 </p><p> </p><p><strong>Powers:</strong></p><p><span style="color: #44aa44">Combat Challenge<span style="color: white">,</span> Brash Strike<span style="color: white">,</span> Footwork Lure</span></p><p><span style="color: #aa2255">Hack and Hew<span style="color: white">,</span> Dwarven Resilience</span></p><p><span style="color: gray">Driving Attack</span>, <span style="color: Orange">Dwarven Armor</span></p><p> </p><p><strong>Misc:</strong> If an enemy marked by Graval shifts or makes an attack that doesn't include him, he uses <span style="color: #44aa44">Combat Challenge</span> (+9 vs. AC; 1d10+4) as an Immediate Interrupt against them. If hit, and a shift or move action caused the attack, they lose the action.</p><p> </p><p><span style="color: white"><strong>Conditions:</strong></span></p><p>Nil</p><p>[/sblock]</p><p></p><p>I'll include a map of the combat area, the terrain effects, the enemy actions (including status effects inflicted), as well as enemy statistics. I'll be including their basic defenses so that you can resolve your attacks without waiting for a confirmation from me but I won't include hit points until you bloody/kill that particular monster type for the first time.</p><p></p><p><strong>Treasure:</strong> I will be using character wishlists to hand out treasure so if you don't have one on the wiki, please add one.</p><p></p><p><strong>Deadlines:</strong> I'd like to keep this on a 48 hour cycle, but am flexible, My preferred way is (in combat, at least) to give 48 hours for players to post at the end of which time I reserve the right to RP the player's character on his behalf. I will use the most appropriate actions and At-Will powers only.</p><p></p><p>If you will be out for a long time and unable to post, please let the party know and assign responsibility to either myself or another, <u>willing</u> player for RPing your character.</p><p></p><p><strong>Out of Character Content:</strong> Post out of character content in an appropriately marked spoiler block. I don't mind metagaming when it comes to tactics so you can even post tactical discussions.</p><p></p><p>If you have any questions about the above, feel free to ask.</p><p>[/sblock]</p><p></p><p>edit: If you've a character potrait you'd like to use for your map token, go ahead and post it with one of your posts. Otherwise, I'll try to find something within the spirit of your character.</p><p></p><p>The story!</p><p></p><p>The characters have been hired by a boorish, uppity city representative to locate and retrieve a pair of missing militia last sent to the newly opened mine of a local dwarf, Kalavar Coppernight. This job, though it seems completely trivial, is paying extremely well, and the characters have just begun their preparations/journey.</p></blockquote><p></p>
[QUOTE="horticulture, post: 5513654, member: 6671055"] [B][CENTER][SIZE="6"]The Mine-Militia Identity[/SIZE][/CENTER][/B] [CENTER]Adventure for character levels 1st - 2nd.[/CENTER] [SIZE="3"]Player Characters:[/SIZE] [URL="http://l4w.wikia.com/wiki/L4W:PC:Sharpe_(Luinnar)"]Sharpe Wellington (Luinnar)[/URL]: Half-elf Bard 1 (Leader) [URL="http://l4w.wikia.com/wiki/PC%3AFelix%28twilsemail%29"]Felix Tertius (twilsemail)[/URL]: Human Slayer 1 (Striker) [URL="http://l4w.wikia.com/wiki/PC:Mina_(pathfinderq1)"]Mina (pathfinderq1)[/URL]: Eladrin Mage 1 (Controller) [URL="http://l4w.wikia.com/wiki/PC:Drew_Lucan_(MetaVoid)"]Drew Lucan (MetaVoid)[/URL]: Human Monk 1 (Striker) [URL="http://l4w.wikia.com/wiki/PC:Prime_(Someone)"]Prime (Someone)[/URL]: Warforged Fighter 1 (Defender) [sblock=Rules and Guidelines] [B]Die Rolls:[/B] Please use an online die roller - [URL="http://www.invisiblecastle.com"]Invisible Castle[/URL] is very popular. If the online die roller is unavailable, use the forum die roller temporarily. [B]Skill Checks:[/B] Standard fare for these forums. I'll sometimes post skill DCs with the results in a spoiler block. I'll mark results that are due to a passive check, and if you have a passive check equal to or greater, go ahead and read it. Otherwise, you'll need to complete an active skill check, which requires a minor action if in combat. Please post the results of your roll for those active checks. There may also be spoiler text directed to a specific character. Don't read blocks not addressed to you. Everyone will be on their honor not to use any information for passive checks you would not pass or active checks your do not make/pass. [B]Combat:[/B] Again standard fare for these forums. We'll be using Mal Malenkirk's combat rules. Here's how it works: The PCs roll their own initiative (I will roll for you after 24 hours), and I'll roll one initiative for the monsters as a single group. The players with higher initiative than the monsters will go first, then the monsters, then the rest of the PCs. After the first round, the PCs will go as one group, followed by the monsters. The PCs may post in any order they wish, but the actions will happen in the order in which they are posted. [B]Combat Posts:[/B] In addition to description and dialogue, please put your actions (marked as minor, move, and standard), in the order you take them, in a spoiler block, along with all die roll results. Also, if possible, post a stats block in your combat posts. Here's an example (one of my characters): [sblock=Sample][URL="http://l4w.wikia.com/wiki/PC:Graval_(horticulture)"][COLOR=sienna][B]Graval Metalrent[/B][/COLOR][/URL] [COLOR=white][B]-[/B][/COLOR] Male Dwarf Fighter 1 Init: +2, Passive Percept: 17, Passive Insight: 12 AC: 21, F: 16, R: 14, W: 12, Spd: 5 HP: 31/31, Blood: 15, Surge: 7, Surges left: 9/12 Second Wind: Avail, AP: 1/1, Milestones: 0.5 Str: 18, Con: 16, Dex: 14, Int: 8, Wis: 14, Cha: 11 [B]Basic Attacks:[/B] :bmelee: Basic Melee Attack: +7 vs AC - Battleaxe; 1d10+4 :ranged: Ranged Basic Attack: +7 vs AC - Throwing Hammer; 1d6+4 [B]Powers:[/B] [COLOR=#44aa44]Combat Challenge[COLOR=white],[/COLOR] Brash Strike[COLOR=white],[/COLOR] Footwork Lure[/COLOR] [COLOR=#aa2255]Hack and Hew[COLOR=white],[/COLOR] Dwarven Resilience[/COLOR] [COLOR=gray]Driving Attack[/COLOR], [COLOR="Orange"]Dwarven Armor[/COLOR] [B]Misc:[/B] If an enemy marked by Graval shifts or makes an attack that doesn't include him, he uses [COLOR=#44aa44]Combat Challenge[/COLOR] (+9 vs. AC; 1d10+4) as an Immediate Interrupt against them. If hit, and a shift or move action caused the attack, they lose the action. [COLOR=white][B]Conditions:[/B][/COLOR] Nil [/sblock] I'll include a map of the combat area, the terrain effects, the enemy actions (including status effects inflicted), as well as enemy statistics. I'll be including their basic defenses so that you can resolve your attacks without waiting for a confirmation from me but I won't include hit points until you bloody/kill that particular monster type for the first time. [B]Treasure:[/B] I will be using character wishlists to hand out treasure so if you don't have one on the wiki, please add one. [B]Deadlines:[/B] I'd like to keep this on a 48 hour cycle, but am flexible, My preferred way is (in combat, at least) to give 48 hours for players to post at the end of which time I reserve the right to RP the player's character on his behalf. I will use the most appropriate actions and At-Will powers only. If you will be out for a long time and unable to post, please let the party know and assign responsibility to either myself or another, [U]willing[/U] player for RPing your character. [B]Out of Character Content:[/B] Post out of character content in an appropriately marked spoiler block. I don't mind metagaming when it comes to tactics so you can even post tactical discussions. If you have any questions about the above, feel free to ask. [/sblock] edit: If you've a character potrait you'd like to use for your map token, go ahead and post it with one of your posts. Otherwise, I'll try to find something within the spirit of your character. The story! The characters have been hired by a boorish, uppity city representative to locate and retrieve a pair of missing militia last sent to the newly opened mine of a local dwarf, Kalavar Coppernight. This job, though it seems completely trivial, is paying extremely well, and the characters have just begun their preparations/journey. [/QUOTE]
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