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[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)
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<blockquote data-quote="horticulture" data-source="post: 5613351" data-attributes="member: 6671055"><p>The sharp knocking of Mina's staff on the rough stone floor echoes through the cavern; the ominous chanting stops and a laugh can be heard. </p><p></p><p>"So you've arrived!" the voice calls out, laughing. "Your efforts are for naught, unfortunately. I am almost complete with the ritual." The voice of the duergar suddenly grows serious and, with a low growl, says: "Finish them off quickly!"</p><p></p><p>With that said, the piles of armor laying around the pool animate! They rise from the ground, a vaguely humanoid shape of swirling air filling the spaces between the armored plates; darkly glowing eyes peer out from beneath the helms and short swords held in ghostly hands.</p><p></p><p>Drew is quick on his feet, however, and reacts...</p><p></p><p>[gm]I apologize for the extremely slow posting. I'm preparing for a business trip and things have been very busy.</p><p></p><p>Remember to include an updated status block on your post, thanks.[/gm]</p><p>[sblock=Initiative]<a href="http://invisiblecastle.com/roller/view/3098645/" target="_blank">Initiative: Drew, Felix, Mina, Prime, Sharpe, Malinfix, Monsters (1d20+6=25, 1d20+6=10, 1d20+1=3, 1d20+2=19, 1d20+1=12, 1d20=5, 1d20+4=23)</a></p><p></p><p>Only Drew goes before the monsters.[/sblock][sblock=Map]<img src="http://i309.photobucket.com/albums/kk400/jgormley2/Mine-Militia%20Identity/encounter4rnd1-1.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Special Rules and Notes] <ul> <li data-xf-list-type="ul">The armor mentioned in the previous post lays around the dead bodies at the edge of the stream. The bodies are of dwarves, fallen defending their friends and brethren.</li> <li data-xf-list-type="ul">The crate looking objects near the northern section represent the blocked off and trapped tunnels Coppernight spoke to the group about.</li> <li data-xf-list-type="ul">The pool of water to the north and southeast are knee deep and considered difficult terrain.</li> <li data-xf-list-type="ul">The stream leading to the hole is considered challenging terrain. Entering a stream square from dry land requires a DC 8 Athletics check. Failing this check means the character losing their balance and the movement for that action ends immediately. If the result of the check is 4 or lower, the character falls prone.</li> </ul><p>[/sblock][sblock=Status]Animated Armor (J22, K25, H25, G27) – HP: <span style="color: green">??</span>/??</p><p></p><p>Duerger Guard (P31) – HP: <span style="color: green">58</span>/58</p><p></p><p>Duergar Leader (N28) – HP: <span style="color: green">??</span>/??[/sblock][sblock=Enemies]<strong>Animated Armor</strong> - AC: 19, F: 16, R: 15, W: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> +8 vs. AC; 5 damage</p><p><strong>Duergar Guard</strong> - AC: 21, F: 17, R: 15, W: 15</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> +11 vs. AC; 1d10+3</p><p><strong>Duergar Leader</strong> - AC: 19, F: 16, R: 16, W: 18</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> +10 vs. AC; 1d10+1[/sblock]</p></blockquote><p></p>
[QUOTE="horticulture, post: 5613351, member: 6671055"] The sharp knocking of Mina's staff on the rough stone floor echoes through the cavern; the ominous chanting stops and a laugh can be heard. "So you've arrived!" the voice calls out, laughing. "Your efforts are for naught, unfortunately. I am almost complete with the ritual." The voice of the duergar suddenly grows serious and, with a low growl, says: "Finish them off quickly!" With that said, the piles of armor laying around the pool animate! They rise from the ground, a vaguely humanoid shape of swirling air filling the spaces between the armored plates; darkly glowing eyes peer out from beneath the helms and short swords held in ghostly hands. Drew is quick on his feet, however, and reacts... [gm]I apologize for the extremely slow posting. I'm preparing for a business trip and things have been very busy. Remember to include an updated status block on your post, thanks.[/gm] [sblock=Initiative][url=http://invisiblecastle.com/roller/view/3098645/]Initiative: Drew, Felix, Mina, Prime, Sharpe, Malinfix, Monsters (1d20+6=25, 1d20+6=10, 1d20+1=3, 1d20+2=19, 1d20+1=12, 1d20=5, 1d20+4=23)[/url] Only Drew goes before the monsters.[/sblock][sblock=Map][IMG]http://i309.photobucket.com/albums/kk400/jgormley2/Mine-Militia%20Identity/encounter4rnd1-1.png[/IMG][/sblock][sblock=Special Rules and Notes][list] [*]The armor mentioned in the previous post lays around the dead bodies at the edge of the stream. The bodies are of dwarves, fallen defending their friends and brethren. [*]The crate looking objects near the northern section represent the blocked off and trapped tunnels Coppernight spoke to the group about. [*]The pool of water to the north and southeast are knee deep and considered difficult terrain. [*]The stream leading to the hole is considered challenging terrain. Entering a stream square from dry land requires a DC 8 Athletics check. Failing this check means the character losing their balance and the movement for that action ends immediately. If the result of the check is 4 or lower, the character falls prone.[/list][/sblock][sblock=Status]Animated Armor (J22, K25, H25, G27) – HP: [COLOR="green"]??[/COLOR]/?? Duerger Guard (P31) – HP: [COLOR="green"]58[/COLOR]/58 Duergar Leader (N28) – HP: [COLOR="green"]??[/COLOR]/??[/sblock][sblock=Enemies][b]Animated Armor[/b] - AC: 19, F: 16, R: 15, W: 14 :melee: +8 vs. AC; 5 damage [B]Duergar Guard[/B] - AC: 21, F: 17, R: 15, W: 15 :melee: +11 vs. AC; 1d10+3 [b]Duergar Leader[/b] - AC: 19, F: 16, R: 16, W: 18 :melee: +10 vs. AC; 1d10+1[/sblock] [/QUOTE]
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