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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5729937" data-attributes="member: 79440"><p>[OOC]I'm doing two addies as well, and I can feel your pain <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.[/OOC][GM]<u><strong>Diplomacy Rolls: </strong></u></p><p>Draglin, <span style="color: Lime">5</span></p><p>Auntie Mab, <span style="color: Lime">18</span></p><p>Max, <span style="color: Lime">14</span></p><p>Gloom, <span style="color: Lime">15</span></p><p>Dante, 11</p><p></p><p>Diplomacy Failure! Get ready! Failing was never this fun!</p><p></p><p>Status: Skill Challenge interrupted by encounter...[/GM]A stout man rises behind the group as they are gathered in front of the young innkeeper, <span style="color: Silver"> "Give the man a break! You got no idea what this fellah's been through."</span> The others grumble in agreement, <span style="color: Silver">"Last thing he needs is a bunch of freaks opening up old wounds!"</span> More grumbles ripple through the common room accentuated by the occasional, <span style="color: Cyan"> "H<span style="color: Lime">e<span style="color: Red">a<span style="color: Orange">r<span style="color: Magenta">-h<span style="color: Sienna">e<span style="color: DarkOrchid">a<span style="color: Yellow">r<span style="color: DarkOliveGreen">!</span></span></span></span></span></span></span></span>"</span>[sblock=Streetwise DC 15]THe man speaking was outside, and within earshot when Fenkton was explaining the meaning of your Lord Ekton's scroll.[sblock=DC17(Same roll)]You are no longer within the city walls. If these men were bearing weapons when they put in at port, they are likely to still have them.[sblock=DC 22 (Same roll)]The speaker bears a gray insignia on his tunic depicting a dragon. You noticed this insignia on at least three other men in the tavern when you walked in. [sblock=DC25 (Same roll)]You find it odd that the insignia is made out of shiny gray leather, similar to that worn by Lord Astryx.[/sblock][/sblock][/sblock][/sblock]The man steps a little closer with a 'friendly' smile, puts the palm of his left hand on Max's shoulder, and with the other, brushes the skirt of his tunic aside revealing a worn-looking, but serviceable mace. His hand comes to light on the pommel of the weapon.</p><p></p><p>Many of the patrons are already trying to exit the common room. Some upstairs, some out onto the street.</p><p></p><p>Two men, get up and, upending chairs and tables, barricade the exits.</p><p></p><p>Five others rise, and reach for weapons.</p><p></p><p>The man's smile turns to a sinister grin.[GM]Initiative: <a href="http://invisiblecastle.com/roller/view/3262813/" target="_blank"> 1d20+12=16</a> (OK. They're a a little slow).</p><p></p><p>Read up. If your initiative exceeds this one, then go ahead and post your actions.[/GM][sblock=status]Gloom <span style="color: Sienna">-T,-8<span style="color: Lime"> 81</span></span><span style="color: Lime">/81HP</span> <span style="color: DarkOrchid">11/11HS</span> 1AP</p><p>Draglin <span style="color: Sienna">-T,-7</span> <span style="color: Lime">74/74HP</span> <span style="color: DarkOrchid">9/9HS</span> 1AP</p><p>Dante <span style="color: Sienna">-T,-6</span> <span style="color: Lime">67/67HP</span> <span style="color: DarkOrchid">6/6HS</span> 1AP</p><p>Auntie Mab <span style="color: Sienna">-T,-9</span> <span style="color: Lime">60/60HP</span> <span style="color: DarkOrchid">7/7HS</span> 1AP</p><p>Max <span style="color: Sienna">-S,-7</span> <span style="color: Lime">67/67HP</span> <span style="color: DarkOrchid">8/8HS</span> 1AP</p><p></p><p>Human Ruffian 1 <span style="color: Sienna">-Q,-7</span> <span style="color: Lime">96/96HP</span></p><p>Human Ruffian 2 <span style="color: Sienna">-R,-6</span> <span style="color: Lime">96/96HP</span></p><p>Human Ruffian 3 <span style="color: Sienna">-S,-1</span> <span style="color: Lime">96/96HP</span></p><p>Human Ruffian 4 <span style="color: Sienna">-V,-1</span> <span style="color: Lime">96/96HP</span></p><p>Human Slavehunter <span style="color: Sienna">-R,-9</span> <span style="color: Lime">103/103HP</span></p><p>Human Knife Fighter <span style="color: Sienna">-Q,-5</span> <span style="color: Lime">214/214HP</span> 1AP</p><p>Human Blademaster 1 <span style="color: Sienna">-U, -4</span> <span style="color: Lime">94/94HP</span></p><p>Human Blademaster 2 <span style="color: Sienna">-W,-5</span> <span style="color: Lime">94/94HP</span></p><p>[/sblock][sblock=Map]Sorry for the rotated orientation and the size, but hey. It's a big inn.</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound1_FarView2.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Terrain: Please Read][sblock=Furniture]</p><p></p><ul> <li data-xf-list-type="ul">This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage.</li> <li data-xf-list-type="ul">Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone.</li> <li data-xf-list-type="ul">Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</li> <li data-xf-list-type="ul">Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up.</li> </ul><p>[/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. </p><p></p><ul> <li data-xf-list-type="ul">Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled.</li> <li data-xf-list-type="ul">Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture).</li> <li data-xf-list-type="ul">Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost).</li> </ul><p>[/sblock][sblock=Wall Torches]</p><p></p><ul> <li data-xf-list-type="ul">These can be used as improvised weapons.</li> <li data-xf-list-type="ul">To remove a torch requires a minor action.</li> <li data-xf-list-type="ul">Hitting with a torch does 1d4 fire damage.</li> <li data-xf-list-type="ul">If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square.</li> </ul><p>[/sblock][sblock=Bystanders]</p><p></p><ul> <li data-xf-list-type="ul">Bystanders are the ones <u>without</u> illuminated bases.</li> <li data-xf-list-type="ul">Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening.</li> <li data-xf-list-type="ul">For every bystander hit (whether you do it or not),<strong> the party loses 100XP</strong> (after doubling) from the encounter total.</li> <li data-xf-list-type="ul">For every bystander killed (whether you do it or not), <strong>the party loses an <u>additional</u> 400XP</strong>(after doubling) from the encounter total.</li> </ul><p>[/sblock][sblock=Kitchen]</p><p></p><ul> <li data-xf-list-type="ul">The kitchen is behind a bar with a stove/oven visible and stairway leading <u> up</u> (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage.</li> <li data-xf-list-type="ul">The rest of the kitchen is not yet viewable from your vantagepoint.</li> </ul><p>[/sblock][sblock=Door to the Northwest]</p><p></p><ul> <li data-xf-list-type="ul">You are, as of yet, uncertain where this door leads.</li> <li data-xf-list-type="ul">Breakdown requires a DC 20 strength check.</li> <li data-xf-list-type="ul">Picking requires a DC 20 Thievery check.</li> <li data-xf-list-type="ul">Opening (or trying it) requires a minor action.</li> </ul><p>[/sblock][sblock=Stairway to the Southwest]This stairway leads <u>up</u>. (Remember you're looking for a cellar).[/sblock][[/sblock][sblock=Enemy Stats][sblock=Human Ruffian]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Human Knife Fighter]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanKnifeFighter.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Human Slavehunter]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Human Blademaster]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanBlademaster.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][/sblock][OOC]*EDIT*: Oops! I accidentally illuminated the bartender <span style="color: Sienna">-W,-7</span>. He is not joining the fight, though if he is hurt, I'll waive the XP cost <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.[/OOC]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5729937, member: 79440"] [OOC]I'm doing two addies as well, and I can feel your pain ;).[/OOC][GM][U][B]Diplomacy Rolls: [/B][/U] Draglin, [COLOR=Lime]5[/COLOR] Auntie Mab, [COLOR=Lime]18[/COLOR] Max, [COLOR=Lime]14[/COLOR] Gloom, [COLOR=Lime]15[/COLOR] Dante, 11 Diplomacy Failure! Get ready! Failing was never this fun! Status: Skill Challenge interrupted by encounter...[/GM]A stout man rises behind the group as they are gathered in front of the young innkeeper, [COLOR=Silver] "Give the man a break! You got no idea what this fellah's been through."[/COLOR] The others grumble in agreement, [COLOR=Silver]"Last thing he needs is a bunch of freaks opening up old wounds!"[/COLOR] More grumbles ripple through the common room accentuated by the occasional, [COLOR=Cyan] "H[COLOR=Lime]e[COLOR=Red]a[COLOR=Orange]r[COLOR=Magenta]-h[COLOR=Sienna]e[COLOR=DarkOrchid]a[COLOR=Yellow]r[COLOR=DarkOliveGreen]![/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR]"[/COLOR][sblock=Streetwise DC 15]THe man speaking was outside, and within earshot when Fenkton was explaining the meaning of your Lord Ekton's scroll.[sblock=DC17(Same roll)]You are no longer within the city walls. If these men were bearing weapons when they put in at port, they are likely to still have them.[sblock=DC 22 (Same roll)]The speaker bears a gray insignia on his tunic depicting a dragon. You noticed this insignia on at least three other men in the tavern when you walked in. [sblock=DC25 (Same roll)]You find it odd that the insignia is made out of shiny gray leather, similar to that worn by Lord Astryx.[/sblock][/sblock][/sblock][/sblock]The man steps a little closer with a 'friendly' smile, puts the palm of his left hand on Max's shoulder, and with the other, brushes the skirt of his tunic aside revealing a worn-looking, but serviceable mace. His hand comes to light on the pommel of the weapon. Many of the patrons are already trying to exit the common room. Some upstairs, some out onto the street. Two men, get up and, upending chairs and tables, barricade the exits. Five others rise, and reach for weapons. The man's smile turns to a sinister grin.[GM]Initiative: [URL="http://invisiblecastle.com/roller/view/3262813/"] 1d20+12=16[/URL] (OK. They're a a little slow). Read up. If your initiative exceeds this one, then go ahead and post your actions.[/GM][sblock=status]Gloom [COLOR=Sienna]-T,-8[COLOR=Lime] 81[/COLOR][/COLOR][COLOR=Lime]/81HP[/COLOR] [COLOR=DarkOrchid]11/11HS[/COLOR] 1AP Draglin [COLOR=Sienna]-T,-7[/COLOR] [COLOR=Lime]74/74HP[/COLOR] [COLOR=DarkOrchid]9/9HS[/COLOR] 1AP Dante [COLOR=Sienna]-T,-6[/COLOR] [COLOR=Lime]67/67HP[/COLOR] [COLOR=DarkOrchid]6/6HS[/COLOR] 1AP Auntie Mab [COLOR=Sienna]-T,-9[/COLOR] [COLOR=Lime]60/60HP[/COLOR] [COLOR=DarkOrchid]7/7HS[/COLOR] 1AP Max [COLOR=Sienna]-S,-7[/COLOR] [COLOR=Lime]67/67HP[/COLOR] [COLOR=DarkOrchid]8/8HS[/COLOR] 1AP Human Ruffian 1 [COLOR=Sienna]-Q,-7[/COLOR] [COLOR=Lime]96/96HP[/COLOR] Human Ruffian 2 [COLOR=Sienna]-R,-6[/COLOR] [COLOR=Lime]96/96HP[/COLOR] Human Ruffian 3 [COLOR=Sienna]-S,-1[/COLOR] [COLOR=Lime]96/96HP[/COLOR] Human Ruffian 4 [COLOR=Sienna]-V,-1[/COLOR] [COLOR=Lime]96/96HP[/COLOR] Human Slavehunter [COLOR=Sienna]-R,-9[/COLOR] [COLOR=Lime]103/103HP[/COLOR] Human Knife Fighter [COLOR=Sienna]-Q,-5[/COLOR] [COLOR=Lime]214/214HP[/COLOR] 1AP Human Blademaster 1 [COLOR=Sienna]-U, -4[/COLOR] [COLOR=Lime]94/94HP[/COLOR] Human Blademaster 2 [COLOR=Sienna]-W,-5[/COLOR] [COLOR=Lime]94/94HP[/COLOR] [/sblock][sblock=Map]Sorry for the rotated orientation and the size, but hey. It's a big inn. [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound1_FarView2.png[/IMG][/sblock][sblock=Terrain: Please Read][sblock=Furniture] [LIST] [*]This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage. [*]Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone. [*]Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check ;)). [*]Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up. [/LIST] [/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. [LIST] [*]Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled. [*]Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture). [*]Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost). [/LIST] [/sblock][sblock=Wall Torches] [LIST] [*]These can be used as improvised weapons. [*]To remove a torch requires a minor action. [*]Hitting with a torch does 1d4 fire damage. [*]If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square. [/LIST] [/sblock][sblock=Bystanders] [LIST] [*]Bystanders are the ones [U]without[/U] illuminated bases. [*]Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening. [*]For every bystander hit (whether you do it or not),[B] the party loses 100XP[/B] (after doubling) from the encounter total. [*]For every bystander killed (whether you do it or not), [B]the party loses an [U]additional[/U] 400XP[/B](after doubling) from the encounter total. [/LIST] [/sblock][sblock=Kitchen] [LIST] [*]The kitchen is behind a bar with a stove/oven visible and stairway leading [U] up[/U] (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage. [*]The rest of the kitchen is not yet viewable from your vantagepoint. [/LIST] [/sblock][sblock=Door to the Northwest] [LIST] [*]You are, as of yet, uncertain where this door leads. [*]Breakdown requires a DC 20 strength check. [*]Picking requires a DC 20 Thievery check. [*]Opening (or trying it) requires a minor action. [/LIST] [/sblock][sblock=Stairway to the Southwest]This stairway leads [U]up[/U]. (Remember you're looking for a cellar).[/sblock][[/sblock][sblock=Enemy Stats][sblock=Human Ruffian] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png[/IMG] [/sblock][sblock=Human Knife Fighter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanKnifeFighter.png[/IMG] [/sblock][sblock=Human Slavehunter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png[/IMG] [/sblock][sblock=Human Blademaster] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanBlademaster.png[/IMG][/sblock][/sblock][OOC]*EDIT*: Oops! I accidentally illuminated the bartender [COLOR=Sienna]-W,-7[/COLOR]. He is not joining the fight, though if he is hurt, I'll waive the XP cost ;).[/OOC] [/QUOTE]
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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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