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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5735788" data-attributes="member: 79440"><p>[GM]Late night. I'm going to bed. I'm sure this post is full of errors, as I am extremely tired. Let me know if I screwed anything up. I <em>will</em> retcon according to any corrections and/or immediate actions.[/GM]</p><p></p><p>The battle is engaged. Mab ducks behind the bar and sends a dagger into one of the troublemakers that Draglin just hit.</p><p></p><p>he dragonborn's threats and significant prowess make him an instant target among the hooligans, <span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"><em><span style="color: SandyBrown">"Aw...Yahr gonna get it alright!"</span></em></span></span> Nearly the entire band of ruffians descends on Draglin, reducing him to a convulsing pile of scales: Breathing, but unable to move.</p><p></p><p>One man, from a corner of the room produces a nasty-looking cat-of-nine-tails, each tendril of which is tethered to dark shards of glass-like stone. </p><p></p><p>The leathery weapon slices though the air at Dante, but not nearly fast enough. The black-clad assassin uses his own flailing weapon to perry the blow, and, the chain-tethered blade having the advantage of being double-ended, makes Dante's attacker pay for the affront.</p><p></p><p>Yet another of the thugs goes after Dante. He hops up onto the bar and skips over to a nearby stool, nearly losing his footing. He manages to maintain his balance, but at the cost of his aim. His sword swings wide of the assassin, and the ruffian is left in a rather exposed position.</p><p></p><p>Virgil finds himself on the receiving end of punishment. Dante's trap, though effective, proves incapable of protecting his companion. The bladewielder powers through the deep cuts produced by the tangling snare, and scores a hit on the over-sized reptile.</p><p></p><p>A final straggler makes his way across the crowded common room, pounding max with his mace. The fighter's head begins to ring with the impact, and he sees stars.</p><p></p><p>[GM]Auntie Mab's Initiative: <a href="http://invisiblecastle.com/roller/view/3272168/" target="_blank">1d20+9=17</a>[/GM][sblock=Auntie Mab's Actions]Move: Shift to -U,-10</p><p>Minor: Draw Dagger</p><p>Standard: Fleeting Spirit Strike</p><p>Shift: to -V,-10 (Behind the bar and crouched)</p><p>Stealth: <a href="http://invisiblecastle.com/roller/view/3272198/" target="_blank">1s20+21=22</a> But success is automatic vs. Human Ruffian</p><p>Target: Human Ruffian at R,-6</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3272207/" target="_blank">1d20+16+2(CA)-2(Cover)=33 vs. AC for 2d4+7=13 damage</a> </p><p>[/sblock][sblock=Enemy Actions]<u><strong>Human Ruffian 1</strong></u></p><p><strong>Minor:</strong> Draw mace</p><p><strong>Standard:</strong> Dazzling Strike</p><p>Target: Draglin</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3273089/" target="_blank">1d20+14+2(Flanking)=20 vs. AC</a> Miss</p><p><strong>Move:</strong> Shift to -R,-5</p><p></p><p><u><strong>Human Slavehunter</strong></u></p><p> <strong>Minor:</strong> Draw whip</p><p><strong>Move:</strong> Shift to -S,-10</p><p> <strong>Standard:</strong> Obsidian-toothed Whip</p><p> Target: Dante</p><p> Dante's Disruptive Strike: <a href="http://invisiblecastle.com/roller/view/3273630/" target="_blank">1d20+16=29 vs. AC for 2d4+11=15 damage</a></p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3273630/" target="_blank">1d20+13-6(Dante's DS)=18 vs. Reflex</a> Miss</p><p> </p><p> <u><strong>Human Knife Fighter</strong></u></p><p><strong>Minor:</strong> Draw Knife</p><p><strong>Move:</strong> Shift to -S,-6</p><p><strong>Standard:</strong> Dance of the Knife</p><p>Target: Draglin</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3273643/" target="_blank">1d20+15+2(CA)=30 vs. AC for 1d6+8+2d6(CA)=21 damage</a></p><p>Shift 1: to -S,-5, and then back to -S,-6</p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3273643/" target="_blank">1d20+15+2(CA)=23 vs. AC</a> Miss</p><p>Shift 2: to -Q, -8</p><p><u><strong></strong></u></p><p><u><strong>Human Ruffian 2</strong></u></p><p><strong>Minor:</strong> Draw Mace</p><p><strong>Move:</strong> Shift to -S,-6</p><p><strong>Standard:</strong> Dazzling Strike</p><p>Target: Draglin</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3273653/" target="_blank">1d20+14+2(Flanking)=30 vs. AC for 2d8+1+1d6(CA)=7 damage</a></p><p><a href="http://invisiblecastle.com/roller/view/3273653/" target="_blank"></a>Granted Shift: Waived</p><p></p><p><u><strong>Human Blademaster 1</strong></u></p><p><strong>Minor:</strong> Draw blade</p><p><strong>Standard: </strong>Dual Attack</p><p>Targets 1&2: Draglin</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3273663/" target="_blank">1d20+14+2(Flanking)=36 vs. AC for 1d8+8+2d6(CA)=28 damage</a></p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3273663/" target="_blank">1d20+14+2(Flanking)=36 vs. AC for 1d8+8+2d6(CA)=28 damage</a></p><p>*EDIT* Draglin's IR knocks Blademaster 1 prone (damage updated in next post)</p><p>Granted Shift: Cannot shift because he is prone.</p><p><strong>Move: </strong>Waived</p><p></p><p><u><strong>Human Blademaster 2</strong></u></p><p> <strong>Minor:</strong> Draw blade</p><p><strong>Move:</strong> to -V,-5</p><p> <strong>Hunter's Thorn Trap:</strong> 8 damage and immobilized</p><p><strong>Standard:</strong> Dual Attack</p><p>Targets 1&2: Virgil</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3273678/" target="_blank">1d20+14=33 vs. AC for 1d8+8=9 damage</a></p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3273678/" target="_blank">1d20+14=21 vs. AC</a> Miss</p><p>*EDIT* Dante's MBA does 16 damage (damage updated in next post)</p><p>Granted Shift: Can't. He's immobilized</p><p></p><p><u><strong>Human Ruffian 3</strong></u></p><p><strong>Minor:</strong> Draw mace</p><p><strong>Move:</strong> -W,-6 (Using 2 squares to get onto the bar)</p><p><strong>Standard:</strong> Charge -V,-7 to -U,-6</p><p>Target: Dante</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3273681/" target="_blank">1d20+14=21 vs. AC</a> Miss</p><p> </p><p><u><strong>Human Ruffian 4:</strong></u></p><p><strong>Minor:</strong> Draw mace</p><p><strong>Move:</strong> to -R,-7</p><p><strong>Standard:</strong> Dazzling Strike</p><p>Target: Max</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3273684/" target="_blank">1d20+14=29 vs. AC for 2d8+1=9 damage</a></p><p>Granted Shift: to -Q,-6</p><p>[/sblock][sblock=status]Gloom <span style="color: Sienna">-T,-8<span style="color: Lime"> 81</span></span><span style="color: Lime">/81HP</span> <span style="color: DarkOrchid">11/11HS</span> 1AP</p><p> Draglin <span style="color: Sienna">-T,-7</span> <span style="color: Gray">-10/74HP</span> <span style="color: DarkOrchid">9/9HS</span> 1AP <span style="color: Gray">Unconscious</span></p><p> Dante <span style="color: Sienna">-T,-6</span> <span style="color: Lime">67/67HP</span> <span style="color: DarkOrchid">6/6HS</span> 1AP</p><p> Virgil <span style="color: Sienna">-U,-5</span> <span style="color: Lime">85/94</span> <span style="color: DarkOrchid">2/2HS</span></p><p>Auntie Mab <span style="color: Sienna">-V,-10</span> <span style="color: Lime">60/60HP</span> <span style="color: DarkOrchid">7/7HS</span> 1AP</p><p> Max <span style="color: Sienna">-S,-7</span> <span style="color: Lime">58/67HP</span> <span style="color: DarkOrchid">8/8HS</span> 1AP Dazed</p><p> </p><p> Human Ruffian 1 <span style="color: Sienna">-R,-5</span> <span style="color: Lime">88/96HP</span> <span style="color: Red"><s>Dazzling Strike</s></span> Marked by Draglin Cannot see Mab</p><p>Human Ruffian 2 <span style="color: Sienna">-S,-6</span> <span style="color: Lime">53/96HP</span> <span style="color: Red"><s>Dazzling Strike</s> </span>Marked by Draglin Dante's Quarry, Cannot see Mab</p><p>Human Ruffian 3 <span style="color: Sienna">-U,-6</span> <span style="color: Lime">96/96HP</span> Needs to roll Athletics DC 15 if Attacked</p><p>Human Ruffian 4 <span style="color: Sienna">-Q,-6</span> <span style="color: Lime">96/96HP</span> <span style="color: Red"><s>Dazzling Strike</s></span></p><p> Human Slavehunter <span style="color: Sienna">-S,-10</span> <span style="color: Lime">88/103HP</span></p><p>Human Knife Fighter <span style="color: Sienna">-Q,-8</span> <span style="color: Lime">206/214HP</span> 1AP Marked by Draglin</p><p> Human Blademaster 1 <span style="color: Sienna">-U, -4</span> <span style="color: Lime">86/94HP</span> Prone, Marked by Draglin</p><p>Human Blademaster 2 <span style="color: Sienna">-V,-5</span> <span style="color: Lime">86/94HP</span> Immobilized UEO Dante's NT, Marked by Draglin</p><p> [/sblock][sblock=Map]</p><p> <img src="http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound2-2.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Terrain: Please Read][sblock=Furniture]</p><p> </p><ul> <li data-xf-list-type="ul">This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage.</li> <li data-xf-list-type="ul">Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone.</li> <li data-xf-list-type="ul">Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</li> <li data-xf-list-type="ul">Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up.</li> </ul><p>[/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. </p><p> </p><ul> <li data-xf-list-type="ul">Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled.</li> <li data-xf-list-type="ul">Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture).</li> <li data-xf-list-type="ul">Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost).</li> </ul><p>[/sblock][sblock=Wall Torches]</p><p> </p><ul> <li data-xf-list-type="ul">These can be used as improvised weapons.</li> <li data-xf-list-type="ul">To remove a torch requires a minor action.</li> <li data-xf-list-type="ul">Hitting with a torch does 1d4 fire damage.</li> <li data-xf-list-type="ul">If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square.</li> </ul><p>[/sblock][sblock=Bystanders]</p><p> </p><ul> <li data-xf-list-type="ul">Bystanders are the ones <u>without</u> illuminated bases.</li> <li data-xf-list-type="ul">Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening.</li> <li data-xf-list-type="ul">For every bystander hit (whether you do it or not),<strong> the party loses 100XP</strong> (after doubling) from the encounter total.</li> <li data-xf-list-type="ul">For every bystander killed (whether you do it or not), <strong>the party loses an <u>additional</u> 400XP</strong>(after doubling) from the encounter total.</li> </ul><p>[/sblock][sblock=Kitchen]</p><p> </p><ul> <li data-xf-list-type="ul">The kitchen is behind a bar with a stove/oven visible and stairway leading <u> up</u> (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage.</li> <li data-xf-list-type="ul">The rest of the kitchen is not yet viewable from your vantagepoint.</li> </ul><p>[/sblock][sblock=Door to the Northwest]</p><p> </p><ul> <li data-xf-list-type="ul">You are, as of yet, uncertain where this door leads.</li> <li data-xf-list-type="ul">Breakdown requires a DC 20 strength check.</li> <li data-xf-list-type="ul">Picking requires a DC 20 Thievery check.</li> <li data-xf-list-type="ul">Opening (or trying it) requires a minor action.</li> </ul><p>[/sblock][sblock=Stairway to the Southwest]This stairway leads <u>up</u>. (Remember you're looking for a cellar).[/sblock][[/sblock][sblock=Enemy Stats][sblock=Human Ruffian]</p><p> <img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> [/sblock][sblock=Human Knife Fighter]</p><p> <img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanKnifeFighter.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> [/sblock][sblock=Human Slavehunter]</p><p> <img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> [/sblock][sblock=Human Blademaster]</p><p> <img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanBlademaster.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5735788, member: 79440"] [GM]Late night. I'm going to bed. I'm sure this post is full of errors, as I am extremely tired. Let me know if I screwed anything up. I [I]will[/I] retcon according to any corrections and/or immediate actions.[/GM] The battle is engaged. Mab ducks behind the bar and sends a dagger into one of the troublemakers that Draglin just hit. he dragonborn's threats and significant prowess make him an instant target among the hooligans, [FONT=Palatino Linotype][SIZE=3][I][COLOR=SandyBrown]"Aw...Yahr gonna get it alright!"[/COLOR][/I][/SIZE][/FONT] Nearly the entire band of ruffians descends on Draglin, reducing him to a convulsing pile of scales: Breathing, but unable to move. One man, from a corner of the room produces a nasty-looking cat-of-nine-tails, each tendril of which is tethered to dark shards of glass-like stone. The leathery weapon slices though the air at Dante, but not nearly fast enough. The black-clad assassin uses his own flailing weapon to perry the blow, and, the chain-tethered blade having the advantage of being double-ended, makes Dante's attacker pay for the affront. Yet another of the thugs goes after Dante. He hops up onto the bar and skips over to a nearby stool, nearly losing his footing. He manages to maintain his balance, but at the cost of his aim. His sword swings wide of the assassin, and the ruffian is left in a rather exposed position. Virgil finds himself on the receiving end of punishment. Dante's trap, though effective, proves incapable of protecting his companion. The bladewielder powers through the deep cuts produced by the tangling snare, and scores a hit on the over-sized reptile. A final straggler makes his way across the crowded common room, pounding max with his mace. The fighter's head begins to ring with the impact, and he sees stars. [GM]Auntie Mab's Initiative: [URL="http://invisiblecastle.com/roller/view/3272168/"]1d20+9=17[/URL][/GM][sblock=Auntie Mab's Actions]Move: Shift to -U,-10 Minor: Draw Dagger Standard: Fleeting Spirit Strike Shift: to -V,-10 (Behind the bar and crouched) Stealth: [URL="http://invisiblecastle.com/roller/view/3272198/"]1s20+21=22[/URL] But success is automatic vs. Human Ruffian Target: Human Ruffian at R,-6 Attack: [URL="http://invisiblecastle.com/roller/view/3272207/"]1d20+16+2(CA)-2(Cover)=33 vs. AC for 2d4+7=13 damage[/URL] [/sblock][sblock=Enemy Actions][U][B]Human Ruffian 1[/B][/U] [B]Minor:[/B] Draw mace [B]Standard:[/B] Dazzling Strike Target: Draglin Attack: [URL="http://invisiblecastle.com/roller/view/3273089/"]1d20+14+2(Flanking)=20 vs. AC[/URL] Miss [B]Move:[/B] Shift to -R,-5 [U][B]Human Slavehunter[/B][/U] [B]Minor:[/B] Draw whip [B]Move:[/B] Shift to -S,-10 [B]Standard:[/B] Obsidian-toothed Whip Target: Dante Dante's Disruptive Strike: [URL="http://invisiblecastle.com/roller/view/3273630/"]1d20+16=29 vs. AC for 2d4+11=15 damage[/URL] Attack: [URL="http://invisiblecastle.com/roller/view/3273630/"]1d20+13-6(Dante's DS)=18 vs. Reflex[/URL] Miss [U][B]Human Knife Fighter[/B][/U] [B]Minor:[/B] Draw Knife [B]Move:[/B] Shift to -S,-6 [B]Standard:[/B] Dance of the Knife Target: Draglin Attack 1: [URL="http://invisiblecastle.com/roller/view/3273643/"]1d20+15+2(CA)=30 vs. AC for 1d6+8+2d6(CA)=21 damage[/URL] Shift 1: to -S,-5, and then back to -S,-6 Attack 2: [URL="http://invisiblecastle.com/roller/view/3273643/"]1d20+15+2(CA)=23 vs. AC[/URL] Miss Shift 2: to -Q, -8 [U][B] Human Ruffian 2[/B][/U] [B]Minor:[/B] Draw Mace [B]Move:[/B] Shift to -S,-6 [B]Standard:[/B] Dazzling Strike Target: Draglin Attack: [URL="http://invisiblecastle.com/roller/view/3273653/"]1d20+14+2(Flanking)=30 vs. AC for 2d8+1+1d6(CA)=7 damage [/URL]Granted Shift: Waived [U][B]Human Blademaster 1[/B][/U] [B]Minor:[/B] Draw blade [B]Standard: [/B]Dual Attack Targets 1&2: Draglin Attack 1: [URL="http://invisiblecastle.com/roller/view/3273663/"]1d20+14+2(Flanking)=36 vs. AC for 1d8+8+2d6(CA)=28 damage[/URL] Attack 2: [URL="http://invisiblecastle.com/roller/view/3273663/"]1d20+14+2(Flanking)=36 vs. AC for 1d8+8+2d6(CA)=28 damage[/URL] *EDIT* Draglin's IR knocks Blademaster 1 prone (damage updated in next post) Granted Shift: Cannot shift because he is prone. [B]Move: [/B]Waived [U][B]Human Blademaster 2[/B][/U] [B]Minor:[/B] Draw blade [B]Move:[/B] to -V,-5 [B]Hunter's Thorn Trap:[/B] 8 damage and immobilized [B]Standard:[/B] Dual Attack Targets 1&2: Virgil Attack 1: [URL="http://invisiblecastle.com/roller/view/3273678/"]1d20+14=33 vs. AC for 1d8+8=9 damage[/URL] Attack 2: [URL="http://invisiblecastle.com/roller/view/3273678/"]1d20+14=21 vs. AC[/URL] Miss *EDIT* Dante's MBA does 16 damage (damage updated in next post) Granted Shift: Can't. He's immobilized [U][B]Human Ruffian 3[/B][/U] [B]Minor:[/B] Draw mace [B]Move:[/B] -W,-6 (Using 2 squares to get onto the bar) [B]Standard:[/B] Charge -V,-7 to -U,-6 Target: Dante Attack: [URL="http://invisiblecastle.com/roller/view/3273681/"]1d20+14=21 vs. AC[/URL] Miss [U][B]Human Ruffian 4:[/B][/U] [B]Minor:[/B] Draw mace [B]Move:[/B] to -R,-7 [B]Standard:[/B] Dazzling Strike Target: Max Attack: [URL="http://invisiblecastle.com/roller/view/3273684/"]1d20+14=29 vs. AC for 2d8+1=9 damage[/URL] Granted Shift: to -Q,-6 [/sblock][sblock=status]Gloom [COLOR=Sienna]-T,-8[COLOR=Lime] 81[/COLOR][/COLOR][COLOR=Lime]/81HP[/COLOR] [COLOR=DarkOrchid]11/11HS[/COLOR] 1AP Draglin [COLOR=Sienna]-T,-7[/COLOR] [COLOR=Gray]-10/74HP[/COLOR] [COLOR=DarkOrchid]9/9HS[/COLOR] 1AP [COLOR=Gray]Unconscious[/COLOR] Dante [COLOR=Sienna]-T,-6[/COLOR] [COLOR=Lime]67/67HP[/COLOR] [COLOR=DarkOrchid]6/6HS[/COLOR] 1AP Virgil [COLOR=Sienna]-U,-5[/COLOR] [COLOR=Lime]85/94[/COLOR] [COLOR=DarkOrchid]2/2HS[/COLOR] Auntie Mab [COLOR=Sienna]-V,-10[/COLOR] [COLOR=Lime]60/60HP[/COLOR] [COLOR=DarkOrchid]7/7HS[/COLOR] 1AP Max [COLOR=Sienna]-S,-7[/COLOR] [COLOR=Lime]58/67HP[/COLOR] [COLOR=DarkOrchid]8/8HS[/COLOR] 1AP Dazed Human Ruffian 1 [COLOR=Sienna]-R,-5[/COLOR] [COLOR=Lime]88/96HP[/COLOR] [COLOR=Red][s]Dazzling Strike[/s][/COLOR] Marked by Draglin Cannot see Mab Human Ruffian 2 [COLOR=Sienna]-S,-6[/COLOR] [COLOR=Lime]53/96HP[/COLOR] [COLOR=Red][s]Dazzling Strike[/s] [/COLOR]Marked by Draglin Dante's Quarry, Cannot see Mab Human Ruffian 3 [COLOR=Sienna]-U,-6[/COLOR] [COLOR=Lime]96/96HP[/COLOR] Needs to roll Athletics DC 15 if Attacked Human Ruffian 4 [COLOR=Sienna]-Q,-6[/COLOR] [COLOR=Lime]96/96HP[/COLOR] [COLOR=Red][s]Dazzling Strike[/s][/COLOR] Human Slavehunter [COLOR=Sienna]-S,-10[/COLOR] [COLOR=Lime]88/103HP[/COLOR] Human Knife Fighter [COLOR=Sienna]-Q,-8[/COLOR] [COLOR=Lime]206/214HP[/COLOR] 1AP Marked by Draglin Human Blademaster 1 [COLOR=Sienna]-U, -4[/COLOR] [COLOR=Lime]86/94HP[/COLOR] Prone, Marked by Draglin Human Blademaster 2 [COLOR=Sienna]-V,-5[/COLOR] [COLOR=Lime]86/94HP[/COLOR] Immobilized UEO Dante's NT, Marked by Draglin [/sblock][sblock=Map] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound2-2.png[/IMG][/sblock][sblock=Terrain: Please Read][sblock=Furniture] [LIST] [*]This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage. [*]Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone. [*]Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check ;)). [*]Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up. [/LIST] [/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. [LIST] [*]Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled. [*]Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture). [*]Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost). [/LIST] [/sblock][sblock=Wall Torches] [LIST] [*]These can be used as improvised weapons. [*]To remove a torch requires a minor action. [*]Hitting with a torch does 1d4 fire damage. [*]If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square. [/LIST] [/sblock][sblock=Bystanders] [LIST] [*]Bystanders are the ones [U]without[/U] illuminated bases. [*]Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening. [*]For every bystander hit (whether you do it or not),[B] the party loses 100XP[/B] (after doubling) from the encounter total. [*]For every bystander killed (whether you do it or not), [B]the party loses an [U]additional[/U] 400XP[/B](after doubling) from the encounter total. [/LIST] [/sblock][sblock=Kitchen] [LIST] [*]The kitchen is behind a bar with a stove/oven visible and stairway leading [U] up[/U] (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage. [*]The rest of the kitchen is not yet viewable from your vantagepoint. [/LIST] [/sblock][sblock=Door to the Northwest] [LIST] [*]You are, as of yet, uncertain where this door leads. [*]Breakdown requires a DC 20 strength check. [*]Picking requires a DC 20 Thievery check. [*]Opening (or trying it) requires a minor action. [/LIST] [/sblock][sblock=Stairway to the Southwest]This stairway leads [U]up[/U]. (Remember you're looking for a cellar).[/sblock][[/sblock][sblock=Enemy Stats][sblock=Human Ruffian] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png[/IMG] [/sblock][sblock=Human Knife Fighter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanKnifeFighter.png[/IMG] [/sblock][sblock=Human Slavehunter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png[/IMG] [/sblock][sblock=Human Blademaster] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanBlademaster.png[/IMG][/sblock][/sblock] [/QUOTE]
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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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