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(Adventure) The old fashioned way...
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<blockquote data-quote="Manzanita" data-source="post: 1833362" data-attributes="member: 10109"><p><strong>The End</strong></p><p></p><p>It looks like we wrapped this one up. I'll put rewards in a separate post. My inclination is to simply divide that $2000 gps by 5, and give you each 400 gps in cash. Assume that the other two AWOL PCs ended up with what you bought, or that you were able to sell it back effectively. If you took a ruby, that's another 100 gps.</p><p></p><p>I'm not sure what all Kahuna Burger had planned. I largely followed the outline she sent me. I contemplated throwing a combat in there, but two or three first level PCs w/no healing just aren't tough enough for much. Even a few goblins might get lucky and kill someone. I figured it wasn't worth it since it wouldn't advance the plot.</p><p></p><p>KB mentioned that she mentioned diplomacy ranks would be useful. The party made no attempt to convince Annalyn to return to her father. I would have allowed a well-reasoned argument &/or high diplomacy rolls to convince her to return, which would have garnered the party a lot more cash, potentially. But it played out OK. I'll try to put Mr. Kreel and crew out there somehow so other DMs can use them. I have an idea on this.</p><p></p><p>Good luck on future adventuring!</p></blockquote><p></p>
[QUOTE="Manzanita, post: 1833362, member: 10109"] [b]The End[/b] It looks like we wrapped this one up. I'll put rewards in a separate post. My inclination is to simply divide that $2000 gps by 5, and give you each 400 gps in cash. Assume that the other two AWOL PCs ended up with what you bought, or that you were able to sell it back effectively. If you took a ruby, that's another 100 gps. I'm not sure what all Kahuna Burger had planned. I largely followed the outline she sent me. I contemplated throwing a combat in there, but two or three first level PCs w/no healing just aren't tough enough for much. Even a few goblins might get lucky and kill someone. I figured it wasn't worth it since it wouldn't advance the plot. KB mentioned that she mentioned diplomacy ranks would be useful. The party made no attempt to convince Annalyn to return to her father. I would have allowed a well-reasoned argument &/or high diplomacy rolls to convince her to return, which would have garnered the party a lot more cash, potentially. But it played out OK. I'll try to put Mr. Kreel and crew out there somehow so other DMs can use them. I have an idea on this. Good luck on future adventuring! [/QUOTE]
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