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Living 4th Edition
Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)
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<blockquote data-quote="Fragsie" data-source="post: 5012550" data-attributes="member: 83065"><p>[sblock=Diplomacy Roll]1d20 = 7 + 8 = 15 (Ifeel a bit bad that the first ever physical roll i've made for someone as a DM was a failure, but not to worry you've got another two rounds to get three successes)[/sblock]</p><p></p><p>Brother Shane's attempts to gain the crowds attention through talk of food falls on flat ears, perhaps much of the crowd had already eaten before the came out into the cold weather.</p><p></p><p><u><strong>Skill Challenge S2: Crowd Corral (lvl 1)</strong></u> DC 18 (3 successes so far)</p><p></p><p>The party must herd as much of the loitering public into the TURTLEDOME! as they can. The more new customers the party can provide the easier it will be to arrange a handsome reward from Mr. Pinch.</p><p></p><p><strong>Segment 2: Sway Their Minds</strong> (Social) <span style="font-size: 9px">(check the skill challenge rules in my OP to remind yourself which skills to use)</span></p><p></p><p>Having gotten the attention of roughly half the crowd, the party must now convince them that they want nothing more than to spend the remainder of the day in the <span style="font-size: 18px"><span style="color: DarkOrange"><strong>TURTLEDOME!</strong></span></span> spending their money to fatten the wallet (and in the process loosen the purse strings) of Mr. Pinch.</p></blockquote><p></p>
[QUOTE="Fragsie, post: 5012550, member: 83065"] [sblock=Diplomacy Roll]1d20 = 7 + 8 = 15 (Ifeel a bit bad that the first ever physical roll i've made for someone as a DM was a failure, but not to worry you've got another two rounds to get three successes)[/sblock] Brother Shane's attempts to gain the crowds attention through talk of food falls on flat ears, perhaps much of the crowd had already eaten before the came out into the cold weather. [U][B]Skill Challenge S2: Crowd Corral (lvl 1)[/B][/U] DC 18 (3 successes so far) The party must herd as much of the loitering public into the TURTLEDOME! as they can. The more new customers the party can provide the easier it will be to arrange a handsome reward from Mr. Pinch. [B]Segment 2: Sway Their Minds[/B] (Social) [SIZE="1"](check the skill challenge rules in my OP to remind yourself which skills to use)[/SIZE] Having gotten the attention of roughly half the crowd, the party must now convince them that they want nothing more than to spend the remainder of the day in the [size=5][COLOR="DarkOrange"][B]TURTLEDOME![/B][/COLOR][/size] spending their money to fatten the wallet (and in the process loosen the purse strings) of Mr. Pinch. [/QUOTE]
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Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)
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