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Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)
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<blockquote data-quote="Fragsie" data-source="post: 5061145" data-attributes="member: 83065"><p><span style="color: DimGray">OOC: Indeed they do, I imagine it looks quite cinematic if they stand to either side of the group.</span></p><p><span style="color: DimGray">Tinwe, I assumed you meant Bandit 3 rather than Rabble 3.</span></p><p><span style="color: DimGray">Just Growl left to act this round.</span></p><p>[sblock=Status]</p><p>26 - <s>Human Bandit 1</s> DEAD</p><p>- <s>Human Bandit 2</s> DEAD</p><p>- Human Bandit 3 (29/37) <s>Dazing Strike</s></p><p>- <s>Tomas</s> DEAD</p><p>- <s>Human Rabble 1</s> FLED</p><p>- <s>Human Rabble 2</s> DEAD</p><p>- <s>Human Rabble 3</s> DEAD</p><p>- <s>Human Rabble 4</s> DEAD</p><p>- <s>Human Rabble 5</s> DEAD</p><p>- <s>Human Rabble 6</s> DEAD</p><p>- Human Guard 1 (18 Damage) <span style="color: DarkRed">weakened</span></p><p>- Human Guard 2 (17 Damage) <span style="color: DarkRed">weakened</span></p><p>22 - Brother Shane (HP-24/24 Temp-7 S-8/8) healing powers restore +5 hp, Stunned</p><p>19 - Growl (HP-20/35 temp-7 S-11/11) +4 AC</p><p>12 - Ceryx (HP-21/28 temp-7 S-9/9) Argent Mantle (reroll damage), </p><p>11 - Skalisss (HP-36/39 temp-3 S-11/11) </p><p>8 - Mikara (HP-20/20 temp-3 S-6/6) </p><p></p><p><u>Features of the Area</u></p><p><span style="font-size: 10px">(skill checks may reveal more information on some of these features.)</span></p><ul> <li data-xf-list-type="ul">Alter</li> <li data-xf-list-type="ul">Illumination: Dim light</li> <li data-xf-list-type="ul">Pillars</li> <li data-xf-list-type="ul">Ruins: These crumbled statues are difficult terrain</li> <li data-xf-list-type="ul">Statues: The three remaining large statues are beginning to crumble with age.</li> <li data-xf-list-type="ul">Cencers: These braziers cast normal light on the dais.</li> </ul><p>[sblock=Monster Stats]</p><p>Tomas - AC 17 / Fort 17 / Ref ? / Will 16 / HP 86</p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /><strong>Stone Breaker</strong> (recharge 4 5 6) One square of ruins within 2 becomes the origin of a burst 1 or blast 3; +6 vs. Reflex; 1d6 + 1 damage and the target is dazed until the end of Tomas’ next turn.</span></p><p></p><p>Bandits - AC 16 / Fort 12 / Ref 14 / Will 12 / HP 37</p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /><strong>Dagger</strong>: 5/10; +6 vs. AC; 1d4+3 damage.</span></p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Dazing Strike</strong>: (enc) +4 vs. AC; 1d8+1 damage, the target is dazed until the end of bandits next turn and bandit may shift 1 square.</span></p><p></p><p>Rabble - AC 15 / Fort 13 / Ref 11 / Will 11 / HP 1</p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><strong>Club</strong>: +6 vs. AC; 4 damage.</span></p><p><span style="color: DimGray"><strong>Mob Rule</strong> - Rabble gain +2 P bonus to defences while at least two other rabble are within 5 squares.</span></p><p></p><p>Guard - AC ? / Fort ? / Ref 15 / Will 14 / HP ? </p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><strong>Halberd</strong>: Reach 2; +10 vs. AC; 1d10+3 damage and the target is marked until the end of the guards next turn.</span></p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Powerful Strike</strong>: (recharge 5,6) Reach 2; +10 vs. AC; 1d10+7 damage and the target is knocked prone.</span></p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Fragsie, post: 5061145, member: 83065"] [COLOR="DimGray"]OOC: Indeed they do, I imagine it looks quite cinematic if they stand to either side of the group. Tinwe, I assumed you meant Bandit 3 rather than Rabble 3. Just Growl left to act this round.[/COLOR] [sblock=Status] 26 - [s]Human Bandit 1[/s] DEAD - [s]Human Bandit 2[/s] DEAD - Human Bandit 3 (29/37) [s]Dazing Strike[/s] - [s]Tomas[/s] DEAD - [s]Human Rabble 1[/s] FLED - [s]Human Rabble 2[/s] DEAD - [s]Human Rabble 3[/s] DEAD - [s]Human Rabble 4[/s] DEAD - [s]Human Rabble 5[/s] DEAD - [s]Human Rabble 6[/s] DEAD - Human Guard 1 (18 Damage) [COLOR="DarkRed"]weakened[/COLOR] - Human Guard 2 (17 Damage) [COLOR="DarkRed"]weakened[/COLOR] 22 - Brother Shane (HP-24/24 Temp-7 S-8/8) healing powers restore +5 hp, Stunned 19 - Growl (HP-20/35 temp-7 S-11/11) +4 AC 12 - Ceryx (HP-21/28 temp-7 S-9/9) Argent Mantle (reroll damage), 11 - Skalisss (HP-36/39 temp-3 S-11/11) 8 - Mikara (HP-20/20 temp-3 S-6/6) [u]Features of the Area[/u] [SIZE="2"](skill checks may reveal more information on some of these features.)[/SIZE] [list] [*]Alter [*]Illumination: Dim light [*]Pillars [*]Ruins: These crumbled statues are difficult terrain [*]Statues: The three remaining large statues are beginning to crumble with age. [*]Cencers: These braziers cast normal light on the dais. [/list] [sblock=Monster Stats] Tomas - AC 17 / Fort 17 / Ref ? / Will 16 / HP 86 [color=DimGray]:close::area:[B]Stone Breaker[/B] (recharge 4 5 6) One square of ruins within 2 becomes the origin of a burst 1 or blast 3; +6 vs. Reflex; 1d6 + 1 damage and the target is dazed until the end of Tomas’ next turn.[/color] Bandits - AC 16 / Fort 12 / Ref 14 / Will 12 / HP 37 [color=DimGray]:branged:[B]Dagger[/B]: 5/10; +6 vs. AC; 1d4+3 damage. :melee:[B]Dazing Strike[/B]: (enc) +4 vs. AC; 1d8+1 damage, the target is dazed until the end of bandits next turn and bandit may shift 1 square.[/color] Rabble - AC 15 / Fort 13 / Ref 11 / Will 11 / HP 1 [color=DimGray]:bmelee:[b]Club[/b]: +6 vs. AC; 4 damage. [b]Mob Rule[/b] - Rabble gain +2 P bonus to defences while at least two other rabble are within 5 squares.[/color] Guard - AC ? / Fort ? / Ref 15 / Will 14 / HP ? [COLOR="DimGray"]:bmelee:[b]Halberd[/b]: Reach 2; +10 vs. AC; 1d10+3 damage and the target is marked until the end of the guards next turn. :melee:[b]Powerful Strike[/b]: (recharge 5,6) Reach 2; +10 vs. AC; 1d10+7 damage and the target is knocked prone.[/COLOR] [/sblock][/sblock] [/QUOTE]
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