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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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<blockquote data-quote="Voda Vosa" data-source="post: 5271876" data-attributes="member: 51271"><p><strong>"They are at the morgue, the minister and his bodyguards, three bodies. I'm on duty, belly boy, I aint movin' from 'ere."</strong> replies dryly the guard to the Goliath.</p><p></p><p>Perhaps it wasn't the spirits who talked to the shifter, but rather good luck. As he peer into the water, he saw a piece of glass in the bottom. Searching around the fountain revealed additional pieces of glass, apparently from a broken bottle. The ones outside the water contained traces of a strange orange liquid. </p><p></p><p>Cliff lets his companions knw about that, and wanders off to the alleyway, following some spirit perhaps? Despite the delirious imagination of the shifter, his keen vision caught something odd in the place, a piece of parchment, blue paper of some sort. It appeared to be the schematics of some sort of tunnel based place. There's also a code written hastly on the upper corner of the plans. "5409385"</p><p></p><p>Morvannon walked among the crow like a messiah, he talked to several of the people assembled there, but could not obtain any useful information, beside some useful instruction on several ways to cook chicken, clean blood from a pebbled floor, insightful information on how expensive are vegetables this time of the year and so on. Overwhelmed by the amount of trivial information, he returned to the fountain where his friends have found something more useful.</p><p></p><p>You have <strong><span style="color: Red">28 hours </span></strong>before execution.</p><p><em><span style="color: DimGray">New evidences and a clue.</span></em></p><p>[sblock=Places to go you actually know of]</p><p><strong>-Tavern</strong>[3 hour walking,3 hour returning]</p><p><strong>-Mr Tine House</strong>[3 hours walking, 3 hours returning]</p><p><strong>-The Clay pits</strong> [4 hours walking, 4 hours returning]</p><p><strong>-Mr. Simpletown establishment</strong>[3 hour walking, 3 hour returning]</p><p><strong>-Addressless door</strong>[2 hours walking, 2 hours returning]</p><p><strong>-City watch</strong>[1 hours walking, 1 hours returning]</p><p><strong><u>-Crime scene </u></strong>[Current Location]</p><p><strong>-City watch</strong>[1 hours walking, 1 hours returning]</p><p>[/sblock]</p><p>[sblock=Important NPCs]</p><p>Mr. Simpletown</p><p>Mrs Tine</p><p>Mr Tine</p><p>Mr Raspyhand</p><p>Simpletown's foreman</p><p>Watch's Captain</p><p>[/sblock]</p><p></p><p>[sblock=Current Evidence]</p><p>-A bag with 100gp used to bribe Mr Raspyhand. </p><p>-A box with a broke flask.</p><p>-Shatered pieces of glass with orange liquied</p><p>-Schematics of somewhere</p><p>-A code: 5409385</p><p>[/sblock]</p><p></p><p>[sblock=Current clues]</p><p>-You found a code on a public place schematic, perhaps its a password of sorts.</p><p>-Gimo smells lie rotten water[/U]</p><p>-The dwarf at the strange door had weird eyes. [/U]</p><p>-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)</p><p>-Gimo appeared to know nothing of what happened</p><p>-Several witnesses recognized him</p><p>-Mr Simpletown and Mrs Tine are certain Gimo is innocent</p><p>-Gimo's memory gape happened in the backstore of Mr Raspyhand</p><p>-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.</p><p>-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5271876, member: 51271"] [B]"They are at the morgue, the minister and his bodyguards, three bodies. I'm on duty, belly boy, I aint movin' from 'ere."[/B] replies dryly the guard to the Goliath. Perhaps it wasn't the spirits who talked to the shifter, but rather good luck. As he peer into the water, he saw a piece of glass in the bottom. Searching around the fountain revealed additional pieces of glass, apparently from a broken bottle. The ones outside the water contained traces of a strange orange liquid. Cliff lets his companions knw about that, and wanders off to the alleyway, following some spirit perhaps? Despite the delirious imagination of the shifter, his keen vision caught something odd in the place, a piece of parchment, blue paper of some sort. It appeared to be the schematics of some sort of tunnel based place. There's also a code written hastly on the upper corner of the plans. "5409385" Morvannon walked among the crow like a messiah, he talked to several of the people assembled there, but could not obtain any useful information, beside some useful instruction on several ways to cook chicken, clean blood from a pebbled floor, insightful information on how expensive are vegetables this time of the year and so on. Overwhelmed by the amount of trivial information, he returned to the fountain where his friends have found something more useful. You have [B][COLOR="Red"]28 hours [/COLOR][/B]before execution. [I][COLOR="DimGray"]New evidences and a clue.[/COLOR][/I] [sblock=Places to go you actually know of] [B]-Tavern[/B][3 hour walking,3 hour returning] [B]-Mr Tine House[/B][3 hours walking, 3 hours returning] [B]-The Clay pits[/B] [4 hours walking, 4 hours returning] [B]-Mr. Simpletown establishment[/B][3 hour walking, 3 hour returning] [B]-Addressless door[/B][2 hours walking, 2 hours returning] [B]-City watch[/B][1 hours walking, 1 hours returning] [B][U]-Crime scene [/U][/B][Current Location] [B]-City watch[/B][1 hours walking, 1 hours returning] [/sblock] [sblock=Important NPCs] Mr. Simpletown Mrs Tine Mr Tine Mr Raspyhand Simpletown's foreman Watch's Captain [/sblock] [sblock=Current Evidence] -A bag with 100gp used to bribe Mr Raspyhand. -A box with a broke flask. -Shatered pieces of glass with orange liquied -Schematics of somewhere -A code: 5409385 [/sblock] [sblock=Current clues] -You found a code on a public place schematic, perhaps its a password of sorts. -Gimo smells lie rotten water[/U] -The dwarf at the strange door had weird eyes. [/U] -Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch) -Gimo appeared to know nothing of what happened -Several witnesses recognized him -Mr Simpletown and Mrs Tine are certain Gimo is innocent -Gimo's memory gape happened in the backstore of Mr Raspyhand -Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery. -There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible. [/sblock] [/QUOTE]
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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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