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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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<blockquote data-quote="MetaVoid" data-source="post: 5092561" data-attributes="member: 87106"><p>[sblock=OOC]Confirmed, no one in his right mind would talk about trapping the course in front of a paladin, even with most RP limitations from 3.5ed lifted. </p><p></p><p>I was surprised by the reaction of Crush. He is warlord and soldier, I'd expect him to seize opportunity for combat advantage. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Well...</p><p></p><p>Also, I don't think Bellegon used his family name as you are not yet trusted...if I did, it was a mistake and I'll write it off as that is common translation of his family name <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p>PLAN RECAP:</p><p>- find out as much about the race (Crush and Vok) - streetwise, diplomacy, other social skills </p><p>- case the surrounding area (Bellegon, Ryk and Rikka) - streetwise, nature, perception, stealth</p><p>[/sblock]</p><p></p><p><span style="color: DarkSlateBlue">"For finding out we can talk to people around. For scouting I'd prefer waiting for the night to fall. That means sleeping afternoon over."</span></p><p></p><p>He spends some time getting to know the area, but he quickly gets confused by repeating of what he sees as same buildings and ramps. He however freightens almost to death gnome in the tower into revealing more information about the race.</p><p><a href="http://invisiblecastle.com/roller/view/2410475/" target="_blank">Intimidate (1d20+13=31); Stealth(1d20+10=19; Perception (1d20+2=5)</a></p><p></p><p>Stealth roll is for staying hidden while scouting at night. Apply bonuses or penalties as you see fit from darkness. He moves with shadowwalk (concealment) when he needs to cross open area quickly.</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5092561, member: 87106"] [sblock=OOC]Confirmed, no one in his right mind would talk about trapping the course in front of a paladin, even with most RP limitations from 3.5ed lifted. I was surprised by the reaction of Crush. He is warlord and soldier, I'd expect him to seize opportunity for combat advantage. :) Well... Also, I don't think Bellegon used his family name as you are not yet trusted...if I did, it was a mistake and I'll write it off as that is common translation of his family name :p PLAN RECAP: - find out as much about the race (Crush and Vok) - streetwise, diplomacy, other social skills - case the surrounding area (Bellegon, Ryk and Rikka) - streetwise, nature, perception, stealth [/sblock] [COLOR="DarkSlateBlue"]"For finding out we can talk to people around. For scouting I'd prefer waiting for the night to fall. That means sleeping afternoon over."[/COLOR] He spends some time getting to know the area, but he quickly gets confused by repeating of what he sees as same buildings and ramps. He however freightens almost to death gnome in the tower into revealing more information about the race. [url=http://invisiblecastle.com/roller/view/2410475/]Intimidate (1d20+13=31); Stealth(1d20+10=19; Perception (1d20+2=5)[/url] Stealth roll is for staying hidden while scouting at night. Apply bonuses or penalties as you see fit from darkness. He moves with shadowwalk (concealment) when he needs to cross open area quickly. [/QUOTE]
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