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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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<blockquote data-quote="MetaVoid" data-source="post: 5118178" data-attributes="member: 87106"><p>Continuing his downward trajectory and quickly assessing probable pattern of crisscrossing ropes, Bellegon let's go one of his rods and pulls the dagger out. He drops on his knees on the sled putting his elbows forward with his forarms making a triangle with top just over his head and dagger braced on his skalp with blade facing outward.</p><p></p><p>His idea was to go very low and even if there is some ropes his hands would lead it to the blade.</p><p></p><p>Unfortunately, his earlier tampering destablized the craft slightly and as he started his maneuver it pitched forward spilling the drow over. Reacting on instinct honed with years of practice tightrope walking and underdark stone bridges he runs on one rope, grabs another cutting it so it swings him in wide arc and then teleports back on the craft.</p><p></p><p><span style="color: DarkSlateBlue">"Good work, hunter! Keep up, elf!"</span></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2439471/" target="_blank">Mandatory Acrobatics (1d20+5=9)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2439477/" target="_blank">Thievery (1d20+10=20)</a></p><p></p><p>[sblock=OOC]The story above assumes there is penalty for failing mandatory acrobatics, I'll change if something doesn't fit.</p><p></p><p>I had an idea to use eldritch strike on the ropes hit (so they are either cut or slid), but failed first check...if Thievery doesn't fit, use same roll as Arcana check and I'll (again) change the story</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5118178, member: 87106"] Continuing his downward trajectory and quickly assessing probable pattern of crisscrossing ropes, Bellegon let's go one of his rods and pulls the dagger out. He drops on his knees on the sled putting his elbows forward with his forarms making a triangle with top just over his head and dagger braced on his skalp with blade facing outward. His idea was to go very low and even if there is some ropes his hands would lead it to the blade. Unfortunately, his earlier tampering destablized the craft slightly and as he started his maneuver it pitched forward spilling the drow over. Reacting on instinct honed with years of practice tightrope walking and underdark stone bridges he runs on one rope, grabs another cutting it so it swings him in wide arc and then teleports back on the craft. [COLOR="DarkSlateBlue"]"Good work, hunter! Keep up, elf!"[/COLOR] [url=http://invisiblecastle.com/roller/view/2439471/]Mandatory Acrobatics (1d20+5=9)[/url] [url=http://invisiblecastle.com/roller/view/2439477/]Thievery (1d20+10=20)[/url] [sblock=OOC]The story above assumes there is penalty for failing mandatory acrobatics, I'll change if something doesn't fit. I had an idea to use eldritch strike on the ropes hit (so they are either cut or slid), but failed first check...if Thievery doesn't fit, use same roll as Arcana check and I'll (again) change the story [/sblock] [/QUOTE]
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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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