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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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<blockquote data-quote="stonegod" data-source="post: 5309052" data-attributes="member: 36973"><p><strong><span style="font-size: 12px">Final Stage: Platform Battle! Round 3</span></strong></p><p></p><p><span style="color: cyan">Ryk and Spring</span> circle their prey as they had so many times in the Plains. They manage to cut a little here, scratch some here. The man is slowing down, but still alert.</p><p></p><p><span style="color: slategray">[Ryk & Spring hit; W2 not bloodied.]</span></p><p></p><p>Shrouded in darkness, the inky form of <span style="color: darkslateblue">the drow</span> appears next to the other warrior. He cuts out with his blade and draws the first blood. Forced back by the drow's magic, the warrior stumbles next to the warforged.</p><p>[</p><p><span style="color: slategray">Bellegon can only teleport to C1; he was at A0 one level down so that's three squares. Still good enough to hit. W1 slid & bloodied. You'll have to reroll your next attack (too many variables to keep track of old ones).]</span></p><p></p><p>His fibrous bundles still tight, <span style="color: darkorange">Crush</span> manages to stand and smash the warrior once hard enough. Vok uses the opportunity to slide around to flank.</p><p></p><p><span style="color: slategray">[Crush stands and hits W1.]</span></p><p></p><p>The paladin's blade continues to glow brightly, a beacon in the shadows of the open Tower. The warrior's left arm is almost useless now, but he refuses to yield.</p><p></p><p><span style="color: slategray">[Vok hits once.]</span></p><p></p><p>On the other side of the platofrm, <span style="color: lime">Rikka</span> continues to harry the Orien scion. She leaps upon him, raking him with her back claws before leaping off, changing form in mid-air, and rushing up the tower!</p><p></p><p><span style="color: slategray">[Orien Hit.]</span></p><p></p><p>The scion curses under his breath, and with a slice of his sword, disappears further up the tower. He shakes out his muscles, picking out the last of the druid's damnable thorns.</p><p></p><p><span style="color: slategray">[Teleports to level 3. Saves.]</span></p><p></p><p><span style="color: yellow">Too much trouble for you, Lawren? Sword-play isn't the best channel for our gifts.</span> The sardonic mage then peers over his platform and casts his spell on the elf below. She feels the sting as space <em>twists</em> around her, and manages to grab the edge as the floor is pulled from beneath her. The mage laughs. <span style="color: yellow">See!</span></p><p></p><p><span style="color: slategray">[Mage hits Rikka for 14; <a href="http://invisiblecastle.com/roller/view/2675168/" target="_blank">Save vs teleport passes</a>; Rikka prone]</span></p><p></p><p>The warrior harrying Vok wipes the blood from his mouth and slips away from the drow. His blade arm is weakening, however, and the half-elf parries it aside. Above, his companion moves away from the biting lizard and swipes awkwardly at Ryk, almost throwing his arm in the process.</p><p></p><p><span style="color: slategray">[Warriors shift and attack; both Miss.]</span></p><p></p><p><strong><span style="font-size: 12px">Final Stage: Platform Battle! Round 4</span></strong></p><p>[sblock=Maps]<strong>Platforms</strong></p><p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=45165&stc=1&d=1282854877" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Level 1</strong></p><p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=45284&stc=1&d=1283564964" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Level 2</strong></p><p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=45285&stc=1&d=1283564964" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Level 3</strong></p><p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=45286&stc=1&d=1283564964" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>There are three levels above the ground. Each platform is actually made of a see-through substance, so you have line of sight (but not line of effect) through them. Every level is 10' above the next (and Level 1 is 10' above the ground). There are no railings anywhere. On the map, a red border indicates a platform above you; a blue border represents a platform below.</p><p></p><p>There are two ramps (the darker stone) going from Level 1 to 2; the triangle marks the entrance on either level. Going up the ramp is considered difficult terrain.</p><p></p><p>There are ropes hanging from each corner of the platforms on Level 3 and from Level 1 towards the ground. They are 5' long.[/sblock]<strong>Combat Rules</strong></p><p>Actions will be handled in posting order; I will bot folks that don't post within a day using at-wills only. I will post info about the monsters as discovered. Other important rules are summarized below.[sblock=Important Rules]<strong>Hop Down:</strong> Acrobatics DC 15 not to fall, landing on feet w/ no damage.</p><p></p><p><strong>Reduce Falling Damage:</strong> Trained Acrobatics; reduce damage by 1/2 check.</p><p></p><p><strong>Vertical Reach:</strong> Listed below (estimated for Crush): <ul> <li data-xf-list-type="ul"> Vok 9'2" (1.833 squares)</li> <li data-xf-list-type="ul"> Bellegon 8'7" (1.722 sqs)</li> <li data-xf-list-type="ul"> Crush 10'5" (2.08 sqs)</li> <li data-xf-list-type="ul"> Rikka 5'5" 9'0" (1.81 sqs)</li> <li data-xf-list-type="ul"> Ryk 7'6" (1.5 sqs)</li> </ul><p></p><p><strong>Long Jump:</strong></p><p>DC 5/10 to jump 1 square (running/not running), 10/20 to jump 2 squares.</p><p></p><p><strong>High Jump:</strong> Going from Level 1 to 2 or Level 3 to center platform requires Athletics DC as follows: <ul> <li data-xf-list-type="ul"> Vok DC 5 running, 10 standing</li> <li data-xf-list-type="ul"> Bellegon DC 7 running, 14 standing</li> <li data-xf-list-type="ul"> Crush DC 0 (always reaches)</li> <li data-xf-list-type="ul"> Rikka DC 5 running, 10 standing</li> <li data-xf-list-type="ul"> Ryk DC 13 running, 25 standing</li> </ul><p>To grab the rope dangling from the center platform on Level 3 does not require a jump. To grab the ones from the other two pillars requires the same difficulties as for jumping above, except Crush needs an Athletics DC 5 standing/10 running to jump the 1 square horizontally.</p><p></p><p><strong>Climbing:</strong> It is a DC 10 Athletics check to climb the ropes; you fall if you roll 5 or lower. Remember, its double movement to climb.</p><p></p><p><strong>Falling:</strong> 1d10 damage per level fell.[/sblock]<strong>Combat Details</strong></p><p></p><p>Or: -51, F18, R19, Cutting Space used, has teleporting movement, slow & dazed (se)</p><p>Sc: Not damaged, Temporal Disruption used, has ranged teleport attack, AP used</p><p>W1: 13/62, AC 21, F 18, Maneuvering Strike used, <span style="color: cyan">Quarry</span>, <span style="color: sandybrown">Divine Sanction</span>, <span style="color: darkslateblue">Cursed</span>, vulnerable 3 radiant TSNT Vok, bloodied</p><p>W2: 33/62hp, AC 21, F 18, Maneuvering Strike used</p><p></p><p><u>Status</u></p><p></p><p>Rikka 23: 26/40, 8/8 HS, Fleet Pursuit, Hunter's Quarry, Thorn Spray, Savage Frenzy used, AP used, 1/2 AP, prone</p><p>Ryk 20: 31/38, 2/6 HS, 0/2 AP, Paired Predators & Synchronized Strike used</p><p>Spring 20: 46/46, 0/2 HS</p><p>Enemies</p><p>Bellegon 10: 32/40, 5/7 HS, Cloud of Darkness used, slowed (se), off map </p><p>Crush 6: 29/41, 8/8 HS, slowed (se), 1 IW</p><p>Vok 3: 34/51, 8/14 HS, Majestic Halo and Bless Weapon used, Halo active, 0/2 AP, slowed (se), AP used</p></blockquote><p></p>
[QUOTE="stonegod, post: 5309052, member: 36973"] [b][size=3]Final Stage: Platform Battle! Round 3[/size][/b] [color=cyan]Ryk and Spring[/color] circle their prey as they had so many times in the Plains. They manage to cut a little here, scratch some here. The man is slowing down, but still alert. [color=slategray][Ryk & Spring hit; W2 not bloodied.][/color] Shrouded in darkness, the inky form of [color=darkslateblue]the drow[/color] appears next to the other warrior. He cuts out with his blade and draws the first blood. Forced back by the drow's magic, the warrior stumbles next to the warforged. [ [color=slategray]Bellegon can only teleport to C1; he was at A0 one level down so that's three squares. Still good enough to hit. W1 slid & bloodied. You'll have to reroll your next attack (too many variables to keep track of old ones).][/color] His fibrous bundles still tight, [color=darkorange]Crush[/color] manages to stand and smash the warrior once hard enough. Vok uses the opportunity to slide around to flank. [color=slategray][Crush stands and hits W1.][/color] The paladin's blade continues to glow brightly, a beacon in the shadows of the open Tower. The warrior's left arm is almost useless now, but he refuses to yield. [color=slategray][Vok hits once.][/color] On the other side of the platofrm, [color=lime]Rikka[/color] continues to harry the Orien scion. She leaps upon him, raking him with her back claws before leaping off, changing form in mid-air, and rushing up the tower! [color=slategray][Orien Hit.][/color] The scion curses under his breath, and with a slice of his sword, disappears further up the tower. He shakes out his muscles, picking out the last of the druid's damnable thorns. [color=slategray][Teleports to level 3. Saves.][/color] [color=yellow]Too much trouble for you, Lawren? Sword-play isn't the best channel for our gifts.[/color] The sardonic mage then peers over his platform and casts his spell on the elf below. She feels the sting as space [i]twists[/i] around her, and manages to grab the edge as the floor is pulled from beneath her. The mage laughs. [color=yellow]See![/color] [color=slategray][Mage hits Rikka for 14; [url=http://invisiblecastle.com/roller/view/2675168/]Save vs teleport passes[/url]; Rikka prone][/color] The warrior harrying Vok wipes the blood from his mouth and slips away from the drow. His blade arm is weakening, however, and the half-elf parries it aside. Above, his companion moves away from the biting lizard and swipes awkwardly at Ryk, almost throwing his arm in the process. [color=slategray][Warriors shift and attack; both Miss.][/color] [b][size=3]Final Stage: Platform Battle! Round 4[/size][/b] [sblock=Maps][b]Platforms[/b] [center][img]http://www.enworld.org/forum/attachment.php?attachmentid=45165&stc=1&d=1282854877[/img][/center] [b]Level 1[/b] [center][img]http://www.enworld.org/forum/attachment.php?attachmentid=45284&stc=1&d=1283564964[/img][/center] [b]Level 2[/b] [center][img]http://www.enworld.org/forum/attachment.php?attachmentid=45285&stc=1&d=1283564964[/img][/center] [b]Level 3[/b] [center][img]http://www.enworld.org/forum/attachment.php?attachmentid=45286&stc=1&d=1283564964[/img][/center] There are three levels above the ground. Each platform is actually made of a see-through substance, so you have line of sight (but not line of effect) through them. Every level is 10' above the next (and Level 1 is 10' above the ground). There are no railings anywhere. On the map, a red border indicates a platform above you; a blue border represents a platform below. There are two ramps (the darker stone) going from Level 1 to 2; the triangle marks the entrance on either level. Going up the ramp is considered difficult terrain. There are ropes hanging from each corner of the platforms on Level 3 and from Level 1 towards the ground. They are 5' long.[/sblock][b]Combat Rules[/b] Actions will be handled in posting order; I will bot folks that don't post within a day using at-wills only. I will post info about the monsters as discovered. Other important rules are summarized below.[sblock=Important Rules][b]Hop Down:[/b] Acrobatics DC 15 not to fall, landing on feet w/ no damage. [b]Reduce Falling Damage:[/b] Trained Acrobatics; reduce damage by 1/2 check. [b]Vertical Reach:[/b] Listed below (estimated for Crush):[list] [*] Vok 9'2" (1.833 squares) [*] Bellegon 8'7" (1.722 sqs) [*] Crush 10'5" (2.08 sqs) [*] Rikka 5'5" 9'0" (1.81 sqs) [*] Ryk 7'6" (1.5 sqs)[/list] [b]Long Jump:[/b] DC 5/10 to jump 1 square (running/not running), 10/20 to jump 2 squares. [b]High Jump:[/b] Going from Level 1 to 2 or Level 3 to center platform requires Athletics DC as follows: [list] [*] Vok DC 5 running, 10 standing [*] Bellegon DC 7 running, 14 standing [*] Crush DC 0 (always reaches) [*] Rikka DC 5 running, 10 standing [*] Ryk DC 13 running, 25 standing[/list] To grab the rope dangling from the center platform on Level 3 does not require a jump. To grab the ones from the other two pillars requires the same difficulties as for jumping above, except Crush needs an Athletics DC 5 standing/10 running to jump the 1 square horizontally. [b]Climbing:[/b] It is a DC 10 Athletics check to climb the ropes; you fall if you roll 5 or lower. Remember, its double movement to climb. [b]Falling:[/b] 1d10 damage per level fell.[/sblock][b]Combat Details[/b] Or: -51, F18, R19, Cutting Space used, has teleporting movement, slow & dazed (se) Sc: Not damaged, Temporal Disruption used, has ranged teleport attack, AP used W1: 13/62, AC 21, F 18, Maneuvering Strike used, [color=cyan]Quarry[/color], [color=sandybrown]Divine Sanction[/color], [color=darkslateblue]Cursed[/color], vulnerable 3 radiant TSNT Vok, bloodied W2: 33/62hp, AC 21, F 18, Maneuvering Strike used [u]Status[/u] Rikka 23: 26/40, 8/8 HS, Fleet Pursuit, Hunter's Quarry, Thorn Spray, Savage Frenzy used, AP used, 1/2 AP, prone Ryk 20: 31/38, 2/6 HS, 0/2 AP, Paired Predators & Synchronized Strike used Spring 20: 46/46, 0/2 HS Enemies Bellegon 10: 32/40, 5/7 HS, Cloud of Darkness used, slowed (se), off map Crush 6: 29/41, 8/8 HS, slowed (se), 1 IW Vok 3: 34/51, 8/14 HS, Majestic Halo and Bless Weapon used, Halo active, 0/2 AP, slowed (se), AP used [/QUOTE]
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