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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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<blockquote data-quote="stonegod" data-source="post: 5321768" data-attributes="member: 36973"><p><strong><span style="font-size: 12px">Final Stage: Platform Battle! Round 5</span></strong></p><p></p><p>With a mighty leap, <span style="color: cyan">Ryk</span> leaps up and pulls himself onto the platform, pulling Spring up a moment after. The lizard lashes out at the scarred mage, distracting him enough for the ranger to cut a small gash down his side. The jovial look becomes a sneer. </p><p></p><p><span style="color: darkorange">Crush</span> pulls himself up while <span style="color: darkslateblue">Bellegon</span> calls upon his arts to appear beside him. The drow pours dark energy and his and his companion's lifeforce into the spell, annoying the caster. The warforged then barrels into the scion with a powerful <strong>crunch</strong>.</p><p></p><p><span style="color: slategray">[Bellegon's first attack misses; second attack misses then hits. Crush hits]</span></p><p></p><p><span style="color: sandybrown">Vok</span> feels the presence of Dol Arrah's guidance and shakes off the mage's spell, and pulls himself onto the platform. He moves implacably towards the warrior, a threat of holy power on his lips.</p><p></p><p><span style="color: slategray">[Your success allows you to jump the 2 squares up. So that's one square to move to C3 on Level 1, 2 squares via your jump & reach to pull up to D4, 2 more to D6. I don't think you can Challenge it (see sblock)]</span>[sblock=Divine Challenge]While you are within range, you have failed to engage the Scion by the end of your turn (you are not adjacent nor have you attacked). Thus, the Challenge would fail and you couldn't use it next round. This the way I run it RL and seems common from a quick search.[/sblock]<span style="color: lime">Rikka</span> flows into her bestial form and rips at the scion. She expects to hit, but the lingering spatial distortion from his teleport causes her to be off just enough for the Orien to escape her claws. She jumps back.</p><p></p><p><span style="color: slategray">[The Scion's defenses are improved for the round after teleporting (by +2). Attack misses]</span></p><p></p><p>As Rikka retreats, the Scion focuses on the suddenly appeared warforged. Crush's plating easily absorbs the blow. Yelling in frustration, he steps back into thin air, acrobatically landing on his feet on the lower platform.</p><p></p><p><span style="color: slategray">[Orien attacks Crush and misses. Shifts back one square; makes Acrobatics check to land on feet. Now on lower platform]</span></p><p></p><p>The mage slashes the air with his implement, and appears on the other platform. He then jabs it at Ryk, flinging him like a puppeteer. The halfling attempts to dodge aside, but fails, and is thrown off the platform. The nimble ranger manages to avoid the worst of the fall, but blood seeps from his reopened wounds.</p><p></p><p><span style="color: slategray">[Mage teleports then uses teleporting power on Ryk: Hits. Second Chance reroll also hits; 16 hp, bloodied, and teleported off platform. <a href="http://invisiblecastle.com/roller/view/2689024/" target="_blank">Save fails</a> and Ryk is flung into space. <a href="http://invisiblecastle.com/roller/view/2689029/" target="_blank">No damage from fall, but prone.</a>]</span></p><p></p><p>The crowd roars at the teleporting & acrobatics!</p><p></p><p><strong><span style="font-size: 12px">Final Stage: Platform Battle! Round 6</span></strong></p><p>[sblock=Maps]<strong>Platforms</strong></p><p style="text-align: center"><img src="http://www.enworld.org/forum/attachments/living-eberron/45165d1282854877-adventure-race-five-horns-dm-stonegod-judge-thb-platorms.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Level 1</strong></p><p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=45460&stc=1&d=1284604437" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Level 2</strong></p><p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=45461&stc=1&d=1284604437" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Level 3</strong></p><p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=45462&stc=1&d=1284604437" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>There are three levels above the ground. Each platform is actually made of a see-through substance, so you have line of sight (but not line of effect) through them. Every level is 10' above the next (and Level 1 is 10' above the ground). There are no railings anywhere. On the map, a red border indicates a platform above you; a blue border represents a platform below.</p><p></p><p>There are two ramps (the darker stone) going from Level 1 to 2; the triangle marks the entrance on either level. Going up the ramp is considered difficult terrain.</p><p></p><p>There are ropes hanging from each corner of the platforms on Level 3 and from Level 1 towards the ground. They are 5' long.[/sblock]<strong>Combat Rules</strong></p><p>Actions will be handled in posting order; I will bot folks that don't post within a day using at-wills only. I will post info about the monsters as discovered. Other important rules are summarized below.[sblock=Important Rules]<strong>Hop Down:</strong> Acrobatics DC 15 not to fall, landing on feet w/ no damage.</p><p></p><p><strong>Reduce Falling Damage:</strong> Trained Acrobatics; reduce damage by 1/2 check.</p><p></p><p><strong>Vertical Reach:</strong> Listed below (estimated for Crush): <ul> <li data-xf-list-type="ul"> Vok 9'2" (1.833 squares)</li> <li data-xf-list-type="ul"> Bellegon 8'7" (1.722 sqs)</li> <li data-xf-list-type="ul"> Crush 10'5" (2.08 sqs)</li> <li data-xf-list-type="ul"> Rikka 5'5" 9'0" (1.81 sqs)</li> <li data-xf-list-type="ul"> Ryk 7'6" (1.5 sqs)</li> </ul><p></p><p><strong>Long Jump:</strong></p><p>DC 5/10 to jump 1 square (running/not running), 10/20 to jump 2 squares.</p><p></p><p><strong>High Jump:</strong> Going from Level 1 to 2 or Level 3 to center platform requires Athletics DC as follows: <ul> <li data-xf-list-type="ul"> Vok DC 5 running, 10 standing</li> <li data-xf-list-type="ul"> Bellegon DC 7 running, 14 standing</li> <li data-xf-list-type="ul"> Crush DC 0 (always reaches)</li> <li data-xf-list-type="ul"> Rikka DC 5 running, 10 standing</li> <li data-xf-list-type="ul"> Ryk DC 13 running, 25 standing</li> </ul><p>To grab the rope dangling from the center platform on Level 3 does not require a jump. To grab the ones from the other two pillars requires the same difficulties as for jumping above, except Crush needs an Athletics DC 5 standing/10 running to jump the 1 square horizontally.</p><p></p><p><strong>Climbing:</strong> It is a DC 10 Athletics check to climb the ropes; you fall if you roll 5 or lower. Remember, its double movement to climb.</p><p></p><p><strong>Falling:</strong> 1d10 damage per level fell.[/sblock]<strong>Combat Details</strong></p><p></p><p>Or: -70, F18, R19, Cutting Space used, has teleporting movement, AP used, Defenses improved after teleport</p><p>Sc: -51, AC 19, W18, Temporal Disruption used, has ranged teleport attack, AP used, <span style="color: darkslateblue">Cursed</span>, <span style="color: cyan">Quarry</span></p><p>W1: <s>-3/62, AC 21, F 18, Maneuvering Strike used, <span style="color: darkslateblue">Cursed</span>, vulnerable 3 radiant TSNT Vok, bloodied</s>, down</p><p>W2: 3/62hp, AC 21, F 18, Maneuvering Strike used, <span style="color: darkslateblue">Cursed</span>, <span style="color: sandybrown">Divine Sanction</span>, bloodied, yielded</p><p></p><p><u>Status</u></p><p></p><p>Rikka 23: 26/40, 8/8 HS, Fleet Pursuit, Hunter's Quarry, Thorn Spray, Savage Frenzy used, AP used, 1/2 AP</p><p>Ryk 20: 16/38, 2/6 HS, 0/2 AP, Paired Predators, Partnered Savaging, & Synchronized Strike used, prone, bloodied</p><p>Spring 20: 46/46, 0/2 HS</p><p>Enemies</p><p>Bellegon 10: 31/40, 5/7 HS, Cloud of Darkness, Your Glorious Sacrifice, Ethereal Strike, & Shared Agony used, slowed (se), 1 DS, AP used, token used</p><p>Crush 6: 25/41, 8/8 HS, 1 IW</p><p>Vok 3: 34/51, 8/14 HS, Majestic Halo, Divine Mettle, and Bless Weapon used, Halo active, 0/2 AP, slowed (se), AP used</p></blockquote><p></p>
[QUOTE="stonegod, post: 5321768, member: 36973"] [b][size=3]Final Stage: Platform Battle! Round 5[/size][/b] With a mighty leap, [color=cyan]Ryk[/color] leaps up and pulls himself onto the platform, pulling Spring up a moment after. The lizard lashes out at the scarred mage, distracting him enough for the ranger to cut a small gash down his side. The jovial look becomes a sneer. [color=darkorange]Crush[/color] pulls himself up while [color=darkslateblue]Bellegon[/color] calls upon his arts to appear beside him. The drow pours dark energy and his and his companion's lifeforce into the spell, annoying the caster. The warforged then barrels into the scion with a powerful [b]crunch[/b]. [color=slategray][Bellegon's first attack misses; second attack misses then hits. Crush hits][/color] [color=sandybrown]Vok[/color] feels the presence of Dol Arrah's guidance and shakes off the mage's spell, and pulls himself onto the platform. He moves implacably towards the warrior, a threat of holy power on his lips. [color=slategray][Your success allows you to jump the 2 squares up. So that's one square to move to C3 on Level 1, 2 squares via your jump & reach to pull up to D4, 2 more to D6. I don't think you can Challenge it (see sblock)][/color][sblock=Divine Challenge]While you are within range, you have failed to engage the Scion by the end of your turn (you are not adjacent nor have you attacked). Thus, the Challenge would fail and you couldn't use it next round. This the way I run it RL and seems common from a quick search.[/sblock][color=lime]Rikka[/color] flows into her bestial form and rips at the scion. She expects to hit, but the lingering spatial distortion from his teleport causes her to be off just enough for the Orien to escape her claws. She jumps back. [color=slategray][The Scion's defenses are improved for the round after teleporting (by +2). Attack misses][/color] As Rikka retreats, the Scion focuses on the suddenly appeared warforged. Crush's plating easily absorbs the blow. Yelling in frustration, he steps back into thin air, acrobatically landing on his feet on the lower platform. [color=slategray][Orien attacks Crush and misses. Shifts back one square; makes Acrobatics check to land on feet. Now on lower platform][/color] The mage slashes the air with his implement, and appears on the other platform. He then jabs it at Ryk, flinging him like a puppeteer. The halfling attempts to dodge aside, but fails, and is thrown off the platform. The nimble ranger manages to avoid the worst of the fall, but blood seeps from his reopened wounds. [color=slategray][Mage teleports then uses teleporting power on Ryk: Hits. Second Chance reroll also hits; 16 hp, bloodied, and teleported off platform. [url=http://invisiblecastle.com/roller/view/2689024/]Save fails[/url] and Ryk is flung into space. [url=http://invisiblecastle.com/roller/view/2689029/]No damage from fall, but prone.[/url]][/color] The crowd roars at the teleporting & acrobatics! [b][size=3]Final Stage: Platform Battle! Round 6[/size][/b] [sblock=Maps][b]Platforms[/b] [center][img]http://www.enworld.org/forum/attachments/living-eberron/45165d1282854877-adventure-race-five-horns-dm-stonegod-judge-thb-platorms.jpg[/img][/center] [b]Level 1[/b] [center][img]http://www.enworld.org/forum/attachment.php?attachmentid=45460&stc=1&d=1284604437[/img][/center] [b]Level 2[/b] [center][img]http://www.enworld.org/forum/attachment.php?attachmentid=45461&stc=1&d=1284604437[/img][/center] [b]Level 3[/b] [center][img]http://www.enworld.org/forum/attachment.php?attachmentid=45462&stc=1&d=1284604437[/img][/center] There are three levels above the ground. Each platform is actually made of a see-through substance, so you have line of sight (but not line of effect) through them. Every level is 10' above the next (and Level 1 is 10' above the ground). There are no railings anywhere. On the map, a red border indicates a platform above you; a blue border represents a platform below. There are two ramps (the darker stone) going from Level 1 to 2; the triangle marks the entrance on either level. Going up the ramp is considered difficult terrain. There are ropes hanging from each corner of the platforms on Level 3 and from Level 1 towards the ground. They are 5' long.[/sblock][b]Combat Rules[/b] Actions will be handled in posting order; I will bot folks that don't post within a day using at-wills only. I will post info about the monsters as discovered. Other important rules are summarized below.[sblock=Important Rules][b]Hop Down:[/b] Acrobatics DC 15 not to fall, landing on feet w/ no damage. [b]Reduce Falling Damage:[/b] Trained Acrobatics; reduce damage by 1/2 check. [b]Vertical Reach:[/b] Listed below (estimated for Crush):[list] [*] Vok 9'2" (1.833 squares) [*] Bellegon 8'7" (1.722 sqs) [*] Crush 10'5" (2.08 sqs) [*] Rikka 5'5" 9'0" (1.81 sqs) [*] Ryk 7'6" (1.5 sqs)[/list] [b]Long Jump:[/b] DC 5/10 to jump 1 square (running/not running), 10/20 to jump 2 squares. [b]High Jump:[/b] Going from Level 1 to 2 or Level 3 to center platform requires Athletics DC as follows: [list] [*] Vok DC 5 running, 10 standing [*] Bellegon DC 7 running, 14 standing [*] Crush DC 0 (always reaches) [*] Rikka DC 5 running, 10 standing [*] Ryk DC 13 running, 25 standing[/list] To grab the rope dangling from the center platform on Level 3 does not require a jump. To grab the ones from the other two pillars requires the same difficulties as for jumping above, except Crush needs an Athletics DC 5 standing/10 running to jump the 1 square horizontally. [b]Climbing:[/b] It is a DC 10 Athletics check to climb the ropes; you fall if you roll 5 or lower. Remember, its double movement to climb. [b]Falling:[/b] 1d10 damage per level fell.[/sblock][b]Combat Details[/b] Or: -70, F18, R19, Cutting Space used, has teleporting movement, AP used, Defenses improved after teleport Sc: -51, AC 19, W18, Temporal Disruption used, has ranged teleport attack, AP used, [color=darkslateblue]Cursed[/color], [color=cyan]Quarry[/color] W1: [s]-3/62, AC 21, F 18, Maneuvering Strike used, [color=darkslateblue]Cursed[/color], vulnerable 3 radiant TSNT Vok, bloodied[/s], down W2: 3/62hp, AC 21, F 18, Maneuvering Strike used, [color=darkslateblue]Cursed[/color], [color=sandybrown]Divine Sanction[/color], bloodied, yielded [u]Status[/u] Rikka 23: 26/40, 8/8 HS, Fleet Pursuit, Hunter's Quarry, Thorn Spray, Savage Frenzy used, AP used, 1/2 AP Ryk 20: 16/38, 2/6 HS, 0/2 AP, Paired Predators, Partnered Savaging, & Synchronized Strike used, prone, bloodied Spring 20: 46/46, 0/2 HS Enemies Bellegon 10: 31/40, 5/7 HS, Cloud of Darkness, Your Glorious Sacrifice, Ethereal Strike, & Shared Agony used, slowed (se), 1 DS, AP used, token used Crush 6: 25/41, 8/8 HS, 1 IW Vok 3: 34/51, 8/14 HS, Majestic Halo, Divine Mettle, and Bless Weapon used, Halo active, 0/2 AP, slowed (se), AP used [/QUOTE]
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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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