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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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<blockquote data-quote="MetaVoid" data-source="post: 5402040" data-attributes="member: 87106"><p>Bellegon moves closer to the fighting around the lord and flings his shadows toward the mage and ir’Salara. The darkness spreads as deathly energies from deep down seep into the world. Elven mage seems inoculated against drow magic, but the rest Bellegon cursed feel their life warmth leeched away.</p><p></p><p>[sblock=Actions]</p><p>Move: G7, shadow walk active</p><p>Minor: curse the mage</p><p>Minor: curse IR </p><p></p><p>AP: <a href="http://invisiblecastle.com/roller/view/2802382/" target="_blank">Cursebite vs Fort (MW; IR; CP); necrotic damage (1d20+7+2+1=14, 1d20+7=20, 1d20+7=23, 2d8+5=8)</a> + <a href="http://invisiblecastle.com/roller/view/2802384/" target="_blank">curse damage (1d6=3)</a> to mage if 14 hits else to CP - if CP is bloodied before this, add 2 to attack and 1 to damage; <span style="color: DarkRed">BAD, BAD rolls, I mean 2d8 = 3!!</span></p><p></p><p><span style="color: DimGray">If anyone gets bloodied by the attack or drops Bellegon's aura goes up (I would've hit them with my second rod for +3 to damage, but hadn't enough actions (maybe I should've waited for another round?)</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5402040, member: 87106"] Bellegon moves closer to the fighting around the lord and flings his shadows toward the mage and ir’Salara. The darkness spreads as deathly energies from deep down seep into the world. Elven mage seems inoculated against drow magic, but the rest Bellegon cursed feel their life warmth leeched away. [sblock=Actions] Move: G7, shadow walk active Minor: curse the mage Minor: curse IR AP: [url=http://invisiblecastle.com/roller/view/2802382/]Cursebite vs Fort (MW; IR; CP); necrotic damage (1d20+7+2+1=14, 1d20+7=20, 1d20+7=23, 2d8+5=8)[/url] + [url=http://invisiblecastle.com/roller/view/2802384/]curse damage (1d6=3)[/url] to mage if 14 hits else to CP - if CP is bloodied before this, add 2 to attack and 1 to damage; [COLOR="DarkRed"]BAD, BAD rolls, I mean 2d8 = 3!![/COLOR] [COLOR="DimGray"]If anyone gets bloodied by the attack or drops Bellegon's aura goes up (I would've hit them with my second rod for +3 to damage, but hadn't enough actions (maybe I should've waited for another round?)[/COLOR] [/sblock] [/QUOTE]
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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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