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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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<blockquote data-quote="pathfinderq1" data-source="post: 5430863" data-attributes="member: 48394"><p>Once again, Rikka raised her totem and lashed at the air attempting to stir the wind spirits into action. She knew that the Lord was in a dangerous position, but she hoped that her efforts would improve his chances. The wind spirits of Sharn were even more capricious than their kin, though, and They clawed cruelly at the one she had hoped to save...</p><p></p><p>With a sharp hiss, very nearly of pain, she shifted back into beast form and scampered across the stage.</p><p></p><p>[sblock= OOC]</p><p>>Okay, cue the grandma-unfriendly language on this one. Well, sometimes when you gamble you lose. Hopefully it won't be enough to kill him... Maybe someone can grab him and drag him away a bit.</p><p></p><p>>Standard: Chill Wind, centered on D 10, targets the Lord, ID, TR, and 2 squares of fire in that order; 1d20+9 (vs. FORT)= 29 (crit vs. Lord), 21 (hits ID); 12 misses TR, 26 (hits fire? maybe?); hit deals 6 cold to ID (+2 since it is bloodied) and to 4 cold to fire, 10 cold to Lord, plus Slide 1. Slide Lord to E11, Slide ID to C 11 (into fire), Slide fire at D11 into C12 (collapsing/shrinking it?); rolls <a href="http://invisiblecastle.com/roller/view/2842129/" target="_blank">Roll Lookup</a> </p><p>>Oh, and because I screwed up and Critted on the Lord, he takes and extra 2d10 from the totem. 2d10= 17 (Of course, nearly maximum on that too) ; roll <a href="http://invisiblecastle.com/roller/view/2842150/" target="_blank">Roll Lookup</a></p><p> </p><p>>Minor: shift to beast form</p><p>>Move: to A 10</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 5430863, member: 48394"] Once again, Rikka raised her totem and lashed at the air attempting to stir the wind spirits into action. She knew that the Lord was in a dangerous position, but she hoped that her efforts would improve his chances. The wind spirits of Sharn were even more capricious than their kin, though, and They clawed cruelly at the one she had hoped to save... With a sharp hiss, very nearly of pain, she shifted back into beast form and scampered across the stage. [sblock= OOC] >Okay, cue the grandma-unfriendly language on this one. Well, sometimes when you gamble you lose. Hopefully it won't be enough to kill him... Maybe someone can grab him and drag him away a bit. >Standard: Chill Wind, centered on D 10, targets the Lord, ID, TR, and 2 squares of fire in that order; 1d20+9 (vs. FORT)= 29 (crit vs. Lord), 21 (hits ID); 12 misses TR, 26 (hits fire? maybe?); hit deals 6 cold to ID (+2 since it is bloodied) and to 4 cold to fire, 10 cold to Lord, plus Slide 1. Slide Lord to E11, Slide ID to C 11 (into fire), Slide fire at D11 into C12 (collapsing/shrinking it?); rolls [url=http://invisiblecastle.com/roller/view/2842129/]Roll Lookup[/url] >Oh, and because I screwed up and Critted on the Lord, he takes and extra 2d10 from the totem. 2d10= 17 (Of course, nearly maximum on that too) ; roll [url=http://invisiblecastle.com/roller/view/2842150/]Roll Lookup[/url] >Minor: shift to beast form >Move: to A 10 [/sblock] [/QUOTE]
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