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[adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??)
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<blockquote data-quote="MetaVoid" data-source="post: 6012323" data-attributes="member: 87106"><p>Embarassed by his first attack, Drew focuses all his might into one blow and it strikes the priest, blowing him away. Drew soars right behind and OVER him, his jump carrying him clear over priests head.</p><p></p><p>He's spinning even before landing, stomping on the priest and first guard and launching himself over toward the skeleton, bouncing back and landing finally in wide low stance, his swinging arms catching both guards as he closes into defensive posture, weaving and bobbing around.</p><p></p><p></p><p>[sblock=Actions]</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3690535/" target="_blank">Crane's Wings vs Fort (CP1); damage (1d20+11=30, 1d10+7+1=18)</a> - CP1 is slid to J3 (Flurry of blows) and takes additional 8 damage. He is then pushed 2 squares to L5, Drew gains +1 AC & Ref TENT</p><p></p><p></p><p>Move: <a href="http://invisiblecastle.com/roller/view/3690539/" target="_blank">Athletics to jump (1d20+10+5=26)</a> - considered to have running start so 5 squares of jumping distance with over 1 square in height as movement technique of Crane's Wings</p><p></p><p>AP:</p><p><a href="http://invisiblecastle.com/roller/view/3690545/" target="_blank">Masterful Spiral vs Ref(CM1; CM2; CP1; BS1); force damage (1d20+11=21, 1d20+11=23, 1d20+11=21, 1d20+11=28, 3d8+7+1=20)</a> - I'm guessing that hits all, CP1 DIES, Drew has +1 reach with all melee touch attacks</p><p></p><p>Rain of Hammers property: CM1 takes additional 4 damage</p><p></p><p>Summary:</p><p>CP1: 48 damage</p><p>CM1: 26 damage - if 21 does not hit his reflex, it's only 15</p><p>CM2: 22 damage - if 23 does not hit his reflex, it's only 11</p><p>BS1: 22 damage</p><p>[/sblock]</p><p></p><p>[sblock=Drew Stats]</p><p>AC: 23+1 Fort: 19 Reflex: 22+1 Will: 20</p><p>+1 AC & Ref from hitting with shielding focus</p><p>HP: 34/54 Surges: 8/8 Surge Value: 13</p><p></p><p>MBA: +14 vs AC 1d8+6 (unarmed strike); 1d4+6 with the dagger</p><p>RBA: +11 vs AC 1d4+5 (dagger)</p><p></p><p>FEATS</p><p>Superior Implement (Mountain Ki), Internalize Basic Kata, Unarmored Agility, Slashing Kama Style, Ki Expertise, Beshaba's Boon</p><p></p><p>POWERS</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Fallen Needle</span></p><p><span style="color: Lime">Five Storms</span></p><p><span style="color: Lime">Crane's Wings</span></p><p><span style="color: Lime">Centered Flurry of Blows</span></p><p><span style="color: Lime"></span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red">Drunken Monkey</span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red">Eternal Mountain</span></p><p><span style="color: Red">Iron Wolf Charge</span></p><p><span style="color: Red">Echoing Thunder</span></p><p><span style="color: Red">Mountainfall Stomp</span></p><p><span style="color: Red"></span></p><p></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><s>Masterful Spiral</s></span></p><p><span style="color: DimGray">Water Gives Way</span></p><p><span style="color: DimGray"></span></p><p></p><p><span style="color: Gold">Mountain Ki Rain of Hammers</span>- On a hit gain +1 AC and Ref; any forced movement (from this focus) is increased 1 square</p><p>Property: If Drew drops an enemy, one enemy adjacent to Drew takes 4 damage</p><p>Daily Minor: Make one at-will attack vs enemy already hit this turn.</p><p><span style="color: Gold">Acrobat Boots</span> - stand up as minor</p><p><span style="color: Gold">Bloodthread cloth armor</span> - +1 to AC when bloodied</p><p></p><p>Acrobatics +14; Athletics +10; Perception +13; Stealth +14; Thievery +14</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 6012323, member: 87106"] Embarassed by his first attack, Drew focuses all his might into one blow and it strikes the priest, blowing him away. Drew soars right behind and OVER him, his jump carrying him clear over priests head. He's spinning even before landing, stomping on the priest and first guard and launching himself over toward the skeleton, bouncing back and landing finally in wide low stance, his swinging arms catching both guards as he closes into defensive posture, weaving and bobbing around. [sblock=Actions] Standard: [url=http://invisiblecastle.com/roller/view/3690535/]Crane's Wings vs Fort (CP1); damage (1d20+11=30, 1d10+7+1=18)[/url] - CP1 is slid to J3 (Flurry of blows) and takes additional 8 damage. He is then pushed 2 squares to L5, Drew gains +1 AC & Ref TENT Move: [url=http://invisiblecastle.com/roller/view/3690539/]Athletics to jump (1d20+10+5=26)[/url] - considered to have running start so 5 squares of jumping distance with over 1 square in height as movement technique of Crane's Wings AP: [url=http://invisiblecastle.com/roller/view/3690545/]Masterful Spiral vs Ref(CM1; CM2; CP1; BS1); force damage (1d20+11=21, 1d20+11=23, 1d20+11=21, 1d20+11=28, 3d8+7+1=20)[/url] - I'm guessing that hits all, CP1 DIES, Drew has +1 reach with all melee touch attacks Rain of Hammers property: CM1 takes additional 4 damage Summary: CP1: 48 damage CM1: 26 damage - if 21 does not hit his reflex, it's only 15 CM2: 22 damage - if 23 does not hit his reflex, it's only 11 BS1: 22 damage [/sblock] [sblock=Drew Stats] AC: 23+1 Fort: 19 Reflex: 22+1 Will: 20 +1 AC & Ref from hitting with shielding focus HP: 34/54 Surges: 8/8 Surge Value: 13 MBA: +14 vs AC 1d8+6 (unarmed strike); 1d4+6 with the dagger RBA: +11 vs AC 1d4+5 (dagger) FEATS Superior Implement (Mountain Ki), Internalize Basic Kata, Unarmored Agility, Slashing Kama Style, Ki Expertise, Beshaba's Boon POWERS [COLOR="Lime"] Fallen Needle Five Storms Crane's Wings Centered Flurry of Blows [/COLOR] [COLOR="Red"] Drunken Monkey Second Wind Eternal Mountain Iron Wolf Charge Echoing Thunder Mountainfall Stomp [/COLOR] [COLOR="DimGray"] [S]Masterful Spiral[/S] Water Gives Way [/COLOR] [COLOR="Gold"]Mountain Ki Rain of Hammers[/COLOR]- On a hit gain +1 AC and Ref; any forced movement (from this focus) is increased 1 square Property: If Drew drops an enemy, one enemy adjacent to Drew takes 4 damage Daily Minor: Make one at-will attack vs enemy already hit this turn. [COLOR="Gold"]Acrobat Boots[/COLOR] - stand up as minor [COLOR="Gold"]Bloodthread cloth armor[/COLOR] - +1 to AC when bloodied Acrobatics +14; Athletics +10; Perception +13; Stealth +14; Thievery +14 [/sblock] [/QUOTE]
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[adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??)
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