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[adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 6017494" data-attributes="member: 79956"><p>The monk and the paladin hit multiple foes. The wizards attack on the death orb fails due to the death orb's strong will. Prime continues to hammer away at the priest prone in front of him. The priest lock in an internal trace, does nothing to prevent the attacks. The bard misses with his attack but comes to the aid of the monk. The assassin kills one of the priests, then fades away to the shadows. The death orb moves to the center of the fighting. One of the eyes focusses on the paladin, picking him up and throwing him into a grave stone next to the construct. Before being launch, Kamotz to a nasty cut by the one of the fighters. Most of the blow was absorbed through the bard's magic. The big eye sets its gaze on the necromancer, who, in turn feels the effect of powerful negative energy flow throw his body, making him vulnerable to future attacks. One of the smaller eyes then unleashes a blast of necrotic energy at the wizard causing great pain and damage. Another eye locks in on drew and launches him as well, not before the other fighter lands a minor blow on the monk. Some of that damage was absorbed as well. </p><p></p><p>[sblock=Hero Actions]</p><p><span style="font-size: 15px"><strong>Heros Turn</strong> </span></p><p><span style="color: cyan"><span style="font-size: 15px">Dox</span></span>: kills CP2, invisible</p><p><span style="color: cyan"><span style="font-size: 15px">Vermitrax</span></span>: miss attack against the death orb</p><p><span style="color: cyan"><span style="font-size: 15px">Prime</span></span>: Hits CP3 for 13 and gains 10 THP</p><p><span style="color: cyan"><span style="font-size: 15px">Drew</span></span>: hits cp1 for 48 (killing it), hits CM1 for 26, cm2 hit for 22 and BS1 for 22, gains 5 hp for dropping minion to zero, +5 THP from Sharpte</p><p><span style="color: cyan"><span style="font-size: 15px">Sharpe</span></span>: miss, heals (see Kamotz)</p><p><span style="color: cyan"><span style="font-size: 15px">Sharpe Pet Dragon</span></span>: </p><p><span style="color: cyan"><span style="font-size: 15px">Kamotz</span></span>: 15 necrotic damage, (spends surge, gains surge of hp and thp equal to surge), attack misses CM1, hits CM2 for 17 and BS1 for 13 and -2 to attack rolls TE Kamotz NT, save vs ongoing damage.</p><p><span style="color: cyan"><span style="font-size: 15px">Kamotz Familiar</span></span>: </p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Enemy:</strong></span></p><p>CP2: -24 DEAD</p><p>CP1: DEAD</p><p>CP3: -13+ 5 ongoing (save ends) </p><p>CF1: -26</p><p>CF2: -39 -2 attack rolls</p><p>BS1: -35 -2 attack rolls </p><p></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Actions]</p><p><span style="font-size: 15px"><strong>Enemy Turn</strong> </span></p><p><span style="color: red"><span style="font-size: 15px">Death Orb</span></span>: </p><p><span style="font-size: 15px">Free attack</span>: Eye of the Death Orb: aura 5: random attack vs ally within 5 with a random ray: </p><p>Possible targets: </p><p>1. Kamotz</p><p>2. kamotz pet</p><p>3: Vermitrax</p><p>4. Drew</p><p>roll: 1d4 = <a href="http://invisiblecastle.com/roller/view/3699657/" target="_blank">1 Kamotz</a></p><p></p><p>random attack:</p><p>1. fear ray</p><p>2. necrotic ray</p><p>3. telekinesis ray</p><p>roll: 1d3 = <a href="http://invisiblecastle.com/roller/view/3699660/" target="_blank">3 telekinesis ray</a></p><p>fear ray vs wolfy: 1d20+17 vs Kamotz reflex:<a href="http://invisiblecastle.com/roller/view/3699664/" target="_blank"> (Hit 19) </a> Kamotz thrown into current location (not before being attacked by cm2 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> ).</p><p></p><p><span style="font-size: 15px">Minor:</span> Central Eye vs Vermitrax</p><p>Ranged 8; the target gains vulnerable 10 necrotic, and any attack that</p><p>deals necrotic damage to the target also deals ongoing 5 necrotic damage</p><p>(save ends both).</p><p></p><p><span style="font-size: 15px">Movement:</span> see map</p><p></p><p><span style="font-size: 15px">Attack:</span> </p><p>eye stalk attack 1: telekinesis ray: Ranged 8; +17 vs. Drew reflex =</p><p><a href="http://invisiblecastle.com/roller/view/3700627/" target="_blank">(Hit 28)</a> Drew thrown to current location</p><p>(but not before being attacked by CP1 and BS1 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> )</p><p></p><p>eye stalk attack 2: Necrotic ray: Ranged 8; +17 vs. Reflex; 2d8 + 6 necrotic damage vs Vermitrax Reflex: <a href="http://invisiblecastle.com/roller/view/3700622/" target="_blank">(Hit 22)</a> for 15+10 vulnerable for 25 damage and 5 ongoing (save ends both vulnerable and ongoing)</p><p></p><p>Death orb takes 5 damage from Kamotz's mark +5 radiant vulnerability = 10</p><p></p><p></p><p><span style="color: red"><span style="font-size: 15px">Priest 1 through Priest 6: Summon Undead</span></span></p><p>Note: This round the chance of summoning an undead creature is 4 out of 6. CP2 can't speak. CP3, though prone still continues to chant. </p><p>A roll = 6 causes a summon failure. This causes 10 points damage to all priest involved in the ritual. Perhaps there is a way to lesson the chance of the priest summoning the foes.</p><p></p><p>Roll = 3 or 4 summons an undead</p><p>Roll = 1, 2, 5 Nothing happens</p><p>Roll = 6 (see above)</p><p></p><p>This round the summoning roll is: <a href="http://invisiblecastle.com/roller/view/3700634/" target="_blank">1 so nothing happens</a></p><p></p><p><span style="color: red"><span style="font-size: 15px">CF1</span></span>:</p><p>attack: 1d20+16, 2d8+7 damage vs Drew AC: <a href="http://invisiblecastle.com/roller/view/3700635/" target="_blank">(Hit 25) for 9 damage and marked</a></p><p></p><p><span style="color: red"><span style="font-size: 15px">CF2</span></span>: </p><p>Attacks Kamotz: 1d20+16 vs Kamotz AC for 2d8+7= <a href="http://invisiblecastle.com/roller/view/3700638/" target="_blank">(hit 32) for 18 and marked</a> </p><p></p><p><span style="color: red"><span style="font-size: 15px">BS1</span></span>: </p><p>scimitar attack vs drew: 1d20+9 vs drew ac, 1d8+3 +5 necrotic damage = <a href="http://invisiblecastle.com/roller/view/3700645/" target="_blank">miss</a></p><p></p><p><span style="color: red"><span style="font-size: 15px">Z1</span></span>: </p><p>move to current location</p><p>Attack: attack wolfy 1d20+6 vs wolfy AC for 2d6+2 <a href="http://invisiblecastle.com/roller/view/3700646/" target="_blank">(Hit 25) for 11 damage and grabbed</a></p><p></p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Heros:</strong></span></p><p>Kamotz: takes 15, heals for 12 and 12 temp, hit for 18 and marked -12 temp = 6, total damage: 9 with 0 thp</p><p>wolf: -11 and grabbed</p><p>Drew: -9 (5 hp absorbed)=4 and marked,</p><p>Vemitrax: -25 vulnerable 10 and 5 ongoing (save ends)</p><p></p><p>[/sblock]</p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodEFWYTEyX1VLeF9LZHpabkM5b2xQTHc#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p>[/sblock]</p><p>[sblock=stats]</p><p><span style="font-size: 15px"><strong>Heros Stats</strong> </span></p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Dox</span></span>: </p><p>AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 — Speed: 6</p><p>HP: 64/64, Bloodied: 32, Surge: 16, Surges left: 9/9</p><p>Resist 3 ongoing, 4 all vs target last hit</p><p>Action Points: 1/1, Second Wind: Not Used, Milestones: 0</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Vermitrax</span></span>: <span style="color: Red">10 vul necrotic and 5 ongoing (save ends both)</span></p><p>AC: 22 Fort: 20 Ref: 22 Will: 22 </p><p><strong>Others</strong> Saving Throws: Resistances: 5 Cold, 10 Force Immunities: </p><p>HP: <span style="color: Red">29</span>/54 Surges value: 13 Surges/day: 9 </p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Prime</span></span>: </p><p>Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20 Damage resistance 1</p><p>HP:<span style="color: #ff0000">75</span>/83 THP: 5 Bloodied: 41, Surge value: 20, Surges/day: 14/14 Speed: 5 squares</p><p>AP: 1 Power points 4/4</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Drew</span></span>: </p><p>AC: 23 Fort: 19 Reflex: 22 Will: 20</p><p>HP:<span style="color: red"> 30</span>/54 Surges: 8/8 Surge Value: 13</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Sharpe</span></span>: </p><p>AC 21 Fortitude 17 Reflex 15 Will 19, Spd: 5</p><p>HP 61/61Bloodied 30 Surge Value 15; Surges Per-Day 11/11</p><p>AP: 1, Milestones:0</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Sharpe Pet Dragon</span></span>: </p><p>HP <span style="color: orange"><span style="color: white">60</span></span>/60; Bloodied 30 Surge 1/1</p><p>AC 21; Fortitude 21; Reflex 18; Will 18</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Kamotz</span></span>: <span style="color: red"> -2 to attacks (save ends), Bloodied</span></p><p>HP<span style="color: red"> 8</span>/50; TempHP 0; Bloodied 25; Surge Value 12; Surges Per-Day <span style="color: Red">8</span>/9</p><p>AC 24 Fortitude 18 Reflex 17 Will 19 </p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Kamotz Pet</span></span>: <span style="color: red">-2 to attacks (save ends)</span></p><p>HP<span style="color: red"> 62</span>/67 AC 19 Fortitude 18 Reflex 17 Will 16 Surges Per-Day 1</p><p>Resist 0 (5 all damage while ridden, Impenetrable Barding)</p><p>Speed 8 (9 While ridden, Riding Boots) </p><p></p><p></p><p><span style="font-size: 15px"><strong>Enemy Stats</strong> </span></p><p><span style="color: red"><span style="font-size: 15px">Death Orb</span></span>: 190/200</p><p><span style="color: red"><span style="font-size: 15px">F1</span></span>: 130/156</p><p><span style="color: red"><span style="font-size: 15px">F2</span></span>: 129/158</p><p><span style="color: red"><span style="font-size: 15px">P1</span></span>: DEAD</p><p><span style="color: red"><span style="font-size: 15px">P2</span></span>: DEAD</p><p><span style="color: red"><span style="font-size: 15px">P3</span></span>: 11/50 prone 5 ongoing</p><p><span style="color: red"><span style="font-size: 15px">P4</span></span>: 50/50</p><p><span style="color: red"><span style="font-size: 15px">P5</span></span>: 50/50</p><p><span style="color: red"><span style="font-size: 15px">BS1</span></span>: 42/77</p><p><span style="font-size: 15px"><span style="color: red">Z1<span style="font-size: 10px"><span style="color: white"><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />EAD</span></span></span></span></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Descriptions]</p><p><span style="font-size: 15px"><span style="color: red">Priest: (Special)</span></span></p><p>HP 60 F 10 R 10 W (Not possible due to trance)</p><p></p><p><span style="color: red"><span style="font-size: 15px">Fighter:</span></span></p><p>HP ?? F ?? R ?? W ??</p><p></p><p><span style="font-size: 15px"><span style="color: red">Death Orb</span></span></p><p>HP 200 F 24 R 25 W 26</p><p>Special attacks: ???</p><p></p><p><span style="color: red"><span style="font-size: 15px">BoneShard Skeleton</span></span></p><p>HP 77; Bloodied 38; see also boneshard burst</p><p>AC 17; Fortitude 16, Refl ex 16, Will 15</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 6</p><p>mScimitar (standard; at-will) ✦ Necrotic, Weapon</p><p>+9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage.</p><p>mBoneshard (standard; at-will) ✦ Necrotic</p><p>+9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save</p><p>ends).</p><p>C Boneshard Burst (when first bloodied and again when the</p><p>boneshard skeleton is reduced to 0 hit points) ✦ Necrotic</p><p>Close burst 3; +8 vs. Refl ex; 2d6 + 3 necrotic damage.</p><p></p><p><span style="color: red"><span style="font-size: 15px">Zombie</span></span></p><p>HP 40; Bloodied 20; see also zombie weakness</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p>mSlam (standard; at-will)</p><p>+6 vs. AC; 2d6 + 2 damage.</p><p>M Zombie Grab (standard; at-will)</p><p>+4 vs. Refl ex; the target is grabbed (until escape). Checks made</p><p>to escape the zombie’s grab take a –5 penalty.</p><p>Zombie Weakness</p><p>Any critical hit to the zombie reduces it to 0 hit points instantly.</p><p></p><p><span style="color: red"><span style="font-size: 15px">Cult Fighter</span></span></p><p>HP 156; Bloodied 78</p><p>AC 24; Fortitude 23, Reflex 25, Will 20</p><p>Fighter Mark: An enemy adjacent to the fighter is marked until </p><p>then end of the fighter's next turn. The adjacent enemies does</p><p>not receive CA when flanking the fighter when marked.</p><p></p><p>[/sblock]</p><p></p><p>[gm] Let me know if you find an error. Again, my apologies for not getting this done last weekend. I had time. For some reason I though someone else needed to go. [/gm]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 6017494, member: 79956"] The monk and the paladin hit multiple foes. The wizards attack on the death orb fails due to the death orb's strong will. Prime continues to hammer away at the priest prone in front of him. The priest lock in an internal trace, does nothing to prevent the attacks. The bard misses with his attack but comes to the aid of the monk. The assassin kills one of the priests, then fades away to the shadows. The death orb moves to the center of the fighting. One of the eyes focusses on the paladin, picking him up and throwing him into a grave stone next to the construct. Before being launch, Kamotz to a nasty cut by the one of the fighters. Most of the blow was absorbed through the bard's magic. The big eye sets its gaze on the necromancer, who, in turn feels the effect of powerful negative energy flow throw his body, making him vulnerable to future attacks. One of the smaller eyes then unleashes a blast of necrotic energy at the wizard causing great pain and damage. Another eye locks in on drew and launches him as well, not before the other fighter lands a minor blow on the monk. Some of that damage was absorbed as well. [sblock=Hero Actions] [SIZE=4][B]Heros Turn[/B] [/SIZE] [COLOR=cyan][SIZE=4]Dox[/SIZE][/COLOR]: kills CP2, invisible [COLOR=cyan][SIZE=4]Vermitrax[/SIZE][/COLOR]: miss attack against the death orb [COLOR=cyan][SIZE=4]Prime[/SIZE][/COLOR]: Hits CP3 for 13 and gains 10 THP [COLOR=cyan][SIZE=4]Drew[/SIZE][/COLOR]: hits cp1 for 48 (killing it), hits CM1 for 26, cm2 hit for 22 and BS1 for 22, gains 5 hp for dropping minion to zero, +5 THP from Sharpte [COLOR=cyan][SIZE=4]Sharpe[/SIZE][/COLOR]: miss, heals (see Kamotz) [COLOR=cyan][SIZE=4]Sharpe Pet Dragon[/SIZE][/COLOR]: [COLOR=cyan][SIZE=4]Kamotz[/SIZE][/COLOR]: 15 necrotic damage, (spends surge, gains surge of hp and thp equal to surge), attack misses CM1, hits CM2 for 17 and BS1 for 13 and -2 to attack rolls TE Kamotz NT, save vs ongoing damage. [COLOR=cyan][SIZE=4]Kamotz Familiar[/SIZE][/COLOR]: [SIZE=4][B]Total Damage to Enemy:[/B][/SIZE] CP2: -24 DEAD CP1: DEAD CP3: -13+ 5 ongoing (save ends) CF1: -26 CF2: -39 -2 attack rolls BS1: -35 -2 attack rolls [/sblock] [sblock=Enemy Actions] [SIZE=4][B]Enemy Turn[/B] [/SIZE] [COLOR=red][SIZE=4]Death Orb[/SIZE][/COLOR]: [SIZE=4]Free attack[/SIZE]: Eye of the Death Orb: aura 5: random attack vs ally within 5 with a random ray: Possible targets: 1. Kamotz 2. kamotz pet 3: Vermitrax 4. Drew roll: 1d4 = [URL="http://invisiblecastle.com/roller/view/3699657/"]1 Kamotz[/URL] [COLOR=#0066cc][/COLOR] random attack: 1. fear ray 2. necrotic ray 3. telekinesis ray roll: 1d3 = [URL="http://invisiblecastle.com/roller/view/3699660/"]3 telekinesis ray[/URL] fear ray vs wolfy: 1d20+17 vs Kamotz reflex:[URL="http://invisiblecastle.com/roller/view/3699664/"] (Hit 19) [/URL] Kamotz thrown into current location (not before being attacked by cm2 :( ). [SIZE=4]Minor:[/SIZE] Central Eye vs Vermitrax Ranged 8; the target gains vulnerable 10 necrotic, and any attack that deals necrotic damage to the target also deals ongoing 5 necrotic damage (save ends both). [SIZE=4]Movement:[/SIZE] see map [SIZE=4]Attack:[/SIZE] eye stalk attack 1: telekinesis ray: Ranged 8; +17 vs. Drew reflex = [URL="http://invisiblecastle.com/roller/view/3700627/"](Hit 28)[/URL] Drew thrown to current location (but not before being attacked by CP1 and BS1 :( ) eye stalk attack 2: Necrotic ray: Ranged 8; +17 vs. Reflex; 2d8 + 6 necrotic damage vs Vermitrax Reflex: [URL="http://invisiblecastle.com/roller/view/3700622/"](Hit 22)[/URL] for 15+10 vulnerable for 25 damage and 5 ongoing (save ends both vulnerable and ongoing) Death orb takes 5 damage from Kamotz's mark +5 radiant vulnerability = 10 [COLOR=red][SIZE=4]Priest 1 through Priest 6: Summon Undead[/SIZE][/COLOR] Note: This round the chance of summoning an undead creature is 4 out of 6. CP2 can't speak. CP3, though prone still continues to chant. A roll = 6 causes a summon failure. This causes 10 points damage to all priest involved in the ritual. Perhaps there is a way to lesson the chance of the priest summoning the foes. Roll = 3 or 4 summons an undead Roll = 1, 2, 5 Nothing happens Roll = 6 (see above) This round the summoning roll is: [URL="http://invisiblecastle.com/roller/view/3700634/"]1 so nothing happens[/URL] [COLOR=red][SIZE=4]CF1[/SIZE][/COLOR]: attack: 1d20+16, 2d8+7 damage vs Drew AC: [URL="http://invisiblecastle.com/roller/view/3700635/"](Hit 25) for 9 damage and marked[/URL] [COLOR=red][SIZE=4]CF2[/SIZE][/COLOR]: Attacks Kamotz: 1d20+16 vs Kamotz AC for 2d8+7= [URL="http://invisiblecastle.com/roller/view/3700638/"](hit 32) for 18 and marked[/URL] [COLOR=red][SIZE=4]BS1[/SIZE][/COLOR]: scimitar attack vs drew: 1d20+9 vs drew ac, 1d8+3 +5 necrotic damage = [URL="http://invisiblecastle.com/roller/view/3700645/"]miss[/URL] [COLOR=red][SIZE=4]Z1[/SIZE][/COLOR]: move to current location Attack: attack wolfy 1d20+6 vs wolfy AC for 2d6+2 [URL="http://invisiblecastle.com/roller/view/3700646/"](Hit 25) for 11 damage and grabbed[/URL] [SIZE=4][B]Total Damage to Heros:[/B][/SIZE] Kamotz: takes 15, heals for 12 and 12 temp, hit for 18 and marked -12 temp = 6, total damage: 9 with 0 thp wolf: -11 and grabbed Drew: -9 (5 hp absorbed)=4 and marked, Vemitrax: -25 vulnerable 10 and 5 ongoing (save ends) [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodEFWYTEyX1VLeF9LZHpabkM5b2xQTHc#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=stats] [SIZE=4][B]Heros Stats[/B] [/SIZE] [COLOR=cyan][SIZE=4]Dox[/SIZE][/COLOR]: AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 — Speed: 6 HP: 64/64, Bloodied: 32, Surge: 16, Surges left: 9/9 Resist 3 ongoing, 4 all vs target last hit Action Points: 1/1, Second Wind: Not Used, Milestones: 0 [COLOR=cyan][SIZE=4]Vermitrax[/SIZE][/COLOR]: [COLOR="Red"]10 vul necrotic and 5 ongoing (save ends both)[/COLOR] AC: 22 Fort: 20 Ref: 22 Will: 22 [B]Others[/B] Saving Throws: Resistances: 5 Cold, 10 Force Immunities: HP: [COLOR="Red"]29[/COLOR]/54 Surges value: 13 Surges/day: 9 [COLOR=cyan][SIZE=4]Prime[/SIZE][/COLOR]: Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20 Damage resistance 1 HP:[COLOR=#ff0000]75[/COLOR]/83 THP: 5 Bloodied: 41, Surge value: 20, Surges/day: 14/14 Speed: 5 squares AP: 1 Power points 4/4 [COLOR=cyan][SIZE=4]Drew[/SIZE][/COLOR]: AC: 23 Fort: 19 Reflex: 22 Will: 20 HP:[COLOR=red] 30[/COLOR]/54 Surges: 8/8 Surge Value: 13 [COLOR=cyan][SIZE=4]Sharpe[/SIZE][/COLOR]: AC 21 Fortitude 17 Reflex 15 Will 19, Spd: 5 HP 61/61Bloodied 30 Surge Value 15; Surges Per-Day 11/11 AP: 1, Milestones:0 [COLOR=cyan][SIZE=4]Sharpe Pet Dragon[/SIZE][/COLOR]: HP [COLOR=orange][COLOR=white]60[/COLOR][/COLOR]/60; Bloodied 30 Surge 1/1 AC 21; Fortitude 21; Reflex 18; Will 18 [COLOR=cyan][SIZE=4]Kamotz[/SIZE][/COLOR]: [COLOR=red] -2 to attacks (save ends), Bloodied[/COLOR] HP[COLOR=red] 8[/COLOR]/50; TempHP 0; Bloodied 25; Surge Value 12; Surges Per-Day [COLOR="Red"]8[/COLOR]/9 AC 24 Fortitude 18 Reflex 17 Will 19 [COLOR=cyan][SIZE=4]Kamotz Pet[/SIZE][/COLOR]: [COLOR=red]-2 to attacks (save ends)[/COLOR] HP[COLOR=red] 62[/COLOR]/67 AC 19 Fortitude 18 Reflex 17 Will 16 Surges Per-Day 1 Resist 0 (5 all damage while ridden, Impenetrable Barding) Speed 8 (9 While ridden, Riding Boots) [SIZE=4][B]Enemy Stats[/B] [/SIZE] [COLOR=red][SIZE=4]Death Orb[/SIZE][/COLOR]: 190/200 [COLOR=red][SIZE=4]F1[/SIZE][/COLOR]: 130/156 [COLOR=red][SIZE=4]F2[/SIZE][/COLOR]: 129/158 [COLOR=red][SIZE=4]P1[/SIZE][/COLOR]: DEAD [COLOR=red][SIZE=4]P2[/SIZE][/COLOR]: DEAD [COLOR=red][SIZE=4]P3[/SIZE][/COLOR]: 11/50 prone 5 ongoing [COLOR=red][SIZE=4]P4[/SIZE][/COLOR]: 50/50 [COLOR=red][SIZE=4]P5[/SIZE][/COLOR]: 50/50 [COLOR=red][SIZE=4]BS1[/SIZE][/COLOR]: 42/77 [SIZE=4][COLOR=red]Z1[SIZE=2][COLOR=white]:DEAD[/COLOR][/SIZE][/COLOR][/SIZE] [/sblock] [sblock=Enemy Descriptions] [SIZE=4][COLOR=red]Priest: (Special)[/COLOR][/SIZE] HP 60 F 10 R 10 W (Not possible due to trance) [COLOR=red][SIZE=4]Fighter:[/SIZE][/COLOR] HP ?? F ?? R ?? W ?? [SIZE=4][COLOR=red]Death Orb[/COLOR][/SIZE] HP 200 F 24 R 25 W 26 Special attacks: ??? [COLOR=red][SIZE=4]BoneShard Skeleton[/SIZE][/COLOR] HP 77; Bloodied 38; see also boneshard burst AC 17; Fortitude 16, Refl ex 16, Will 15 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 6 mScimitar (standard; at-will) ✦ Necrotic, Weapon +9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage. mBoneshard (standard; at-will) ✦ Necrotic +9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save ends). C Boneshard Burst (when first bloodied and again when the boneshard skeleton is reduced to 0 hit points) ✦ Necrotic Close burst 3; +8 vs. Refl ex; 2d6 + 3 necrotic damage. [COLOR=red][SIZE=4]Zombie[/SIZE][/COLOR] HP 40; Bloodied 20; see also zombie weakness AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 mSlam (standard; at-will) +6 vs. AC; 2d6 + 2 damage. M Zombie Grab (standard; at-will) +4 vs. Refl ex; the target is grabbed (until escape). Checks made to escape the zombie’s grab take a –5 penalty. Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly. [COLOR=red][SIZE=4]Cult Fighter[/SIZE][/COLOR] HP 156; Bloodied 78 AC 24; Fortitude 23, Reflex 25, Will 20 Fighter Mark: An enemy adjacent to the fighter is marked until then end of the fighter's next turn. The adjacent enemies does not receive CA when flanking the fighter when marked. [/sblock] [gm] Let me know if you find an error. Again, my apologies for not getting this done last weekend. I had time. For some reason I though someone else needed to go. [/gm] [/QUOTE]
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