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[adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 6019819" data-attributes="member: 79956"><p>Prime and Dox hit their respective targets. Another priest is unable to speak. Sharpe, the so called evil bard, provides much needed healing to Kamotz. Drew pulls off an incredible move, jumping high into the air and landing on the top of the death orb. Twice the Monk attacks the orb, missing due to the orb trying to shake him off. But one more attack hits home with a major wound, causing the orb to fall from the sky to the ground. Both the orb and Drew take additional damage. The orb, unable to gain altitude for the moment, shifts spins, shifting its center eye gaze to Prime. The construct detects the flow of necrotic energies ingulf him. One of the smaller eyes locks onto sharpe's dragon. An unknown force projects the beast backwards, with its rider holding on for his life. Another eye does the same to Vermitrax. And one more eye gazes at Prime. A patch of living skin located on the construct's right arm turns black and begins to crumble away. Three other foes surge towards prime. However, their attacks can't penetrate the fighter's armor. The priest continue their chants, but again, nothing happens. The orb grumbles as a result of the priest inability to preform their task. <span style="color: DimGray"><span style="font-size: 15px">You are weak. Your failure brings you pain!</span></span> A burst of black energy surges from the orb ramming into both of the remaining priest. Only one screams in agony, but it is short live as the the priest succumbs to the pain, failing to the ground motionless. The other priest is currently unable to. Dox feels the muscles of the priest spasm into convulsion. A gurgle is all that escapes the priest mouth. </p><p></p><p>[sblock=Hero Actions]</p><p><span style="font-size: 15px"><strong>Heros Turn</strong> </span></p><p><span style="color: cyan"><span style="font-size: 15px">Dox</span></span>: 18 to CP4, can't speak</p><p><span style="color: cyan"><span style="font-size: 15px">Vermitrax</span></span>: absorbs attack, save vs effects, </p><p><span style="color: cyan"><span style="font-size: 15px">Prime</span></span>: mark cm2, miss, ap spent: hit cf2 for 12, uses sharpe moment of escape</p><p><span style="color: cyan"><span style="font-size: 15px">Drew</span></span>: miss, AP spent: hit death orb for 21 and prone, 11 more for fall damage (drew take 2)</p><p><span style="color: cyan"><span style="font-size: 15px">Sharpe</span></span>: majestic word on Kamotz: heals for 19 hp </p><p><span style="color: cyan"><span style="font-size: 15px">Sharpe Pet Dragon</span></span>: </p><p><span style="color: cyan"><span style="font-size: 15px">Kamotz</span></span>: heals for 19, challenge z1, save vs death orb effects </p><p><span style="color: cyan"><span style="font-size: 15px">Kamotz Familiar</span></span>: </p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Enemy:</strong></span></p><p>death orb: -29 and prone and 8 ongoing damage (save ends)</p><p>cp4: -33, grabbed and can't speak</p><p>cp3: -DEAD</p><p>cf2: -12</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Actions]</p><p><span style="font-size: 15px"><strong>Enemy Turn</strong> </span></p><p><span style="color: red"><span style="font-size: 15px">Death Orb</span></span>: </p><p></p><p>take 8 ongoing </p><p></p><p><span style="font-size: 15px">Free attack</span>: Eye of the Death Orb: aura 5: random attack vs ally within 5 with a random ray: </p><p>Possible targets: </p><p>1. Kamotz</p><p>2. kamotz pet</p><p>3: Vermitrax</p><p>4. Drew</p><p>5. Sharpe</p><p>6. Sharpe</p><p>7. Prime</p><p>8. Vermitrax</p><p></p><p>roll: 1d4 =<a href="http://invisiblecastle.com/roller/view/3705407/" target="_blank"> 3: Verimitrax</a></p><p>random attack:</p><p>1. fear ray</p><p>2. necrotic ray</p><p>3. telekinesis ray</p><p>roll: 1d3 = <a href="http://invisiblecastle.com/roller/view/3705411/" target="_blank">3</a></p><p></p><p>eye stalk attack 3: telekinesis ray: Ranged 8; +17 vs. Vermitrax reflex = (Hit 23) Vermitrax thrown to current location on map</p><p>(I forgot to link this: I will if you want me to :O) )</p><p></p><p><span style="font-size: 15px">Minor:</span> Central Eye vs Prime</p><p>Ranged 8; the target gains vulnerable 10 necrotic, and any attack that</p><p>deals necrotic damage to the target also deals ongoing 5 necrotic damage</p><p>(save ends both).</p><p></p><p><span style="font-size: 15px">Movement:</span> (hover from prone position)</p><p></p><p><span style="font-size: 15px">Attack:</span> </p><p>telekinesis ray: Ranged 8; +17 vs. Sharpe's Dragon reflex =<a href="http://invisiblecastle.com/roller/view/3705468/" target="_blank"> (Hit 29)</a> Sharpe's Dragon thrown to current location on map</p><p></p><p>Sharpe saves vs falling off dragon: acrobatics check</p><p>(lost this part of post and can't remember what I titled the ic roll: I know it was a 20)</p><p></p><p></p><p>eye stalk attack 2: Necrotic ray: Ranged 8; +17 vs. Reflex; 2d8 + 6 necrotic damage vs Prime Reflex: hits (20) for 16 +10 (vulnerable) -1 (Resist all) = 25</p><p><a href="http://invisiblecastle.com/roller/view/3705487/" target="_blank">roll lookup </a></p><p></p><p>save vs ongoing damage :<a href="http://invisiblecastle.com/roller/view/3706572/" target="_blank"> fail</a></p><p></p><p></p><p><span style="color: red"><span style="font-size: 15px">Priest 1 through Priest 6: Summon Undead</span></span></p><p>Note: This round the chance of summoning an undead creature is 4 out of 6. CP2 can't speak. CP3, though prone still continues to chant. </p><p>A roll = 6 causes a summon failure. This causes 10 points damage to all priest involved in the ritual. Perhaps there is a way to lesson the chance of the priest summoning the foes.</p><p></p><p>Roll = 3 summons an undead</p><p>Roll = 1, 2, 4, 5 Nothing happens</p><p>Roll = 6 (see above)</p><p></p><p>This round the summoning roll is: <a href="http://invisiblecastle.com/roller/view/3705496/" target="_blank">4: nothing happens</a></p><p></p><p>Death Orb AP attack: Not against allies but against priest: all still alive take 15 points damage.</p><p></p><p><span style="color: red"><span style="font-size: 15px">CF1</span></span>:</p><p>attack: 1d20+16, 2d8+7 damage vs Prime AC: <a href="http://invisiblecastle.com/roller/view/3705504/" target="_blank">miss</a></p><p></p><p>prime marked by CF1</p><p></p><p><span style="color: red"><span style="font-size: 15px">CF2</span></span>: </p><p>attack: 1d20+16, 2d8+7 damage vs Prime AC: </p><p>miss: (24)</p><p></p><p></p><p><span style="color: red"><span style="font-size: 15px">BS1</span></span>: </p><p>scimitar attack vs prime: 1d20+9 vs Prime ac, 1d8+3 +5 necrotic damage = <a href="http://invisiblecastle.com/roller/view/3705508/" target="_blank">miss</a></p><p></p><p><span style="color: red"><span style="font-size: 15px">Z1</span></span>: </p><p>move to current location</p><p>Attack: attack wolfy 1d20+6 vs wolfy AC for 2d6+2 = <a href="http://invisiblecastle.com/roller/view/3705515/" target="_blank">miss</a></p><p></p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Heros:</strong></span></p><p>Pirme: -25 vulnerable and ongoing 5 (save ends)</p><p></p><p>[/sblock]</p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodEFWYTEyX1VLeF9LZHpabkM5b2xQTHc#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p>[/sblock]</p><p>[sblock=stats]</p><p><span style="font-size: 15px"><strong>Heros Stats</strong> </span></p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Dox</span></span>: </p><p>AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 — Speed: 6</p><p>HP: 64/64, Bloodied: 32, Surge: 16, Surges left: 9/9</p><p>Resist 3 ongoing, 4 all vs target last hit</p><p>Action Points: 1/1, Second Wind: Not Used, Milestones: 0</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Vermitrax</span></span>: </p><p>AC: 22 Fort: 20 Ref: 22 Will: 22 </p><p><strong>Others</strong> Saving Throws: Resistances: 5 Cold, 10 Force Immunities: </p><p>HP: <span style="color: Red">54</span>/54 Surges value: 13 Surges/day: 9 </p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Prime</span></span>: <span style="color: Red">Vulnerable and ongoing (save ends)</span></p><p>Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20 Damage resistance 1</p><p>HP:<span style="color: #ff0000">58</span>/83 THP: 5 Bloodied: 41, Surge value: 20, Surges/day: 14/14 Speed: 5 squares</p><p>AP: 0 Power points 4/4</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Drew</span></span>: </p><p>AC: 23 Fort: 19 Reflex: 22 Will: 20</p><p>HP:<span style="color: red"> 19</span>/54 Surges: 8/8 Surge Value: 13</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Sharpe</span></span>: </p><p>AC 21 Fortitude 17 Reflex 15 Will 19, Spd: 5</p><p>HP 61/61Bloodied 30 Surge Value 15; Surges Per-Day 11/11</p><p>AP: 1, Milestones:0</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Sharpe Pet Dragon</span></span>: </p><p>HP <span style="color: orange"><span style="color: white">60</span></span>/60; Bloodied 30 Surge 1/1</p><p>AC 21; Fortitude 21; Reflex 18; Will 18</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Kamotz</span></span>: <span style="color: red"> -2 to attacks (save ends) </span></p><p>HP<span style="color: red"> 27</span>/50; TempHP 0; Bloodied 25; Surge Value 12; Surges Per-Day <span style="color: Red">8</span>/9</p><p>AC 24 Fortitude 18 Reflex 17 Will 19 </p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Kamotz Pet</span></span>: <span style="color: red">-2 to attacks (save ends)</span></p><p>HP<span style="color: red"> 62</span>/67 AC 19 Fortitude 18 Reflex 17 Will 16 Surges Per-Day 1</p><p>Resist 0 (5 all damage while ridden, Impenetrable Barding)</p><p>Speed 8 (9 While ridden, Riding Boots) </p><p></p><p></p><p><span style="font-size: 15px"><strong>Enemy Stats</strong> </span></p><p><span style="color: red"><span style="font-size: 15px">Death Orb</span></span>: 151/200</p><p><span style="color: red"><span style="font-size: 15px">F1</span></span>: 130/156</p><p><span style="color: red"><span style="font-size: 15px">F2</span></span>: 117/158</p><p><span style="color: red"><span style="font-size: 15px">P1</span></span>: DEAD</p><p><span style="color: red"><span style="font-size: 15px">P2</span></span>: DEAD</p><p><span style="color: red"><span style="font-size: 15px">P3</span></span>: DEAD</p><p><span style="color: red"><span style="font-size: 15px">P4</span></span>: 17/50</p><p><span style="color: red"><span style="font-size: 15px">P5</span></span>: 50/50</p><p><span style="color: red"><span style="font-size: 15px">BS1</span></span>: 42/77</p><p><span style="color: red"><span style="font-size: 15px">Z1</span></span>: 40/40</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Descriptions]</p><p><span style="font-size: 15px"><span style="color: red">Priest: (Special)</span></span></p><p>HP 60 F 10 R 10 W (Not possible due to trance)</p><p></p><p><span style="font-size: 15px"><span style="color: red">Death Orb</span></span></p><p>HP 200 AC 25 F 24 R 25 W 26</p><p>Special attacks: ???</p><p></p><p><span style="color: red"><span style="font-size: 15px">BoneShard Skeleton</span></span></p><p>HP 77; Bloodied 38; see also boneshard burst</p><p>AC 17; Fortitude 16, Refl ex 16, Will 15</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 6</p><p>mScimitar (standard; at-will) ✦ Necrotic, Weapon</p><p>+9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage.</p><p>mBoneshard (standard; at-will) ✦ Necrotic</p><p>+9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save</p><p>ends).</p><p>C Boneshard Burst (when first bloodied and again when the</p><p>boneshard skeleton is reduced to 0 hit points) ✦ Necrotic</p><p>Close burst 3; +8 vs. Refl ex; 2d6 + 3 necrotic damage.</p><p></p><p><span style="color: red"><span style="font-size: 15px">Zombie</span></span></p><p>HP 40; Bloodied 20; see also zombie weakness</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p>mSlam (standard; at-will)</p><p>+6 vs. AC; 2d6 + 2 damage.</p><p>M Zombie Grab (standard; at-will)</p><p>+4 vs. Refl ex; the target is grabbed (until escape). Checks made</p><p>to escape the zombie’s grab take a –5 penalty.</p><p>Zombie Weakness</p><p>Any critical hit to the zombie reduces it to 0 hit points instantly.</p><p></p><p><span style="color: red"><span style="font-size: 15px">Cult Fighter</span></span></p><p>HP 156; Bloodied 78</p><p>AC 24; Fortitude 23, Reflex 25, Will 20</p><p>Fighter Mark: An enemy adjacent to the fighter is marked until </p><p>then end of the fighter's next turn. The adjacent enemies does</p><p>not receive CA when flanking the fighter when marked.</p><p>[/sblock]</p><p></p><p>[sblock=MetaVoid]</p><p>Drew needs to roll an athletics check DC 14 next round to stay atop the orb. The round there after require DC 17, DC 20, and so forth, increasing by 3. If Drew fails the roll, then one of the eye attacks will be used to project the monk of the top of the orb. NOTE: As long as the monk stays on top of the orb, it can't gain altitude. Good luck Drew...may you stick to the orb like glue <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 6019819, member: 79956"] Prime and Dox hit their respective targets. Another priest is unable to speak. Sharpe, the so called evil bard, provides much needed healing to Kamotz. Drew pulls off an incredible move, jumping high into the air and landing on the top of the death orb. Twice the Monk attacks the orb, missing due to the orb trying to shake him off. But one more attack hits home with a major wound, causing the orb to fall from the sky to the ground. Both the orb and Drew take additional damage. The orb, unable to gain altitude for the moment, shifts spins, shifting its center eye gaze to Prime. The construct detects the flow of necrotic energies ingulf him. One of the smaller eyes locks onto sharpe's dragon. An unknown force projects the beast backwards, with its rider holding on for his life. Another eye does the same to Vermitrax. And one more eye gazes at Prime. A patch of living skin located on the construct's right arm turns black and begins to crumble away. Three other foes surge towards prime. However, their attacks can't penetrate the fighter's armor. The priest continue their chants, but again, nothing happens. The orb grumbles as a result of the priest inability to preform their task. [COLOR="DimGray"][SIZE="4"]You are weak. Your failure brings you pain![/SIZE][/COLOR] A burst of black energy surges from the orb ramming into both of the remaining priest. Only one screams in agony, but it is short live as the the priest succumbs to the pain, failing to the ground motionless. The other priest is currently unable to. Dox feels the muscles of the priest spasm into convulsion. A gurgle is all that escapes the priest mouth. [sblock=Hero Actions] [SIZE=4][B]Heros Turn[/B] [/SIZE] [COLOR=cyan][SIZE=4]Dox[/SIZE][/COLOR]: 18 to CP4, can't speak [COLOR=cyan][SIZE=4]Vermitrax[/SIZE][/COLOR]: absorbs attack, save vs effects, [COLOR=cyan][SIZE=4]Prime[/SIZE][/COLOR]: mark cm2, miss, ap spent: hit cf2 for 12, uses sharpe moment of escape [COLOR=cyan][SIZE=4]Drew[/SIZE][/COLOR]: miss, AP spent: hit death orb for 21 and prone, 11 more for fall damage (drew take 2) [COLOR=cyan][SIZE=4]Sharpe[/SIZE][/COLOR]: majestic word on Kamotz: heals for 19 hp [COLOR=cyan][SIZE=4]Sharpe Pet Dragon[/SIZE][/COLOR]: [COLOR=cyan][SIZE=4]Kamotz[/SIZE][/COLOR]: heals for 19, challenge z1, save vs death orb effects [COLOR=cyan][SIZE=4]Kamotz Familiar[/SIZE][/COLOR]: [SIZE=4][B]Total Damage to Enemy:[/B][/SIZE] death orb: -29 and prone and 8 ongoing damage (save ends) cp4: -33, grabbed and can't speak cp3: -DEAD cf2: -12 [/sblock] [sblock=Enemy Actions] [SIZE=4][B]Enemy Turn[/B] [/SIZE] [COLOR=red][SIZE=4]Death Orb[/SIZE][/COLOR]: take 8 ongoing [SIZE=4]Free attack[/SIZE]: Eye of the Death Orb: aura 5: random attack vs ally within 5 with a random ray: Possible targets: 1. Kamotz 2. kamotz pet 3: Vermitrax 4. Drew 5. Sharpe 6. Sharpe 7. Prime 8. Vermitrax roll: 1d4 =[URL="http://invisiblecastle.com/roller/view/3705407/"] 3: Verimitrax[/URL] random attack: 1. fear ray 2. necrotic ray 3. telekinesis ray roll: 1d3 = [URL="http://invisiblecastle.com/roller/view/3705411/"]3[/URL] eye stalk attack 3: telekinesis ray: Ranged 8; +17 vs. Vermitrax reflex = (Hit 23) Vermitrax thrown to current location on map (I forgot to link this: I will if you want me to :O) ) [SIZE=4]Minor:[/SIZE] Central Eye vs Prime Ranged 8; the target gains vulnerable 10 necrotic, and any attack that deals necrotic damage to the target also deals ongoing 5 necrotic damage (save ends both). [SIZE=4]Movement:[/SIZE] (hover from prone position) [SIZE=4]Attack:[/SIZE] telekinesis ray: Ranged 8; +17 vs. Sharpe's Dragon reflex =[URL="http://invisiblecastle.com/roller/view/3705468/"] (Hit 29)[/URL] Sharpe's Dragon thrown to current location on map Sharpe saves vs falling off dragon: acrobatics check (lost this part of post and can't remember what I titled the ic roll: I know it was a 20) eye stalk attack 2: Necrotic ray: Ranged 8; +17 vs. Reflex; 2d8 + 6 necrotic damage vs Prime Reflex: hits (20) for 16 +10 (vulnerable) -1 (Resist all) = 25 [URL="http://invisiblecastle.com/roller/view/3705487/"]roll lookup [/URL] save vs ongoing damage :[URL="http://invisiblecastle.com/roller/view/3706572/"] fail[/URL] [COLOR=red][SIZE=4]Priest 1 through Priest 6: Summon Undead[/SIZE][/COLOR] Note: This round the chance of summoning an undead creature is 4 out of 6. CP2 can't speak. CP3, though prone still continues to chant. A roll = 6 causes a summon failure. This causes 10 points damage to all priest involved in the ritual. Perhaps there is a way to lesson the chance of the priest summoning the foes. Roll = 3 summons an undead Roll = 1, 2, 4, 5 Nothing happens Roll = 6 (see above) This round the summoning roll is: [URL="http://invisiblecastle.com/roller/view/3705496/"]4: nothing happens[/URL] Death Orb AP attack: Not against allies but against priest: all still alive take 15 points damage. [COLOR=red][SIZE=4]CF1[/SIZE][/COLOR]: attack: 1d20+16, 2d8+7 damage vs Prime AC: [URL="http://invisiblecastle.com/roller/view/3705504/"]miss[/URL] prime marked by CF1 [COLOR=red][SIZE=4]CF2[/SIZE][/COLOR]: attack: 1d20+16, 2d8+7 damage vs Prime AC: miss: (24) [COLOR=red][SIZE=4]BS1[/SIZE][/COLOR]: scimitar attack vs prime: 1d20+9 vs Prime ac, 1d8+3 +5 necrotic damage = [URL="http://invisiblecastle.com/roller/view/3705508/"]miss[/URL] [COLOR=red][SIZE=4]Z1[/SIZE][/COLOR]: move to current location Attack: attack wolfy 1d20+6 vs wolfy AC for 2d6+2 = [URL="http://invisiblecastle.com/roller/view/3705515/"]miss[/URL] [SIZE=4][B]Total Damage to Heros:[/B][/SIZE] Pirme: -25 vulnerable and ongoing 5 (save ends) [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodEFWYTEyX1VLeF9LZHpabkM5b2xQTHc#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=stats] [SIZE=4][B]Heros Stats[/B] [/SIZE] [COLOR=cyan][SIZE=4]Dox[/SIZE][/COLOR]: AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 — Speed: 6 HP: 64/64, Bloodied: 32, Surge: 16, Surges left: 9/9 Resist 3 ongoing, 4 all vs target last hit Action Points: 1/1, Second Wind: Not Used, Milestones: 0 [COLOR=cyan][SIZE=4]Vermitrax[/SIZE][/COLOR]: AC: 22 Fort: 20 Ref: 22 Will: 22 [B]Others[/B] Saving Throws: Resistances: 5 Cold, 10 Force Immunities: HP: [COLOR="Red"]54[/COLOR]/54 Surges value: 13 Surges/day: 9 [COLOR=cyan][SIZE=4]Prime[/SIZE][/COLOR]: [COLOR="Red"]Vulnerable and ongoing (save ends)[/COLOR] Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20 Damage resistance 1 HP:[COLOR=#ff0000]58[/COLOR]/83 THP: 5 Bloodied: 41, Surge value: 20, Surges/day: 14/14 Speed: 5 squares AP: 0 Power points 4/4 [COLOR=cyan][SIZE=4]Drew[/SIZE][/COLOR]: AC: 23 Fort: 19 Reflex: 22 Will: 20 HP:[COLOR=red] 19[/COLOR]/54 Surges: 8/8 Surge Value: 13 [COLOR=cyan][SIZE=4]Sharpe[/SIZE][/COLOR]: AC 21 Fortitude 17 Reflex 15 Will 19, Spd: 5 HP 61/61Bloodied 30 Surge Value 15; Surges Per-Day 11/11 AP: 1, Milestones:0 [COLOR=cyan][SIZE=4]Sharpe Pet Dragon[/SIZE][/COLOR]: HP [COLOR=orange][COLOR=white]60[/COLOR][/COLOR]/60; Bloodied 30 Surge 1/1 AC 21; Fortitude 21; Reflex 18; Will 18 [COLOR=cyan][SIZE=4]Kamotz[/SIZE][/COLOR]: [COLOR=red] -2 to attacks (save ends) [/COLOR] HP[COLOR=red] 27[/COLOR]/50; TempHP 0; Bloodied 25; Surge Value 12; Surges Per-Day [COLOR="Red"]8[/COLOR]/9 AC 24 Fortitude 18 Reflex 17 Will 19 [COLOR=cyan][SIZE=4]Kamotz Pet[/SIZE][/COLOR]: [COLOR=red]-2 to attacks (save ends)[/COLOR] HP[COLOR=red] 62[/COLOR]/67 AC 19 Fortitude 18 Reflex 17 Will 16 Surges Per-Day 1 Resist 0 (5 all damage while ridden, Impenetrable Barding) Speed 8 (9 While ridden, Riding Boots) [SIZE=4][B]Enemy Stats[/B] [/SIZE] [COLOR=red][SIZE=4]Death Orb[/SIZE][/COLOR]: 151/200 [COLOR=red][SIZE=4]F1[/SIZE][/COLOR]: 130/156 [COLOR=red][SIZE=4]F2[/SIZE][/COLOR]: 117/158 [COLOR=red][SIZE=4]P1[/SIZE][/COLOR]: DEAD [COLOR=red][SIZE=4]P2[/SIZE][/COLOR]: DEAD [COLOR=red][SIZE=4]P3[/SIZE][/COLOR]: DEAD [COLOR=red][SIZE=4]P4[/SIZE][/COLOR]: 17/50 [COLOR=red][SIZE=4]P5[/SIZE][/COLOR]: 50/50 [COLOR=red][SIZE=4]BS1[/SIZE][/COLOR]: 42/77 [COLOR=red][SIZE=4]Z1[/SIZE][/COLOR]: 40/40 [/sblock] [sblock=Enemy Descriptions] [SIZE=4][COLOR=red]Priest: (Special)[/COLOR][/SIZE] HP 60 F 10 R 10 W (Not possible due to trance) [SIZE=4][COLOR=red]Death Orb[/COLOR][/SIZE] HP 200 AC 25 F 24 R 25 W 26 Special attacks: ??? [COLOR=red][SIZE=4]BoneShard Skeleton[/SIZE][/COLOR] HP 77; Bloodied 38; see also boneshard burst AC 17; Fortitude 16, Refl ex 16, Will 15 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 6 mScimitar (standard; at-will) ✦ Necrotic, Weapon +9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage. mBoneshard (standard; at-will) ✦ Necrotic +9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save ends). C Boneshard Burst (when first bloodied and again when the boneshard skeleton is reduced to 0 hit points) ✦ Necrotic Close burst 3; +8 vs. Refl ex; 2d6 + 3 necrotic damage. [COLOR=red][SIZE=4]Zombie[/SIZE][/COLOR] HP 40; Bloodied 20; see also zombie weakness AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 mSlam (standard; at-will) +6 vs. AC; 2d6 + 2 damage. M Zombie Grab (standard; at-will) +4 vs. Refl ex; the target is grabbed (until escape). Checks made to escape the zombie’s grab take a –5 penalty. Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly. [COLOR=red][SIZE=4]Cult Fighter[/SIZE][/COLOR] HP 156; Bloodied 78 AC 24; Fortitude 23, Reflex 25, Will 20 Fighter Mark: An enemy adjacent to the fighter is marked until then end of the fighter's next turn. The adjacent enemies does not receive CA when flanking the fighter when marked. [/sblock] [sblock=MetaVoid] Drew needs to roll an athletics check DC 14 next round to stay atop the orb. The round there after require DC 17, DC 20, and so forth, increasing by 3. If Drew fails the roll, then one of the eye attacks will be used to project the monk of the top of the orb. NOTE: As long as the monk stays on top of the orb, it can't gain altitude. Good luck Drew...may you stick to the orb like glue :) [/sblock] [/QUOTE]
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[adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??)
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