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[adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 6024366" data-attributes="member: 79956"><p>Although the monk can't hold on to the death orb, the assassin takes his place delivering a powerful blow that leaves the orb dazed and held in place. Prime takes a swing at it, but misses. The construct's moves at blinding speed however, hitting all surrounding foes. However, in doing so, the bone shard skeleton blasts outward a mixture of bone shards and necrotic filth which hits the fighter and the monk. Vermitrax curses at himself as his magic can't penetrate the defenses of the orb. The bard misses with his attack but manages to provide some aide to his allies. Kamotz hits the zombie. The orb demonstrates its true power with its counter attack. As soon as the assassin delivered his blow an eye locks onto him. Dox is lifted into the air moved, not backwards, but around the orb to within reach of the orbs allies, which in turn swing lustfully at the vulnerable target. Both miss with their attacks. With the assassin now out of the orb's way, another eye locks onto the dragon besides it. The dragon, and its rider, slide in an arc close to one of the fighters, which hits the dragon as it passes by. The zombie also hit with a minor wound. Ignoring the monk, one more eye locks onto the construct, delivering another wave of necrotic energy to the already vulnerable fighter. More skin on the fighter starts to decay, revealing a complex piece of machinery. Two more foes, a fighter and the bone shard attack the Prime, but miss. The zombie misses with an attack at the wolf, missing, but receiving a blast of radiant energy for choosing the wolf as the target. The other fighter, moves forward to the now exposed assassin and delivers a solid blow. </p><p></p><p></p><p>[sblock=Hero Actions]</p><p><span style="font-size: 15px"><strong>Heros Turn</strong> </span></p><p><span style="color: cyan"><span style="font-size: 15px">Dox</span></span>: kills CP4, hits orb for 45, grabs orb (grants CA, -2 to escape check), dazed</p><p><span style="color: cyan"><span style="font-size: 15px">Vermitrax</span></span>: miss with attack</p><p><span style="color: cyan"><span style="font-size: 15px">Prime</span></span>: reduced damage taken by 10, 10 temp hp negated, takes 5 from ongoing, gain 14 THP, mark orb, rain of steel (all adj enemies take 6 damage at start of turn), fail vs vulnerable, save vs ongoing.</p><p><span style="color: cyan"><span style="font-size: 15px">Drew</span></span>: Miss</p><p><span style="color: cyan"><span style="font-size: 15px">Sharpe</span></span>: drew gains surge +3 hp and shift 1 square</p><p><span style="color: cyan"><span style="font-size: 15px">Sharpe Pet Dragon</span></span>: </p><p><span style="color: cyan"><span style="font-size: 15px">Kamotz</span></span>: hits Z for 15</p><p><span style="color: cyan"><span style="font-size: 15px">Kamotz Familiar</span></span>: </p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Enemy:</strong></span></p><p>Death Orb: -45, dazed and grabbed -6 more at start of turn: -51 + ongoing -59</p><p>CP4: dead</p><p>BS1: -6 at start of turn</p><p>CM2: -6</p><p>Z: -15 -11 (radiant damage and vulnerability) = -26</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Actions]</p><p><span style="font-size: 15px"><strong>Enemy Turn</strong> </span></p><p><span style="color: red"><span style="font-size: 15px">Death Orb</span></span>: </p><p></p><p>-8 ongoing damage</p><p></p><p><span style="font-size: 15px">Free attack</span>: Eye of the Death Orb: aura 5: random attack vs ally within 5 with a random ray: </p><p>Possible targets: </p><p>1. Kamotz</p><p>2. kamotz pet</p><p>3: Vermitrax</p><p>4. Drew</p><p>5. Sharpe</p><p>6. Sharpe</p><p>7. Prime</p><p>8. SK</p><p>9. Dox</p><p></p><p>roll: 1d9:<a href="http://invisiblecastle.com/roller/view/3714982/" target="_blank"> Dox</a></p><p>random attack:</p><p></p><p>1. fear ray</p><p>2. necrotic ray</p><p>3. telekinesis ray</p><p>roll: 1d3 = <a href="http://invisiblecastle.com/roller/view/3714986/" target="_blank">3</a></p><p></p><p>Eye stalk attack 3: telekinesis ray: Ranged 8; +17 vs. Dox reflex = <a href="http://invisiblecastle.com/roller/view/3715001/" target="_blank">(Hit 36)</a> Dox slides to current location on map.</p><p></p><p></p><p><span style="font-size: 15px">Attack:</span> </p><p>Eye stalk attack 1: telekinesis ray: Ranged 8; +17 vs. Sharpe's Dragon reflex = <a href="http://invisiblecastle.com/roller/view/3715246/" target="_blank">Hit (31)</a></p><p></p><p>slide dragon to L9, L10, L11, L12</p><p></p><p>Eye stalk attack 2: Necrotic ray: Ranged 8; +17 vs. Reflex; 2d8 + 6 necrotic damage vs Prime Reflex: <a href="http://invisiblecastle.com/roller/view/3715522/" target="_blank">Hit for 12 + 10 (vulnerable) = 22</a></p><p></p><p>save vs ongoing damage: 1d20+2= <a href="http://invisiblecastle.com/roller/view/3715634/" target="_blank">13 save</a></p><p></p><p><span style="color: red"><span style="font-size: 15px">Priest 1 through Priest 6: Summon Undead</span></span></p><p>Note: This round the chance of summoning an undead creature is 4 out of 6. CP2 can't speak. CP3, though prone still continues to chant. </p><p>A roll = 6 causes a summon failure. This causes 10 points damage to all priest involved in the ritual. Perhaps there is a way to lesson the chance of the priest summoning the foes.</p><p></p><p>Roll = 5 summons an undead</p><p>Roll = 1, 2, 3, 4, Nothing happens</p><p>Roll = 6 (see above)</p><p></p><p>This round the summoning roll is: <a href="http://invisiblecastle.com/roller/view/3715529/" target="_blank">4: Nothing Happens</a></p><p></p><p><span style="color: red"><span style="font-size: 15px">CF1</span></span>: </p><p>attack: 1d20+16, 2d8+7 damage vs Prime AC: <a href="http://invisiblecastle.com/roller/view/3715536/" target="_blank">Hit for 22</a></p><p></p><p>Dox Marked by CF1</p><p></p><p><span style="color: red"><span style="font-size: 15px">CF2</span></span>:</p><p>attack: 1d20+16, 2d8+7 damage vs Prime AC: <a href="http://invisiblecastle.com/roller/view/3715530/" target="_blank">Miss</a></p><p></p><p>prime marked by CF2</p><p></p><p><span style="color: red"><span style="font-size: 15px">BS1</span></span>: </p><p>free attack when bloodied: Close burst 3; +8 vs. Drew and Prime (not Dox since the burst took place before Dox was moved) Reflex; 2d6 + 3 necrotic damage: </p><p><a href="http://invisiblecastle.com/roller/view/3715621/" target="_blank">Prime: hit for 11-5(temp HP) 6</a></p><p><a href="http://invisiblecastle.com/roller/view/3715622/" target="_blank">Drew Hit for 11</a> (forgot to include to-hit roll for Drew so doing it here)</p><p></p><p>scimitar attack vs prime: 1d20+9 vs Prime ac, 1d8+3 +5 necrotic damage = <a href="http://invisiblecastle.com/roller/view/3715540/" target="_blank">Miss</a></p><p></p><p><span style="color: red"><span style="font-size: 15px">Z1</span></span>: </p><p>move to current location</p><p>Attack: attack wolfy 1d20+6 vs wolfy AC for 2d6+2 = <a href="http://invisiblecastle.com/roller/view/3715544/" target="_blank">Miss</a></p><p></p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Heros:</strong></span></p><p>Pirme: -22 vulnerable (save ends) (14 damage absorbed by Temp HP) (1 damage absorb from construct) =7 and -11 (-1) = -10 for total of 17 damage, marked by cf2</p><p>Dox: -22 marked by cf1</p><p>Sharpe's Dragon: -14</p><p>Drew: -6</p><p></p><p>[/sblock]</p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodEFWYTEyX1VLeF9LZHpabkM5b2xQTHc#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p>[/sblock]</p><p>[sblock=stats]</p><p><span style="font-size: 15px"><strong>Heros Stats</strong> </span></p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Dox</span></span>: </p><p>AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 — Speed: 6</p><p>HP: 42/64, Bloodied: 32, Surge: 16, Surges left: 9/9</p><p>Resist 3 ongoing, 4 all vs target last hit</p><p>Action Points: 1/1, Second Wind: Not Used, Milestones: 0</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Vermitrax</span></span>: </p><p>AC: 22 Fort: 20 Ref: 22 Will: 22 </p><p><strong>Others</strong> Saving Throws: Resistances: 5 Cold, 10 Force Immunities: </p><p>HP: <span style="color: Red">54</span>/54 Surges value: 13 Surges/day: 9 </p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Prime</span></span>: <span style="color: Red">Vulnerable (save ends)</span></p><p>Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20 Damage resistance 1</p><p>HP:<span style="color: #ff0000">50</span>/83 THP: 0 Bloodied: 41, Surge value: 20, Surges/day: 14/14 Speed: 5 squares</p><p>AP: 0 Power points 4/4</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Drew</span></span>: </p><p>AC: 23 Fort: 19 Reflex: 22 Will: 20</p><p>HP:<span style="color: red">49</span>/54 Temp 3 Surges: 8/8 Surge Value: 13</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Sharpe</span></span>: </p><p>AC 21 Fortitude 17 Reflex 15 Will 19, Spd: 5</p><p>HP 61/61Bloodied 30 Surge Value 15; Surges Per-Day 11/11</p><p>AP: 1, Milestones:0</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Sharpe Pet Dragon</span></span>: </p><p>HP <span style="color: orange"><span style="color: white">61</span></span>/61; Bloodied 30 Surge 1/1</p><p>AC 21; Fortitude 21; Reflex 18; Will 18</p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Kamotz</span></span>: </p><p>HP<span style="color: red"> 27</span>/50; TempHP 0; Bloodied 25; Surge Value 12; Surges Per-Day <span style="color: Red">8</span>/9</p><p>AC 24 Fortitude 18 Reflex 17 Will 19 </p><p></p><p><span style="color: cyan"><span style="font-size: 15px">Kamotz Pet</span></span>: <span style="color: red">-2 to attacks (save ends)</span></p><p>HP<span style="color: red"> 62</span>/67 AC 19 Fortitude 18 Reflex 17 Will 16 Surges Per-Day 1</p><p>Resist 0 (5 all damage while ridden, Impenetrable Barding)</p><p>Speed 8 (9 While ridden, Riding Boots) </p><p></p><p></p><p><span style="font-size: 15px"><strong>Enemy Stats</strong> </span></p><p><span style="color: red"><span style="font-size: 15px">Death Orb</span></span>: 92/200: Bloodied</p><p><span style="color: red"><span style="font-size: 15px">F1</span></span>: 130/156</p><p><span style="color: red"><span style="font-size: 15px">F2</span></span>: 111/158</p><p><span style="color: red"><span style="font-size: 15px">P1</span></span>: DEAD</p><p><span style="color: red"><span style="font-size: 15px">P2</span></span>: DEAD</p><p><span style="color: red"><span style="font-size: 15px">P3</span></span>: DEAD</p><p><span style="color: red"><span style="font-size: 15px">P4</span></span>: DEAD</p><p><span style="color: red"><span style="font-size: 15px">P5</span></span>: 50/50</p><p><span style="color: red"><span style="font-size: 15px">BS1</span></span>: 36/77 bloodied</p><p><span style="color: red"><span style="font-size: 15px">Z1</span></span>: 14/40</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Descriptions]</p><p><span style="font-size: 15px"><span style="color: red">Priest: (Special)</span></span></p><p>HP 60 F 10 R 10 W (Not possible due to trance)</p><p></p><p><span style="font-size: 15px"><span style="color: red">Death Orb</span></span></p><p>HP 200 AC 25 F 24 R 25 W 26</p><p>Special attacks: ???</p><p></p><p><span style="color: red"><span style="font-size: 15px">BoneShard Skeleton</span></span></p><p>HP 77; Bloodied 38; see also boneshard burst</p><p>AC 17; Fortitude 16, Refl ex 16, Will 15</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 6</p><p>mScimitar (standard; at-will) ✦ Necrotic, Weapon</p><p>+9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage.</p><p>mBoneshard (standard; at-will) ✦ Necrotic</p><p>+9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save</p><p>ends).</p><p>C Boneshard Burst (when first bloodied and again when the</p><p>boneshard skeleton is reduced to 0 hit points) ✦ Necrotic</p><p>Close burst 3; +8 vs. Refl ex; 2d6 + 3 necrotic damage.</p><p></p><p><span style="color: red"><span style="font-size: 15px">Zombie</span></span></p><p>HP 40; Bloodied 20; see also zombie weakness</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p>mSlam (standard; at-will)</p><p>+6 vs. AC; 2d6 + 2 damage.</p><p>M Zombie Grab (standard; at-will)</p><p>+4 vs. Refl ex; the target is grabbed (until escape). Checks made</p><p>to escape the zombie’s grab take a –5 penalty.</p><p>Zombie Weakness</p><p>Any critical hit to the zombie reduces it to 0 hit points instantly.</p><p></p><p><span style="color: red"><span style="font-size: 15px">Cult Fighter</span></span></p><p>HP 156; Bloodied 78</p><p>AC 24; Fortitude 23, Reflex 25, Will 20</p><p>attack: 1d20+16, 2d8+7 damage</p><p>Fighter Mark: An enemy adjacent to the fighter is marked until </p><p>then end of the fighter's next turn. The adjacent enemies does</p><p>not receive CA when flanking the fighter when marked.</p><p>[/sblock]</p><p></p><p>[GM] A couple things </p><p>1. Drew is still on top of the orb, which means that the orb can't levitate upwards. [MENTION=87106]MetaVoid[/MENTION] I'll let you roll an acrobatics check for future rounds</p><p></p><p>2. [MENTION=5656]Someone[/MENTION] Dox was hit with a force movement. He was slid past two foes, one of which was marked by Prime. The foe attacked Dox but missed. I believe this triggers an OA from Prime. I didn't roll Prime's OA attack. I wanted to make sure that the OA would be the correct ruling. If it is, go ahead and roll the attack. Let me know if it is not.</p><p></p><p>3. Please check for fuzzy math. [MENTION=87106]MetaVoid[/MENTION], I have drew at 13 hp Temp HP 0. Let me know if that's what you have. </p><p></p><p>4. It's the party's turn [/gm]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 6024366, member: 79956"] Although the monk can't hold on to the death orb, the assassin takes his place delivering a powerful blow that leaves the orb dazed and held in place. Prime takes a swing at it, but misses. The construct's moves at blinding speed however, hitting all surrounding foes. However, in doing so, the bone shard skeleton blasts outward a mixture of bone shards and necrotic filth which hits the fighter and the monk. Vermitrax curses at himself as his magic can't penetrate the defenses of the orb. The bard misses with his attack but manages to provide some aide to his allies. Kamotz hits the zombie. The orb demonstrates its true power with its counter attack. As soon as the assassin delivered his blow an eye locks onto him. Dox is lifted into the air moved, not backwards, but around the orb to within reach of the orbs allies, which in turn swing lustfully at the vulnerable target. Both miss with their attacks. With the assassin now out of the orb's way, another eye locks onto the dragon besides it. The dragon, and its rider, slide in an arc close to one of the fighters, which hits the dragon as it passes by. The zombie also hit with a minor wound. Ignoring the monk, one more eye locks onto the construct, delivering another wave of necrotic energy to the already vulnerable fighter. More skin on the fighter starts to decay, revealing a complex piece of machinery. Two more foes, a fighter and the bone shard attack the Prime, but miss. The zombie misses with an attack at the wolf, missing, but receiving a blast of radiant energy for choosing the wolf as the target. The other fighter, moves forward to the now exposed assassin and delivers a solid blow. [sblock=Hero Actions] [SIZE=4][B]Heros Turn[/B] [/SIZE] [COLOR=cyan][SIZE=4]Dox[/SIZE][/COLOR]: kills CP4, hits orb for 45, grabs orb (grants CA, -2 to escape check), dazed [COLOR=cyan][SIZE=4]Vermitrax[/SIZE][/COLOR]: miss with attack [COLOR=cyan][SIZE=4]Prime[/SIZE][/COLOR]: reduced damage taken by 10, 10 temp hp negated, takes 5 from ongoing, gain 14 THP, mark orb, rain of steel (all adj enemies take 6 damage at start of turn), fail vs vulnerable, save vs ongoing. [COLOR=cyan][SIZE=4]Drew[/SIZE][/COLOR]: Miss [COLOR=cyan][SIZE=4]Sharpe[/SIZE][/COLOR]: drew gains surge +3 hp and shift 1 square [COLOR=cyan][SIZE=4]Sharpe Pet Dragon[/SIZE][/COLOR]: [COLOR=cyan][SIZE=4]Kamotz[/SIZE][/COLOR]: hits Z for 15 [COLOR=cyan][SIZE=4]Kamotz Familiar[/SIZE][/COLOR]: [SIZE=4][B]Total Damage to Enemy:[/B][/SIZE] Death Orb: -45, dazed and grabbed -6 more at start of turn: -51 + ongoing -59 CP4: dead BS1: -6 at start of turn CM2: -6 Z: -15 -11 (radiant damage and vulnerability) = -26 [/sblock] [sblock=Enemy Actions] [SIZE=4][B]Enemy Turn[/B] [/SIZE] [COLOR=red][SIZE=4]Death Orb[/SIZE][/COLOR]: -8 ongoing damage [SIZE=4]Free attack[/SIZE]: Eye of the Death Orb: aura 5: random attack vs ally within 5 with a random ray: Possible targets: 1. Kamotz 2. kamotz pet 3: Vermitrax 4. Drew 5. Sharpe 6. Sharpe 7. Prime 8. SK 9. Dox roll: 1d9:[URL="http://invisiblecastle.com/roller/view/3714982/"] Dox[/URL] random attack: 1. fear ray 2. necrotic ray 3. telekinesis ray roll: 1d3 = [URL="http://invisiblecastle.com/roller/view/3714986/"]3[/URL] Eye stalk attack 3: telekinesis ray: Ranged 8; +17 vs. Dox reflex = [URL="http://invisiblecastle.com/roller/view/3715001/"](Hit 36)[/URL] Dox slides to current location on map. [SIZE=4]Attack:[/SIZE] Eye stalk attack 1: telekinesis ray: Ranged 8; +17 vs. Sharpe's Dragon reflex = [URL="http://invisiblecastle.com/roller/view/3715246/"]Hit (31)[/URL] slide dragon to L9, L10, L11, L12 Eye stalk attack 2: Necrotic ray: Ranged 8; +17 vs. Reflex; 2d8 + 6 necrotic damage vs Prime Reflex: [URL="http://invisiblecastle.com/roller/view/3715522/"]Hit for 12 + 10 (vulnerable) = 22[/URL] save vs ongoing damage: 1d20+2= [URL="http://invisiblecastle.com/roller/view/3715634/"]13 save[/URL] [COLOR=red][SIZE=4]Priest 1 through Priest 6: Summon Undead[/SIZE][/COLOR] Note: This round the chance of summoning an undead creature is 4 out of 6. CP2 can't speak. CP3, though prone still continues to chant. A roll = 6 causes a summon failure. This causes 10 points damage to all priest involved in the ritual. Perhaps there is a way to lesson the chance of the priest summoning the foes. Roll = 5 summons an undead Roll = 1, 2, 3, 4, Nothing happens Roll = 6 (see above) This round the summoning roll is: [URL="http://invisiblecastle.com/roller/view/3715529/"]4: Nothing Happens[/URL] [COLOR=red][SIZE=4]CF1[/SIZE][/COLOR]: attack: 1d20+16, 2d8+7 damage vs Prime AC: [URL="http://invisiblecastle.com/roller/view/3715536/"]Hit for 22[/URL] Dox Marked by CF1 [COLOR=red][SIZE=4]CF2[/SIZE][/COLOR]: attack: 1d20+16, 2d8+7 damage vs Prime AC: [URL="http://invisiblecastle.com/roller/view/3715530/"]Miss[/URL] prime marked by CF2 [COLOR=red][SIZE=4]BS1[/SIZE][/COLOR]: free attack when bloodied: Close burst 3; +8 vs. Drew and Prime (not Dox since the burst took place before Dox was moved) Reflex; 2d6 + 3 necrotic damage: [URL="http://invisiblecastle.com/roller/view/3715621/"]Prime: hit for 11-5(temp HP) 6[/URL] [URL="http://invisiblecastle.com/roller/view/3715622/"]Drew Hit for 11[/URL] (forgot to include to-hit roll for Drew so doing it here) scimitar attack vs prime: 1d20+9 vs Prime ac, 1d8+3 +5 necrotic damage = [URL="http://invisiblecastle.com/roller/view/3715540/"]Miss[/URL] [COLOR=red][SIZE=4]Z1[/SIZE][/COLOR]: move to current location Attack: attack wolfy 1d20+6 vs wolfy AC for 2d6+2 = [URL="http://invisiblecastle.com/roller/view/3715544/"]Miss[/URL] [SIZE=4][B]Total Damage to Heros:[/B][/SIZE] Pirme: -22 vulnerable (save ends) (14 damage absorbed by Temp HP) (1 damage absorb from construct) =7 and -11 (-1) = -10 for total of 17 damage, marked by cf2 Dox: -22 marked by cf1 Sharpe's Dragon: -14 Drew: -6 [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodEFWYTEyX1VLeF9LZHpabkM5b2xQTHc#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=stats] [SIZE=4][B]Heros Stats[/B] [/SIZE] [COLOR=cyan][SIZE=4]Dox[/SIZE][/COLOR]: AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 — Speed: 6 HP: 42/64, Bloodied: 32, Surge: 16, Surges left: 9/9 Resist 3 ongoing, 4 all vs target last hit Action Points: 1/1, Second Wind: Not Used, Milestones: 0 [COLOR=cyan][SIZE=4]Vermitrax[/SIZE][/COLOR]: AC: 22 Fort: 20 Ref: 22 Will: 22 [B]Others[/B] Saving Throws: Resistances: 5 Cold, 10 Force Immunities: HP: [COLOR="Red"]54[/COLOR]/54 Surges value: 13 Surges/day: 9 [COLOR=cyan][SIZE=4]Prime[/SIZE][/COLOR]: [COLOR="Red"]Vulnerable (save ends)[/COLOR] Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20 Damage resistance 1 HP:[COLOR=#ff0000]50[/COLOR]/83 THP: 0 Bloodied: 41, Surge value: 20, Surges/day: 14/14 Speed: 5 squares AP: 0 Power points 4/4 [COLOR=cyan][SIZE=4]Drew[/SIZE][/COLOR]: AC: 23 Fort: 19 Reflex: 22 Will: 20 HP:[COLOR=red]49[/COLOR]/54 Temp 3 Surges: 8/8 Surge Value: 13 [COLOR=cyan][SIZE=4]Sharpe[/SIZE][/COLOR]: AC 21 Fortitude 17 Reflex 15 Will 19, Spd: 5 HP 61/61Bloodied 30 Surge Value 15; Surges Per-Day 11/11 AP: 1, Milestones:0 [COLOR=cyan][SIZE=4]Sharpe Pet Dragon[/SIZE][/COLOR]: HP [COLOR=orange][COLOR=white]61[/COLOR][/COLOR]/61; Bloodied 30 Surge 1/1 AC 21; Fortitude 21; Reflex 18; Will 18 [COLOR=cyan][SIZE=4]Kamotz[/SIZE][/COLOR]: [COLOR=red] [/COLOR] HP[COLOR=red] 27[/COLOR]/50; TempHP 0; Bloodied 25; Surge Value 12; Surges Per-Day [COLOR="Red"]8[/COLOR]/9 AC 24 Fortitude 18 Reflex 17 Will 19 [COLOR=cyan][SIZE=4]Kamotz Pet[/SIZE][/COLOR]: [COLOR=red]-2 to attacks (save ends)[/COLOR] HP[COLOR=red] 62[/COLOR]/67 AC 19 Fortitude 18 Reflex 17 Will 16 Surges Per-Day 1 Resist 0 (5 all damage while ridden, Impenetrable Barding) Speed 8 (9 While ridden, Riding Boots) [SIZE=4][B]Enemy Stats[/B] [/SIZE] [COLOR=red][SIZE=4]Death Orb[/SIZE][/COLOR]: 92/200: Bloodied [COLOR=red][SIZE=4]F1[/SIZE][/COLOR]: 130/156 [COLOR=red][SIZE=4]F2[/SIZE][/COLOR]: 111/158 [COLOR=red][SIZE=4]P1[/SIZE][/COLOR]: DEAD [COLOR=red][SIZE=4]P2[/SIZE][/COLOR]: DEAD [COLOR=red][SIZE=4]P3[/SIZE][/COLOR]: DEAD [COLOR=red][SIZE=4]P4[/SIZE][/COLOR]: DEAD [COLOR=red][SIZE=4]P5[/SIZE][/COLOR]: 50/50 [COLOR=red][SIZE=4]BS1[/SIZE][/COLOR]: 36/77 bloodied [COLOR=red][SIZE=4]Z1[/SIZE][/COLOR]: 14/40 [/sblock] [sblock=Enemy Descriptions] [SIZE=4][COLOR=red]Priest: (Special)[/COLOR][/SIZE] HP 60 F 10 R 10 W (Not possible due to trance) [SIZE=4][COLOR=red]Death Orb[/COLOR][/SIZE] HP 200 AC 25 F 24 R 25 W 26 Special attacks: ??? [COLOR=red][SIZE=4]BoneShard Skeleton[/SIZE][/COLOR] HP 77; Bloodied 38; see also boneshard burst AC 17; Fortitude 16, Refl ex 16, Will 15 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 6 mScimitar (standard; at-will) ✦ Necrotic, Weapon +9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage. mBoneshard (standard; at-will) ✦ Necrotic +9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save ends). C Boneshard Burst (when first bloodied and again when the boneshard skeleton is reduced to 0 hit points) ✦ Necrotic Close burst 3; +8 vs. Refl ex; 2d6 + 3 necrotic damage. [COLOR=red][SIZE=4]Zombie[/SIZE][/COLOR] HP 40; Bloodied 20; see also zombie weakness AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 mSlam (standard; at-will) +6 vs. AC; 2d6 + 2 damage. M Zombie Grab (standard; at-will) +4 vs. Refl ex; the target is grabbed (until escape). Checks made to escape the zombie’s grab take a –5 penalty. Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly. [COLOR=red][SIZE=4]Cult Fighter[/SIZE][/COLOR] HP 156; Bloodied 78 AC 24; Fortitude 23, Reflex 25, Will 20 attack: 1d20+16, 2d8+7 damage Fighter Mark: An enemy adjacent to the fighter is marked until then end of the fighter's next turn. The adjacent enemies does not receive CA when flanking the fighter when marked. [/sblock] [GM] A couple things 1. Drew is still on top of the orb, which means that the orb can't levitate upwards. [MENTION=87106]MetaVoid[/MENTION] I'll let you roll an acrobatics check for future rounds 2. [MENTION=5656]Someone[/MENTION] Dox was hit with a force movement. He was slid past two foes, one of which was marked by Prime. The foe attacked Dox but missed. I believe this triggers an OA from Prime. I didn't roll Prime's OA attack. I wanted to make sure that the OA would be the correct ruling. If it is, go ahead and roll the attack. Let me know if it is not. 3. Please check for fuzzy math. [MENTION=87106]MetaVoid[/MENTION], I have drew at 13 hp Temp HP 0. Let me know if that's what you have. 4. It's the party's turn [/gm] [/QUOTE]
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