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[adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??)
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<blockquote data-quote="MetaVoid" data-source="post: 6031275" data-attributes="member: 87106"><p><span style="color: DimGray">OOC: Assuming starting position from the last map (S9) - as long as Drew's not target of OAs the turn works as-is</span></p><p></p><p>Rolling off the dead sphere, Drew rolls away and frees his hand by sheeting the dagger.</p><p></p><p>He comes up already running. Catching one of the guards from the back, his punch projects enough force to injure the man. Resonating *KIAI !!* follows, almost visible waves of sound pushing the zombie. The warrior follows, but the monk redirects the move, pulling him between himself and Vermitrax minion.</p><p></p><p>Look of distaste passes over Drews face as he does that, but in dangerous combat, he'll use the advantage the abomination offers.</p><p></p><p>[sblock=Actions]</p><p>Minor: put away Prime Shot dagger</p><p>Move: Q13</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3731016/" target="_blank">Charge vs CF2 ending in O11; damage (1d20+14+1=31, 1d8+6+1=11)</a> - Drew gains +1 AC and Ref TENT, total 13 damage due to Kamotz effect</p><p></p><p>Use free: <a href="http://invisiblecastle.com/roller/view/3731019/" target="_blank">Iron Wolf Charge vs Will (CF2; Z); extra damage to CF2 (1d20+11=15, 1d20+11=13, 1d6=4)</a> - hit zombie and pushed to L11</p><p></p><p>CF2 takes ongoing 7 damage (save ends) from FoB and is slid to N11</p><p></p><p><strong>Summary:</strong></p><p>CF2 17 damage and 7 ongoing (save ends) - wherever it fails the saving throw, Drew gains 5 thp, slid from O10 to N11</p><p></p><p>Zombie: no damage, push from N12 to L11</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Drew Stats]</p><p>STATUS: Drew has +1 reach on all melee attacks</p><p></p><p>AC: 23+1 Fort: 19 Reflex: 22+1 Will: 20</p><p>(+1 AC & Ref from hitting with shielding focus)</p><p>HP: 49/54 and 3 temp hp Surges: 6/8 Surge Value: 13</p><p></p><p>MBA: +14 vs AC 1d8+6 (unarmed strike); 1d4+6 with the dagger</p><p>RBA: +11 vs AC 1d4+5 (dagger)</p><p>(+1 damage vs bloodied opponents)</p><p></p><p></p><p>FEATS</p><p>Superior Implement (Mountain Ki), Internalize Basic Kata, Unarmored Agility, Slashing Kama Style, Ki Expertise, Beshaba's Boon</p><p></p><p>POWERS</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Fallen Needle</span></p><p><span style="color: Lime">Five Storms</span></p><p><span style="color: Lime">Crane's Wings</span></p><p><span style="color: Lime">Centered Flurry of Blows</span></p><p><span style="color: Lime"></span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Drunken Monkey</s></span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red"><s>Eternal Mountain</s></span></p><p><span style="color: Red"><s>Iron Wolf Charge</s></span></p><p><span style="color: Red">Echoing Thunder</span></p><p><span style="color: Red"><s>Mountainfall Stomp</s></span></p><p><span style="color: Red"></span></p><p></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><s>Masterful Spiral</s></span></p><p><span style="color: DimGray">Water Gives Way</span></p><p><span style="color: DimGray"></span></p><p></p><p><span style="color: Gold">Mountain Ki Rain of Hammers</span>- On a hit gain +1 AC and Ref; any forced movement (from this focus) is increased 1 square</p><p>Property: If Drew drops an enemy, one enemy adjacent to Drew takes 4 damage</p><p>Daily Minor: Make one at-will attack vs enemy already hit this turn.</p><p><span style="color: Gold">Acrobat Boots</span> - stand up as minor</p><p><span style="color: Gold">Bloodthread cloth armor</span> - +1 to AC when bloodied</p><p></p><p>Acrobatics +14; Athletics +10; Perception +13; Stealth +14; Thievery +14</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 6031275, member: 87106"] [COLOR="DimGray"]OOC: Assuming starting position from the last map (S9) - as long as Drew's not target of OAs the turn works as-is[/COLOR] Rolling off the dead sphere, Drew rolls away and frees his hand by sheeting the dagger. He comes up already running. Catching one of the guards from the back, his punch projects enough force to injure the man. Resonating *KIAI !!* follows, almost visible waves of sound pushing the zombie. The warrior follows, but the monk redirects the move, pulling him between himself and Vermitrax minion. Look of distaste passes over Drews face as he does that, but in dangerous combat, he'll use the advantage the abomination offers. [sblock=Actions] Minor: put away Prime Shot dagger Move: Q13 Standard: [url=http://invisiblecastle.com/roller/view/3731016/]Charge vs CF2 ending in O11; damage (1d20+14+1=31, 1d8+6+1=11)[/url] - Drew gains +1 AC and Ref TENT, total 13 damage due to Kamotz effect Use free: [url=http://invisiblecastle.com/roller/view/3731019/]Iron Wolf Charge vs Will (CF2; Z); extra damage to CF2 (1d20+11=15, 1d20+11=13, 1d6=4)[/url] - hit zombie and pushed to L11 CF2 takes ongoing 7 damage (save ends) from FoB and is slid to N11 [B]Summary:[/B] CF2 17 damage and 7 ongoing (save ends) - wherever it fails the saving throw, Drew gains 5 thp, slid from O10 to N11 Zombie: no damage, push from N12 to L11 [/sblock] [sblock=Drew Stats] STATUS: Drew has +1 reach on all melee attacks AC: 23+1 Fort: 19 Reflex: 22+1 Will: 20 (+1 AC & Ref from hitting with shielding focus) HP: 49/54 and 3 temp hp Surges: 6/8 Surge Value: 13 MBA: +14 vs AC 1d8+6 (unarmed strike); 1d4+6 with the dagger RBA: +11 vs AC 1d4+5 (dagger) (+1 damage vs bloodied opponents) FEATS Superior Implement (Mountain Ki), Internalize Basic Kata, Unarmored Agility, Slashing Kama Style, Ki Expertise, Beshaba's Boon POWERS [COLOR="Lime"] Fallen Needle Five Storms Crane's Wings Centered Flurry of Blows [/COLOR] [COLOR="Red"] [S]Drunken Monkey[/S] Second Wind [S]Eternal Mountain[/S] [S]Iron Wolf Charge[/S] Echoing Thunder [S]Mountainfall Stomp[/S] [/COLOR] [COLOR="DimGray"] [S]Masterful Spiral[/S] Water Gives Way [/COLOR] [COLOR="Gold"]Mountain Ki Rain of Hammers[/COLOR]- On a hit gain +1 AC and Ref; any forced movement (from this focus) is increased 1 square Property: If Drew drops an enemy, one enemy adjacent to Drew takes 4 damage Daily Minor: Make one at-will attack vs enemy already hit this turn. [COLOR="Gold"]Acrobat Boots[/COLOR] - stand up as minor [COLOR="Gold"]Bloodthread cloth armor[/COLOR] - +1 to AC when bloodied Acrobatics +14; Athletics +10; Perception +13; Stealth +14; Thievery +14 [/sblock] [/QUOTE]
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[adventure]:The Search for Vlastoes (DM: Dimsdale, Judge ??)
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