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[Adventure] The Sibylline Idol (Judge covaithe)
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<blockquote data-quote="Erekose13" data-source="post: 4876160" data-attributes="member: 3387"><p><span style="font-size: 15px">[Round 1]</span></p><p></p><p>Incarnation moves into a position where he can see through arms and legs to the nearest werecreature but is unable to affect it.</p><p></p><p><span style="font-size: 15px">[Round 2]</span></p><p></p><p>Vashik shifts around behind the small building and spots another thug coming to join the rest from the south. Distracted he misses with his magic missile.</p><p></p><p>Riardon fires his scorching burst but only manages to singe the 'kid'. He then moves out of the basement to suport Rurdev.</p><p></p><p>Rurdev misses with all three strikes against the wererat in front of him.</p><p></p><p>Dane cuts down the thug next to him, slashing the wererat in the process.</p><p></p><p>The kid chases after Vashik and tries to feint but the wizard is too quick to fall for that. The blade however hits as the kid smiles with its big ugly grin.</p><p></p><p>The two wererats move in on the crew up front. They concentrate their attacks on Rurdev. One misses completely but the other manages to bite the shifter's neck injuring him significantly but much worse inflicting him with some unknown pestilence.</p><p></p><p>The first thug that Vashik saw the kid hand something to takes off running. The second moves over from where he was following the kid but unable to keep up. A third thug emerges from down the street from Vashik on the far side of the warehouse.</p><p></p><p></p><p><a href="http://picasaweb.google.ca/lh/photo/WaXcUUx02sX_ve50JZu1uw?feat=directlink" target="_blank">Map</a>: </p><p>Building to the North = Glassworks (40' high)</p><p>Building to the South = empty warehouse (30' high)</p><p>Building to the West = small shed (15' high)</p><p>Trees = difficult terrain</p><p>Rubble = difficult terrain</p><p></p><p>[sblock=ooc]Notes: Nebten is correct on Distance Advantage the target must be flanked already before you get this bonus. Also you can only use one Action Point per combat and I believe Vashik used one already.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2179135/" target="_blank">feint vs. Vashik Refl; atk Vashik AC (+2 if feint successful); dmg; sneak atk (if feint successful) (1d20+6=9, 1d20+8=23, 1d6+3=5, 1d6=3)</a> = feint miss, but hit with sword = 5 dmg</p><p><a href="http://invisiblecastle.com/roller/view/2179141/" target="_blank">atk, atk vs. Rurdev AC (1d20+8=16, 1d4+2=4, 1d20+8=28, 1d4+2=6)</a> = miss, crit = 6dmg + 2 ongoing (save ends) + contract filth fever.</p><p></p><p>Incarnation HP 32/32[16], HS 10/11[8] SW; D(14|15,13,13); AP 21;</p><p>Riardon HP 13/24[12], HS 6/8[6] SW; D(17|15,14,13); AP 2; </p><p>Rurdev HP 36/36[18], HS 5/8[9] SW; D(17|16,15,14); AP 3</p><p>Vashik HP 22/24[10], HS 6/6[5] SW; D(15|11,16,15); AP 2;</p><p>Dane HP 27/31[15], HS 1/12[7] SW; D(19|16,12,12); AP 1;</p><p></p><p>Note: please update my stat line above, I think I might be missing some changes from the level up.[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 4876160, member: 3387"] [size=4][Round 1][/size] Incarnation moves into a position where he can see through arms and legs to the nearest werecreature but is unable to affect it. [size=4][Round 2][/size] Vashik shifts around behind the small building and spots another thug coming to join the rest from the south. Distracted he misses with his magic missile. Riardon fires his scorching burst but only manages to singe the 'kid'. He then moves out of the basement to suport Rurdev. Rurdev misses with all three strikes against the wererat in front of him. Dane cuts down the thug next to him, slashing the wererat in the process. The kid chases after Vashik and tries to feint but the wizard is too quick to fall for that. The blade however hits as the kid smiles with its big ugly grin. The two wererats move in on the crew up front. They concentrate their attacks on Rurdev. One misses completely but the other manages to bite the shifter's neck injuring him significantly but much worse inflicting him with some unknown pestilence. The first thug that Vashik saw the kid hand something to takes off running. The second moves over from where he was following the kid but unable to keep up. A third thug emerges from down the street from Vashik on the far side of the warehouse. [url=http://picasaweb.google.ca/lh/photo/WaXcUUx02sX_ve50JZu1uw?feat=directlink]Map[/url]: Building to the North = Glassworks (40' high) Building to the South = empty warehouse (30' high) Building to the West = small shed (15' high) Trees = difficult terrain Rubble = difficult terrain [sblock=ooc]Notes: Nebten is correct on Distance Advantage the target must be flanked already before you get this bonus. Also you can only use one Action Point per combat and I believe Vashik used one already. [url=http://invisiblecastle.com/roller/view/2179135/]feint vs. Vashik Refl; atk Vashik AC (+2 if feint successful); dmg; sneak atk (if feint successful) (1d20+6=9, 1d20+8=23, 1d6+3=5, 1d6=3)[/url] = feint miss, but hit with sword = 5 dmg [url=http://invisiblecastle.com/roller/view/2179141/]atk, atk vs. Rurdev AC (1d20+8=16, 1d4+2=4, 1d20+8=28, 1d4+2=6)[/url] = miss, crit = 6dmg + 2 ongoing (save ends) + contract filth fever. Incarnation HP 32/32[16], HS 10/11[8] SW; D(14|15,13,13); AP 21; Riardon HP 13/24[12], HS 6/8[6] SW; D(17|15,14,13); AP 2; Rurdev HP 36/36[18], HS 5/8[9] SW; D(17|16,15,14); AP 3 Vashik HP 22/24[10], HS 6/6[5] SW; D(15|11,16,15); AP 2; Dane HP 27/31[15], HS 1/12[7] SW; D(19|16,12,12); AP 1; Note: please update my stat line above, I think I might be missing some changes from the level up.[/sblock] [/QUOTE]
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