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Living Worlds
Living 4th Edition
Adventure: The stolen staff (DM: Someone. Judge: Luinnar)
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<blockquote data-quote="Someone" data-source="post: 5729747" data-attributes="member: 5656"><p>[ooc]I think that's everyone[/ooc]</p><p></p><p>Once everyone arrives and are on top of a horse, with more or less skill, the group marches north, further inland, through the fields that feed the city of Daunton. The area is as safe as it can be outside well-manned walls, though it sees it share of adventure, bandits and monsters from time to time, though you find nothing of the sort. </p><p></p><p>As you advance further north hills and mountains become clearer in the horizon and the terrain becomes more rugged and poorer. You may be not so far from the coast, where the most propserous settlements flourish, but is enough to make the zone less civilized and more feral. Road patrols are less regular but more numerous, and plowed fields gather around villages. Still, the influence of Daunton still extends here and you learn the most people here live from selling their products -various foods, furs, wool, ore and such - in the big city.</p><p></p><p>So, you finally arrive at Suha Manor an hour after night falls. It's a fortified house built on a small hill or mound, surrounded by a tough wooden palisade whose gates open to receive you. An old man whose clothes stand out among those who surround him approaches. A boy with a lantern stands at his side.</p><p></p><p><span style="color: LemonChiffon">"Is this what you've got, Noris? Humph."</span></p><p><span style="color: LemonChiffon"></span></p><p><span style="color: LemonChiffon">"Very well. Come with me, we have to talk. You, see that they bring food to the west room." </span> he says, talking alternatively to you, Noris and a servant, then turns and walks back to the house.</p></blockquote><p></p>
[QUOTE="Someone, post: 5729747, member: 5656"] [ooc]I think that's everyone[/ooc] Once everyone arrives and are on top of a horse, with more or less skill, the group marches north, further inland, through the fields that feed the city of Daunton. The area is as safe as it can be outside well-manned walls, though it sees it share of adventure, bandits and monsters from time to time, though you find nothing of the sort. As you advance further north hills and mountains become clearer in the horizon and the terrain becomes more rugged and poorer. You may be not so far from the coast, where the most propserous settlements flourish, but is enough to make the zone less civilized and more feral. Road patrols are less regular but more numerous, and plowed fields gather around villages. Still, the influence of Daunton still extends here and you learn the most people here live from selling their products -various foods, furs, wool, ore and such - in the big city. So, you finally arrive at Suha Manor an hour after night falls. It's a fortified house built on a small hill or mound, surrounded by a tough wooden palisade whose gates open to receive you. An old man whose clothes stand out among those who surround him approaches. A boy with a lantern stands at his side. [COLOR="LemonChiffon"]"Is this what you've got, Noris? Humph." "Very well. Come with me, we have to talk. You, see that they bring food to the west room." [/COLOR] he says, talking alternatively to you, Noris and a servant, then turns and walks back to the house. [/QUOTE]
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Adventure: The stolen staff (DM: Someone. Judge: Luinnar)
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