Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: The stolen staff (DM: Someone. Judge: Luinnar)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CrimsonFlameWielder" data-source="post: 5747213" data-attributes="member: 6684473"><p>Vyrna, spotting the all-too-obvious trap grins wickedly as her expertise comes into play.</p><p></p><p><span style="color: Red">"Stand back. This has my name written all over it. Used to mess with this kind of thing while on board the Night Serpent. Captain Blood Lung had me specialize in lockpicking and disarming traps. I remember doing something like this. The trick," <span style="color: White">she continues, pulling out a fine set of thieves tools and selecting a couple of forked, ice-pick like tools with dials on the end of the handle, <span style="color: Red">"Is to pin both sides of the trip wire while driving the pick into the ground. If you can do that without breaking the wire on either side, then you can cut the trip line in the middle."</span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White">Walking over to the trip line, she very gently places the forked section of the pick tool around the line near the wall, twisting the end of the tool. This closes the forked section of the pick tool around the wire. Pulling out a small hand drill from her tool kit, she drills a small hole in the floor just beneath the pick tool a couple inches deep into the stone floor. Placing the end of the pick tool into the drilled hole, she pulls up on the other end of the pick tool with her right hand, while holding onto the pick tool with her left. A sharp metal-on-stone sound is heard from within the hole.</span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White">She repeats this procedure on the other side of the tunnel on the trip wire and then, after another metal-on-stone sound is heard, she simply jerks upward on the pick tool. This action seems to dislocate the bottom half of the pick tool, leaving a metal spike in the ground. Then she walks over to the other side and does the same thing.</span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red">"That sound you heard is the end of the pick flowering out and hammering itself into the stone. This will secure it and keep it from being pulled out of the ground. They can hold about five hundred pounds each."</span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White">Pulling out one last tool, a simple pair of wire cutters, she takes a deep, steadying breath and looks over at the rest of the group.</span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red">"Here goes nothing... if this doesn't work... it's been nice knowing you."</span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White">Vyrna snips the wire and quickly looks around. Releasing her breath she sees that the line was perfectly secure on that end. Seeing that the wire didn't whip its way toward the opposite wall, it was evident that the other side was secure as well. Grinning, she walked over to the other end of the wall and snipped the line on the inside of the other pick. Rolling the piece of wire into a circle, she placed it into her pack (cause you never know when a line of wire will come in handy) and then motioned for the group to continue. </span></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"></span></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White">With the line secured at either end near the wall, the group should now be able to move freely past the trap.</span></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"></span></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red">"No thanks is necessary, but tips are always appreciated!" <span style="color: White">Vyrna gives Ryan a wink.</span></span></span></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"></span></span></span></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White">[ooc] Forgive me if I seem a bit cocky there, but I'm pretty sure that at level one, a <a href="http://invisiblecastle.com/roller/view/3296452/" target="_blank">27</a> on my Thievery check is a solid success. [MENTION=5656]Someone[/MENTION], if this is not the case, feel free to let me know and I'll change my description accordingly <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> [/ooc]</span></span></span></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: White"></span></span></span></span></span></span></span></span></span></span></p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 5747213, member: 6684473"] Vyrna, spotting the all-too-obvious trap grins wickedly as her expertise comes into play. [COLOR=Red]"Stand back. This has my name written all over it. Used to mess with this kind of thing while on board the Night Serpent. Captain Blood Lung had me specialize in lockpicking and disarming traps. I remember doing something like this. The trick," [COLOR=White]she continues, pulling out a fine set of thieves tools and selecting a couple of forked, ice-pick like tools with dials on the end of the handle, [COLOR=Red]"Is to pin both sides of the trip wire while driving the pick into the ground. If you can do that without breaking the wire on either side, then you can cut the trip line in the middle." [COLOR=White]Walking over to the trip line, she very gently places the forked section of the pick tool around the line near the wall, twisting the end of the tool. This closes the forked section of the pick tool around the wire. Pulling out a small hand drill from her tool kit, she drills a small hole in the floor just beneath the pick tool a couple inches deep into the stone floor. Placing the end of the pick tool into the drilled hole, she pulls up on the other end of the pick tool with her right hand, while holding onto the pick tool with her left. A sharp metal-on-stone sound is heard from within the hole. She repeats this procedure on the other side of the tunnel on the trip wire and then, after another metal-on-stone sound is heard, she simply jerks upward on the pick tool. This action seems to dislocate the bottom half of the pick tool, leaving a metal spike in the ground. Then she walks over to the other side and does the same thing. [COLOR=Red]"That sound you heard is the end of the pick flowering out and hammering itself into the stone. This will secure it and keep it from being pulled out of the ground. They can hold about five hundred pounds each." [COLOR=White]Pulling out one last tool, a simple pair of wire cutters, she takes a deep, steadying breath and looks over at the rest of the group. [COLOR=Red]"Here goes nothing... if this doesn't work... it's been nice knowing you." [COLOR=White]Vyrna snips the wire and quickly looks around. Releasing her breath she sees that the line was perfectly secure on that end. Seeing that the wire didn't whip its way toward the opposite wall, it was evident that the other side was secure as well. Grinning, she walked over to the other end of the wall and snipped the line on the inside of the other pick. Rolling the piece of wire into a circle, she placed it into her pack (cause you never know when a line of wire will come in handy) and then motioned for the group to continue. With the line secured at either end near the wall, the group should now be able to move freely past the trap. [COLOR=Red]"No thanks is necessary, but tips are always appreciated!" [COLOR=White]Vyrna gives Ryan a wink. [ooc] Forgive me if I seem a bit cocky there, but I'm pretty sure that at level one, a [URL="http://invisiblecastle.com/roller/view/3296452/"]27[/URL] on my Thievery check is a solid success. [MENTION=5656]Someone[/MENTION], if this is not the case, feel free to let me know and I'll change my description accordingly :) [/ooc] [/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: The stolen staff (DM: Someone. Judge: Luinnar)
Top