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Living 4th Edition
Adventure: The stolen staff (DM: Someone. Judge: Luinnar)
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<blockquote data-quote="Someone" data-source="post: 5789031" data-attributes="member: 5656"><p>Shun crosses the bridge bravely, stepping on the corpses of the falling orc and enduring many cuts and bruises. But not even him can sustain so much damage from long and he collapses on a heap of algae. Roaring ferociously, the rest of the orcs attack the group in a frenzy, leader by the orc wielding the staff, who, battleaxe in hand, just ignores the river and attacks Eva! The witch finds herself between the frenzied orc and the hard rock.</p><p></p><p> [gm]It’s your turn now[/gm]</p><p></p><p>[sblock=actions]</p><p>I moved Shun to H11 instead of L12. Notice that he couldn’t advance to L12 last turn without either passing through the Grasping Shadow’s effect or provoking an opportunity attack from the orc at F10. Since the change in position didn’t seem to be very tactically important since Shun could do the rest of his action from this new position, I didn’t think it was worth waiting for a reply from Weldon.</p><p>As the minion adjacent to Shun dies, it triggers Inspire Ferocity from the orc leader, which allows him to make a MBA on Shun, which hits for 8. </p><p>On it’s turn the last orc troop moves out of the Grasping Shadow’s aura and next to Shun, and makes a MBA, hitting for other 8 damage.</p><p>The orc in the river is swept 2 squares to the right of the map, and is covered in mud and filth (-2 to hit and Slowed, save ends). It moves 1 square out of the river and uses his Alchemical Barrage ability, hitting Ryan again with caustic glue (just 5 damage) and fails with his acid jar. The other alchemist uses the same ability, hitting Shun and dropping him. Edit: the acid jar deals damage to adjacent creatures, so the orc killed the last minion too. Oops.</p><p>The leading orc recharges Inspire Ferocity and now that Shun’s aura is suppressed (correct me if I’m wrong) can move unimpended to G10 (move action) and charge Eva for 10 damage and Marking her. He seems to be under some effect that allows him to walk on the water.</p><p></p><p>[/sblock]</p><p> [sblock=status] </p><p>Ryan: 21/31, Slowed (save ends)</p><p>Lily 27/30, </p><p>Eva 12/24, Bloodied, Marked</p><p>Shun -2/35, Bloodied, Dying</p><p>Vyrna 12/22, </p><p></p><p>Leading orc: 92/92</p><p>AC: 19 Fort:16 Ref:15 Will:16 MBA: +8 VS AC, 2d6+4 damage and target is Marked.</p><p>Orc alchemists: </p><p>20/38 Slowed and -2 to attack (save ends both)</p><p>29/38, Slowed TENT</p><p>AC: 16 Fort:14 Ref:15 Will:14 MBA: +7 VS AC, 2d4+4 damage</p><p>Orc troop: Minions</p><p>AC: 14 Fort:14 Ref:14 Will:14 MBA: +7 VS AC, 6 damage</p><p> [/sblock]</p><p>[sblock=terrain]</p><p>The river and it’s edges look slippery and treacherous. You will be Slower for sure if you try to cross it not using the bridge, and who knows what else[/sblock]</p><p></p><p>[sblock=map] <img src="http://i118.photobucket.com/albums/o116/rowenstin/Staff304.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> [/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 5789031, member: 5656"] Shun crosses the bridge bravely, stepping on the corpses of the falling orc and enduring many cuts and bruises. But not even him can sustain so much damage from long and he collapses on a heap of algae. Roaring ferociously, the rest of the orcs attack the group in a frenzy, leader by the orc wielding the staff, who, battleaxe in hand, just ignores the river and attacks Eva! The witch finds herself between the frenzied orc and the hard rock. [gm]It’s your turn now[/gm] [sblock=actions] I moved Shun to H11 instead of L12. Notice that he couldn’t advance to L12 last turn without either passing through the Grasping Shadow’s effect or provoking an opportunity attack from the orc at F10. Since the change in position didn’t seem to be very tactically important since Shun could do the rest of his action from this new position, I didn’t think it was worth waiting for a reply from Weldon. As the minion adjacent to Shun dies, it triggers Inspire Ferocity from the orc leader, which allows him to make a MBA on Shun, which hits for 8. On it’s turn the last orc troop moves out of the Grasping Shadow’s aura and next to Shun, and makes a MBA, hitting for other 8 damage. The orc in the river is swept 2 squares to the right of the map, and is covered in mud and filth (-2 to hit and Slowed, save ends). It moves 1 square out of the river and uses his Alchemical Barrage ability, hitting Ryan again with caustic glue (just 5 damage) and fails with his acid jar. The other alchemist uses the same ability, hitting Shun and dropping him. Edit: the acid jar deals damage to adjacent creatures, so the orc killed the last minion too. Oops. The leading orc recharges Inspire Ferocity and now that Shun’s aura is suppressed (correct me if I’m wrong) can move unimpended to G10 (move action) and charge Eva for 10 damage and Marking her. He seems to be under some effect that allows him to walk on the water. [/sblock] [sblock=status] Ryan: 21/31, Slowed (save ends) Lily 27/30, Eva 12/24, Bloodied, Marked Shun -2/35, Bloodied, Dying Vyrna 12/22, Leading orc: 92/92 AC: 19 Fort:16 Ref:15 Will:16 MBA: +8 VS AC, 2d6+4 damage and target is Marked. Orc alchemists: 20/38 Slowed and -2 to attack (save ends both) 29/38, Slowed TENT AC: 16 Fort:14 Ref:15 Will:14 MBA: +7 VS AC, 2d4+4 damage Orc troop: Minions AC: 14 Fort:14 Ref:14 Will:14 MBA: +7 VS AC, 6 damage [/sblock] [sblock=terrain] The river and it’s edges look slippery and treacherous. You will be Slower for sure if you try to cross it not using the bridge, and who knows what else[/sblock] [sblock=map] [IMG]http://i118.photobucket.com/albums/o116/rowenstin/Staff304.jpg[/IMG] [/sblock] [/QUOTE]
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Adventure: The stolen staff (DM: Someone. Judge: Luinnar)
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