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Living 4th Edition
Adventure: The Undead Hunter DM: FourMonos Judge: ??
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<blockquote data-quote="Neurotic" data-source="post: 5753489" data-attributes="member: 24380"><p>Elf, only waiting for the start of hostilities and acting while his companions remain close, calls a shooting star down onto the speaker.</p><p></p><p>Unfortunately, it clips the fountain and veers off-course hitting squarely one of the newly risen dead burning him to cinders. Part of the power deflects and blasts into Illarion which struggles to contain runaway magic. Finally it explodes pushing everyone around him as his form writhes and finally settles back into the elf, magical energy expelled out.</p><p></p><p>[sblock=Actions]</p><p>Free: assassins shroud of Nec</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3306698/" target="_blank">Blazing starfall in O11 vs Ref (Necromancer; S6); radiant damage (1d20+8=9, 1d20+8=26, 1d4+12=16)</a> - assuming hit on S6) - Unfettered power triggers on natural 1, Illarion MUST push 1 square every creature within 5 squares:</p><p>Kamotz: from J5 to K6</p><p>Kruor L5 -> M4</p><p>Eloan K4 -> L5</p><p>Hunzu H4 -> H3</p><p>Nate I6 -> I7</p><p>Blink dog H6 -> B5</p><p>7Rabbit G6 -> G7</p><p></p><p>S1 E3 -> D4</p><p>S2 E6 -> D5</p><p>S5 J10 -> J11</p><p>G1 G10 -> H11</p><p>S3 M8 -> N8</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Illarion Meriele]</p><p>STATUS:</p><p>SPECIAL: resist 5 necrotic;</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">if 1st attack in the round is even gain +1 AC; odd - make a saving throw</span></p><p><span style="font-size: 9px">+1 to all defenses vs traps</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">On nat 20: slide the target 1 square and knock it prone</span></p><p><span style="font-size: 9px">On nat 1 MUST push all within 5 squares 1 square</span></p><p></p><p>AC: 18 Fort: 15 Reflex: 19 Will: 22</p><p>HP: 39/39 Surges: 7/7 Surge Value: 9</p><p></p><p>MBA Staff: +5 vs AC, 1d8+2 damage</p><p>RBA Dagger: +10 vs AC, 1d4+5 damage</p><p></p><p>FEATS</p><p>Level 1: Shadow Initiate</p><p>Level 2: Grasping Magpies</p><p>Level 4: Improved Defenses</p><p></p><p>POWERS</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Chaos Bolt</span></p><p><span style="color: Lime">Blazing Starfall</span></p><p><span style="color: Lime">Assassin's Shroud [X][]</span></p><p><span style="color: Lime">Changeling Disguise</span></p><p><span style="color: Lime"></span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red">Changeling Trick</span></p><p><span style="color: Red">Mists of Disarray</span></p><p><span style="color: Red">Ice Dragon Teeth</span></p><p><span style="color: Red">Flame Spiral</span></p><p><span style="color: Red"></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Grounding Rebuke</span></p><p><span style="color: DimGray">Good Timing</span></p><p><span style="color: DimGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Amulet of life encounter free action: spend additional surge</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5753489, member: 24380"] Elf, only waiting for the start of hostilities and acting while his companions remain close, calls a shooting star down onto the speaker. Unfortunately, it clips the fountain and veers off-course hitting squarely one of the newly risen dead burning him to cinders. Part of the power deflects and blasts into Illarion which struggles to contain runaway magic. Finally it explodes pushing everyone around him as his form writhes and finally settles back into the elf, magical energy expelled out. [sblock=Actions] Free: assassins shroud of Nec Standard: [url=http://invisiblecastle.com/roller/view/3306698/]Blazing starfall in O11 vs Ref (Necromancer; S6); radiant damage (1d20+8=9, 1d20+8=26, 1d4+12=16)[/url] - assuming hit on S6) - Unfettered power triggers on natural 1, Illarion MUST push 1 square every creature within 5 squares: Kamotz: from J5 to K6 Kruor L5 -> M4 Eloan K4 -> L5 Hunzu H4 -> H3 Nate I6 -> I7 Blink dog H6 -> B5 7Rabbit G6 -> G7 S1 E3 -> D4 S2 E6 -> D5 S5 J10 -> J11 G1 G10 -> H11 S3 M8 -> N8 [/sblock] [sblock=Illarion Meriele] STATUS: SPECIAL: resist 5 necrotic; [SIZE=1] if 1st attack in the round is even gain +1 AC; odd - make a saving throw +1 to all defenses vs traps On nat 20: slide the target 1 square and knock it prone On nat 1 MUST push all within 5 squares 1 square[/SIZE] AC: 18 Fort: 15 Reflex: 19 Will: 22 HP: 39/39 Surges: 7/7 Surge Value: 9 MBA Staff: +5 vs AC, 1d8+2 damage RBA Dagger: +10 vs AC, 1d4+5 damage FEATS Level 1: Shadow Initiate Level 2: Grasping Magpies Level 4: Improved Defenses POWERS [COLOR="Lime"] Chaos Bolt Blazing Starfall Assassin's Shroud [X][] Changeling Disguise [/COLOR] [COLOR="Red"] Changeling Trick Mists of Disarray Ice Dragon Teeth Flame Spiral [/COLOR] [COLOR="DimGray"] Grounding Rebuke Good Timing [/COLOR] [COLOR="Gold"] Amulet of life encounter free action: spend additional surge [/COLOR] [/sblock] [/QUOTE]
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