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Living 4th Edition
Adventure: The Undead Hunter DM: FourMonos Judge: ??
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<blockquote data-quote="JoeNotCharles" data-source="post: 5754001" data-attributes="member: 79945"><p><span style="color: DarkOrange">"That's no way to treat your workers!"</span> Rabbit yells at the necromancer, offended by his tirade. He moves a few steps closer to the nearest skeleton and addresses it directly. <span style="color: DarkOrange">"You have rights, you know! Just because the dead work cheaper than the living doesn't mean they can be mistreated! Stand up for your rights! Throw off the chains of the necromantic capitalist oppressor! Rise up! Figuratively this time!"</span> The skeleton ignores him and reaches out a bony hand to clutch at his throat; Rabbit obliterates it with a hasty two-handed swing.</p><p></p><p>He whirls to face the ghoul. <span style="color: DarkOrange">"What about you? Are you more willing to..."</span> He is cut off as the ghoul lunges for him, and he sighs and blasts it with eldritch force.</p><p></p><p>[sblock=Actions]</p><p></p><p>On it!</p><p></p><p>Move: shift to J9 (I think that gives me flanking with Kamotz, since he occupies L11 - if not, I'll move to J10, drawing an OA from Ghoul 1)</p><p>Minor: Warlock's Curse on Skeleton 5</p><p>Standard: Melee basic attack on Skeleton 5 (with +2 from combat advantage)</p><p></p><p>That should kill it, and give me a +2 bonus from Fate of the Void. Unless Kamotz's immediate action invalidates his:</p><p></p><p>AP: Eldritch Blast on Ghoul 1, invoking an OA (hopefully suckering it into triggering the mark; don't forget I sill have concealment until the end of my turn). Hits Reflex 22 (including the +1 from Prime Shot, and +1d6 damage from Warlock's Curse), for 14 damage</p><p></p><p>I also gain +2 to all defenses until the start of my next turn for using an AP with Insightful Presence.</p><p></p><p>[MENTION=88601]FourMonos[/MENTION]: Did the ghoul have any radiant vulnerability? If so it should have taken extra damage both times I used Dire Radiance. (Just checking, in case I should switch back to using it...)</p><p></p><p>Also, I can't remember and my books aren't handy: can I choose to add the +2 from Fate of the Void after a roll, or do I need to do it before?</p><p>[/sblock]</p><p></p><p>[sblock=7 Rabbit]</p><p>Init: +1 Speed: 5 Perception:13 Insight: 18</p><p>AC: <s>18</s>20 Fort: <s>17</s>19 Ref: <s>17</s>19 Will: <s>16</s>18</p><p>HP: 36/51 Surges: 10/10 Surge Value: 12 AP: 0</p><p>Str:10 Con:19 Dex:8 Int:17 Wis:12 Cha:15</p><p></p><p>Fate of the Void bonus: +2</p><p></p><p>Powers:</p><p><span style="color: green"> Eldritch Blast</span></p><p><span style="color: green">Dire Radiance</span></p><p><span style="color: green">Fate of the Void</span></p><p><span style="color: green">Warlock's Curse</span></p><p><span style="color: green"></span> <span style="color: red"> Second Wind</span></p><p><span style="color: red">Vampiric Embrace</span></p><p><span style="color: red">Frigid Darkness</span></p><p><span style="color: red"></span> <span style="color: gray"> Armor of Agathys</span></p><p><span style="color: gray">Hunger of Hadar</span></p><p><span style="color: gray">Fevered Certainty of Caiphon</span></p><p><span style="color: gray"></span> <span style="color: yellow"> Brooch of Shielding +1</span></p><p><span style="color: yellow">Leather Armour of Dark Majesty +1</span></p><p><span style="color: yellow"></span> [/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5754001, member: 79945"] [color="DarkOrange"]"That's no way to treat your workers!"[/color] Rabbit yells at the necromancer, offended by his tirade. He moves a few steps closer to the nearest skeleton and addresses it directly. [color="DarkOrange"]"You have rights, you know! Just because the dead work cheaper than the living doesn't mean they can be mistreated! Stand up for your rights! Throw off the chains of the necromantic capitalist oppressor! Rise up! Figuratively this time!"[/color] The skeleton ignores him and reaches out a bony hand to clutch at his throat; Rabbit obliterates it with a hasty two-handed swing. He whirls to face the ghoul. [color="DarkOrange"]"What about you? Are you more willing to..."[/color] He is cut off as the ghoul lunges for him, and he sighs and blasts it with eldritch force. [sblock=Actions] On it! Move: shift to J9 (I think that gives me flanking with Kamotz, since he occupies L11 - if not, I'll move to J10, drawing an OA from Ghoul 1) Minor: Warlock's Curse on Skeleton 5 Standard: Melee basic attack on Skeleton 5 (with +2 from combat advantage) That should kill it, and give me a +2 bonus from Fate of the Void. Unless Kamotz's immediate action invalidates his: AP: Eldritch Blast on Ghoul 1, invoking an OA (hopefully suckering it into triggering the mark; don't forget I sill have concealment until the end of my turn). Hits Reflex 22 (including the +1 from Prime Shot, and +1d6 damage from Warlock's Curse), for 14 damage I also gain +2 to all defenses until the start of my next turn for using an AP with Insightful Presence. [MENTION=88601]FourMonos[/MENTION]: Did the ghoul have any radiant vulnerability? If so it should have taken extra damage both times I used Dire Radiance. (Just checking, in case I should switch back to using it...) Also, I can't remember and my books aren't handy: can I choose to add the +2 from Fate of the Void after a roll, or do I need to do it before? [/sblock] [sblock=7 Rabbit] Init: +1 Speed: 5 Perception:13 Insight: 18 AC: [s]18[/s]20 Fort: [s]17[/s]19 Ref: [s]17[/s]19 Will: [s]16[/s]18 HP: 36/51 Surges: 10/10 Surge Value: 12 AP: 0 Str:10 Con:19 Dex:8 Int:17 Wis:12 Cha:15 Fate of the Void bonus: +2 Powers: [color=green] Eldritch Blast Dire Radiance Fate of the Void Warlock's Curse [/color] [color=red] Second Wind Vampiric Embrace Frigid Darkness [/color] [color=gray] Armor of Agathys Hunger of Hadar Fevered Certainty of Caiphon [/color] [color=yellow] Brooch of Shielding +1 Leather Armour of Dark Majesty +1 [/color] [/sblock] [/QUOTE]
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