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Adventure: The Undead Hunter DM: FourMonos Judge: ??
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<blockquote data-quote="JoeNotCharles" data-source="post: 5757243" data-attributes="member: 79945"><p>7 Rabbit is already turning away from the wight before he realizes that it didn't fall to his mighty swing. <span style="color: DarkOrange">"Eek..."</span> he gulps as his face turns pale. But before it can swipe at him again, Hunzu's blast sends it flying away from him. He takes advantage of the opening to duck away from it towards the fountain, with a yell of, <span style="color: DarkOrange">"Thanks!"</span> over his shoulder.</p><p></p><p>When he reaches the fountain he puts one hand on the lip and rolls his ungainly weight over the edge. He gasps as he hits the waist deep water that's been left freezing by the icy winds. Crouching behind the lip of the fountain for its meager cover, he raises his club and points it at the other weight. A tiny star shoots out the end and begins orbiting its head. The star seems to cast more shadow than light, though, and frost begins to form on the weights limbs as the darkness touches it. The frost melts away all too quickly, though.</p><p></p><p>[sblock=Actions]</p><p>That didn't kill Wight 1? Damn! Ok, well...</p><p></p><p>Move: move to P9 (activating Shadow Walk again)</p><p>Minor: Warlock's Curse on Wight 2</p><p>Standard: Frigid Darkness on Wight 2 (with +1 for Prime Shot; also, if Wight 1 died from Hunzu or Illarion's attack, I have a +2 Fate of the Void bonus which I'll add). Hits Fort 16 (18 if Wight 1 is dead) - if that hits, 21 cold damage, and Wight 1 grants Combat Advantage to all of us and has a -3 to AC until the end of my next turn.</p><p>[/sblock]</p><p></p><p>[sblock=7 Rabbit]</p><p>Init: +1 Speed: 5 Perception:13 Insight: 18</p><p>AC: 18 Fort: 17 Ref: 17 Will: 16</p><p>HP: 36/51 + 5 thp Surges: 10/10 Surge Value: 12 AP: 0</p><p>Str:10 Con:19 Dex:8 Int:17 Wis:12 Cha:15</p><p></p><p>Powers:</p><p><span style="color: green"> Eldritch Blast</span></p><p><span style="color: green">Dire Radiance</span></p><p><span style="color: green">Fate of the Void</span></p><p><span style="color: green">Warlock's Curse</span></p><p><span style="color: green"></span> <span style="color: red"> Second Wind</span></p><p><span style="color: red">Vampiric Embrace</span></p><p><span style="color: red"><s>Frigid Darkness</s></span></p><p><span style="color: red"></span> <span style="color: gray"> Armor of Agathys</span></p><p><span style="color: gray">Hunger of Hadar</span></p><p><span style="color: gray">Fevered Certainty of Caiphon</span></p><p><span style="color: gray"></span> <span style="color: yellow"> Brooch of Shielding +1</span></p><p><span style="color: yellow">Leather Armour of Dark Majesty +1</span></p><p><span style="color: yellow"></span> [/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5757243, member: 79945"] 7 Rabbit is already turning away from the wight before he realizes that it didn't fall to his mighty swing. [color=DarkOrange]"Eek..."[/color] he gulps as his face turns pale. But before it can swipe at him again, Hunzu's blast sends it flying away from him. He takes advantage of the opening to duck away from it towards the fountain, with a yell of, [color=DarkOrange]"Thanks!"[/color] over his shoulder. When he reaches the fountain he puts one hand on the lip and rolls his ungainly weight over the edge. He gasps as he hits the waist deep water that's been left freezing by the icy winds. Crouching behind the lip of the fountain for its meager cover, he raises his club and points it at the other weight. A tiny star shoots out the end and begins orbiting its head. The star seems to cast more shadow than light, though, and frost begins to form on the weights limbs as the darkness touches it. The frost melts away all too quickly, though. [sblock=Actions] That didn't kill Wight 1? Damn! Ok, well... Move: move to P9 (activating Shadow Walk again) Minor: Warlock's Curse on Wight 2 Standard: Frigid Darkness on Wight 2 (with +1 for Prime Shot; also, if Wight 1 died from Hunzu or Illarion's attack, I have a +2 Fate of the Void bonus which I'll add). Hits Fort 16 (18 if Wight 1 is dead) - if that hits, 21 cold damage, and Wight 1 grants Combat Advantage to all of us and has a -3 to AC until the end of my next turn. [/sblock] [sblock=7 Rabbit] Init: +1 Speed: 5 Perception:13 Insight: 18 AC: 18 Fort: 17 Ref: 17 Will: 16 HP: 36/51 + 5 thp Surges: 10/10 Surge Value: 12 AP: 0 Str:10 Con:19 Dex:8 Int:17 Wis:12 Cha:15 Powers: [color=green] Eldritch Blast Dire Radiance Fate of the Void Warlock's Curse [/color] [color=red] Second Wind Vampiric Embrace [s]Frigid Darkness[/s] [/color] [color=gray] Armor of Agathys Hunger of Hadar Fevered Certainty of Caiphon [/color] [color=yellow] Brooch of Shielding +1 Leather Armour of Dark Majesty +1 [/color] [/sblock] [/QUOTE]
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