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Adventure: The Undead Hunter DM: FourMonos Judge: ??
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<blockquote data-quote="Darksteed" data-source="post: 5800479" data-attributes="member: 85506"><p>[sblock=Initiative]<strong>Free:</strong> Strategist’s Epiphany</p><p>-Target: Hunzu, and each ally within burst. (Close burst 5; the entire party)</p><p>-Trigger: Hunzu rolls initiative.</p><p>-Effect: Hunzu makes a History check, and each target can use the check result as their initiative check result.</p><p></p><p>Initiative Result: <span style="color: DarkOrange">27</span>[/sblock]</p><p></p><p>*Hunzu stands quietly as the cool breeze idly passes by the sea vessel. He contemplates each and every possible outcome. Eventually coming down to the most idle for there situation. His eyes flash with power as he concentrates. Suddenly every member of united heroes gets slammed with overwhelming amount of information as Hunzu's mind connects with all the others. Complex equations, formulas, and tactics flood there minds. It is troublesome at first through after a quick moment or two the thoughts begin to settle and make sense to even the slowest minded of the lot. Eventually Hunzu pulls his mind back to his own body and regrasps his polearm. Giving it a quick twirl, he slams the blunt end of it down into the ships deck. His eyes once more glow with power, as he sends out a barrage of missiles towards the nearby skeletons.*</p><p></p><p>[sblock=Action]<strong>Minor:</strong> Wizard’s Fury</p><p>-Effect: Until the end of the encounter, as a minor action once per turn, Hunzu can cast Magic Missile.</p><p></p><p><strong>Standard:</strong> Magic Missile</p><p>-Target: Decrepit Skeleton (M6)</p><p>-Effect: 6 <span style="color: Silver">FORCE</span> damage.</p><p></p><p><strong>Minor:</strong> Magic Missile</p><p>-Target: Decrepit Skeleton (N17)</p><p>-Effect: 6 <span style="color: Silver">FORCE</span> damage.[/sblock]</p><p></p><p>[sblock=Hunzu]<a href="http://l4w.wikia.com/wiki/PC:Hunzu_Seisoku-Kurisutaru_(Darksteed)" target="_blank">Hunzu</a>- Male Shardmind Enchanter 3</p><p>Passive Perception: 13, Passive Insight: 18</p><p></p><p>AC: 15, Fort: 13, Ref: 15, Will: 15</p><p></p><p>Initiative: +3; Speed: 6</p><p></p><p>HP: 32/32, Temp HP:</p><p>Bloodied: 16, Surge Value: 8, Surges left: 6/8</p><p></p><p>Powers-</p><p><span style="color: Green">Light</span></p><p><span style="color: Green">Mage Hand </span></p><p><span style="color: Green">Beguiling Strands</span></p><p><span style="color: Green">Hypnotism</span></p><p><span style="color: Green">Magic Missile</span></p><p><span style="color: Red">Action Point [X]</span></p><p><span style="color: Red">Call of the Night Winds [ ]</span></p><p><span style="color: Red">Charm of Misplaced Wrath [X]</span></p><p><span style="color: Red"><s>Ebony Razors [ ]</s></span></p><p><span style="color: Red"><s>Glorious Presence [ ]</s></span></p><p><span style="color: Red">Second Wind [ ]</span></p><p><span style="color: Red">Shard Swarm [ ]</span></p><p><span style="color: Red"><s>Shield [ ]</s></span></p><p><span style="color: Red">Suggestion [X]</span></p><p><span style="color: Gray"><s>Grease [ ]</s></span></p><p><span style="color: Gray">Strategist’s Epiphany [X]</span></p><p><span style="color: Gray">Wizard’s Fury [X]</span>[/sblock]</p><p></p><p>[OOC]Any party member may take Hunzu's 27 for initiative over there own rolled initiative, if they'd like.[/ooc]</p></blockquote><p></p>
[QUOTE="Darksteed, post: 5800479, member: 85506"] [sblock=Initiative][B]Free:[/B] Strategist’s Epiphany -Target: Hunzu, and each ally within burst. (Close burst 5; the entire party) -Trigger: Hunzu rolls initiative. -Effect: Hunzu makes a History check, and each target can use the check result as their initiative check result. Initiative Result: [COLOR="DarkOrange"]27[/COLOR][/sblock] *Hunzu stands quietly as the cool breeze idly passes by the sea vessel. He contemplates each and every possible outcome. Eventually coming down to the most idle for there situation. His eyes flash with power as he concentrates. Suddenly every member of united heroes gets slammed with overwhelming amount of information as Hunzu's mind connects with all the others. Complex equations, formulas, and tactics flood there minds. It is troublesome at first through after a quick moment or two the thoughts begin to settle and make sense to even the slowest minded of the lot. Eventually Hunzu pulls his mind back to his own body and regrasps his polearm. Giving it a quick twirl, he slams the blunt end of it down into the ships deck. His eyes once more glow with power, as he sends out a barrage of missiles towards the nearby skeletons.* [sblock=Action][B]Minor:[/B] Wizard’s Fury -Effect: Until the end of the encounter, as a minor action once per turn, Hunzu can cast Magic Missile. [B]Standard:[/B] Magic Missile -Target: Decrepit Skeleton (M6) -Effect: 6 [COLOR="Silver"]FORCE[/COLOR] damage. [B]Minor:[/B] Magic Missile -Target: Decrepit Skeleton (N17) -Effect: 6 [COLOR="Silver"]FORCE[/COLOR] damage.[/sblock] [sblock=Hunzu][URL="http://l4w.wikia.com/wiki/PC:Hunzu_Seisoku-Kurisutaru_(Darksteed)"]Hunzu[/URL]- Male Shardmind Enchanter 3 Passive Perception: 13, Passive Insight: 18 AC: 15, Fort: 13, Ref: 15, Will: 15 Initiative: +3; Speed: 6 HP: 32/32, Temp HP: Bloodied: 16, Surge Value: 8, Surges left: 6/8 Powers- [COLOR="Green"]Light Mage Hand Beguiling Strands Hypnotism Magic Missile[/COLOR] [COLOR="Red"]Action Point [X] Call of the Night Winds [ ] Charm of Misplaced Wrath [X] [s]Ebony Razors [ ][/s] [s]Glorious Presence [ ][/s] Second Wind [ ] Shard Swarm [ ] [s]Shield [ ][/s] Suggestion [X][/COLOR] [COLOR="Gray"][s]Grease [ ][/s] Strategist’s Epiphany [X] Wizard’s Fury [X][/COLOR][/sblock] [OOC]Any party member may take Hunzu's 27 for initiative over there own rolled initiative, if they'd like.[/ooc] [/QUOTE]
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