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Living 4th Edition
Adventure: The Undead Hunter DM: FourMonos Judge: ??
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<blockquote data-quote="JoeNotCharles" data-source="post: 5831234" data-attributes="member: 79945"><p>[sblock=OOC]</p><p>Back from vacation and several weeks of just being lazy and not checking the board - sorry for the delay! Thanks a lot [MENTION=24380]Neurotic[/MENTION] for doing a great job playing Rabbit!</p><p>[/sblock]</p><p></p><p>Seeing that Kamotz is in trouble, 7 Rabbit fights his way clear of the frozen field. <span style="color: DarkOrange">"Hang on, I'm coming!"</span> he yells to his friend, as the twinkling lights of his curse settle on the attacking skeleton's head. Rabbit charges toward the skeleton, trailing whisps of shadow that constantly struggle to keep up with him, and its bones crack under a mighty swing of his star-guided hammer. The shadows wrap themselves around him and settle in comfortably as he comes to a halt facing it.</p><p></p><p>[sblock=Actions]</p><p>So, if I read this right, I should have a +3 Fate of the Void bonus now, because both Skeleton 1 and the Ghoul were killed while under my curse. And I have nobody under my curse now.</p><p></p><p>Move: to H15, activating Shadow Walk</p><p>Minor: curse Skeleton 4</p><p>Standard: charge to K18 and attack Skeleton 4 with an MBA (with +1 for charging, +2 for flanking, +3 for Fate of the Void. Forgot to include the +3 in the roll below). Hit AC 18, for 10 damage if it hit. Also at the beginning of its next turn it will take 7 cold damage from Armor of Agathys if it's still next to me.</p><p></p><p>I always forget, can I spend an AP after charging? If so, I want to make one more action.</p><p></p><p>Next turn, if there are no objections, I plan to turn around and charge the Blazing Skeleton, using Overwhelming Force Trap to daze it (unless it looks almost dead).</p><p>[/sblock]</p><p></p><p>[sblock=7 Rabbit]</p><p>Init: +1 Speed: 5 Perception:13 Insight: 18</p><p>AC: 18 Fort: 17 Ref: 17 Will: 16</p><p>HP: 51/51 +2 thp Surges: 9/10 Surge Value: 12 AP: 1</p><p>Str:10 Con:19 Dex:8 Int:17 Wis:12 Cha:15</p><p></p><p>Warlock's Curse on skeleton 4 (+2 to all defenses vs it)</p><p>Any enemy that starts its turn adjacent to ne takes 1d6+4 cold damage (Armor of Agathys)</p><p>Concealment until EONT (Shadow Walk)</p><p></p><p>Powers:</p><p><span style="color: green"> Eldritch Blast</span></p><p><span style="color: green">Dire Radiance</span></p><p><span style="color: green">Fate of the Void</span></p><p><span style="color: green">Warlock's Curse</span></p><p><span style="color: green"></span> <span style="color: red"> Second Wind</span></p><p><span style="color: red">Vampiric Embrace</span></p><p><span style="color: red">Frigid Darkness</span></p><p><span style="color: red"></span> <span style="color: gray"> <s>Armor of Agathys</s></span></p><p><span style="color: gray">Hunger of Hadar</span></p><p><span style="color: gray">Fevered Certainty of Caiphon</span></p><p><span style="color: gray"></span> <span style="color: yellow"> Brooch of Shielding +1</span></p><p><span style="color: yellow">Leather Armour of Dark Majesty +1</span></p><p><span style="color: yellow"></span> [/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5831234, member: 79945"] [sblock=OOC] Back from vacation and several weeks of just being lazy and not checking the board - sorry for the delay! Thanks a lot [MENTION=24380]Neurotic[/MENTION] for doing a great job playing Rabbit! [/sblock] Seeing that Kamotz is in trouble, 7 Rabbit fights his way clear of the frozen field. [color=DarkOrange]"Hang on, I'm coming!"[/color] he yells to his friend, as the twinkling lights of his curse settle on the attacking skeleton's head. Rabbit charges toward the skeleton, trailing whisps of shadow that constantly struggle to keep up with him, and its bones crack under a mighty swing of his star-guided hammer. The shadows wrap themselves around him and settle in comfortably as he comes to a halt facing it. [sblock=Actions] So, if I read this right, I should have a +3 Fate of the Void bonus now, because both Skeleton 1 and the Ghoul were killed while under my curse. And I have nobody under my curse now. Move: to H15, activating Shadow Walk Minor: curse Skeleton 4 Standard: charge to K18 and attack Skeleton 4 with an MBA (with +1 for charging, +2 for flanking, +3 for Fate of the Void. Forgot to include the +3 in the roll below). Hit AC 18, for 10 damage if it hit. Also at the beginning of its next turn it will take 7 cold damage from Armor of Agathys if it's still next to me. I always forget, can I spend an AP after charging? If so, I want to make one more action. Next turn, if there are no objections, I plan to turn around and charge the Blazing Skeleton, using Overwhelming Force Trap to daze it (unless it looks almost dead). [/sblock] [sblock=7 Rabbit] Init: +1 Speed: 5 Perception:13 Insight: 18 AC: 18 Fort: 17 Ref: 17 Will: 16 HP: 51/51 +2 thp Surges: 9/10 Surge Value: 12 AP: 1 Str:10 Con:19 Dex:8 Int:17 Wis:12 Cha:15 Warlock's Curse on skeleton 4 (+2 to all defenses vs it) Any enemy that starts its turn adjacent to ne takes 1d6+4 cold damage (Armor of Agathys) Concealment until EONT (Shadow Walk) Powers: [color=green] Eldritch Blast Dire Radiance Fate of the Void Warlock's Curse [/color] [color=red] Second Wind Vampiric Embrace Frigid Darkness [/color] [color=gray] [s]Armor of Agathys[/s] Hunger of Hadar Fevered Certainty of Caiphon [/color] [color=yellow] Brooch of Shielding +1 Leather Armour of Dark Majesty +1 [/color] [/sblock] [/QUOTE]
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