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Adventure: The Undead Hunter DM: FourMonos Judge: ??
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<blockquote data-quote="JoeNotCharles" data-source="post: 5841326" data-attributes="member: 79945"><p>Seeing Helsing looming just out of reach beyond his undead servants, 7 Rabbit yells, <span style="color: DarkOrange">"I'll keep the necromancer busy - finish cleaning up his minions!"</span> He circles around the skeletons and sets up to charge.</p><p></p><p>But before he does, a wicked grin crosses his face. <span style="color: DarkOrange">"Oh,"[color] he murmers to himself, <span style="color: DarkOrange">"This would make a fine feast to sate Hadar's hunger!"</span> He begins rocking back and forth, muttering dark words from behind his mask, and waving his club in complicated passes through the air. He begins hopping from one foot to the other in a jerking dance.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">As he moves, a dark void seems to open beneath Helsing's feet. Below is a vertiginous field of stars - although it has the odd effect that, when looking down into it, the viewer feels like they are staring UP towards the sky despite the pull of gravity.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">In the center of the field is an area of utter blackness, and at its center is a dull red orb, like an afterimage. Although it does not move or change, the orb seems to swell larger and larger, as if perspective is changing around it. It is swimming up from below like a creature from the depths of the sea, closer and closer... Abruptly the rift closes, but the darkness remains, clinging to Helsing and the nearby skeletons as if it were cobweb, leeching strength from their bones.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Satisfied with his sacrifice, 7 Rabbit runs towards Helsing while the necromancer is distracted, swinging his club. As soon as he enters the field of darkness, though, he realizes his mistake as bits of the shadow-stuff attach to him and begin to devour him as well! <span style="color: DarkOrange">"No, not meee!"</span> he wails, swinging desperately at it with his war club. His thrashing does nothing to halt the leeching star-stuff he has called into being, but by accident he thumps Helsing with a solid blow. So he's got that going for him.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">[sblock=Actions]</span></p><p><span style="color: DarkOrange">Move: to H18 (drawing an OA from Skeleton 4, and keeping Shadow Walk active). That hits me with a 23 - at this point I have AC 22 against it (18, +2 from concealment, +2 for having it cursed), doing 8 damage. I use my Brooch of Shielding to reduce it to 0.</span></p><p><span style="color: DarkOrange">Minor: Warlock's Curse on Helsing</span></p><p><span style="color: DarkOrange">Standard: Hunger of Hadar: area burst 1 centered at K20. Creates a zone of darkness that block LoS until EONT. Creatures entering the zone or starting their turn there take 2d10 necromantic damage.</span></p><p><span style="color: DarkOrange">AP: charge to J20 (gaining +2 to all defenses until SONT from Eloan's Insightful Presence), hitting AC 24 for <s>18</s>22 damage. (Forget the +4 from Eloan.)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">If that hits, I'll also use Overwhelming Force Trap to add dazing (if that's possible. I can't upgrade to an at-will power since I don't have any melee powers.)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">EDIT: whoops, I think "all creatures" includes me. I take 2d10 necrotic damage for blundering into my own trap. And I can't even use the Brooch of Shielding to resist it since it's not an attack roll!</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Unless they're moved before then, Helsing and S4 will take 2d10 Necrotic and and 1d6+4 cold damage, and S3 - and I! - will take 2d10 Necrotic. I'm not sure if the +4 damage applies to those rolls or not. (It says "can add 4 to damage rolls", not "must", so I'll definitely not add it against myself!)</span></p><p><span style="color: DarkOrange">[/sblock]</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">[sblock=7 Rabbit]</span></p><p><span style="color: DarkOrange">Init: +1 Speed: 5 Perception:13 Insight: 18</span></p><p><span style="color: DarkOrange">AC: 18 Fort: 17 Ref: 17 Will: 16</span></p><p><span style="color: DarkOrange">HP: 41/51 Surges: 9/10 Surge Value: 12 AP: 0</span></p><p><span style="color: DarkOrange">Str:10 Con:19 Dex:8 Int:17 Wis:12 Cha:15</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Warlock's Curse on skeleton 4 and Helsing (+2 to all defenses vs them)</span></p><p><span style="color: DarkOrange">+2 to all defenses until SONT</span></p><p><span style="color: DarkOrange">Any enemy that starts its turn adjacent to ne takes 1d6+4 cold damage (Armor of Agathys)</span></p><p><span style="color: DarkOrange">Concealment until EONT (Shadow Walk)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Powers:</span></p><p><span style="color: DarkOrange"><span style="color: green"> Eldritch Blast</span></span></p><p><span style="color: DarkOrange"><span style="color: green">Dire Radiance</span></span></p><p><span style="color: DarkOrange"><span style="color: green">Fate of the Void</span></span></p><p><span style="color: DarkOrange"><span style="color: green">Warlock's Curse</span></span></p><p><span style="color: DarkOrange"><span style="color: green"></span> <span style="color: red"> Second Wind</span></span></p><p><span style="color: DarkOrange"><span style="color: red">Vampiric Embrace</span></span></p><p><span style="color: DarkOrange"><span style="color: red">Frigid Darkness</span></span></p><p><span style="color: DarkOrange"><span style="color: red"></span> <span style="color: gray"> <s>Armor of Agathys</s></span></span></p><p><span style="color: DarkOrange"><span style="color: gray"><s>Hunger of Hadar</s></span></span></p><p><span style="color: DarkOrange"><span style="color: gray">Fevered Certainty of Caiphon</span></span></p><p><span style="color: DarkOrange"><span style="color: gray"></span> <span style="color: yellow"> <s>Brooch of Shielding +1</s></span></span></p><p><span style="color: DarkOrange"><span style="color: yellow">Leather Armour of Dark Majesty +1</span></span></p><p><span style="color: DarkOrange"><span style="color: yellow"></span> [/sblock]</span></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5841326, member: 79945"] Seeing Helsing looming just out of reach beyond his undead servants, 7 Rabbit yells, [color=DarkOrange]"I'll keep the necromancer busy - finish cleaning up his minions!"[/color] He circles around the skeletons and sets up to charge. But before he does, a wicked grin crosses his face. [color=DarkOrange]"Oh,"[color] he murmers to himself, [color=DarkOrange]"This would make a fine feast to sate Hadar's hunger!"[/color] He begins rocking back and forth, muttering dark words from behind his mask, and waving his club in complicated passes through the air. He begins hopping from one foot to the other in a jerking dance. As he moves, a dark void seems to open beneath Helsing's feet. Below is a vertiginous field of stars - although it has the odd effect that, when looking down into it, the viewer feels like they are staring UP towards the sky despite the pull of gravity. In the center of the field is an area of utter blackness, and at its center is a dull red orb, like an afterimage. Although it does not move or change, the orb seems to swell larger and larger, as if perspective is changing around it. It is swimming up from below like a creature from the depths of the sea, closer and closer... Abruptly the rift closes, but the darkness remains, clinging to Helsing and the nearby skeletons as if it were cobweb, leeching strength from their bones. Satisfied with his sacrifice, 7 Rabbit runs towards Helsing while the necromancer is distracted, swinging his club. As soon as he enters the field of darkness, though, he realizes his mistake as bits of the shadow-stuff attach to him and begin to devour him as well! [color=DarkOrange]"No, not meee!"[/color] he wails, swinging desperately at it with his war club. His thrashing does nothing to halt the leeching star-stuff he has called into being, but by accident he thumps Helsing with a solid blow. So he's got that going for him. [sblock=Actions] Move: to H18 (drawing an OA from Skeleton 4, and keeping Shadow Walk active). That hits me with a 23 - at this point I have AC 22 against it (18, +2 from concealment, +2 for having it cursed), doing 8 damage. I use my Brooch of Shielding to reduce it to 0. Minor: Warlock's Curse on Helsing Standard: Hunger of Hadar: area burst 1 centered at K20. Creates a zone of darkness that block LoS until EONT. Creatures entering the zone or starting their turn there take 2d10 necromantic damage. AP: charge to J20 (gaining +2 to all defenses until SONT from Eloan's Insightful Presence), hitting AC 24 for [s]18[/s]22 damage. (Forget the +4 from Eloan.) If that hits, I'll also use Overwhelming Force Trap to add dazing (if that's possible. I can't upgrade to an at-will power since I don't have any melee powers.) EDIT: whoops, I think "all creatures" includes me. I take 2d10 necrotic damage for blundering into my own trap. And I can't even use the Brooch of Shielding to resist it since it's not an attack roll! Unless they're moved before then, Helsing and S4 will take 2d10 Necrotic and and 1d6+4 cold damage, and S3 - and I! - will take 2d10 Necrotic. I'm not sure if the +4 damage applies to those rolls or not. (It says "can add 4 to damage rolls", not "must", so I'll definitely not add it against myself!) [/sblock] [sblock=7 Rabbit] Init: +1 Speed: 5 Perception:13 Insight: 18 AC: 18 Fort: 17 Ref: 17 Will: 16 HP: 41/51 Surges: 9/10 Surge Value: 12 AP: 0 Str:10 Con:19 Dex:8 Int:17 Wis:12 Cha:15 Warlock's Curse on skeleton 4 and Helsing (+2 to all defenses vs them) +2 to all defenses until SONT Any enemy that starts its turn adjacent to ne takes 1d6+4 cold damage (Armor of Agathys) Concealment until EONT (Shadow Walk) Powers: [color=green] Eldritch Blast Dire Radiance Fate of the Void Warlock's Curse [/color] [color=red] Second Wind Vampiric Embrace Frigid Darkness [/color] [color=gray] [s]Armor of Agathys[/s] [s]Hunger of Hadar[/s] Fevered Certainty of Caiphon [/color] [color=yellow] [s]Brooch of Shielding +1[/s] Leather Armour of Dark Majesty +1 [/color] [/sblock][/color] [/QUOTE]
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Adventure: The Undead Hunter DM: FourMonos Judge: ??
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