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Living 4th Edition
Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)
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<blockquote data-quote="VanderLegion" data-source="post: 5871290" data-attributes="member: 6676620"><p>Tyris runs past the ant in the middle of the bridge ahead of him toward the ones further along, slashing at the nearby ant on his way by, missing in his rush to get past. He then attempts to tie off some of the ropes that were chewed apart by the ants, but fumbles them and can't get them knotted.[sblock="actions"]<strong>Standard: </strong>Running Slash vs BMA4 Reflex - Move to H18, make the attack as I get to the last square (no OA because of power) - <a href="http://invisiblecastle.com/roller/view/3448950/" target="_blank">1d20+9=12</a> Miss, even after adding the CA from flanking I forgot to include in the roll.</p><p><strong>Minor: </strong>Tie off the ropes - <a href="http://invisiblecastle.com/roller/view/3448952/" target="_blank">1d20+10=11</a> Fail. Talk about a wasted turn...[/sblock][sblock="Stats"]<a href="http://l4w.wikia.com/wiki/PC:Tyris_(VanderLegion)" target="_blank">Tyris</a> Male Shade Executioner </p><p><strong>Initiative: </strong> +5, <strong>Passive perception:</strong> 18, <strong>Passive Insight:</strong> 13, <strong>Senses:</strong> Darkvision</p><p></p><p><strong><u>Defenses:</u></strong></p><p><strong>AC:</strong> 19, <strong>Fort:</strong> 14, <strong>Reflex: </strong>17, <strong>Will: </strong>17</p><p></p><p><strong><u>Vitality</u></strong></p><p><strong>HP:</strong> 21/29, <strong>Bloodied:</strong> 14, <strong>Surge Value:</strong> 7, <strong>Surges Left:</strong> 5/7</p><p><strong>Action Points:</strong> 1/1, <strong>Second Wind:</strong> unused</p><p></p><p><strong><u>Languages:</u></strong></p><p>Allarian</p><p></p><p><strong><u>Basic Attacks:</u></strong></p><p><strong>Melee Basic Attack:</strong> +8 vs AC - Rapier 1d8+4</p><p><strong>Ranged Basic Attack:</strong> +8 vs AC - Dagger 1d4+4</p><p></p><p><strong><u>Powers:</u></strong></p><p><span style="color: DarkGreen"><strong>At-Will:</strong> Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow, Silent Stalker</span></p><p><span style="color: Red"><strong>Encounter: </strong>Assassin's Strike, [-]Running Slash[/-]</span></p><p><span style="color: Orange"><strong>Item:</strong> Id Moss Powder (/0), Bloodroot Poison (1/1), Skald's Leather Armor</span></p><p><span style="color: Orange"></span></p><p><strong><u>Weapons:</u></strong></p><p>1 Rapier: 1d8 (Main Hand)</p><p>6 Daggers: 1d4 (Off hand)</p><p>1 Garrote: 1d4</p><p></p><p><strong><u>Conditions:</u></strong></p><p></p><p>Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.</p><p>Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon</p><p>Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.</p><p>Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.[/sblock]</p></blockquote><p></p>
[QUOTE="VanderLegion, post: 5871290, member: 6676620"] Tyris runs past the ant in the middle of the bridge ahead of him toward the ones further along, slashing at the nearby ant on his way by, missing in his rush to get past. He then attempts to tie off some of the ropes that were chewed apart by the ants, but fumbles them and can't get them knotted.[sblock="actions"][b]Standard: [/b]Running Slash vs BMA4 Reflex - Move to H18, make the attack as I get to the last square (no OA because of power) - [URL="http://invisiblecastle.com/roller/view/3448950/"]1d20+9=12[/URL] Miss, even after adding the CA from flanking I forgot to include in the roll. [b]Minor: [/b]Tie off the ropes - [URL="http://invisiblecastle.com/roller/view/3448952/"]1d20+10=11[/URL] Fail. Talk about a wasted turn...[/sblock][sblock="Stats"][URL="http://l4w.wikia.com/wiki/PC:Tyris_(VanderLegion)"]Tyris[/URL] Male Shade Executioner [B]Initiative: [/B] +5, [B]Passive perception:[/B] 18, [B]Passive Insight:[/B] 13, [B]Senses:[/B] Darkvision [B][U]Defenses:[/U][/B] [B]AC:[/B] 19, [B]Fort:[/B] 14, [B]Reflex: [/B]17, [B]Will: [/B]17 [B][U]Vitality[/U][/B] [B]HP:[/B] 21/29, [B]Bloodied:[/B] 14, [B]Surge Value:[/B] 7, [B]Surges Left:[/B] 5/7 [B]Action Points:[/B] 1/1, [B]Second Wind:[/B] unused [B][U]Languages:[/U][/B] Allarian [B][U]Basic Attacks:[/U][/B] [B]Melee Basic Attack:[/B] +8 vs AC - Rapier 1d8+4 [B]Ranged Basic Attack:[/B] +8 vs AC - Dagger 1d4+4 [B][U]Powers:[/U][/B] [COLOR="DarkGreen"][B]At-Will:[/B] Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow, Silent Stalker[/COLOR] [COLOR="Red"][B]Encounter: [/B]Assassin's Strike, [-]Running Slash[/-][/COLOR] [COLOR="Orange"][B]Item:[/B] Id Moss Powder (/0), Bloodroot Poison (1/1), Skald's Leather Armor [/COLOR] [B][U]Weapons:[/U][/B] 1 Rapier: 1d8 (Main Hand) 6 Daggers: 1d4 (Off hand) 1 Garrote: 1d4 [B][U]Conditions:[/U][/B] Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow. Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand. Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.[/sblock] [/QUOTE]
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