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Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)
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<blockquote data-quote="VanderLegion" data-source="post: 5962284" data-attributes="member: 6676620"><p>Tyris switches out his garrote for his rapier and dagger as he darts forward, then impales the bull ape on his sword.[sblock="actions"]<strong>Free: </strong>Stow Garrote, Wield Rapier</p><p><strong>Minor: </strong>Equip dagger offhand</p><p><strong>Move: </strong>to G10</p><p><strong>Standard: </strong>MBA vs Bull Ape - <a href="http://invisiblecastle.com/roller/view/3595568/" target="_blank">1d20+10=21</a> Hit, minimum damage it can do is 7 (1d8+5+1d8). If my calculations are correct, he only has 5 hp left so it's an auto kill. If 7 damage doesn't kill him but drops him below 10 hp, I can finish him off with Death Attack. Otherwise, I'll go ahead and roll the damage and go from there.[/sblock][sblock="Stats"]<a href="http://l4w.wikia.com/wiki/PC:Tyris_(VanderLegion)" target="_blank">Tyris</a> Male Shade Executioner </p><p><strong>Initiative: </strong> +5, <strong>Passive perception:</strong> 18, <strong>Passive Insight:</strong> 13, <strong>Senses:</strong> Darkvision</p><p></p><p><strong><u>Defenses:</u></strong></p><p><strong>AC:</strong> 20, <strong>Fort:</strong> 16, <strong>Reflex: </strong>19, <strong>Will: </strong>19</p><p></p><p><strong><u>Vitality</u></strong></p><p><strong>HP:</strong> 39/39, <strong>Bloodied:</strong> 19, <strong>Surge Value:</strong> 9, <strong>Surges Left:</strong> 7/7</p><p><strong>Action Points:</strong> 1/1, <strong>Second Wind:</strong> unused</p><p></p><p><strong><u>Languages:</u></strong></p><p>Allarian</p><p></p><p><strong><u>Basic Attacks:</u></strong></p><p><strong>Melee Basic Attack:</strong> +10 vs AC - Rapier 1d8+4</p><p><strong>Ranged Basic Attack:</strong> +10 vs AC - Dagger 1d4+4</p><p></p><p><strong><u>Powers:</u></strong></p><p><span style="color: DarkGreen"><strong>At-Will:</strong> Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow, Silent Stalker</span></p><p><span style="color: Red"><strong>Encounter: </strong>Assassin's Strike, Running Slash</span></p><p><span style="color: Orange"><strong>Item:</strong> Id Moss Powder (0/0), Bloodroot Poison (1/1), Skald's Leather Armor</span></p><p><span style="color: Orange"></span></p><p><strong><u>Weapons:</u></strong></p><p>1 Rapier: 1d8</p><p>6 Daggers: 1d4</p><p>1 Garrote: 1d4</p><p></p><p><strong><u>Conditions:</u></strong></p><p></p><p>Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.</p><p>Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon</p><p>Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.</p><p>Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.</p><p>Cunning Stalker: Combat advantage against enemies with no other creatures adjacent to them.[sblock="Death Attack"]If Tyris hits an enemy with a melee or ranged attack that deals damage, he can choose to reduce that enemy to 0 hit points if they are at 10 hp or less after the attack.[/sblock][sblock="Nible Drop"]When Tyris takes falling damage, he can take a free action to reduce the damage by 6 + his level (10 points). If this reduces the damage to 0, he does not fall prone.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="VanderLegion, post: 5962284, member: 6676620"] Tyris switches out his garrote for his rapier and dagger as he darts forward, then impales the bull ape on his sword.[sblock="actions"][b]Free: [/b]Stow Garrote, Wield Rapier [b]Minor: [/b]Equip dagger offhand [b]Move: [/b]to G10 [b]Standard: [/b]MBA vs Bull Ape - [URL="http://invisiblecastle.com/roller/view/3595568/"]1d20+10=21[/URL] Hit, minimum damage it can do is 7 (1d8+5+1d8). If my calculations are correct, he only has 5 hp left so it's an auto kill. If 7 damage doesn't kill him but drops him below 10 hp, I can finish him off with Death Attack. Otherwise, I'll go ahead and roll the damage and go from there.[/sblock][sblock="Stats"][URL="http://l4w.wikia.com/wiki/PC:Tyris_(VanderLegion)"]Tyris[/URL] Male Shade Executioner [B]Initiative: [/B] +5, [B]Passive perception:[/B] 18, [B]Passive Insight:[/B] 13, [B]Senses:[/B] Darkvision [B][U]Defenses:[/U][/B] [B]AC:[/B] 20, [B]Fort:[/B] 16, [B]Reflex: [/B]19, [B]Will: [/B]19 [B][U]Vitality[/U][/B] [B]HP:[/B] 39/39, [B]Bloodied:[/B] 19, [B]Surge Value:[/B] 9, [B]Surges Left:[/B] 7/7 [B]Action Points:[/B] 1/1, [B]Second Wind:[/B] unused [B][U]Languages:[/U][/B] Allarian [B][U]Basic Attacks:[/U][/B] [B]Melee Basic Attack:[/B] +10 vs AC - Rapier 1d8+4 [B]Ranged Basic Attack:[/B] +10 vs AC - Dagger 1d4+4 [B][U]Powers:[/U][/B] [COLOR="DarkGreen"][B]At-Will:[/B] Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow, Silent Stalker[/COLOR] [COLOR="Red"][B]Encounter: [/B]Assassin's Strike, Running Slash[/COLOR] [COLOR="Orange"][B]Item:[/B] Id Moss Powder (0/0), Bloodroot Poison (1/1), Skald's Leather Armor [/COLOR] [B][U]Weapons:[/U][/B] 1 Rapier: 1d8 6 Daggers: 1d4 1 Garrote: 1d4 [B][U]Conditions:[/U][/B] Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow. Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand. Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action. Cunning Stalker: Combat advantage against enemies with no other creatures adjacent to them.[sblock="Death Attack"]If Tyris hits an enemy with a melee or ranged attack that deals damage, he can choose to reduce that enemy to 0 hit points if they are at 10 hp or less after the attack.[/sblock][sblock="Nible Drop"]When Tyris takes falling damage, he can take a free action to reduce the damage by 6 + his level (10 points). If this reduces the damage to 0, he does not fall prone.[/sblock][/sblock] [/QUOTE]
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Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)
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