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<blockquote data-quote="Weird Dave" data-source="post: 9183071" data-attributes="member: 6749823"><p>More than a decade ago now (gulp!) I ran a Shadowrun campaign using Metallica song titles for the runs, all homebrewed. In general for any game, the title is one of the first things I come up when planning a session or designing a scenario, either professionally or personally - whether the characters ever learn the title is another matter, but it helps ground me for what I'm <em>planning</em>. Of course, this doesn't mean the plan stays static when the characters get introduced, and for my homebrew campaigns I try not to detail too much, which again helps with having adventure titles to help convey where I think things are going to go.</p><p></p><p>I also had a Day After Ragnarok campaign that used Ronnie James Dio track titles for sessions. Holy Diver featured a Nazi submarine in Lake Michigan looking for gold as I recall with a deranged occultist leading its expedition. Good times.</p></blockquote><p></p>
[QUOTE="Weird Dave, post: 9183071, member: 6749823"] More than a decade ago now (gulp!) I ran a Shadowrun campaign using Metallica song titles for the runs, all homebrewed. In general for any game, the title is one of the first things I come up when planning a session or designing a scenario, either professionally or personally - whether the characters ever learn the title is another matter, but it helps ground me for what I'm [I]planning[/I]. Of course, this doesn't mean the plan stays static when the characters get introduced, and for my homebrew campaigns I try not to detail too much, which again helps with having adventure titles to help convey where I think things are going to go. I also had a Day After Ragnarok campaign that used Ronnie James Dio track titles for sessions. Holy Diver featured a Nazi submarine in Lake Michigan looking for gold as I recall with a deranged occultist leading its expedition. Good times. [/QUOTE]
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