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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5902049" data-attributes="member: 79956"><p>ooc: [MENTION=30079]Rapida[/MENTION] no problem. thanks for letting me know</p><p></p><p>As the party moves closer, all sounds of animal communication stop. However the sounds of rapidly moving feet/paws intensifies. They are only you before you know it. </p><p></p><p>[ooc]</p><p>1. I'll assume that everyone had weapons drawn. Combat works like this. I'll role initiative roll for monsters. Characters roll initiative rolls. If your roll is higher, go ahead and attack. Any character who has a lower roll gets to attack after the baddies attack. </p><p></p><p>2. My maptool is google docs spreadsheet. </p><p>Advantages: everyone has access to the map and can move their characters when a movement is done. HP will be posted on each monster. You can subtract the HP from the monster if your attack hits. I'll do a final math calculation after each time the baddies attack to make sure the math is correct. </p><p>Disadvantage: It's ugly. It's my fault I'm not good at making maps like H.M.Gimlord, R1 or Tenchuu. </p><p>Good news: Combat goes quickly <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[/ooc]</p><p></p><p>ooc: Map pending. Give me a day to get the map ready. in the mean time go ahead a roll initiative. Monster initiative is <a href="http://invisiblecastle.com/roller/view/3504635/" target="_blank">19</a> Ouch! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Odds are most of you are going to be caught by surprise.</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5902049, member: 79956"] ooc: [MENTION=30079]Rapida[/MENTION] no problem. thanks for letting me know As the party moves closer, all sounds of animal communication stop. However the sounds of rapidly moving feet/paws intensifies. They are only you before you know it. [ooc] 1. I'll assume that everyone had weapons drawn. Combat works like this. I'll role initiative roll for monsters. Characters roll initiative rolls. If your roll is higher, go ahead and attack. Any character who has a lower roll gets to attack after the baddies attack. 2. My maptool is google docs spreadsheet. Advantages: everyone has access to the map and can move their characters when a movement is done. HP will be posted on each monster. You can subtract the HP from the monster if your attack hits. I'll do a final math calculation after each time the baddies attack to make sure the math is correct. Disadvantage: It's ugly. It's my fault I'm not good at making maps like H.M.Gimlord, R1 or Tenchuu. Good news: Combat goes quickly :) [/ooc] ooc: Map pending. Give me a day to get the map ready. in the mean time go ahead a roll initiative. Monster initiative is [URL="http://invisiblecastle.com/roller/view/3504635/"]19[/URL] Ouch! :) Odds are most of you are going to be caught by surprise. [/QUOTE]
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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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